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'''
bl_addon_info = {
'name': 'Add Mesh: SuperToroid',
'author': 'DreamPainter',
'version': '1',
'blender': (2, 5, 3),
'location': 'View3D > Add > Mesh > SuperToroid',
'description': 'Add a SuperToroid mesh',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/Add_Mesh/', # no url
'category': 'Add Mesh'}
'''
import bpy
from bpy.props import FloatProperty,BoolProperty,IntProperty
from math import pi, cos, sin
from mathutils import Vector
from bpy_extras import object_utils
# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
# new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
def create_mesh_object(context, verts, edges, faces, name):
# Create new mesh
mesh = bpy.data.meshes.new(name)
# Make a mesh from a list of verts/edges/faces.
mesh.from_pydata(verts, edges, faces)
# Update mesh geometry after adding stuff.
mesh.update()
from bpy_extras import object_utils
return object_utils.object_data_add(context, mesh, operator=None)
# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
# Returns a list of the new faces (list of lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
#
# Note: You can set vertIdx1 to a single vertex index to create
# a fan/star of faces.
# Note: If both vertex idx list are the same length they have
# to have at least 2 vertices.
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
faces = []
if not vertIdx1 or not vertIdx2:
return None
if len(vertIdx1) < 2 and len(vertIdx2) < 2:
return None
fan = False
if (len(vertIdx1) != len(vertIdx2)):
if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
fan = True
else:
return None
total = len(vertIdx2)
if closed:
# Bridge the start with the end.
if flipped:
face = [
vertIdx1[0],
vertIdx2[0],
vertIdx2[total - 1]]
if not fan:
face.append(vertIdx1[total - 1])
faces.append(face)
else:
face = [vertIdx2[0], vertIdx1[0]]
if not fan:
face.append(vertIdx1[total - 1])
face.append(vertIdx2[total - 1])
faces.append(face)
# Bridge the rest of the faces.
for num in range(total - 1):
if flipped:
if fan:
face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
else:
face = [vertIdx2[num], vertIdx1[num],
vertIdx1[num + 1], vertIdx2[num + 1]]
faces.append(face)
else:
if fan:
face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
else:
face = [vertIdx1[num], vertIdx2[num],
vertIdx2[num + 1], vertIdx1[num + 1]]
faces.append(face)
return faces
def power(a,b):
if a < 0:
return -((-a)**b)
return a**b
def supertoroid(R,r,u,v,n1,n2):
"""
R = big radius
r = small radius
u = lateral segmentation
v = radial segmentation
n1 = value determines the shape of the torus
n2 = value determines the shape of the cross-section
"""
# create the necessary constants
a = 2*pi/u
b = 2*pi/v
verts = []
faces = []
# create each cross-section by calculating each vector on the
# the wannabe circle
# x = (cos(theta)**n1)*(R+r*(cos(phi)**n2))
# y = (sin(theta)**n1)*(R+r*(cos(phi)**n2))
# z = (r*sin(phi)**n2)
# with theta and phi rangeing from 0 to 2pi
for i in range(u):
s = power(sin(i*a),n1)
c = power(cos(i*a),n1)
for j in range(v):
c2 = R+r*power(cos(j*b),n2)
s2 = r*power(sin(j*b),n2)
verts.append(Vector((c*c2,s*c2,s2)))
# bridge the last circle with the previous circle
if i > 0: # but not for the first circle, 'cus there's no previous before the first
f = createFaces(range((i-1)*v,i*v),range(i*v,(i+1)*v),closed = True)
faces.extend(f)
# bridge the last circle with the first
f = createFaces(range((u-1)*v,u*v),range(v),closed=True)
faces.extend(f)
return verts, faces
class add_supertoroid(bpy.types.Operator):
"""Add a SuperToroid"""
bl_idname = "mesh.primitive_supertoroid_add"
bl_label = "Add SuperToroid"
bl_description = "Create a SuperToroid"
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R = FloatProperty(name = "big radius",
description = "The radius inside the tube",
default = 1.0, min = 0.01, max = 100.0)
r = FloatProperty(name = "small radius",
description = "The radius of the tube",
default = 0.3, min = 0.01, max = 100.0)
u = IntProperty(name = "U-segments",
description = "radial segmentation",
default = 16, min = 3, max = 265)
v = IntProperty(name = "V-segments",
description = "lateral segmentation",
default = 8, min = 3, max = 265)
n1 = FloatProperty(name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0)
n2 = FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0)
ie = BoolProperty(name = "Use Int.+Ext. radii",
description = "Use internal and external radii",
default = False)
edit = BoolProperty(name="",
description="",
default=False,
options={'HIDDEN'})
def execute(self,context):
props = self.properties
# check how the radii properties must be used
if props.ie:
rad1 = (props.R+props.r)/2
rad2 = (props.R-props.r)/2
# for consistency in the mesh, ie no crossing faces, make the largest of the two
# the outer radius
if rad2 > rad1:
[rad1,rad2] = [rad2,rad1]
else:
rad1 = props.R
rad2 = props.r
# again for consistency, make the radius in the tube,
# at least as big as the radius of the tube
if rad2 > rad1:
rad1 = rad2
# create mesh
verts,faces = supertoroid(rad1,
rad2,
props.u,
props.v,
props.n1,
props.n2)
# create the object
obj = create_mesh_object(context, verts, [], faces, "SuperToroid")
return {'FINISHED'}
'''
menu_func = lambda self, context: self.layout.operator(add_supertoroid.bl_idname,
text = "SuperToroid", icon = 'PLUGIN')
def register():
bpy.types.register(add_supertoroid)
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
bpy.types.unregister(add_supertoroid)
bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
register()