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blender
blender-addons-contrib
Commits
d2e37dc5
Commit
d2e37dc5
authored
15 years ago
by
Brendon Murphy
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add the keyboard layout to contrib/py/scripts/addons/system_keyboard_svg.py
parent
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# this script creates Keyboard layout images of the current keyboard configuration.
# the result will be writen to the blender default directory.
# first implementation done by jbakker
bl_addon_info
=
{
'
name
'
:
'
System: Keyboard Layout (svg)
'
,
'
author
'
:
'
Jbakker
'
,
'
version
'
:
'
1
'
,
'
blender
'
:
(
2
,
5
,
3
),
'
location
'
:
'
View3D > Ctrl Space
'
,
'
description
'
:
'
save the hotkeys as a .svg file (search: Keyboard)
'
,
'
category
'
:
'
System
'
}
import
bpy
keyboard
=
[
[
'
`
'
,
'
ONE
'
,
'
TWO
'
,
'
THREE
'
,
'
FOUR
'
,
'
FIVE
'
,
'
SIX
'
,
'
SEVEN
'
,
'
EIGHT
'
,
'
NINE
'
,
'
ZERO
'
,
'
MINUS
'
,
'
EQUAL
'
,
'
BACKSPACE
'
],
[
'
TAB
'
,
'
Q
'
,
'
W
'
,
'
E
'
,
'
R
'
,
'
T
'
,
'
Y
'
,
'
U
'
,
'
I
'
,
'
O
'
,
'
P
'
,
'
[
'
,
'
]
'
,
'
\\
'
],
[
'
CAPSLOCK
'
,
'
A
'
,
'
S
'
,
'
D
'
,
'
F
'
,
'
G
'
,
'
H
'
,
'
J
'
,
'
K
'
,
'
L
'
,
'
;
'
,
"'"
,
'
ENTER
'
],
[
'
SHIFT
'
,
'
Z
'
,
'
X
'
,
'
C
'
,
'
V
'
,
'
B
'
,
'
N
'
,
'
M
'
,
'
,
'
,
'
.
'
,
'
/
'
,
'
SHIFT
'
],
[
'
CONTROL
'
,
'
OSKEY
'
,
'
ALT
'
,
'
SPACE
'
,
'
ALT
'
,
'
OSKEY
'
,
'
MENUKEY
'
,
'
CONTROL
'
]
]
# default dimension of a single key [width, heidgh]
DEFAULT_KEY_DIMENSION
=
[
100
,
100
]
# alternative dimensions of specufic keys [keyname,[width, height]]
ALTERNATIVE_KEY_DIMENSIONS
=
{
'
BACKSPACE
'
:[
250
,
100
],
'
TAB
'
:[
175
,
100
],
'
\\
'
:[
175
,
100
],
'
CAPSLOCK
'
:[
225
,
100
],
'
ENTER
'
:[
240
,
100
],
'
SHIFT
'
:[
290
,
100
],
'
CONTROL
'
:[
225
,
100
],
'
ALT
'
:[
100
,
100
],
'
OSKEY
'
:[
100
,
100
],
'
MENUKEY
'
:[
100
,
100
],
'
SPACE
'
:[
690
,
100
],
}
def
createKeyboard
(
viewtype
):
"""
Creates a keyboard layout (.svg) file of the current configuration for a specific viewtype.
example of a viewtype is
"
VIEW_3D
"
.
"""
for
keyconfig
in
bpy
.
data
.
window_managers
[
0
].
keyconfigs
:
map
=
{}
for
keymap
in
keyconfig
.
keymaps
:
if
keymap
.
space_type
in
[
viewtype
]:
for
key
in
keymap
.
items
:
if
key
.
map_type
==
'
KEYBOARD
'
:
test
=
0
pre
=
[]
cont
=
""
if
key
.
ctrl
:
test
=
test
+
1
cont
=
"
C
"
if
key
.
alt
:
test
=
test
+
2
cont
=
cont
+
"
A
"
if
key
.
shift
:
test
=
test
+
4
cont
=
cont
+
"
S
"
if
key
.
oskey
:
test
=
test
+
8
cont
=
cont
+
"
O
"
if
len
(
cont
)
>
0
:
cont
=
"
[
"
+
cont
+
"
]
"
ktype
=
key
.
type
if
ktype
not
in
map
.
keys
():
map
[
ktype
]
=
[]
map
[
ktype
].
append
((
test
,
cont
+
key
.
name
))
filename
=
"
keyboard_
"
+
viewtype
+
"
.svg
"
print
(
filename
)
svgfile
=
open
(
filename
,
"
w
"
)
svgfile
.
write
(
"""
<?xml version=
"
1.0
"
standalone=
"
no
"
?>
<!DOCTYPE svg PUBLIC
"
-//W3C//DTD SVG 1.1//EN
"
"
http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd
"
>
"""
)
svgfile
.
write
(
"""
<svg width=
"
2000
"
height=
"
800
"
version=
"
1.1
"
xmlns=
"
http://www.w3.org/2000/svg
"
>
"""
)
svgfile
.
write
(
"""
<style>
rect {
fill:rgb(192,192,192);
stroke-width:1;
stroke:rgb(0,0,0);
}
text.header {
font-size:xx-large;
}
text.key {
stroke-width:1;
stroke:rgb(0,0,0);
}
text.action {
font-size:smaller;
}
text.add0 {
font-size:smaller;
fill:rgb(0,0,0)
}
text.add1 {
font-size:smaller;
fill:rgb(255,0,0)
}
text.add2 {
font-size:smaller;
fill:rgb(0,255,0)
}
text.add3 {
font-size:smaller;
fill:rgb(128,128,0)
}
text.add4 {
font-size:smaller;
fill:rgb(0,0,255)
}
text.add5 {
font-size:smaller;
fill:rgb(128,0,128)
}
text.add6 {
font-size:smaller;
fill:rgb(0, 128, 128)
}
text.add7 {
font-size:smaller;
fill:rgb(128,128,128)
}
text.add8 {
font-size:smaller;
fill:rgb(128,128,128)
}
text.add9 {
font-size:smaller;
fill:rgb(255,128,128)
}
text.add10 {
font-size:smaller;
fill:rgb(128,255,128)
}
text.add11 {
font-size:smaller;
fill:rgb(255,255,128)
}
text.add12 {
font-size:smaller;
fill:rgb(128,128,255)
}
text.add13 {
font-size:smaller;
fill:rgb(255,128,255)
}
text.add14 {
font-size:smaller;
fill:rgb(128,255,255)
}
text.add15 {
font-size:smaller;
fill:rgb(255,255,128)
}
</style>
"""
)
svgfile
.
write
(
"""
<text class=
"
header
"
x=
"
100
"
y=
"
24
"
>keyboard layout -
"""
+
viewtype
+
"""
</text>
"""
)
x
=
0
xgap
=
15
ygap
=
15
y
=
32
for
row
in
keyboard
:
x
=
0
for
key
in
row
:
width
=
DEFAULT_KEY_DIMENSION
[
0
]
height
=
DEFAULT_KEY_DIMENSION
[
1
]
if
key
in
ALTERNATIVE_KEY_DIMENSIONS
.
keys
():
width
=
ALTERNATIVE_KEY_DIMENSIONS
[
key
][
0
]
height
=
ALTERNATIVE_KEY_DIMENSIONS
[
key
][
1
]
tx
=
16
ty
=
16
svgfile
.
write
(
"""
<rect x=
\"
"""
+
str
(
x
)
+
"""
\"
y=
\"
"""
+
str
(
y
)
+
"""
\"
width=
\"
"""
+
str
(
width
)
+
"""
\"
height=
\"
"""
+
str
(
height
)
+
"""
\"
rx=
"
20
"
ry=
"
20
"
/>
"""
);
svgfile
.
write
(
"""
<text class=
"
key
"
x=
\"
"""
+
str
(
x
+
tx
)
+
"""
\"
y=
\"
"""
+
str
(
y
+
ty
)
+
"""
\"
width=
\"
"""
+
str
(
width
)
+
"""
\"
height=
\"
"""
+
str
(
height
)
+
"""
\"
>
"""
);
svgfile
.
write
(
key
)
svgfile
.
write
(
"
</text>
"
)
ty
=
ty
+
16
tx
=
4
if
key
in
map
.
keys
():
for
a
in
map
[
key
]:
svgfile
.
write
(
"""
<text class=
"
add
"""
+
str
(
a
[
0
])
+
""""
x=
\"
"""
+
str
(
x
+
tx
)
+
"""
\"
y=
\"
"""
+
str
(
y
+
ty
)
+
"""
\"
width=
\"
"""
+
str
(
width
)
+
"""
\"
height=
\"
"""
+
str
(
height
)
+
"""
\"
>
"""
);
svgfile
.
write
(
a
[
1
])
svgfile
.
write
(
"
</text>
"
)
ty
=
ty
+
16
x
=
x
+
width
+
xgap
y
=
y
+
100
+
ygap
svgfile
.
write
(
"""
</svg>
"""
)
svgfile
.
flush
()
svgfile
.
close
()
class
WM_OT_Keyboardlayout
(
bpy
.
types
.
Operator
):
"""
Windows manager operator for keyboard leyout export
"""
bl_idname
=
"
wm.keyboardlayout
"
bl_label
=
"
Keyboard layout (SGV)
"
def
poll
(
self
,
context
):
"""
export of the keyboard layout should always be possible.
"""
return
True
def
execute
(
self
,
context
):
"""
Iterate over all viewtypes to export the keyboard layout.
"""
for
vt
in
[
'
VIEW_3D
'
,
'
LOGIC_EDITOR
'
,
'
NODE_EDITOR
'
,
'
CONSOLE
'
,
'
GRAPH_EDITOR
'
,
'
PROPERTIES
'
,
'
SEQUENCE_EDITOR
'
,
'
OUTLINER
'
,
'
IMAGE_EDITOR
'
,
'
TEXT_EDITOR
'
,
'
DOPESHEET_EDITOR
'
,
'
Window
'
]:
createKeyboard
(
vt
)
return
{
'
FINISHED
'
}
def
register
():
register
=
bpy
.
types
.
register
register
(
WM_OT_Keyboardlayout
)
def
unregister
():
unregister
=
bpy
.
types
.
unregister
unregister
(
WM_OT_Keyboardlayout
)
if
__name__
==
"
__main__
"
:
register
()
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