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  • #====================== BEGIN GPL LICENSE BLOCK ======================
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    #======================= END GPL LICENSE BLOCK ========================
    
    def console_namespace():
        import console_python
        get_consoles = console_python.get_console
        consoles = getattr(get_consoles, "consoles", None)
        if consoles:
            for console, stdout, stderr in get_consoles.consoles.values():
                return console.locals
        return {}
    
    def console_math_data():
        from mathutils import Matrix, Vector, Quaternion, Euler
    
        data_matrix = {}
        data_quat = {}
        data_euler = {}
        data_vector = {}
        data_vector_array = {}
    
        for key, var in console_namespace().items():
            if key[0] == "_":
                continue
    
            var_type = type(var)
    
            if var_type is Matrix:
    
                if len(var.col) != 4 or len(var.row) != 4:
                    if len(var.col) == len(var.row):
    
                        var = var.to_4x4() 
                    else:  # todo, support 4x3 matrix
                        continue
    
                data_matrix[key] = var
            elif var_type is Vector:
    
                if len(var) < 3:
    
                    var = var.to_3d()
    
                data_vector[key] = var
            elif var_type is Quaternion:
                data_quat[key] = var
            elif var_type is Euler:
                data_euler[key] = var
    
                if var:
                    ok = True
                    for item in var:
                        if type(item) is not Vector:
                            ok = False
                            break
                    if ok:
                        data_vector_array[key] = var
    
        return data_matrix, data_quat, data_euler, data_vector, data_vector_array