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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # Contributed to by: Chichiri, Jace Priester #
    # codemanx, blender dev team, Lijenstina, Spivak Vladimir (cwolf3d) #
    # Originally by Evan J. Rosky (syrux)
    
        "author": "Evan J. Rosky (syrux)",
        "version": (0, 1, 0),
    
        "blender": (2, 80, 0),
        "location": "View3D > Add > Mesh",
        "description": "Add Discombobulator",
        "warning": "",
    
        "doc_url": "{BLENDER_MANUAL_URL}/addons/add_mesh/discombobulator.html",
    
        "category": "Add Mesh",
    }
    
    # Note: Blocks has to be loaded before the WallFactory or the script
    #       will not work properly after (F8) reload
    
    if "bpy" in locals():
        import importlib
        importlib.reload(mesh_discombobulator)
    else:
        from . import mesh_discombobulator
    
    import bpy
    
    from bpy.types import (
                    Menu,
                    PropertyGroup,
                    )
    from bpy.props import (
                    PointerProperty,
                    )
    
    
    # Register all operators and panels
    
    # Define "Extras" menu
    def menu_func(self, context):
    
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
    
        layout.separator()
        layout.operator("discombobulate.ops",
                        text="Discombobulator", icon="MOD_BUILD")
    
    # Properties
    class DISCProps(PropertyGroup):
        DISC_doodads = []
    
    # Register
    classes = (
    
        mesh_discombobulator.discombobulator,
        mesh_discombobulator.discombobulator_dodads_list,
        mesh_discombobulator.discombob_help,
        mesh_discombobulator.VIEW3D_OT_tools_discombobulate,
        mesh_discombobulator.chooseDoodad,
    
        mesh_discombobulator.unchooseDoodad,
        DISCProps
    )
    
    
    def register():
        from bpy.utils import register_class
        for cls in classes:
            register_class(cls)
    
    
        bpy.types.Scene.discombobulator = PointerProperty(type=DISCProps)
    
        # Add "Extras" menu to the "Add Mesh" menu
        bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
    
    
    def unregister():
        # Remove "Extras" menu from the "Add Mesh" menu.
        bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
    
        from bpy.utils import unregister_class
        for cls in reversed(classes):
            unregister_class(cls)
    
        del bpy.types.Scene.discombobulator