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io_import_gimp_image_to_scene.py 19.2 KiB
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_addon_info = {
	"name": "Import GIMP Image to Scene (.xcf, .xjt)",
	"author": "Daniel Salazar (ZanQdo)",
	"version": (2,0,0),
	"blender": (2, 5, 5),
	"api": 33419,
	"location": "File > Import > GIMP Image to Scene(.xcf, .xjt)",
	"description": "Imports GIMP multilayer image files into 3D Layers",
	"warning": "XCF import requires xcftools installed",
	"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
		"Scripts/File_I-O/GIMPImageToScene",
	"tracker_url": "http://projects.blender.org/tracker/index.php?"\
		"func=detail&aid=25136&group_id=153&atid=469",
	"category": "Import/Export"}

"""
This script imports GIMP layered image files into 3D Scenes (.xcf, .xjt)
"""

def main(File, Path, LayerViewers, MixerViewers, LayerOffset,\
	LayerScale, OpacityMode, PremulAlpha, ShadelessMats,\
	SetCamera, SetupCompo, GroupUntagged, Ext):
	
	#-------------------------------------------------
	
	#Folder = '['+File.rstrip(Ext)+']'+'_images/'
	Folder = 'images_'+'['+File.rstrip(Ext)+']/'
	
	if bpy.data.is_dirty:
		PathSaveRaw = Path+Folder
		PathSave = PathSaveRaw.replace(' ', '\ ')
		try: os.mkdir(PathSaveRaw)
		except: pass
	else:
		PathSave = bpy.data.filepath
		RSlash = PathSave.rfind('/')
		PathSaveRaw = PathSave[:RSlash+1]+Folder
		PathSave = PathSaveRaw.replace(' ', '\ ')
		try: os.mkdir(PathSaveRaw)
		except: pass
		PathSaveRaw = bpy.path.relpath(PathSaveRaw)+'/'
	
	PathRaw = Path
	Path = Path.replace(' ', '\ ')
	if Ext == '.xjt':
		ExtSave = '.jpg'
		#-------------------------------------------------
		# EXTRACT XJT
		import tarfile
		
		IMG = tarfile.open ('%s%s' % (PathRaw, File))
		PRP = IMG.extractfile('PRP')
		
		Members = IMG.getmembers()
		
		for Member in Members:
			Name = Member.name
			if Name.startswith('l') and Name.endswith('.jpg'):
				IMG.extract(Name, path=PathSaveRaw)
		
		#-------------------------------------------------
		# INFO XJT
		IMGs = []
		for Line in PRP.readlines():
			Line = str(Line)
			
			if Line.startswith("b'GIMP_XJ_IMAGE"):
				for Segment in Line.split():
					if Segment.startswith('w/h:'):
						ResX, ResY = map (int, Segment[4:].split(','))
			if Line.startswith("b'L") or Line.startswith("b'l"):
				
				if Line.startswith("b'L"): HasAlpha = True
				else: HasAlpha = False
				
				md = None
				op = 1
				ox, oy = 0,0
				
				for Segment in Line.split():
					
					if Segment.startswith("b'"):
						imageFile = 'l' + Segment[3:] + '.jpg'
						imageFileAlpha ='la'+Segment[3:]+'.jpg'
						
						# Get Widht and Height from images
						data = open(PathSaveRaw+imageFile, "rb").read()
						
						hexList = []
						for ch in data:
							byt = "%02X" % ch
							hexList.append(byt)
						
						for k in range(len(hexList)-1):
							if hexList[k] == 'FF' and (hexList[k+1] == 'C0' or hexList[k+1] == 'C2'):
								ow = int(hexList[k+7],16)*256 + int(hexList[k+8],16)
								oh = int(hexList[k+5],16)*256 + int(hexList[k+6],16)
					
					elif Segment.startswith('md:'): # mode
						md = Segment[3:]
						
					elif Segment.startswith('op:'): # opacity
						op = float(Segment[3:])*.01
					
					elif Segment.startswith('o:'): # origin
						ox, oy = map(int, Segment[2:].split(','))
					
					elif Segment.startswith('n:'): # name
						n = Segment[3:-4]
						OpenBracket = n.find ('[')
						CloseBracket = n.find (']')
						
						if OpenBracket != -1 and CloseBracket != -1:
							RenderLayer = n[OpenBracket+1:CloseBracket]
							NameShort = n[:OpenBracket]
							
						else:
							RenderLayer = n
							NameShort = n
						
						os.rename(PathSaveRaw+imageFile, PathSaveRaw+NameShort+'.jpg')
						if HasAlpha: os.rename(PathSaveRaw+imageFileAlpha, PathSaveRaw+NameShort+'_A'+'.jpg')
						
				IMGs.append({'LayerMode':md, 'LayerOpacity':op,\
							'LayerName':n, 'LayerNameShort':NameShort,\
							'RenderLayer':RenderLayer, 'LayerCoords':[ow, oh, ox, oy], 'HasAlpha':HasAlpha})
	
	else: # Ext == '.xcf':
		ExtSave = '.png'
		#-------------------------------------------------
		# CONFIG
		XCFInfo = 'xcfinfo'
		XCF2PNG = 'xcf2png'
		#-------------------------------------------------
		# INFO XCF
		
		CMD = '%s %s%s' % (XCFInfo, Path, File)
		
		Info = os.popen(CMD)
		
		IMGs = []
		for Line in Info.readlines():
			if Line.startswith ('+'):
				
				Line = Line.split(' ', 4)
				
				RenderLayer = Line[4]
				
				OpenBracket = RenderLayer.find ('[')
				CloseBracket = RenderLayer.find (']')
				
				if OpenBracket != -1 and CloseBracket != -1:
					RenderLayer = RenderLayer[OpenBracket+1:CloseBracket]
					NameShort = Line[4][:OpenBracket]
				else:
					NameShort = Line[4].rstrip()
					if GroupUntagged:
						RenderLayer = '__Undefined__'
					else:
						RenderLayer = NameShort
				
				LineThree = Line[3]
				Slash = LineThree.find('/')
				if Slash == -1:
					Mode = LineThree
					Opacity = 1
				else:
					Mode = LineThree[:Slash]
					Opacity = float(LineThree[Slash+1:LineThree.find('%')])*.01
				
				IMGs.append ({\
					'LayerMode':Mode,\
					'LayerOpacity':Opacity,\
					'LayerName':Line[4].rstrip(),\
					'LayerNameShort':NameShort,\
					'LayerCoords':list(map(int, Line[1].replace('x', ' ').replace('+', ' +').replace('-', ' -').split())),\
					'RenderLayer':RenderLayer,\
					'HasAlpha':True,\
					})
			elif Line.startswith('Version'):
				ResX, ResY = map (int, Line.split()[2].split('x'))
		
		#-------------------------------------------------
		# EXTRACT XCF
		if OpacityMode == 'BAKE':
			Opacity = ''
		else:
			Opacity = ' --percent 100'
		for Layer in IMGs:
			CMD = '%s -C %s%s -o %s%s.png "%s"%s' %\
			(XCF2PNG, Path, File, PathSave, Layer['LayerName'].replace(' ', '_'), Layer['LayerName'], Opacity)
			os.system(CMD)
	
	#-------------------------------------------------
	Scene = bpy.context.scene
	#-------------------------------------------------
	# CAMERA
	
	if SetCamera:
		bpy.ops.object.camera_add(location=(0, 0, 10))
		
		Camera = bpy.context.active_object.data
		
		Camera.type = 'ORTHO'
		Camera.ortho_scale = ResX * .01
	
	#-------------------------------------------------
	# RENDER SETTINGS
	
	Render = Scene.render
	
	if SetCamera:
		Render.resolution_x = ResX
		Render.resolution_y = ResY
		Render.resolution_percentage = 100
	if PremulAlpha: Render.alpha_mode = 'PREMUL'
	
	#-------------------------------------------------
	# 3D VIEW SETTINGS
	
	Scene.game_settings.material_mode = 'GLSL'
	
	Areas = bpy.context.screen.areas
	
	for Area in Areas:
		if Area.type == 'VIEW_3D':
			Area.active_space.viewport_shade = 'TEXTURED'
			Area.active_space.show_textured_solid = True
			Area.active_space.show_floor = False
	
	#-------------------------------------------------
	# 3D LAYERS
	
	def Make3DLayer (Name, NameShort, Z, Coords, RenderLayer, LayerMode, LayerOpacity, HasAlpha):
		
		# RenderLayer
		
		if SetupCompo:
			if not bpy.context.scene.render.layers.get(RenderLayer):
				
				bpy.ops.scene.render_layer_add()
				
				LayerActive = bpy.context.scene.render.layers.active
				LayerActive.name = RenderLayer
				LayerActive.use_pass_vector = True
				LayerActive.use_sky = False
				LayerActive.use_edge_enhance = False
				LayerActive.use_strand = False
				LayerActive.use_halo = False
				
				global LayerNum
				for i in range (0,20):
					if not i == LayerNum:
						LayerActive.layers[i] = False
				
				bpy.context.scene.layers[LayerNum] = True
				
				LayerFlags[RenderLayer] = bpy.context.scene.render.layers.active.layers
				
				LayerList.append([RenderLayer, LayerMode, LayerOpacity])
				
				LayerNum += 1
		
		# Object
		bpy.ops.mesh.primitive_plane_add(\
		view_align=False,\
		enter_editmode=False,\
		rotation=(0, 0, pi))
		
		bpy.ops.object.rotation_apply()
		
		Active = bpy.context.active_object
		
		if SetupCompo:
			Active.layers = LayerFlags[RenderLayer]
		
		Active.location = (\
			(float(Coords[2])-(ResX*0.5))*LayerScale,\
			(-float(Coords[3])+(ResY*0.5))*LayerScale, Z)
		
		for Vert in Active.data.vertices:
			Vert.co[0] += 1
			Vert.co[1] += -1
			
		Active.dimensions = float(Coords[0])*LayerScale, float(Coords[1])*LayerScale, 0
		
		bpy.ops.object.scale_apply()
		
		bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
		
		Active.show_wire = True
		
		Active.name = NameShort
		bpy.ops.mesh.uv_texture_add()
		
		# Material
		
		'''if bpy.data.materials.get(NameShort):
			Mat = bpy.data.materials[NameShort]
			if not Active.material_slots:
				bpy.ops.object.material_slot_add()
			Active.material_slots[0].material = Mat
		else:'''
		
		Mat = bpy.data.materials.new(NameShort)
		Mat.diffuse_color = (1,1,1)
		Mat.use_raytrace = False
		Mat.use_shadows = False
		Mat.use_cast_buffer_shadows = False
		Mat.use_cast_approximate = False
		if HasAlpha:
			Mat.use_transparency = True
			if OpacityMode == 'MAT': Mat.alpha = LayerOpacity
			else: Mat.alpha = 0
		if ShadelessMats: Mat.use_shadeless = True
		
		if Ext == '.xcf':
			# Color & Alpha PNG
			Tex = bpy.data.textures.new(NameShort, 'IMAGE')
			Tex.extension = 'CLIP'
			Tex.use_preview_alpha = True
			
			Img = bpy.data.images.new(NameShort)
			Img.source = 'FILE'
			if PremulAlpha: Img.use_premultiply = True
			Img.filepath = '%s%s%s' % (PathSaveRaw, Name, ExtSave)
			
			UVFace = Active.data.uv_textures[0].data[0]
			UVFace.image = Img
			UVFace.use_image = True
			
			Tex.image = Img
			
			Mat.texture_slots.add()
			TexSlot = Mat.texture_slots[0]
			TexSlot.texture = Tex
			TexSlot.use_map_alpha = True
			TexSlot.texture_coords = 'UV'
			if OpacityMode == 'TEX': TexSlot.alpha_factor = LayerOpacity
			elif OpacityMode == 'MAT': TexSlot.blend_type = 'MULTIPLY'
		
		else: # Ext == '.xjt'
			# Color JPG
			Tex = bpy.data.textures.new(NameShort, 'IMAGE')
			Tex.extension = 'CLIP'
			
			Img = bpy.data.images.new(NameShort)
			Img.source = 'FILE'
			Img.filepath = '%s%s%s' % (PathSaveRaw, Name, ExtSave)
			
			UVFace = Active.data.uv_textures[0].data[0]
			UVFace.image = Img
			UVFace.use_image = True
			
			Tex.image = Img
			
			Mat.texture_slots.add()
			TexSlot = Mat.texture_slots[0]
			TexSlot.texture = Tex
			TexSlot.texture_coords = 'UV'
			
			if HasAlpha:
				# Alpha JPG
				Tex = bpy.data.textures.new(NameShort+'_A', 'IMAGE')
				Tex.extension = 'CLIP'
				Tex.use_preview_alpha = True
				Tex.use_alpha = False
				
				Img = bpy.data.images.new(NameShort+'_A')
				Img.source = 'FILE'
				if PremulAlpha: Img.use_premultiply = True
				Img.filepath = '%s%s_A%s' % (PathSaveRaw, Name, ExtSave)
				
				Tex.image = Img
				
				Mat.texture_slots.add()
				TexSlot = Mat.texture_slots[1]
				TexSlot.texture = Tex
				TexSlot.use_map_alpha = True
				TexSlot.use_map_color_diffuse = False
				TexSlot.texture_coords = 'UV'
				if OpacityMode == 'TEX': TexSlot.alpha_factor = LayerOpacity
				elif OpacityMode == 'MAT': TexSlot.blend_type = 'MULTIPLY'
		
		if not Active.material_slots:
			bpy.ops.object.material_slot_add()
		
		Active.material_slots[0].material = Mat


	Z = 0
	global LayerNum
	LayerNum = 0
	LayerFlags = {}
	LayerList = []
	
	for Layer in IMGs:
		Make3DLayer(\
		Layer['LayerName'].replace(' ', '_'),\
		Layer['LayerNameShort'].replace(' ', '_'),\
		Z,\
		Layer['LayerCoords'],\
		Layer['RenderLayer'],\
		Layer['LayerMode'],\
		Layer['LayerOpacity'],\
		Layer['HasAlpha'],\
		)
		
		Z -= LayerOffset
	
	if SetupCompo:
		#-------------------------------------------------
		# COMPO NODES
		
		Scene.use_nodes = True
		
		Tree = Scene.node_tree
		
		for i in Tree.nodes:
			Tree.nodes.remove(i)
		
		LayerList.reverse()
		
		Offset = 0
		LayerLen = len(LayerList)
		
		for Layer in LayerList:
			
			Offset += 1
			
			X_Offset = (500*Offset)
			Y_Offset = (-300*Offset)
			
			Node = Tree.nodes.new('R_LAYERS')
			Node.location = (-500+X_Offset, 300+Y_Offset)
			Node.name = 'R_'+ str(Offset)
			Node.scene = Scene
			Node.layer = Layer[0]
			
			if LayerViewers:
				Node_V = Tree.nodes.new('VIEWER')
				Node_V.name = Layer[0]
				Node_V.location = (-200+X_Offset, 200+Y_Offset)
				
				Tree.links.new(Node.outputs[0], Node_V.inputs[0])
			
			if LayerLen > Offset:
				
				Mode = LayerList[Offset][1] # has to go one step further
				LayerOpacity = LayerList[Offset][2]
				
				if not Mode in ('Normal', '-1'):
					
					Node = Tree.nodes.new('MIX_RGB')
					if OpacityMode == 'COMPO': Node.inputs['Fac'].default_value[0] = LayerOpacity
					else: Node.inputs['Fac'].default_value[0] = 1
					Node.use_alpha = True
					
					if Mode in ('Addition', '7'): Node.blend_type = 'ADD'
					elif Mode in ('Subtract', '8'): Node.blend_type = 'SUBTRACT'
					elif Mode in ('Multiply', '3'): Node.blend_type = 'MULTIPLY'
					elif Mode in ('DarkenOnly', '9'): Node.blend_type = 'DARKEN'
					elif Mode in ('Dodge', '16'): Node.blend_type = 'DODGE'
					elif Mode in ('LightenOnly', '10'): Node.blend_type = 'LIGHTEN'
					elif Mode in ('Difference', '6'): Node.blend_type = 'DIFFERENCE'
					elif Mode in ('Divide', '15'): Node.blend_type = 'DIVIDE'
					elif Mode in ('Overlay', '5'): Node.blend_type = 'OVERLAY'
					elif Mode in ('Screen', '4'): Node.blend_type = 'SCREEN'
					elif Mode in ('Burn', '17'): Node.blend_type = 'BURN'
					elif Mode in ('Color', '13'): Node.blend_type = 'COLOR'
					elif Mode in ('Value', '14'): Node.blend_type = 'VALUE'
					elif Mode in ('Saturation', '12'): Node.blend_type = 'SATURATION'
					elif Mode in ('Hue', '11'): Node.blend_type = 'HUE'
					elif Mode in ('Softlight', '19'): Node.blend_type = 'SOFT_LIGHT'
					else: pass
					
				else:
					Node = Tree.nodes.new('ALPHAOVER')
					if OpacityMode == 'COMPO': Node.inputs['Fac'].default_value[0] = LayerOpacity
				Node.name = 'M_' + str(Offset)
				Node.location = (300+X_Offset, 250+Y_Offset)
				
				if MixerViewers:
					Node_V = Tree.nodes.new('VIEWER')
					Node_V.name = Layer[0]
					Node_V.location = (500+X_Offset, 350+Y_Offset)
					
					Tree.links.new(Node.outputs[0], Node_V.inputs[0])
				
			else:
				Node = Tree.nodes.new('COMPOSITE')
				Node.name = 'Composite'
				Node.location = (400+X_Offset, 350+Y_Offset)
				
		Nodes = bpy.context.scene.node_tree.nodes
		
		if LayerLen > 1:
			for i in range (1, LayerLen+1):
				if i == 1:
					Tree.links.new(Nodes['R_'+str(i)].outputs[0], Nodes['M_'+str(i)].inputs[1])
				if 1 < i < LayerLen:
					Tree.links.new(Nodes['M_'+str(i-1)].outputs[0], Nodes['M_'+str(i)].inputs[1])
				if 1 < i < LayerLen+1:
					Tree.links.new(Nodes['R_'+str(i)].outputs[0], Nodes['M_'+str(i-1)].inputs[2])
				if i == LayerLen:
					Tree.links.new(Nodes['M_'+str(i-1)].outputs[0], Nodes['Composite'].inputs[0])
		else:
			Tree.links.new(Nodes['R_1'].outputs[0], Nodes['Composite'].inputs[0])
		
		for i in Tree.nodes:
			i.location[0] += -250*Offset
			i.location[1] += 150*Offset

#------------------------------------------------------------------------
import os
import bpy
from bpy.props import *
from math import pi

# Operator
class GIMPImageToScene(bpy.types.Operator):
	''''''
	bl_idname = "import.gimp_image_to_scene"
	bl_label = "GIMP Image to Scene"
	bl_description = "Imports GIMP multilayer image files into 3D Scenes"
	bl_options = {'REGISTER', 'UNDO'}
	
	filename = StringProperty(name="File Name",
		description="Name of the file")
	directory = StringProperty(name="Directory",
		description="Directory of the file")
	
	LayerViewers = BoolProperty(name="Layer Viewers",
		description="Add Viewer nodes to each Render Layer node",
		default=True)
	
	MixerViewers = BoolProperty(name="Mixer Viewers",
		description="Add Viewer nodes to each Mix node",
		default=True)
	
	PremulAlpha = BoolProperty(name="Premuliply Alpha",
		description="Set Image and Render settings to premultiplied alpha",
		default=True)

	ShadelessMats = BoolProperty(name="Shadeless Material",
		description="Set Materials as Shadeless",
		default=True)
	
	OpacityMode = EnumProperty(name="Opacity Mode",
		description="Layer Opacity management",
		items=(
			('TEX', 'Texture Alpha Factor', ''),
			('MAT', 'Material Alpha Value', ''),
			('COMPO', 'Mixer Node Factor', ''),
			('BAKE', 'Baked in Image Alpha', '')),
		default='TEX')
	
	SetCamera = BoolProperty(name="Set Camera",
		description="Create an Ortho Camera matching image resolution",
		default=True)
		
	SetupCompo = BoolProperty(name="Setup Node Compositing",
		description="Create a compositing node setup (will delete existing nodes)",
		default=False)
	
	GroupUntagged = BoolProperty(name="Group Untagged",
		description="Layers with no tag go to a single Render Layer",
		default=False)
	
	LayerOffset = FloatProperty(name="Layer Separation",
		description="Distance between each 3D Layer in the Z axis",
		min=0,
		default=0.01)
	
	LayerScale = FloatProperty(name="Layer Scale",
		description="Scale pixel resolution by Blender units",
		min=0,
		default=0.01)
	
	def draw(self, context):
		layout = self.layout
		box = layout.box()
		box.label('3D Layers:', icon='SORTSIZE')
		box.prop(self, 'SetCamera', icon='OUTLINER_DATA_CAMERA')
		box.prop(self, 'OpacityMode', icon='GHOST')
		if self.OpacityMode == 'COMPO' and self.SetupCompo == False:
			box.label('Tip: Enable Node Compositing', icon='INFO')
		box.prop(self, 'PremulAlpha', icon='IMAGE_RGB_ALPHA')
		box.prop(self, 'ShadelessMats', icon='SOLID')
		box.prop(self, 'LayerOffset')
		box.prop(self, 'LayerScale')
		box = layout.box()
		box.label('Compositing:', icon='RENDERLAYERS')
		box.prop(self, 'SetupCompo', icon='NODETREE')
		if self.SetupCompo:
			box.prop(self, 'GroupUntagged', icon='IMAGE_ZDEPTH')
			box.prop(self, 'LayerViewers', icon='NODE')
			box.prop(self, 'MixerViewers', icon='NODE')
	
	def execute(self, context):
		# File Path
		filename = self.filename
		directory = self.directory
		
		# Settings
		LayerViewers = self.LayerViewers
		MixerViewers = self.MixerViewers
		OpacityMode = self.OpacityMode
		PremulAlpha = self.PremulAlpha
		ShadelessMats = self.ShadelessMats
		SetCamera = self.SetCamera
		SetupCompo = self.SetupCompo
		GroupUntagged = self.GroupUntagged
		LayerOffset = self.LayerOffset
		LayerScale = self.LayerScale
		
		Ext = None
		if filename.endswith('.xcf'): Ext = '.xcf'
		elif filename.endswith('.xjt'): Ext = '.xjt'
		
		# Call Main Function
		if Ext:
			main(filename, directory, LayerViewers, MixerViewers, LayerOffset,\
				LayerScale, OpacityMode, PremulAlpha, ShadelessMats,\
				SetCamera, SetupCompo, GroupUntagged, Ext)
		else:
			self.report({'ERROR'},"Selected file wasn't valid, try .xcf or .xjt")
		
		return {'FINISHED'}

	def invoke(self, context, event):
		wm = bpy.context.window_manager
		wm.fileselect_add(self)

		return {'RUNNING_MODAL'}


# Registering / Unregister
def menu_func(self, context):
	self.layout.operator(GIMPImageToScene.bl_idname, text="GIMP Image to Scene (.xcf, .xjt)", icon='PLUGIN')


def register():
	bpy.types.INFO_MT_file_import.append(menu_func)


def unregister():
	bpy.types.INFO_MT_file_import.remove(menu_func)


if __name__ == "__main__":
	register()