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                    '''
                    # Bug in POV-Ray RC3
                    renderImagePath = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
                    if renderImagePath == "":
                        if bpy.data.is_saved:
                            renderImagePath = bpy.path.abspath("//")
                        else:
                            renderImagePath = tempfile.gettempdir()
                        #print("Path: " + renderImagePath)
                    elif path.endswith("/"):
                        if renderImagePath == "/":
                            renderImagePath = bpy.path.abspath("//")
                        else:
                            renderImagePath = bpy.path.abspath(scene.pov.renderimage_path)
                    if not os.path.exists(path):
                        print("POV-Ray 3.7: Cannot find render image directory")
                        self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
                        time.sleep(2.0)
                        return
                    '''
    
                    # check name
                    if scene.pov.scene_name == "":
                        if blendSceneName != "":
                            povSceneName = blendSceneName
                        else:
                            povSceneName = "untitled"
                    else:
                        povSceneName = scene.pov.scene_name
                        if os.path.isfile(povSceneName):
                            povSceneName = os.path.basename(povSceneName)
                        povSceneName = povSceneName.split('/')[-1].split('\\')[-1]
                        if not povSceneName:
                            print("POV-Ray 3.7: Invalid scene name")
                            self.update_stats("", "POV-Ray 3.7: Invalid scene name")
                            time.sleep(2.0)
                            #return
                        povSceneName = os.path.splitext(povSceneName)[0]
    
                    print("Scene name: " + povSceneName)
                    print("Export path: " + povPath)
                    povPath = os.path.join(povPath, povSceneName)
                    povPath = os.path.realpath(povPath)
    
                    # for now this has to be the same like the pov output. Bug in POV-Ray RC3.
                    # renderImagePath = renderImagePath + "\\" + povSceneName
                    renderImagePath = povPath  # Bugfix for POV-Ray RC3 bug
                    # renderImagePath = os.path.realpath(renderImagePath)  # Bugfix for POV-Ray RC3 bug
    
                    #print("Export path: %s" % povPath)
                    #print("Render Image path: %s" % renderImagePath)
    
                # start export
                self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
                self._export(scene, povPath, renderImagePath)
                self.update_stats("", "POV-Ray 3.7: Parsing File")
    
                if not self._render(scene):
                    self.update_stats("", "POV-Ray 3.7: Not found")
                    #return
    
                #r = scene.render
                # compute resolution
                #x = int(r.resolution_x * r.resolution_percentage * 0.01)
                #y = int(r.resolution_y * r.resolution_percentage * 0.01)
    
    
                # Wait for the file to be created
                # XXX This is no more valid, as 3.7 always creates output file once render is finished!
                parsing = re.compile(br"= \[Parsing\.\.\.\] =")
                rendering = re.compile(br"= \[Rendering\.\.\.\] =")
                percent = re.compile(r"\(([0-9]{1,3})%\)")
                # print("***POV WAITING FOR FILE***")
    
                data = b""
                last_line = ""
                while _test_wait():
                    # POV in Windows does not output its stdout/stderr, it displays them in its GUI
                    if self._is_windows:
                        self.update_stats("", "POV-Ray 3.7: Rendering File")
                    else:
                        t_data = self._process.stdout.read(10000)
                        if not t_data:
                            continue
    
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                        data += t_data
                        # XXX This is working for UNIX, not sure whether it might need adjustments for
                        #     other OSs
                        # First replace is for windows
                        t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
                        lines = t_data.split('\\n')
                        last_line += lines[0]
                        lines[0] = last_line
                        print('\n'.join(lines), end="")
                        last_line = lines[-1]
    
                        if rendering.search(data):
                            _pov_rendering = True
                            match = percent.findall(str(data))
                            if match:
                                self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
                            else:
                                self.update_stats("", "POV-Ray 3.7: Rendering File")
    
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                        elif parsing.search(data):
                            self.update_stats("", "POV-Ray 3.7: Parsing File")
    
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                if os.path.exists(self._temp_file_out):
                    # print("***POV FILE OK***")
                    #self.update_stats("", "POV-Ray 3.7: Rendering")
    
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                    xmin = int(r.border_min_x * x)
                    ymin = int(r.border_min_y * y)
                    xmax = int(r.border_max_x * x)
                    ymax = int(r.border_max_y * y)
    
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                    # print("***POV UPDATING IMAGE***")
                    result = self.begin_result(0, 0, x, y)
    
                    #result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
                    #result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
                    lay = result.layers[0]
    
                    # This assumes the file has been fully written We wait a bit, just in case!
                    time.sleep(self.DELAY)
    
                    try:
                        lay.load_from_file(self._temp_file_out)
                        # XXX, tests for border render.
                        #lay.load_from_file(self._temp_file_out, xmin, ymin)
                    except RuntimeError:
    
                        print("***POV ERROR WHILE READING OUTPUT FILE***")
    
                    # Not needed right now, might only be useful if we find a way to use temp raw output of
                    # pov 3.7 (in which case it might go under _test_wait()).
                    '''
                    def update_image():
                        # possible the image wont load early on.
    
                            lay.load_from_file(self._temp_file_out)
                            # XXX, tests for border render.
                            #lay.load_from_file(self._temp_file_out, xmin, ymin)
                            #lay.load_from_file(self._temp_file_out, xmin, ymin)
                        except RuntimeError:
    
                    # Update while POV-Ray renders
                    while True:
                        # print("***POV RENDER LOOP***")
    
                        # test if POV-Ray exists
                        if self._process.poll() is not None:
                            print("***POV PROCESS FINISHED***")
                            update_image()
                            break
    
                        # user exit
                        if self.test_break():
                            try:
                                self._process.terminate()
                                print("***POV PROCESS INTERRUPTED***")
                            except OSError:
                                pass
    
                        # Would be nice to redirect the output
                        # stdout_value, stderr_value = self._process.communicate() # locks
    
                        # check if the file updated
                        new_size = os.path.getsize(self._temp_file_out)
    
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                        if new_size != prev_size:
                            update_image()
                            prev_size = new_size
    
                else:
                    print("***POV FILE NOT FOUND***")
    
                print("***POV FILE FINISHED***")
    
                #print(filename_log) #bring the pov log to blender console with proper path?
                with open(self._temp_file_log) as f: # The with keyword automatically closes the file when you are done
                    print(f.read())
    
                self.update_stats("", "")
    
                if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
                    self._cleanup()
    
    ##################################################################################
    #################################Operators########################################
    ##################################################################################
    
    class RenderPovTexturePreview(Operator):
        bl_idname = "tex.preview_update"
        bl_label = "Update preview"
        def execute(self, context):
            tex=bpy.context.object.active_material.active_texture #context.texture
            texPrevName=string_strip_hyphen(bpy.path.clean_name(tex.name))+"_prev"
    
            if not os.path.isdir(preview_dir):
                os.mkdir(preview_dir)
    
            iniPrevFile=os.path.join(preview_dir, "Preview.ini")
            inputPrevFile=os.path.join(preview_dir, "Preview.pov")
            outputPrevFile=os.path.join(preview_dir, texPrevName)
    
            ##################### ini ##########################################
            fileIni=open("%s"%iniPrevFile,"w")
            fileIni.write('Version=3.7\n')
            fileIni.write('Input_File_Name="%s"\n'%inputPrevFile)
            fileIni.write('Output_File_Name="%s.png"\n'%outputPrevFile)
    
            fileIni.write('Library_Path="%s"\n' % preview_dir)
    
            fileIni.write('Width=256\n')
            fileIni.write('Height=256\n')
            fileIni.write('Pause_When_Done=0\n')
            fileIni.write('Output_File_Type=N\n')
            fileIni.write('Output_Alpha=1\n')
            fileIni.write('Antialias=on\n')
            fileIni.write('Sampling_Method=2\n')
            fileIni.write('Antialias_Depth=3\n')
            fileIni.write('-d\n')
            fileIni.close()
            ##################### pov ##########################################
            filePov=open("%s"%inputPrevFile,"w")
            PATname = "PAT_"+string_strip_hyphen(bpy.path.clean_name(tex.name))
            filePov.write("#declare %s = \n"%PATname)
    
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            filePov.write(shading.exportPattern(tex, string_strip_hyphen))
    
    
            filePov.write("#declare Plane =\n")
            filePov.write("mesh {\n")
            filePov.write("    triangle {<-2.021,-1.744,2.021>,<-2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
            filePov.write("    triangle {<-2.021,-1.744,-2.021>,<2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n")
            filePov.write("    texture{%s}\n"%PATname)
            filePov.write("}\n")
            filePov.write("object {Plane}\n")
            filePov.write("light_source {\n")
            filePov.write("    <0,4.38,-1.92e-07>\n")
            filePov.write("    color rgb<4, 4, 4>\n")
            filePov.write("    parallel\n")
            filePov.write("    point_at  <0, 0, -1>\n")
            filePov.write("}\n")
            filePov.write("camera {\n")
            filePov.write("    location  <0, 0, 0>\n")
            filePov.write("    look_at  <0, 0, -1>\n")
            filePov.write("    right <-1.0, 0, 0>\n")
            filePov.write("    up <0, 1, 0>\n")
            filePov.write("    angle  96.805211\n")
            filePov.write("    rotate  <-90.000003, -0.000000, 0.000000>\n")
            filePov.write("    translate <0.000000, 0.000000, 0.000000>\n")
            filePov.write("}\n")
            filePov.close()
            ##################### end write ##########################################
    
            pov_binary = PovrayRender._locate_binary()
    
            if sys.platform[:3] == "win":
    
                p1=subprocess.Popen(["%s"%pov_binary,"/EXIT","%s"%iniPrevFile],
                    stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
    
                p1=subprocess.Popen(["%s"%pov_binary,"-d","%s"%iniPrevFile],
                    stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
    
            p1.wait()
    
            tex.use_nodes = True
            tree = tex.node_tree
            links = tree.links
            for n in tree.nodes:
                tree.nodes.remove(n)
    
            im = tree.nodes.new("TextureNodeImage")
    
            pathPrev="%s.png"%outputPrevFile
            im.image = bpy.data.images.load(pathPrev)
            name=pathPrev
            name=name.split("/")
            name=name[len(name)-1]
    
            im.name = name
    
            previewer = tree.nodes.new('TextureNodeOutput')
    
            previewer.label = "Preview"
            previewer.location = 400,400
            links.new(im.outputs[0],previewer.inputs[0])
            #tex.type="IMAGE" # makes clip extend possible
            #tex.extension="CLIP"
    
    class RunPovTextRender(Operator):
        bl_idname = "text.run"
        bl_label = "Run"
        bl_context = "text"
        bl_description = "Run a render with this text only"
            
        def execute(self, context):
            scene = context.scene
            scene.pov.text_block = context.space_data.text.name
    
                
            bpy.ops.render.render()
     
            #empty text name property engain
            scene.pov.text_block = ""
            return {'FINISHED'}