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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
""" This script is an exporter to the nuke's .chan files.
It takes the currently active object and writes it's transformation data
into a text file with .chan extension."""
from mathutils import Matrix
from math import radians, degrees, atan2
def save_chan(context, filepath, y_up, rot_ord):
# get the active scene and object
scene = context.scene
obj = context.active_object
# get the range of an animation
f_start = scene.frame_start
f_end = scene.frame_end
# get the resolution (needed by nuke)
res_x = scene.render.resolution_x
res_y = scene.render.resolution_y
res_ratio = res_y / res_x
# prepare the correcting matrix
rot_mat = Matrix.Rotation(radians(-90.0), 4, 'X').to_4x4()
filehandle = open(filepath, 'w')
fw = filehandle.write
# iterate the frames
for frame in range(f_start, f_end, 1):
# set the current frame
scene.frame_set(frame)
# get the objects world matrix
mat = obj.matrix_world.copy()
# if the setting is proper use the rotation matrix
# to flip the Z and Y axis
if y_up:
mat = rot_mat * mat
# create the first component of a new line, the frame number
fw("%i\t" % frame)
# create transform component
t = mat.to_translation()
fw("%f\t%f\t%f\t" % t[:])
# create rotation component
r = mat.to_euler(rot_ord)
fw("%f\t%f\t%f\t" % (degrees(r[0]), degrees(r[1]), degrees(r[2])))
# if we have a camera, add the focal length
if obj.type == 'CAMERA':
sensor_x = 0
sensor_y = 0
if hasattr(obj.data, "sensor_width"): # Preserve compatibility
if obj.data.sensor_fit == 'VERTICAL':
sensor_x = obj.data.sensor_width
sensor_y = obj.data.sensor_height
else:
sensor_x = obj.data.sensor_width
sensor_y = sensor_x * res_ratio
else:
sensor_x = 32 # standard blender's sensor size
sensor_y = sensor_x * res_ratio
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cam_lens = obj.data.lens
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# calculate the vertical field of view
# we know the vertical size of (virtual) sensor, the focal length
# of the camera so all we need to do is to feed this data to
# atan2 function whitch returns the degree (in radians) of
# an angle formed by a triangle with two legs of a given lengths
vfov = degrees(atan2(sensor_y / 2, cam_lens))*2
fw("%f" % vfov)
fw("\n")
# after the whole loop close the file
filehandle.close()
return {'FINISHED'}