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add_mesh_supertoroid.py 7.5 KiB
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  • '''
    bl_addon_info = {
        'name': 'Add Mesh: SuperToroid',
        'author': 'DreamPainter',
        'version': '1',
        'blender': (2, 5, 3),
        'location': 'View3D > Add > Mesh > SuperToroid',
        'description': 'Add a SuperToroid mesh',
        'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
            'Scripts/Add_Mesh/',  # no url
        'category': 'Add Mesh'}
    '''
    import bpy
    from bpy.props import FloatProperty,BoolProperty,IntProperty
    from math import pi, cos, sin
    from mathutils import Vector
    from bpy_extras import object_utils
    
    # Create a new mesh (object) from verts/edges/faces.
    # verts/edges/faces ... List of vertices/edges/faces for the
    #                       new mesh (as used in from_pydata).
    # name ... Name of the new mesh (& object).
    def create_mesh_object(context, verts, edges, faces, name):
    
        # Create new mesh
        mesh = bpy.data.meshes.new(name)
    
        # Make a mesh from a list of verts/edges/faces.
        mesh.from_pydata(verts, edges, faces)
    
        # Update mesh geometry after adding stuff.
        mesh.update()
    
        from bpy_extras import object_utils
        return object_utils.object_data_add(context, mesh, operator=None)
    	
    # A very simple "bridge" tool.
    # Connects two equally long vertex rows with faces.
    # Returns a list of the new faces (list of  lists)
    #
    # vertIdx1 ... First vertex list (list of vertex indices).
    # vertIdx2 ... Second vertex list (list of vertex indices).
    # closed ... Creates a loop (first & last are closed).
    # flipped ... Invert the normal of the face(s).
    #
    # Note: You can set vertIdx1 to a single vertex index to create
    #       a fan/star of faces.
    # Note: If both vertex idx list are the same length they have
    #       to have at least 2 vertices.
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
        faces = []
    
        if not vertIdx1 or not vertIdx2:
            return None
    
        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
    
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
    
        total = len(vertIdx2)
    
        if closed:
            # Bridge the start with the end.
            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
    
        # Bridge the rest of the faces.
        for num in range(total - 1):
            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
        return faces
    	
    def power(a,b):
        if a < 0:
            return -((-a)**b)
        return a**b
        
    def supertoroid(R,r,u,v,n1,n2):
        """
        R = big radius
        r = small radius
        u = lateral segmentation
        v = radial segmentation
        n1 = value determines the shape of the torus
        n2 = value determines the shape of the cross-section
        """
    
        # create the necessary constants
        a = 2*pi/u
        b = 2*pi/v
    
        verts = []
        faces = []
        
        # create each cross-section by calculating each vector on the 
        # the wannabe circle
        # x = (cos(theta)**n1)*(R+r*(cos(phi)**n2))
        # y = (sin(theta)**n1)*(R+r*(cos(phi)**n2))
        # z = (r*sin(phi)**n2) 
        # with theta and phi rangeing from 0 to 2pi
        for i in range(u):
            s = power(sin(i*a),n1)
            c = power(cos(i*a),n1)
            for j in range(v):
                c2 = R+r*power(cos(j*b),n2)
                s2 = r*power(sin(j*b),n2)
                verts.append(Vector((c*c2,s*c2,s2)))
            # bridge the last circle with the previous circle
            if i > 0:   # but not for the first circle, 'cus there's no previous before the first
                f = createFaces(range((i-1)*v,i*v),range(i*v,(i+1)*v),closed = True)
                faces.extend(f)
        # bridge the last circle with the first
        f = createFaces(range((u-1)*v,u*v),range(v),closed=True)
        faces.extend(f)
    
        return verts, faces
    
    class add_supertoroid(bpy.types.Operator):
        """Add a SuperToroid"""
        bl_idname = "mesh.primitive_supertoroid_add"
        bl_label = "Add SuperToroid"
        bl_description = "Create a SuperToroid"
    
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        bl_options = {'REGISTER', 'UNDO', 'PRESET'}
    
    
        R = FloatProperty(name = "big radius",
                          description = "The radius inside the tube",
                          default = 1.0, min = 0.01, max = 100.0)
        r = FloatProperty(name = "small radius",
                          description = "The radius of the tube",
                          default = 0.3, min = 0.01, max = 100.0)
        u = IntProperty(name = "U-segments",
                        description = "radial segmentation",
                        default = 16, min = 3, max = 265)
        v = IntProperty(name = "V-segments",
                        description = "lateral segmentation",
                        default = 8, min = 3, max = 265)
        n1 = FloatProperty(name = "Ring manipulator",
                          description = "Manipulates the shape of the Ring",
                          default = 1.0, min = 0.01, max = 100.0)
        n2 = FloatProperty(name = "Cross manipulator",
                          description = "Manipulates the shape of the cross-section",
                          default = 1.0, min = 0.01, max = 100.0)
        ie = BoolProperty(name = "Use Int.+Ext. radii",
                          description = "Use internal and external radii",
                          default = False)
        edit = BoolProperty(name="",
                            description="",
                            default=False,
                            options={'HIDDEN'})
    
        def execute(self,context):
            props = self.properties
    
            # check how the radii properties must be used
            if props.ie:
                rad1 = (props.R+props.r)/2
                rad2 = (props.R-props.r)/2
                # for consistency in the mesh, ie no crossing faces, make the largest of the two
                # the outer radius
                if rad2 > rad1:
                    [rad1,rad2] = [rad2,rad1]
            else:
                rad1 = props.R
                rad2 = props.r
                # again for consistency, make the radius in the tube, 
                # at least as big as the radius of the tube
                if rad2 > rad1:
                    rad1 = rad2
    
            # create mesh
            verts,faces = supertoroid(rad1,
                                      rad2,
                                      props.u,
                                      props.v,
                                      props.n1,
                                      props.n2)
    
            # create the object
            obj = create_mesh_object(context, verts, [], faces, "SuperToroid")
    
    
            return {'FINISHED'}
    '''
    menu_func = lambda self, context: self.layout.operator(add_supertoroid.bl_idname,
                                        text = "SuperToroid", icon = 'PLUGIN')
    
    def register():
        bpy.types.register(add_supertoroid)
        bpy.types.INFO_MT_mesh_add.append(menu_func)
    
    def unregister():
        bpy.types.unregister(add_supertoroid)
        bpy.types.INFO_MT_mesh_add.remove(menu_func)
    
    if __name__ == "__main__":
        register()
    
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    '''