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blender
blender-addons-contrib
Commits
ecd6bd83
Commit
ecd6bd83
authored
13 years ago
by
Campbell Barton
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addon to hide linked dupli objects to speedup render times.
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c9ec8194
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space_view3d_library_hide.py
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space_view3d_library_hide.py
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ecd6bd83
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Campbell Barton
import
bpy
from
mathutils
import
Vector
from
bpy_extras
import
view3d_utils
LIB_HIDE_TEXT_ID
=
"
blender_hide_objects.py
"
LIB_HIDE_TEXT_HEADER
=
"""
import bpy
print(
"
running: %r
"
% __file__)
def hide(name, lib):
obj = bpy.data.objects.get((name, lib))
if obj is None:
print(
"
hide can
'
t find: %r %r
"
% (name, lib))
else:
obj.hide = obj.hide_render = True
"""
def
pick_object
(
context
,
event
,
pick_objects
,
ray_max
=
10000.0
):
"""
Run this function on left mouse, execute the ray cast
"""
# get the context arguments
scene
=
context
.
scene
region
=
context
.
region
rv3d
=
context
.
region_data
coord
=
event
.
mouse_region_x
,
event
.
mouse_region_y
# get the ray from the viewport and mouse
view_vector
=
view3d_utils
.
region_2d_to_vector_3d
(
region
,
rv3d
,
coord
)
ray_origin
=
view3d_utils
.
region_2d_to_origin_3d
(
region
,
rv3d
,
coord
)
ray_target
=
ray_origin
+
(
view_vector
*
ray_max
)
scene
.
cursor_location
=
ray_target
def
visible_objects_and_duplis
():
"""
Loop over (object, matrix) pairs (mesh only)
"""
for
obj
in
context
.
visible_objects
:
# scene.objects:
if
obj
.
hide
:
continue
if
obj
.
type
==
'
MESH
'
:
yield
(
None
,
obj
,
obj
.
matrix_world
.
copy
())
if
obj
.
dupli_type
!=
'
NONE
'
:
print
(
"
DupliInst: %r
"
%
obj
)
obj
.
dupli_list_create
(
scene
)
# matrix = obj.matrix_world.copy()
for
dob
in
obj
.
dupli_list
:
obj_dupli
=
dob
.
object
if
not
obj_dupli
.
hide
:
# print("Dupli: %r" % obj_dupli)
if
obj_dupli
.
type
==
'
MESH
'
:
yield
(
obj
,
obj_dupli
,
dob
.
matrix
.
copy
())
obj
.
dupli_list_clear
()
def
obj_ray_cast
(
obj
,
matrix
):
"""
Wrapper for ray casting that moves the ray into object space
"""
# get the ray relative to the object
matrix_inv
=
matrix
.
inverted
()
ray_origin_obj
=
matrix_inv
*
ray_origin
ray_target_obj
=
matrix_inv
*
ray_target
mesh
=
obj
.
data
if
not
mesh
.
polygons
:
return
None
,
None
,
None
hit
,
normal
,
face_index
=
obj
.
ray_cast
(
ray_origin_obj
,
ray_target_obj
)
if
face_index
==
-
1
:
hit
,
normal
,
face_index
=
obj
.
ray_cast
(
ray_target_obj
,
ray_origin_obj
)
if
face_index
!=
-
1
:
return
hit
,
normal
,
face_index
else
:
return
None
,
None
,
None
# cast rays and find the closest object
best_length_squared
=
ray_max
*
ray_max
best_obj
=
None
best_obj_parent
=
None
for
obj_parent
,
obj
,
matrix
in
visible_objects_and_duplis
():
if
obj
.
type
==
'
MESH
'
:
hit
,
normal
,
face_index
=
obj_ray_cast
(
obj
,
matrix
)
if
hit
is
not
None
:
length_squared
=
(
hit
-
ray_origin
).
length_squared
if
length_squared
<
best_length_squared
:
best_length_squared
=
length_squared
best_obj
=
obj
best_obj_parent
=
obj_parent
# now we have the object under the mouse cursor,
# we could do lots of stuff but for the example just select.
if
best_obj
is
not
None
:
pick_objects
.
append
((
best_obj
,
best_obj
.
hide
,
best_obj
.
hide_render
))
best_obj
.
hide
=
True
best_obj
.
hide_render
=
True
#if best_obj_parent:
# best_obj_parent.update_tag(refresh={'OBJECT'})
#scene.update()
return
True
else
:
print
(
"
found none
"
)
return
False
def
pick_finalize
(
context
,
pick_objects
):
text
=
bpy
.
data
.
texts
.
get
((
LIB_HIDE_TEXT_ID
,
None
))
if
text
is
None
:
text
=
bpy
.
data
.
texts
.
new
(
LIB_HIDE_TEXT_ID
)
text
.
use_module
=
True
is_new
=
True
else
:
is_new
=
False
if
is_new
:
data
=
[]
data
+=
LIB_HIDE_TEXT_HEADER
.
split
(
"
\n
"
)
else
:
data
=
text
.
as_string
().
split
(
"
\n
"
)
data
.
append
(
"
# ---
"
)
for
pick_obj_tuple
in
pick_objects
:
pick_obj
=
pick_obj_tuple
[
0
]
pick_obj
.
hide
=
True
pick_obj
.
hide_render
=
True
line
=
"
hide(%r, %s)
"
%
(
pick_obj
.
name
,
repr
(
pick_obj
.
library
.
filepath
)
if
pick_obj
.
library
is
not
None
else
"
None
"
)
data
.
append
(
line
)
text
.
from_string
(
"
\n
"
.
join
(
data
))
def
pick_restore
(
pick_obj
):
best_obj
,
hide
,
hide_render
=
pick_obj
best_obj
.
hide
=
hide
best_obj
.
hide_render
=
hide_render
class
ViewOperatorRayCast
(
bpy
.
types
.
Operator
):
"""
Modal object selection with a ray cast
"""
bl_idname
=
"
view3d.modal_operator_raycast
"
bl_label
=
"
RayCast View Operator
"
_header_text
=
"
Add: LMB, Undo: BackSpace, Finish: Enter
"
def
_update_header
(
self
,
context
):
if
self
.
pick_objects
:
pick_obj
=
self
.
pick_objects
[
-
1
][
0
]
info_obj
=
"
%s, %s
"
%
(
pick_obj
.
name
,
pick_obj
.
library
.
filepath
if
pick_obj
.
library
is
not
None
else
"
None
"
)
info
=
"
%s - added: %s
"
%
(
ViewOperatorRayCast
.
_header_text
,
info_obj
)
else
:
info
=
ViewOperatorRayCast
.
_header_text
context
.
area
.
header_text_set
(
info
)
def
modal
(
self
,
context
,
event
):
if
event
.
type
in
{
'
MIDDLEMOUSE
'
,
'
WHEELUPMOUSE
'
,
'
WHEELDOWNMOUSE
'
}:
# allow navigation
return
{
'
PASS_THROUGH
'
}
elif
event
.
type
==
'
LEFTMOUSE
'
:
if
event
.
value
==
'
RELEASE
'
:
if
pick_object
(
context
,
event
,
self
.
pick_objects
):
self
.
_update_header
(
context
)
return
{
'
RUNNING_MODAL
'
}
elif
event
.
type
==
'
BACK_SPACE
'
:
if
event
.
value
==
'
RELEASE
'
:
if
self
.
pick_objects
:
pick_obj
=
self
.
pick_objects
.
pop
()
pick_restore
(
pick_obj
)
self
.
_update_header
(
context
)
elif
event
.
type
in
{
'
RET
'
,
'
NUMPAD_ENTER
'
}:
if
event
.
value
==
'
RELEASE
'
:
if
self
.
pick_objects
:
# avoid enter taking effect on startup
pick_finalize
(
context
,
self
.
pick_objects
)
context
.
area
.
header_text_set
()
self
.
report
({
'
INFO
'
},
"
Finished
"
)
return
{
'
FINISHED
'
}
elif
event
.
type
in
{
'
RIGHTMOUSE
'
,
'
ESC
'
}:
if
event
.
value
==
'
RELEASE
'
:
for
pick_obj
in
self
.
pick_objects
:
pick_restore
(
pick_obj
)
context
.
area
.
header_text_set
()
self
.
report
({
'
INFO
'
},
"
Cancelled
"
)
return
{
'
CANCELLED
'
}
return
{
'
RUNNING_MODAL
'
}
def
invoke
(
self
,
context
,
event
):
if
context
.
space_data
.
type
==
'
VIEW_3D
'
:
self
.
pick_objects
=
[]
self
.
_update_header
(
context
)
context
.
window_manager
.
modal_handler_add
(
self
)
return
{
'
RUNNING_MODAL
'
}
else
:
self
.
report
({
'
WARNING
'
},
"
Active space must be a View3d
"
)
return
{
'
CANCELLED
'
}
def
register
():
bpy
.
utils
.
register_class
(
ViewOperatorRayCast
)
def
unregister
():
bpy
.
utils
.
unregister_class
(
ViewOperatorRayCast
)
if
__name__
==
"
__main__
"
:
register
()
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