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add_curve_torus_knots.py 15.1 KiB
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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    bl_addon_info = {
        'name': 'Add Curve: Torus Knots',
        'author': 'testscreenings',
        'version': '0.1',
        'blender': (2, 5, 2),
        'location': 'Add Curve Menu',
        'url': '',
        'description': 'adds many types of knots',
        'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
            'Scripts/Curve/Torus_Knot',
        'category': 'Add Curve'}
    ##------------------------------------------------------------
    #### import modules
    import bpy
    from bpy.props import *
    from mathutils import *
    from math import *
    
    ##------------------------------------------------------------
    # calculates the matrix for the new object
    # depending on user pref
    def align_matrix(context):
        loc = TranslationMatrix(context.scene.cursor_location)
        obj_align = context.user_preferences.edit.object_align
        if (context.space_data.type == 'VIEW_3D'
            and obj_align == 'VIEW'):
            rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
        else:
            rot = Matrix()
        align_matrix = loc * rot
        return align_matrix
    
    ##------------------------------------------------------------
    #### Curve creation functions
    # sets bezierhandles to auto
    def setBezierHandles(obj, mode = 'AUTOMATIC'):
        scene = bpy.context.scene
        if obj.type != 'CURVE':
            return
        scene.objects.active = obj
        bpy.ops.object.mode_set(mode='EDIT', toggle=True)
        bpy.ops.curve.select_all(action='SELECT')
        bpy.ops.curve.handle_type_set(type=mode)
        bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
    
    # get array of vertcoordinates acording to splinetype
    def vertsToPoints(Verts, splineType):
        # main vars
        vertArray = []
    
        # array for BEZIER spline output (V3)
        if splineType == 'BEZIER':
            for v in Verts:
                vertArray += v
    
        # array for nonBEZIER output (V4)
        else:
            for v in Verts:
                vertArray += v
                if splineType == 'NURBS':
                    vertArray.append(1) #for nurbs w=1
                else: #for poly w=0
                    vertArray.append(0)
        return vertArray
    
    # create new CurveObject from vertarray and splineType
    def createCurve(vertArray, GEO, options, curveOptions, align_matrix):
        # options to vars
        splineType = options[0] # output splineType 'POLY' 'NURBS' 'BEZIER'
        name = options[1] # KnotType as name
    
        # create curve
        scene = bpy.context.scene
        newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
        newSpline = newCurve.splines.new(type = splineType) # spline
    
        # create spline from vertarray
        if splineType == 'BEZIER':
            newSpline.bezier_points.add(int(len(vertArray)*0.33))
            newSpline.bezier_points.foreach_set('co', vertArray)
        else:
            newSpline.points.add(int(len(vertArray)*0.25 - 1))
            newSpline.points.foreach_set('co', vertArray)
            newSpline.endpoint_u = True
    
        # set curveOptions
        shape = curveOptions[0]
        cyclic_u = curveOptions[1]
        endp_u = curveOptions[2]
        order_u = curveOptions[3]
        handleType = curveOptions[4]
    
        newCurve.dimensions = shape
        newSpline.cyclic_u = cyclic_u
        newSpline.endpoint_u = endp_u
        newSpline.order_u = order_u
    
        # GEO Options
        surf = GEO[0]
        bDepth = GEO[1]
        bRes = GEO[2]
        extrude = GEO[3]
        width = GEO[4]
        res = GEO[5]
    
        if surf:
            newCurve.bevel_depth = bDepth
            newCurve.bevel_resolution = bRes
            newCurve.front = False
            newCurve.back = False
            newCurve.extrude = extrude
            newCurve.width = width
            newCurve.resolution_u = res
    
        # create object with newCurve
        new_obj = bpy.data.objects.new(name, newCurve) # object
        scene.objects.link(new_obj) # place in active scene
        new_obj.selected = True # set as selected
        scene.objects.active = new_obj  # set as active
        new_obj.matrix = align_matrix # apply matrix
    
        # set bezierhandles
        if splineType == 'BEZIER':
            setBezierHandles(new_obj, handleType)
    
        return
    
    ########################################################################
    ####################### Knot Definitions ###############################
    ########################################################################
    
    #### TORUS KNOT
    def Torus_Knot_Curve(p=2, q=3, w=1, res=24, formula=0, h=1, u=1 ,v=1, rounds=2):
        newPoints = []
        angle = (2.0/360.0)*360*rounds
        #angle = 360/pi
        step = angle/(res-1)
        scale = h
        height = w
    
        if formula == 0:
            for i in range(res-1):
                t = ( i*step*pi)
                
                x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
                y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
                z = sin(q*t/p) * height
                
                newPoints.append([x,y,z])
        
        if formula == 1:
            for i in range(res-1):
                t = ( i*step)
                
                x = ((2*w + cos((q*t)/p)) * cos(t*p)) * sin(t/p)
                y = ((2*w + cos((q*t)/p)) * sin(t*p)) * sin(t/p)
                z = sin(q*t/p)
                
                newPoints.append([x,y,z])
        
        if formula == 2:
            for i in range(res-1):
                t = ( i*step)
                beta = t*pi
                
                r = 0.8 + 1.6 * sin(q * beta/p)
                theta = 2 * beta
                phi = 0.6 * pi * sin(q * beta/p)
                
                x = r * cos(phi) * cos(theta)
                y = r * cos(phi) * sin(theta)
                z = r * sin(phi)
                
                newPoints.append([x,y,z])
    
    
        #newPoints = [[-1,-1,0], [-1,1,0], [1,1,0], [1,-1,0]]
        return newPoints
    
    ##------------------------------------------------------------
    # Main Function
    def main(context, param, GEO, options, curveOptions, align_matrix):
        # deselect all objects
        bpy.ops.object.select_all(action='DESELECT')
    
        # options
        knotType = options[1]
        splineType = options[0]
    
    
        # get verts
        if knotType == 'Torus_Knot':
            verts = Torus_Knot_Curve(param[0], param[1], param[2], param[3], param[4],
                                      param[5], param[6], param[7], param[8])
    
        # turn verts into array
        vertArray = vertsToPoints(verts, splineType)
    
        # create object
        createCurve(vertArray, GEO, options, curveOptions, align_matrix)
    
        return
    
    class torus_knot_plus(bpy.types.Operator):
        ''''''
        bl_idname = "torus_knot_plus"
        bl_label = "Torus Knot +"
        bl_options = {'REGISTER', 'UNDO'}
        bl_description = "adds many types of knots"
    
        # align_matrix for the invoke
        align_matrix = Matrix()
    
        #### general options
        KnotTypes = [
                    ('Torus_Knot', 'Torus Knot', 'Torus_Knot')
                    ]
        KnotType = EnumProperty(name="Type",
                    description="Form of Curve to create",
                    items=KnotTypes)
        SplineTypes = [
                    ('NURBS', 'Nurbs', 'NURBS'),
                    ('POLY', 'Poly', 'POLY'),
                    ('BEZIER', 'Bezier', 'BEZIER')]
        outputType = EnumProperty(name="Output splines",
                    description="Type of splines to output",
                    items=SplineTypes)
    
        #### GEO Options
        geo_surf = BoolProperty(name="Surface",
                    default=True)
        geo_bDepth = FloatProperty(name="bevel",
                    default=0.08,
                    min=0, soft_min=0)
        geo_bRes = IntProperty(name="bevel res",
                    default=2,
                    min=0, soft_min=0,
                    max=4, soft_max=4)
        geo_extrude = FloatProperty(name="extrude",
                    default=0.0,
                    min=0, soft_min=0)
        geo_width = FloatProperty(name="width",
                    default=1.0,
                    min=0, soft_min=0)
        geo_res = IntProperty(name="resolution",
                    default=12,
                    min=1, soft_min=1)
    
        #### Curve Options
        shapeItems = [
                    ('3D', '3D', '3D'),
                    ('2D', '2D', '2D')]
        shape = EnumProperty(name="2D / 3D",
                    items=shapeItems,
                    description="2D or 3D Curve")
        cyclic_u = BoolProperty(name="Cyclic",
                    default=True,
                    description="make curve closed")
        endp_u = BoolProperty(name="endpoint_u",
                    default=True,
                    description="stretch to endpoints")
        order_u = IntProperty(name="order_u",
                    default=4,
                    min=2, soft_min=2,
                    max=6, soft_max=6,
                    description="Order of nurbs spline")
        bezHandles = [
                    ('VECTOR', 'Vector', 'VECTOR'),
                    ('AUTOMATIC', 'Auto', 'AUTOMATIC')]
        handleType = EnumProperty(name="Handle type",
                    description="bezier handles type",
                    items=bezHandles)
    
        #### Parameters
        torus_res = IntProperty(name="Resoulution",
                    default=200,
                    min=3, soft_min=3,
                    description='Resolution')
        torus_p = IntProperty(name="p",
                    default=2,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="p")
        torus_q = IntProperty(name="q",
                    default=3,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="q")
        torus_w = FloatProperty(name="height",
                    default=1,
                    #min=0, soft_min=0,
                    #max=1, soft_max=1,
                    description="height")
        torus_h = FloatProperty(name="scale",
                    default=1,
                    #min=0, soft_min=0,
                    #max=1, soft_max=1,
                    description="scale")
        torus_u = IntProperty(name="u",
                    default=1,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="u")
        torus_v = IntProperty(name="v",
                    default=1,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="v")
        torus_formula = IntProperty(name="Variation",
                    default=0,
                    min=0, soft_min=0,
                    max=10, soft_max=10)
        torus_rounds = IntProperty(name="rounds",
                    default=2,
                    min=1, soft_min=1,
                    #max=1, soft_max=1,
                    description="rounds")
    
        ##### DRAW #####
        def draw(self, context):
            props = self.properties
            layout = self.layout
    
            # general options        
            col = layout.column()
            #col.prop(props, 'KnotType') waits for more knottypes
            col.label(text=props.KnotType+" Parameters")
    
            # Parameters per KnotType
            box = layout.box()
            if props.KnotType == 'Torus_Knot':
                #box.prop(props, 'torus_formula')
                box.prop(props, 'torus_res')
                box.prop(props, 'torus_p')
                box.prop(props, 'torus_q')
                box.prop(props, 'torus_u')
                box.prop(props, 'torus_v')
                box.prop(props, 'torus_rounds')
                box.prop(props, 'torus_w')
                box.prop(props, 'torus_h')
    
            # Output Type
            col = layout.column()
            #col.label(text="Output Curve Type")
            #row = layout.row()
            #row.prop(props, 'outputType', expand=True)
            #col = layout.column()
            #col.label(text="Curve Options")
    
            # Curve options
            #box = layout.box()
            #if props.outputType == 'NURBS':
                #box.row().prop(props, 'shape', expand=True)
                #box.prop(props, 'cyclic_u')
                #box.prop(props, 'endp_u')
                #box.prop(props, 'order_u')
    
            #if props.outputType == 'POLY':
                #box.row().prop(props, 'shape', expand=True)
                #box.prop(props, 'cyclic_u')
    
            if props.outputType == 'BEZIER':
                #box.row().prop(props, 'shape', expand=True)
                col.row().prop(props, 'handleType', expand=True)
                #box.prop(props, 'cyclic_u')
    
            # surface Options
            col = layout.column()
            col.label(text="Geometry Options")
            box = layout.box()
            box.prop(props, 'geo_surf')
            box.prop(props, 'geo_bDepth')
            box.prop(props, 'geo_bRes')
            box.prop(props, 'geo_extrude')
            box.prop(props, 'geo_width')
            box.prop(props, 'geo_res')
    
        ##### POLL #####
        def poll(self, context):
            return context.scene != None
    
        ##### EXECUTE #####
        def execute(self, context):
            # turn off undo
            undo = bpy.context.user_preferences.edit.global_undo
            bpy.context.user_preferences.edit.global_undo = False
    
            props = self.properties
    
            # Parameters
            param = [
                props.torus_p,          #0
                props.torus_q,          #1
                props.torus_w,          #2
                props.torus_res,        #3
                props.torus_formula,    #4
                props.torus_h,          #5
                props.torus_u,          #6
                props.torus_v,          #7
                props.torus_rounds      #8
                ]
    
            # GEO Options
            GEO = [
                props.geo_surf,         #0
                props.geo_bDepth,       #1
                props.geo_bRes,         #2
                props.geo_extrude,      #3
                props.geo_width,        #4
                props.geo_res           #5
                ]
    
            # Options
            options = [
                # general properties
                props.outputType,       #0
                props.KnotType          #1
                ]
    
            # Curve options
            curveOptions = [
                props.shape,            #0
                props.cyclic_u,         #1
                props.endp_u,           #2
                props.order_u,          #4
                props.handleType        #5
                ]
    
            # main function
            main(context, param, GEO, options, curveOptions, self.align_matrix)
            
            # restore pre operator undo state
            bpy.context.user_preferences.edit.global_undo = undo
    
            return {'FINISHED'}
    
        ##### INVOKE #####
        def invoke(self, context, event):
            # store creation_matrix
            self.align_matrix = align_matrix(context)
            self.execute(context)
    
            return {'FINISHED'}
    
    ################################################################################
    ##### REGISTER #####
    
    torus_knot_plus_button = (lambda self, context: self.layout.operator
                (torus_knot_plus.bl_idname, text="Torus Knot +", icon="PLUGIN"))
    
    classes = [
    torus_knot_plus
        ]
    
    def register():
        register = bpy.types.register
        for cls in classes:
            register(cls)
    
        bpy.types.INFO_MT_curve_add.append(torus_knot_plus_button)
    
    def unregister():
        unregister = bpy.types.unregister
        for cls in classes:
            unregister(cls)
    
        bpy.types.INFO_MT_curve_add.remove(torus_knot_plus_button)
    
    if __name__ == "__main__":
        register()