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blender
blender-addons-contrib
Commits
b3d06c1b
Commit
b3d06c1b
authored
13 years ago
by
Brendon Murphy
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adding mangle tools to contrib
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0195eb5c
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b3d06c1b
# mangle_tools.py (c) 2011 Phil Cote (cotejrp1)
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
bl_info
=
{
'
name
'
:
'
Mangle Tools
'
,
'
author
'
:
'
Phil Cote, cotejrp1, (http://www.blenderaddons.com)
'
,
'
version
'
:
(
0
,
2
),
"
blender
"
:
(
2
,
6
,
3
),
'
location
'
:
'
VIEW 3D -> TOOLS
'
,
'
description
'
:
'
Set of tools to mangle curves, meshes, and shape keys
'
,
'
warning
'
:
''
,
'
category
'
:
'
Object
'
}
import
bpy
import
random
import
time
from
math
import
pi
from
pdb
import
set_trace
def
move_coordinate
(
context
,
co
,
is_curve
=
False
):
xyz_const
=
context
.
scene
.
constraint_vector
random
.
seed
(
time
.
time
())
multiplier
=
1
# For curves, we base the multiplier on the circumference formula.
# This helps make curve changes more noticable.
if
is_curve
:
multiplier
=
2
*
pi
random_mag
=
context
.
scene
.
random_magnitude
if
xyz_const
[
0
]:
co
.
x
+=
.
01
*
random
.
randrange
(
-
random_mag
,
random_mag
)
*
multiplier
if
xyz_const
[
1
]:
co
.
y
+=
.
01
*
random
.
randrange
(
-
random_mag
,
random_mag
)
*
multiplier
if
xyz_const
[
2
]:
co
.
z
+=
.
01
*
random
.
randrange
(
-
random_mag
,
random_mag
)
*
multiplier
class
MeshManglerOperator
(
bpy
.
types
.
Operator
):
'''
push vertices on the selected object around in random directions to
create a crumpled look
'''
bl_idname
=
"
ba.mesh_mangler
"
bl_label
=
"
Mangle Mesh
"
bl_options
=
{
"
REGISTER
"
,
"
UNDO
"
}
@classmethod
def
poll
(
cls
,
context
):
ob
=
context
.
active_object
return
ob
!=
None
and
ob
.
type
==
'
MESH
'
def
execute
(
self
,
context
):
mesh
=
context
.
active_object
.
data
verts
,
faces
=
mesh
.
vertices
,
mesh
.
polygons
randomMag
=
context
.
scene
.
random_magnitude
random
.
seed
(
time
.
time
()
)
if
mesh
.
shape_keys
!=
None
:
self
.
report
(
{
"
INFO
"
},
"
Cannot mangle mesh: Shape keys present
"
)
return
{
'
CANCELLED
'
}
for
vert
in
verts
:
xVal
=
.
01
*
random
.
randrange
(
-
randomMag
,
randomMag
)
yVal
=
.
01
*
random
.
randrange
(
-
randomMag
,
randomMag
)
zVal
=
.
01
*
random
.
randrange
(
-
randomMag
,
randomMag
)
vert
.
co
.
x
=
vert
.
co
.
x
+
xVal
vert
.
co
.
y
=
vert
.
co
.
y
+
yVal
vert
.
co
.
z
=
vert
.
co
.
z
+
zVal
return
{
'
FINISHED
'
}
class
AnimanglerOperator
(
bpy
.
types
.
Operator
):
'''
makes a shape key and pushes the verts around on it to set up for random pulsating animation
'''
bl_idname
=
"
ba.ani_mangler
"
bl_label
=
"
Mangle Shape Key
"
@classmethod
def
poll
(
cls
,
context
):
ob
=
context
.
active_object
return
ob
!=
None
and
ob
.
type
in
[
'
MESH
'
,
'
CURVE
'
]
def
execute
(
self
,
context
):
scn
=
context
.
scene
mangleName
=
scn
.
mangle_name
ob
=
context
.
object
shapeKey
=
ob
.
shape_key_add
(
name
=
mangleName
)
verts
=
shapeKey
.
data
for
vert
in
verts
:
move_coordinate
(
context
,
vert
.
co
,
is_curve
=
ob
.
type
==
'
CURVE
'
)
return
{
'
FINISHED
'
}
class
CurveManglerOp
(
bpy
.
types
.
Operator
):
'''
Mangles a curve to the degree the user specifies
'''
bl_idname
=
"
ba.curve_mangler
"
bl_label
=
"
Mangle Curve
"
bl_options
=
{
'
REGISTER
'
,
'
UNDO
'
}
@classmethod
def
poll
(
cls
,
context
):
ob
=
context
.
active_object
return
ob
!=
None
and
ob
.
type
==
"
CURVE
"
def
execute
(
self
,
context
):
ob
=
context
.
active_object
if
ob
.
data
.
shape_keys
!=
None
:
self
.
report
({
"
INFO
"
},
"
Cannot mangle curve. Shape keys present
"
)
return
{
'
CANCELLED
'
}
splines
=
context
.
object
.
data
.
splines
for
spline
in
splines
:
if
spline
.
type
==
'
BEZIER
'
:
points
=
spline
.
bezier_points
elif
spline
.
type
in
(
'
POLY
'
,
'
NURBS
'
):
points
=
spline
.
points
for
point
in
points
:
move_coordinate
(
context
,
point
.
co
,
is_curve
=
True
)
return
{
'
FINISHED
'
}
class
MangleToolsPanel
(
bpy
.
types
.
Panel
):
bl_label
=
"
Mangle Tools
"
bl_space_type
=
"
VIEW_3D
"
bl_region_type
=
"
TOOLS
"
bl_context
=
"
objectmode
"
bl_options
=
{
'
DEFAULT_CLOSED
'
}
def
draw
(
self
,
context
):
scn
=
context
.
scene
layout
=
self
.
layout
col
=
layout
.
column
()
col
.
prop
(
scn
,
"
constraint_vector
"
)
col
.
prop
(
scn
,
"
random_magnitude
"
)
col
.
operator
(
"
ba.curve_mangler
"
)
col
.
operator
(
"
ba.mesh_mangler
"
)
col
.
separator
()
col
.
prop
(
scn
,
"
mangle_name
"
)
col
.
operator
(
"
ba.ani_mangler
"
)
IntProperty
=
bpy
.
props
.
IntProperty
StringProperty
=
bpy
.
props
.
StringProperty
BoolVectorProperty
=
bpy
.
props
.
BoolVectorProperty
def
register
():
bpy
.
utils
.
register_class
(
AnimanglerOperator
)
bpy
.
utils
.
register_class
(
MeshManglerOperator
)
bpy
.
utils
.
register_class
(
CurveManglerOp
)
bpy
.
utils
.
register_class
(
MangleToolsPanel
)
scnType
=
bpy
.
types
.
Scene
scnType
.
constraint_vector
=
BoolVectorProperty
(
name
=
"
Mangle Constraint
"
,
default
=
(
True
,
True
,
True
),
subtype
=
'
XYZ
'
,
description
=
"
Constrains Mangle Direction
"
)
scnType
.
random_magnitude
=
IntProperty
(
name
=
"
Mangle Severity
"
,
default
=
10
,
min
=
1
,
max
=
30
,
description
=
"
Severity of mangling
"
)
scnType
.
mangle_name
=
StringProperty
(
name
=
"
Shape Key Name
"
,
default
=
"
mangle
"
,
description
=
"
Name given for mangled shape keys
"
)
def
unregister
():
bpy
.
utils
.
unregister_class
(
AnimanglerOperator
)
bpy
.
utils
.
unregister_class
(
MeshManglerOperator
)
bpy
.
utils
.
unregister_class
(
MangleToolsPanel
)
bpy
.
utils
.
unregister_class
(
CurveManglerOp
)
if
__name__
==
"
__main__
"
:
register
()
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