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blender
blender-addons-contrib
Commits
2dab92d9
Commit
2dab92d9
authored
2 years ago
by
Sebastian Sille
Browse files
Options
Downloads
Patches
Plain Diff
Update for Blender 3.x
Pull Request #3
parent
c9aa2bc2
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Changes
3
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3 changed files
io_scene_3ds/__init__.py
+2
-2
2 additions, 2 deletions
io_scene_3ds/__init__.py
io_scene_3ds/export_3ds.py
+14
-17
14 additions, 17 deletions
io_scene_3ds/export_3ds.py
io_scene_3ds/import_3ds.py
+24
-3
24 additions, 3 deletions
io_scene_3ds/import_3ds.py
with
40 additions
and
22 deletions
io_scene_3ds/__init__.py
+
2
−
2
View file @
2dab92d9
...
@@ -34,8 +34,8 @@ import bpy
...
@@ -34,8 +34,8 @@ import bpy
bl_info
=
{
bl_info
=
{
"
name
"
:
"
Autodesk 3DS format
"
,
"
name
"
:
"
Autodesk 3DS format
"
,
"
author
"
:
"
Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand
"
,
"
author
"
:
"
Bob Holcomb, Campbell Barton, Andreas Atteneder, Sebastian Schrand
"
,
"
version
"
:
(
2
,
1
,
0
),
"
version
"
:
(
2
,
2
,
0
),
"
blender
"
:
(
2
,
82
,
0
),
"
blender
"
:
(
3
,
0
,
0
),
"
location
"
:
"
File > Import
"
,
"
location
"
:
"
File > Import
"
,
"
description
"
:
"
Import 3DS, meshes, uvs, materials, textures,
"
"
description
"
:
"
Import 3DS, meshes, uvs, materials, textures,
"
"
cameras & lamps
"
,
"
cameras & lamps
"
,
...
...
This diff is collapsed.
Click to expand it.
io_scene_3ds/export_3ds.py
+
14
−
17
View file @
2dab92d9
...
@@ -16,8 +16,6 @@
...
@@ -16,8 +16,6 @@
#
#
# ##### END GPL LICENSE BLOCK #####
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Bob Holcomb
# Script copyright (C) Bob Holcomb
# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman, Sebastian Sille
# Contributors: Campbell Barton, Bob Holcomb, Richard Lärkäng, Damien McGinnes, Mark Stijnman, Sebastian Sille
...
@@ -647,8 +645,8 @@ def make_material_chunk(material, image):
...
@@ -647,8 +645,8 @@ def make_material_chunk(material, image):
name_str
=
material
.
name
if
material
else
"
None
"
name_str
=
material
.
name
if
material
else
"
None
"
if
image
:
#
if image:
name_str
+=
image
.
name
#
name_str += image.name
name
.
add_variable
(
"
name
"
,
_3ds_string
(
sane_name
(
name_str
)))
name
.
add_variable
(
"
name
"
,
_3ds_string
(
sane_name
(
name_str
)))
material_chunk
.
add_subchunk
(
name
)
material_chunk
.
add_subchunk
(
name
)
...
@@ -672,6 +670,7 @@ def make_material_chunk(material, image):
...
@@ -672,6 +670,7 @@ def make_material_chunk(material, image):
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATSHIN2
,
wrap
.
specular
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATSHIN2
,
wrap
.
specular
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATSHIN3
,
wrap
.
metallic
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATSHIN3
,
wrap
.
metallic
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATTRANS
,
1
-
wrap
.
alpha
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATTRANS
,
1
-
wrap
.
alpha
))
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MATSELFILPCT
,
wrap
.
emission_strength
))
material_chunk
.
add_subchunk
(
shading
)
material_chunk
.
add_subchunk
(
shading
)
if
wrap
.
base_color_texture
:
if
wrap
.
base_color_texture
:
...
@@ -706,13 +705,10 @@ def make_material_chunk(material, image):
...
@@ -706,13 +705,10 @@ def make_material_chunk(material, image):
normal
=
[
wrap
.
normalmap_texture
]
normal
=
[
wrap
.
normalmap_texture
]
bump
=
wrap
.
normalmap_strength
bump
=
wrap
.
normalmap_strength
b_pct
=
min
(
bump
,
1
)
b_pct
=
min
(
bump
,
1
)
bumpval
=
min
(
999
,
(
bump
*
100
))
# 3ds max bump = 999
strength
=
_3ds_chunk
(
MAT_BUMP_PERCENT
)
strength
.
add_variable
(
"
bump_pct
"
,
_3ds_ushort
(
int
(
bumpval
)))
matmap
=
make_material_texture_chunk
(
MAT_BUMPMAP
,
normal
,
b_pct
)
matmap
=
make_material_texture_chunk
(
MAT_BUMPMAP
,
normal
,
b_pct
)
if
matmap
:
if
matmap
:
material_chunk
.
add_subchunk
(
matmap
)
material_chunk
.
add_subchunk
(
matmap
)
material_chunk
.
add_subchunk
(
strength
)
material_chunk
.
add_subchunk
(
make_percent_subchunk
(
MAT_BUMP_PERCENT
,
b_pct
)
)
if
wrap
.
roughness_texture
:
if
wrap
.
roughness_texture
:
roughness
=
[
wrap
.
roughness_texture
]
roughness
=
[
wrap
.
roughness_texture
]
...
@@ -722,7 +718,7 @@ def make_material_chunk(material, image):
...
@@ -722,7 +718,7 @@ def make_material_chunk(material, image):
material_chunk
.
add_subchunk
(
matmap
)
material_chunk
.
add_subchunk
(
matmap
)
if
wrap
.
emission_color_texture
:
if
wrap
.
emission_color_texture
:
e_pct
=
sum
(
wrap
.
emission_
color
[:])
*
.
25
e_pct
=
wrap
.
emission_
strength
emission
=
[
wrap
.
emission_color_texture
]
emission
=
[
wrap
.
emission_color_texture
]
matmap
=
make_material_texture_chunk
(
MAT_SELFIMAP
,
emission
,
e_pct
)
matmap
=
make_material_texture_chunk
(
MAT_SELFIMAP
,
emission
,
e_pct
)
if
matmap
:
if
matmap
:
...
@@ -909,8 +905,8 @@ def make_faces_chunk(tri_list, mesh, materialDict):
...
@@ -909,8 +905,8 @@ def make_faces_chunk(tri_list, mesh, materialDict):
context_face_array
=
unique_mats
[
ma
,
img
][
1
]
context_face_array
=
unique_mats
[
ma
,
img
][
1
]
except
:
except
:
name_str
=
ma
if
ma
else
"
None
"
name_str
=
ma
if
ma
else
"
None
"
if
img
:
#
if img:
name_str
+=
img
#
name_str += img
context_face_array
=
_3ds_array
()
context_face_array
=
_3ds_array
()
unique_mats
[
ma
,
img
]
=
_3ds_string
(
sane_name
(
name_str
)),
context_face_array
unique_mats
[
ma
,
img
]
=
_3ds_string
(
sane_name
(
name_str
)),
context_face_array
...
@@ -1171,7 +1167,7 @@ def save(operator,
...
@@ -1171,7 +1167,7 @@ def save(operator,
):
):
import
time
import
time
from
bpy_extras.io_utils
import
create_derived_objects
,
free_derived_objects
#
from bpy_extras.io_utils import create_derived_objects, free_derived_objects
"""
Save the Blender scene to a 3ds file.
"""
"""
Save the Blender scene to a 3ds file.
"""
...
@@ -1187,7 +1183,7 @@ def save(operator,
...
@@ -1187,7 +1183,7 @@ def save(operator,
scene
=
context
.
scene
scene
=
context
.
scene
layer
=
context
.
view_layer
layer
=
context
.
view_layer
#
depsgraph = context.evaluated_depsgraph_get()
depsgraph
=
context
.
evaluated_depsgraph_get
()
# Initialize the main chunk (primary):
# Initialize the main chunk (primary):
primary
=
_3ds_chunk
(
PRIMARY
)
primary
=
_3ds_chunk
(
PRIMARY
)
...
@@ -1235,7 +1231,9 @@ def save(operator,
...
@@ -1235,7 +1231,9 @@ def save(operator,
for
ob
in
objects
:
for
ob
in
objects
:
# get derived objects
# get derived objects
free
,
derived
=
create_derived_objects
(
scene
,
ob
)
#free, derived = create_derived_objects(scene, ob)
derived_dict
=
bpy_extras
.
io_utils
.
create_derived_objects
(
depsgraph
,
[
ob
])
derived
=
derived_dict
.
get
(
ob
)
if
derived
is
None
:
if
derived
is
None
:
continue
continue
...
@@ -1244,7 +1242,6 @@ def save(operator,
...
@@ -1244,7 +1242,6 @@ def save(operator,
if
ob
.
type
not
in
{
'
MESH
'
,
'
CURVE
'
,
'
SURFACE
'
,
'
FONT
'
,
'
META
'
}:
if
ob
.
type
not
in
{
'
MESH
'
,
'
CURVE
'
,
'
SURFACE
'
,
'
FONT
'
,
'
META
'
}:
continue
continue
#ob_derived_eval = ob_derived.evaluated_get(depsgraph)
try
:
try
:
data
=
ob_derived
.
to_mesh
()
data
=
ob_derived
.
to_mesh
()
except
:
except
:
...
@@ -1288,8 +1285,8 @@ def save(operator,
...
@@ -1288,8 +1285,8 @@ def save(operator,
# ob_derived_eval.to_mesh_clear()
# ob_derived_eval.to_mesh_clear()
if
free
:
#
if free:
free_derived_objects
(
ob
)
#
free_derived_objects(ob)
# Make material chunks for all materials used in the meshes:
# Make material chunks for all materials used in the meshes:
for
ma_image
in
materialDict
.
values
():
for
ma_image
in
materialDict
.
values
():
...
...
This diff is collapsed.
Click to expand it.
io_scene_3ds/import_3ds.py
+
24
−
3
View file @
2dab92d9
...
@@ -65,6 +65,7 @@ MAT_SHIN2 = 0xA041 # Shininess of the object/material (percent)
...
@@ -65,6 +65,7 @@ MAT_SHIN2 = 0xA041 # Shininess of the object/material (percent)
MAT_SHIN3
=
0xA042
# Reflection of the object/material (percent)
MAT_SHIN3
=
0xA042
# Reflection of the object/material (percent)
MAT_TRANSPARENCY
=
0xA050
# Transparency value of material (percent)
MAT_TRANSPARENCY
=
0xA050
# Transparency value of material (percent)
MAT_SELF_ILLUM
=
0xA080
# Self Illumination value of material
MAT_SELF_ILLUM
=
0xA080
# Self Illumination value of material
MATSELFILPCT
=
0xA084
# Self illumination strength (percent)
MAT_WIRE
=
0xA085
# Only render's wireframe
MAT_WIRE
=
0xA085
# Only render's wireframe
MAT_TEXTURE_MAP
=
0xA200
# This is a header for a new texture map
MAT_TEXTURE_MAP
=
0xA200
# This is a header for a new texture map
...
@@ -467,6 +468,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
...
@@ -467,6 +468,7 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
pct
=
50
pct
=
50
contextWrapper
.
emission_color
=
contextMaterial
.
line_color
[:
3
]
contextWrapper
.
emission_color
=
contextMaterial
.
line_color
[:
3
]
contextWrapper
.
emission_strength
=
contextMaterial
.
line_priority
/
100
contextWrapper
.
base_color
=
contextMaterial
.
diffuse_color
[:
3
]
contextWrapper
.
base_color
=
contextMaterial
.
diffuse_color
[:
3
]
contextWrapper
.
specular
=
contextMaterial
.
specular_intensity
contextWrapper
.
specular
=
contextMaterial
.
specular_intensity
contextWrapper
.
roughness
=
contextMaterial
.
roughness
contextWrapper
.
roughness
=
contextMaterial
.
roughness
...
@@ -669,6 +671,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
...
@@ -669,6 +671,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
print
(
"
Cannot read material transparency
"
)
print
(
"
Cannot read material transparency
"
)
new_chunk
.
bytes_read
+=
temp_chunk
.
bytes_read
new_chunk
.
bytes_read
+=
temp_chunk
.
bytes_read
elif
new_chunk
.
ID
==
MATSELFILPCT
:
read_chunk
(
file
,
temp_chunk
)
if
temp_chunk
.
ID
==
PERCENTAGE_SHORT
:
temp_data
=
file
.
read
(
SZ_U_SHORT
)
temp_chunk
.
bytes_read
+=
SZ_U_SHORT
contextMaterial
.
line_priority
=
int
(
struct
.
unpack
(
'
H
'
,
temp_data
)[
0
])
elif
temp_chunk
.
ID
==
PERCENTAGE_FLOAT
:
temp_data
=
file
.
read
(
SZ_FLOAT
)
temp_chunk
.
bytes_read
+=
SZ_FLOAT
contextMaterial
.
line_priority
=
(
float
(
struct
.
unpack
(
'
f
'
,
temp_data
)[
0
])
*
100
)
new_chunk
.
bytes_read
+=
temp_chunk
.
bytes_read
elif
new_chunk
.
ID
==
MAT_TEXTURE_MAP
:
elif
new_chunk
.
ID
==
MAT_TEXTURE_MAP
:
read_texture
(
new_chunk
,
temp_chunk
,
"
Diffuse
"
,
"
COLOR
"
)
read_texture
(
new_chunk
,
temp_chunk
,
"
Diffuse
"
,
"
COLOR
"
)
...
@@ -686,11 +700,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
...
@@ -686,11 +700,18 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, IMAGE_SE
read_texture
(
new_chunk
,
temp_chunk
,
"
Bump
"
,
"
NORMAL
"
)
read_texture
(
new_chunk
,
temp_chunk
,
"
Bump
"
,
"
NORMAL
"
)
elif
new_chunk
.
ID
==
MAT_BUMP_PERCENT
:
elif
new_chunk
.
ID
==
MAT_BUMP_PERCENT
:
temp_data
=
file
.
read
(
SZ_U_SHORT
)
read_chunk
(
file
,
temp_chunk
)
new_chunk
.
bytes_read
+=
SZ_U_SHORT
if
temp_chunk
.
ID
==
PERCENTAGE_SHORT
:
contextWrapper
.
normalmap_strength
=
(
float
(
struct
.
unpack
(
'
<H
'
,
temp_data
)[
0
])
/
100
)
temp_data
=
file
.
read
(
SZ_U_SHORT
)
temp_chunk
.
bytes_read
+=
SZ_U_SHORT
contextWrapper
.
normalmap_strength
=
(
float
(
struct
.
unpack
(
'
<H
'
,
temp_data
)[
0
])
/
100
)
elif
temp_chunk
.
ID
==
PERCENTAGE_FLOAT
:
temp_data
=
file
.
read
(
SZ_FLOAT
)
temp_chunk
.
bytes_read
+=
SZ_FLOAT
contextWrapper
.
normalmap_strength
=
float
(
struct
.
unpack
(
'
f
'
,
temp_data
)[
0
])
new_chunk
.
bytes_read
+=
temp_chunk
.
bytes_read
new_chunk
.
bytes_read
+=
temp_chunk
.
bytes_read
elif
new_chunk
.
ID
==
MAT_SHIN_MAP
:
elif
new_chunk
.
ID
==
MAT_SHIN_MAP
:
read_texture
(
new_chunk
,
temp_chunk
,
"
Shininess
"
,
"
ROUGHNESS
"
)
read_texture
(
new_chunk
,
temp_chunk
,
"
Shininess
"
,
"
ROUGHNESS
"
)
...
...
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Click to expand it.
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