Newer
Older
)
factor_but(
col, "use_map_reflect", "reflection_factor", "Reflection"
)
factor_but(
col,
"use_map_color_emission",
"emission_color_factor",
"Emission Color",
)
factor_but(
col,
"use_map_color_transmission",
"transmission_color_factor",
"Transmission Color",
)
factor_but(
col,
"use_map_color_reflection",
"reflection_color_factor",
"Reflection Color",
)
layout.label(text="Geometry:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_warp", "warp_factor", "Warp")
col = split.column()
factor_but(
col,
"use_map_displacement",
"displacement_factor",
"Displace",
)
elif isinstance(idblock, Light):
split = layout.split()
col = split.column()
factor_but(col, "use_map_color", "color_factor", "Color")
col = split.column()
factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
elif isinstance(idblock, World):
split = layout.split()
col = split.column()
factor_but(col, "use_map_blend", "blend_factor", "Blend")
factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
col = split.column()
factor_but(
col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up"
)
factor_but(
col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down"
)
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elif isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
col.label(text="General:")
factor_but(col, "use_map_time", "time_factor", "Time")
factor_but(col, "use_map_life", "life_factor", "Lifetime")
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_size", "size_factor", "Size")
col = split.column()
col.label(text="Physics:")
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
factor_but(col, "use_map_damp", "damp_factor", "Damp")
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
factor_but(col, "use_map_field", "field_factor", "Force Fields")
layout.label(text="Hair:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_length", "length_factor", "Length")
factor_but(col, "use_map_clump", "clump_factor", "Clump")
factor_but(col, "use_map_twist", "twist_factor", "Twist")
col = split.column()
factor_but(
col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude"
)
factor_but(
col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency"
)
factor_but(col, "use_map_rough", "rough_factor", "Rough")
elif isinstance(idblock, FreestyleLineStyle):
split = layout.split()
col = split.column()
factor_but(
col, "use_map_color_diffuse", "diffuse_color_factor", "Color"
)
col = split.column()
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
layout.separator()
if not isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
# col.prop(tex, "blend_type", text="Blend") #deprecated since 2.8
# col.prop(tex, "use_rgb_to_intensity") #deprecated since 2.8
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
# col.prop(tex, "color", text="") #deprecated since 2.8
# col.prop(tex, "invert", text="Negative") #deprecated since 2.8
# col.prop(tex, "use_stencil") #deprecated since 2.8
# if isinstance(idblock, (Material, World)):
# col.prop(tex, "default_value", text="DVar", slider=True)
class TEXTURE_PT_POV_tex_gamma(TextureButtonsPanel, Panel):
"""Use this class to define pov texture gamma buttons."""
bl_label = "Image Gamma"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
tex = context.texture
self.layout.prop(
tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM'
)
def draw(self, context):
layout = self.layout
tex = context.texture
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layout.active = tex.pov.tex_gamma_enable
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
# commented out below UI for texture only custom code inside exported material:
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, Panel):
# bl_label = "Custom POV Code"
# COMPAT_ENGINES = {'POVRAY_RENDER'}
# def draw(self, context):
# layout = self.layout
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# tex = context.texture
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# col = layout.column()
# col.label(text="Replace properties with:")
# col.prop(tex.pov, "replacement_text", text="")
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class OBJECT_PT_POV_obj_parameters(ObjectButtonsPanel, Panel):
"""Use this class to define pov specific object level options buttons."""
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
obj = context.object
split = layout.split()
col = split.column(align=True)
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col.prop(obj.pov, "importance_value", text="Importance")
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col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
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if obj.pov.collect_photons:
col.prop(
obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier"
)
split = layout.split()
col = split.column()
col.prop(obj.pov, "hollow")
col.prop(obj.pov, "double_illuminate")
if obj.type == 'META' or obj.pov.curveshape == 'lathe':
# if obj.pov.curveshape == 'sor'
col.prop(obj.pov, "sturm")
col.prop(obj.pov, "no_shadow")
col.prop(obj.pov, "no_image")
col.prop(obj.pov, "no_reflection")
col.prop(obj.pov, "no_radiosity")
col.prop(obj.pov, "inverse")
col.prop(obj.pov, "hierarchy")
# col.prop(obj.pov,"boundorclip",text="Bound / Clip")
# if obj.pov.boundorclip != "none":
# col.prop_search(obj.pov,"boundorclipob",context.blend_data,"objects",text="Object")
# text = "Clipped by"
# if obj.pov.boundorclip == "clipped_by":
# text = "Bounded by"
# col.prop(obj.pov,"addboundorclip",text=text)
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class OBJECT_PT_POV_obj_sphere(PovDataButtonsPanel, Panel):
"""Use this class to define pov sphere primitive parameters buttons."""
bl_label = "POV Sphere"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SPHERE'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SPHERE':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.sphere_update", text="Update", icon="SHADING_RENDERED"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
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class OBJECT_PT_POV_obj_cylinder(PovDataButtonsPanel, Panel):
"""Use this class to define pov cylinder primitive parameters buttons."""
bl_label = "POV Cylinder"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
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@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'CYLINDER'
and (engine in cls.COMPAT_ENGINES)
)
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def draw(self, context):
layout = self.layout
obj = context.object
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col = layout.column()
if obj.pov.object_as == 'CYLINDER':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Cylinder radius: " + str(obj.pov.cylinder_radius)
)
col.label(
text="Cylinder cap location: "
+ str(obj.pov.cylinder_location_cap)
)
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else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
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col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.cylinder_update", text="Update", icon="MESH_CYLINDER"
)
# col.label(text="Parameters:")
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col.prop(obj.pov, "cylinder_radius")
col.prop(obj.pov, "cylinder_location_cap")
class OBJECT_PT_POV_obj_cone(PovDataButtonsPanel, Panel):
"""Use this class to define pov cone primitive parameters buttons."""
bl_label = "POV Cone"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'CONE'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CONE':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Cone base radius: " + str(obj.pov.cone_base_radius)
)
col.label(
text="Cone cap radius: " + str(obj.pov.cone_cap_radius)
)
col.label(
text="Cone proxy segments: " + str(obj.pov.cone_segments)
)
col.label(text="Cone height: " + str(obj.pov.cone_height))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.cone_update", text="Update", icon="MESH_CONE"
)
# col.label(text="Parameters:")
col.prop(
obj.pov, "cone_base_radius", text="Radius of Cone Base"
)
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
col.prop(
obj.pov, "cone_segments", text="Segmentation of Cone proxy"
)
col.prop(obj.pov, "cone_height", text="Height of the cone")
class OBJECT_PT_POV_obj_superellipsoid(PovDataButtonsPanel, Panel):
"""Use this class to define pov superellipsoid primitive parameters buttons."""
bl_label = "POV Superquadric ellipsoid"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SUPERELLIPSOID'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERELLIPSOID':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
col.label(text="Ring shape: " + str(obj.pov.se_n1))
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.superellipsoid_update",
text="Update",
icon="MOD_SUBSURF",
)
# col.label(text="Parameters:")
col.prop(obj.pov, "se_u")
col.prop(obj.pov, "se_v")
col.prop(obj.pov, "se_n1")
col.prop(obj.pov, "se_n2")
col.prop(obj.pov, "se_edit")
class OBJECT_PT_POV_obj_torus(PovDataButtonsPanel, Panel):
"""Use this class to define pov torus primitive parameters buttons."""
bl_label = "POV Torus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'TORUS'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'TORUS':
if obj.pov.unlock_parameters == False:
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col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="Torus major radius: "
+ str(obj.pov.torus_major_radius)
)
col.label(
text="Torus minor radius: "
+ str(obj.pov.torus_minor_radius)
)
col.label(
text="Torus major segments: "
+ str(obj.pov.torus_major_segments)
)
col.label(
text="Torus minor segments: "
+ str(obj.pov.torus_minor_segments)
)
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.torus_update", text="Update", icon="MESH_TORUS"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "torus_major_radius")
col.prop(obj.pov, "torus_minor_radius")
col.prop(obj.pov, "torus_major_segments")
col.prop(obj.pov, "torus_minor_segments")
class OBJECT_PT_POV_obj_supertorus(PovDataButtonsPanel, Panel):
"""Use this class to define pov supertorus primitive parameters buttons."""
bl_label = "POV SuperTorus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'SUPERTORUS'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERTORUS':
if obj.pov.unlock_parameters == False:
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col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(
text="SuperTorus major radius: "
+ str(obj.pov.st_major_radius)
)
col.label(
text="SuperTorus minor radius: "
+ str(obj.pov.st_minor_radius)
)
col.label(
text="SuperTorus major segments: " + str(obj.pov.st_u)
)
col.label(
text="SuperTorus minor segments: " + str(obj.pov.st_v)
)
col.label(
text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring)
)
col.label(
text="SuperTorus Cross Manipulator: "
+ str(obj.pov.st_cross)
)
col.label(
text="SuperTorus Internal And External radii: "
+ str(obj.pov.st_ie)
)
col.label(
text="SuperTorus accuracy: " + str(ob.pov.st_accuracy)
)
col.label(
text="SuperTorus max gradient: "
+ str(ob.pov.st_max_gradient)
)
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.supertorus_update", text="Update", icon="MESH_TORUS"
)
# col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
# col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_POV_obj_parametric(PovDataButtonsPanel, Panel):
"""Use this class to define pov parametric surface primitive parameters buttons."""
bl_label = "POV Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
# bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (
obj
and obj.pov.object_as == 'PARAMETRIC'
and (engine in cls.COMPAT_ENGINES)
)
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(
obj.pov,
"unlock_parameters",
text="Exported parameters below",
icon='LOCKED',
)
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(
obj.pov,
"unlock_parameters",
text="Edit exported parameters",
icon='UNLOCKED',
)
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator(
"pov.parametric_update", text="Update", icon="SCRIPTPLUGINS"
)
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, Panel):
"""Use this class to define pov object replacement field."""
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bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
obj = context.object
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col.label(text="Replace properties with:")
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col.prop(obj.pov, "replacement_text", text="")
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###############################################################################
# Add Povray Objects
###############################################################################
class VIEW_MT_POV_primitives_add(bpy.types.Menu):
bl_idname = "VIEW_MT_POV_primitives_add"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return engine == 'POVRAY_RENDER'
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(
VIEW_MT_POV_Basic_Shapes.bl_idname, text="Primitives", icon="GROUP"
)
layout.menu(VIEW_MT_POV_import.bl_idname, text="Import", icon="IMPORT")
class VIEW_MT_POV_Basic_Shapes(bpy.types.Menu):
"""Use this class to sort simple primitives menu entries."""
bl_idname = "POVRAY_MT_basic_shape_tools"
bl_label = "Basic_shapes"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator(
"pov.addplane", text="Infinite Plane", icon='MESH_PLANE'
)
layout.operator("pov.addbox", text="Box", icon='MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere", icon='SHADING_RENDERED')
layout.operator(
"pov.addcylinder", text="Cylinder", icon="MESH_CYLINDER"
)
layout.operator("pov.cone_add", text="Cone", icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus", icon='MESH_TORUS')
layout.operator("pov.addrainbow", text="Rainbow", icon="COLOR")
layout.operator("pov.addlathe", text="Lathe", icon='MOD_SCREW')
layout.operator("pov.addprism", text="Prism", icon='MOD_SOLIDIFY')
layout.operator(
"pov.addsuperellipsoid",
text="Superquadric Ellipsoid",
icon='MOD_SUBSURF',
)
layout.operator(
"pov.addheightfield", text="Height Field", icon="RNDCURVE"
)
layout.operator(
"pov.addspheresweep", text="Sphere Sweep", icon='FORCE_CURVE'
)
layout.operator(
"pov.addblobsphere", text="Blob Sphere", icon='META_DATA'
)
layout.operator(
"pov.addisosurfacebox", text="Isosurface Box", icon="META_CUBE"
)
layout.operator(
"pov.addisosurfacesphere",
text="Isosurface Sphere",
icon="META_BALL",
)
layout.operator(
"pov.addsupertorus", text="Supertorus", icon="SURFACE_NTORUS"
)
layout.label(text="Macro based")
layout.operator(
"pov.addpolygontocircle",
text="Polygon To Circle Blending",
icon="MOD_CAST",
)
layout.operator("pov.addloft", text="Loft", icon="SURFACE_NSURFACE")
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layout.separator()
# Warning if the Add Advanced Objects addon containing
# Add mesh extra objects is not enabled
if not check_add_mesh_extra_objects():
# col = box.column()
layout.label(
text="Please enable Add Mesh: Extra Objects addon", icon="INFO"
)
# layout.separator()
layout.operator(
"preferences.addon_show",
text="Go to Add Mesh: Extra Objects addon",
icon="PREFERENCES",
).module = "add_mesh_extra_objects"
# layout.separator()
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return
else:
layout.operator(
"pov.addparametric", text="Parametric", icon='SCRIPTPLUGINS'
)
class VIEW_MT_POV_import(bpy.types.Menu):
"""Use this class for the import menu."""
bl_idname = "POVRAY_MT_import_tools"
bl_label = "Import"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("VIEW_MT_POV_primitives_add", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.operator("import_scene.pov", icon="FORCE_LENNARDJONES")
##############Nodes
# def find_node_input(node, name):
# for input in node.inputs:
# if input.name == name:
# return input
# def panel_node_draw(layout, id_data, output_type, input_name):
# if not id_data.use_nodes:
# #layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
# #layout.operator("pov.use_shading_nodes", icon='NODETREE')
# layout.operator("WM_OT_context_toggle", icon='NODETREE').data_path = \
# "material.pov.material_use_nodes"
# return False
# ntree = id_data.node_tree
# node = find_node(id_data, output_type)
# if not node:
# layout.label(text="No output node")
# else:
# input = find_node_input(node, input_name)
# layout.template_node_view(ntree, node, input)
class NODE_MT_POV_map_create(bpy.types.Menu):
bl_idname = "POVRAY_MT_node_map_create"
def draw(self, context):
layout = self.layout
layout.operator("node.map_create")
def menu_func_nodes(self, context):
ob = context.object
if hasattr(ob, 'active_material'):
mat = context.object.active_material
if mat and context.space_data.tree_type == 'ObjectNodeTree':
self.layout.prop(mat.pov, "material_use_nodes")
self.layout.menu(NODE_MT_POV_map_create.bl_idname)
self.layout.operator("wm.updatepreviewkey")
if (
hasattr(mat, 'active_texture')
and context.scene.render.engine == 'POVRAY_RENDER'
):
tex = mat.active_texture
if tex and context.space_data.tree_type == 'TextureNodeTree':
self.layout.prop(tex.pov, "texture_use_nodes")
###############################################################################
# Camera Povray Settings
###############################################################################
class CAMERA_PT_POV_cam_dof(CameraDataButtonsPanel, Panel):
"""Use this class for camera depth of field focal blur buttons."""
bl_label = "POV Aperture"
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_parent_id = "DATA_PT_camera_dof_aperture"
bl_options = {'HIDE_HEADER'}
# def draw_header(self, context):
# cam = context.camera
# self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.use_property_split = True # Active single-column layout
flow = layout.grid_flow(
row_major=True,
columns=0,
even_columns=True,
even_rows=False,
align=False,
)
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col = flow.column()
col.label(text="F-Stop value will export as")
col.label(
text="POV aperture : "
+ "%.3f" % (1 / cam.dof.aperture_fstop * 1000)
)
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col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_samples_max")
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col.prop(cam.pov, "dof_confidence")
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class CAMERA_PT_POV_cam_nor(CameraDataButtonsPanel, Panel):
"""Use this class for camera normal perturbation buttons."""
bl_label = "POV Perturbation"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam.pov, "normal_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.active = cam.pov.normal_enable
layout.prop(cam.pov, "normal_patterns")
layout.prop(cam.pov, "cam_normal")
layout.prop(cam.pov, "turbulence")
layout.prop(cam.pov, "scale")
class CAMERA_PT_POV_replacement_text(CameraDataButtonsPanel, Panel):
"""Use this class for camera text replacement field."""
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bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
cam = context.camera
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col.label(text="Replace properties with:")
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col.prop(cam.pov, "replacement_text", text="")
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###############################################################################
# Text Povray Settings
###############################################################################
class TEXT_OT_POV_insert(Operator):
"""Use this class to create blender text editor operator to insert pov snippets like other pov IDEs."""
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bl_idname = "text.povray_insert"
bl_label = "Insert"
filepath: bpy.props.StringProperty(name="Filepath", subtype='FILE_PATH')
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@classmethod
def poll(cls, context):
# context.area.type == 'TEXT_EDITOR'
return bpy.ops.text.insert.poll()
def execute(self, context):
if self.filepath and isfile(self.filepath):
file = open(self.filepath, "r")
bpy.ops.text.insert(text=file.read())
# places the cursor at the end without scrolling -.-
# context.space_data.text.write(file.read())
file.close()
return {'FINISHED'}
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def validinsert(ext):
return ext in {".txt", ".inc", ".pov"}
class TEXT_MT_POV_insert(bpy.types.Menu):
"""Use this class to create a menu launcher in text editor for the TEXT_OT_POV_insert operator ."""