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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8-80 compliant>
    
    # Interface for this addon.
    
    
    from bpy.types import Panel
    
    from . import report
    
    
    class View3DPrintPanel:
    
        bl_category = "3D-Print"
    
        bl_space_type = 'VIEW_3D'
    
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        bl_region_type = 'UI'
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return obj is not None and obj.type == 'MESH' and obj.mode in {'OBJECT', 'EDIT'}
    
    
    class VIEW3D_PT_print3d_analyze(View3DPrintPanel, Panel):
    
        bl_label = "Analyze"
    
    
        _type_to_icon = {
            bmesh.types.BMVert: 'VERTEXSEL',
            bmesh.types.BMEdge: 'EDGESEL',
            bmesh.types.BMFace: 'FACESEL',
    
        def draw_report(self, context):
            layout = self.layout
    
            info = report.info()
    
            if info:
    
                is_edit = context.edit_object is not None
    
                layout.label(text="Result")
    
                box = layout.box()
    
                col = box.column()
    
                for i, (text, data) in enumerate(info):
    
                    if is_edit and data and data[1]:
    
                        bm_type, _bm_array = data
    
                        col.operator("mesh.print3d_select_report", text=text, icon=self._type_to_icon[bm_type],).index = i
    
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                        col.label(text=text)
    
    
        def draw(self, context):
            layout = self.layout
    
    
            print_3d = context.scene.print_3d
    
    
            # TODO, presets
    
    
            layout.label(text="Statistics")
            row = layout.row(align=True)
            row.operator("mesh.print3d_info_volume", text="Volume")
            row.operator("mesh.print3d_info_area", text="Area")
    
            layout.label(text="Checks")
    
            col = layout.column(align=True)
            col.operator("mesh.print3d_check_solid", text="Solid")
            col.operator("mesh.print3d_check_intersect", text="Intersections")
    
            row = col.row(align=True)
            row.operator("mesh.print3d_check_degenerate", text="Degenerate")
            row.prop(print_3d, "threshold_zero", text="")
            row = col.row(align=True)
            row.operator("mesh.print3d_check_distort", text="Distorted")
            row.prop(print_3d, "angle_distort", text="")
            row = col.row(align=True)
            row.operator("mesh.print3d_check_thick", text="Thickness")
            row.prop(print_3d, "thickness_min", text="")
            row = col.row(align=True)
            row.operator("mesh.print3d_check_sharp", text="Edge Sharp")
            row.prop(print_3d, "angle_sharp", text="")
            row = col.row(align=True)
            row.operator("mesh.print3d_check_overhang", text="Overhang")
            row.prop(print_3d, "angle_overhang", text="")
    
            layout.operator("mesh.print3d_check_all", text="Check All")
    
            self.draw_report(context)
    
    
    
    class VIEW3D_PT_print3d_cleanup(View3DPrintPanel, Panel):
    
        bl_label = "Clean Up"
    
        bl_options = {"DEFAULT_CLOSED"}
    
        def draw(self, context):
            layout = self.layout
    
            print_3d = context.scene.print_3d
    
    
            row = layout.row(align=True)
    
            row.operator("mesh.print3d_clean_distorted", text="Distorted")
            row.prop(print_3d, "angle_distort", text="")
    
            layout.operator("mesh.print3d_clean_non_manifold", text="Make Manifold")
    
            # XXX TODO
    
            # layout.operator("mesh.print3d_clean_thin", text="Wall Thickness")
    
    class VIEW3D_PT_print3d_transform(View3DPrintPanel, Panel):
    
        bl_label = "Transform"
        bl_options = {"DEFAULT_CLOSED"}
    
        def draw(self, context):
            layout = self.layout
    
    
            layout.label(text="Scale To")
            row = layout.row(align=True)
            row.operator("mesh.print3d_scale_to_volume", text="Volume")
            row.operator("mesh.print3d_scale_to_bounds", text="Bounds")
    
    class VIEW3D_PT_print3d_export(View3DPrintPanel, Panel):
    
        bl_label = "Export"
        bl_options = {"DEFAULT_CLOSED"}
    
        def draw(self, context):
            layout = self.layout
            layout.use_property_split = True
            layout.use_property_decorate = False
    
            print_3d = context.scene.print_3d
    
            layout.prop(print_3d, "export_path", text="")
    
            col = layout.column()
            col.prop(print_3d, "use_apply_scale")
            col.prop(print_3d, "use_export_texture")
    
            layout.prop(print_3d, "export_format")
            layout.operator("mesh.print3d_export", text="Export", icon='EXPORT')