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Commit ad8093dd authored by kostex's avatar kostex
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render_renderslot: wrong usage of class and added auto advance option

parent dbd002fe
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......@@ -18,7 +18,7 @@
import bpy
from bpy.types import Operator
from bpy.props import IntProperty
from bpy.props import IntProperty, BoolProperty
from sys import platform
from bpy.app.handlers import persistent
......@@ -26,7 +26,7 @@ from bpy.app.handlers import persistent
bl_info = {
"name": "KTX RenderSlot",
"author": "Roel Koster, @koelooptiemanna, irc:kostex",
"version": (1, 2, 1),
"version": (1, 2, 5),
"blender": (2, 7, 0),
"location": "Properties Editor > Render > Render",
"category": "Render"}
......@@ -35,10 +35,23 @@ bl_info = {
nullpath = '/nul' if platform == 'win32' else '/dev/null'
class SlotBuffer:
class OccupiedSlots:
data = '00000000'
class KTX_Renderslot_Prefs(bpy.types.AddonPreferences):
bl_idname = __name__
advanced_mode = bpy.props.BoolProperty(
name="Advanced Mode",
description="Gives the addon some advanced options",
default=False)
def draw(self, context):
layout = self.layout
layout.prop(self, "advanced_mode")
class KTX_RenderSlot(Operator):
bl_label = "Select Render Slot"
bl_idname = "ktx.renderslot"
......@@ -54,66 +67,66 @@ class KTX_RenderSlot(Operator):
return {'FINISHED'}
class KTX_CheckSlots(Operator):
bl_label = "Check Render Slots"
bl_idname = "ktx.checkslots"
bl_description = "Check Render Slots Occupation"
def execute(self, context):
img = bpy.data.images['Render Result']
active = img.render_slots.active_index
slots = ''
for i in range(8):
img.render_slots.active_index = i
try:
img.save_render(nullpath)
slots = slots + '1'
except:
slots = slots + '0'
bpy.context.scene.ktx_occupied_render_slots.data = slots
img.render_slots.active_index = active
@persistent
def checkslots(scene):
img = bpy.data.images['Render Result']
active = img.render_slots.active_index
slots = ''
for i in range(8):
img.render_slots.active_index = i
try:
img.save_render(nullpath)
slots = slots + '1'
except RuntimeError:
slots = slots + '0'
return {'FINISHED'}
scene.ktx_occupied_render_slots.data = slots
if scene.ktx_auto_advance_slot:
active += 1
if active == 8:
active = 0
img.render_slots.active_index = active
def ui(self, context):
layout = self.layout
scn = context.scene
layout = self.layout
row = layout.row(align=True)
row.alignment = 'LEFT'
try:
active = bpy.data.images['Render Result'].render_slots.active_index
if bpy.context.user_preferences.addons[__name__].preferences.advanced_mode:
row.prop(scn, 'ktx_auto_advance_slot', 'Auto Advance')
row = layout.row(align=True)
row.alignment = 'LEFT'
try:
active = bpy.data.images['Render Result'].render_slots.active_index
row = layout.row(align=True)
row.alignment = 'EXPAND'
for i in range(8):
is_active = bool(i == active)
test_active = bool(bpy.context.scene.ktx_occupied_render_slots.data[i] == '1')
icons = "LAYER_ACTIVE" if test_active else "BLANK1"
label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
row.operator('ktx.renderslot', text=label, icon=icons).number = i
except:
row.label(text="No Render Slots available yet", icon="INFO")
@persistent
def ktx_render_handler(scene):
bpy.ops.ktx.checkslots()
row.alignment = 'EXPAND'
for i in range(8):
is_active = bool(i == active)
test_active = bool(scn.ktx_occupied_render_slots.data[i] == '1')
icons = "LAYER_ACTIVE" if test_active else "BLANK1"
label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
row.operator('ktx.renderslot', text=label, icon=icons).number = i
except:
scn.ktx_occupied_render_slots.data = '00000000'
row.label(text="No Render Slots available yet", icon="INFO")
def register():
bpy.utils.register_module(__name__)
bpy.types.RENDER_PT_render.prepend(ui)
bpy.types.Scene.ktx_occupied_render_slots = SlotBuffer
bpy.types.Scene.ktx_auto_advance_slot = BoolProperty(default=False, description="Auto Advance to Next Slot after a Render")
bpy.types.Scene.ktx_occupied_render_slots = OccupiedSlots
bpy.app.handlers.render_post.append(ktx_render_handler)
bpy.app.handlers.render_post.append(checkslots)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.RENDER_PT_render.remove(ui)
del bpy.types.Scene.ktx_occupied_render_slots
del bpy.types.Scene.ktx_auto_advance_slot
bpy.app.handlers.render_post.remove(ktx_render_handler)
bpy.app.handlers.render_post.remove(checkslots)
if __name__ == "__main__":
......
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