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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    #
    # <pep8 compliant>
    #
    # -----------------------------------------------------------------------
    # Author: Alan Odom (Clockmender), Rune Morling (ermo) Copyright (c) 2019
    # -----------------------------------------------------------------------
    #
    # ----------------------------------------------
    # Define Addon info
    # ----------------------------------------------
    #
    bl_info = {
        "name": "Precision Drawing Tools (PDT)",
        "author": "Alan Odom (Clockmender), Rune Morling (ermo)",
    
        "version": (1, 1, 6),
    
        "blender": (2, 80, 0),
        "location": "View3D > UI > PDT",
        "description": "Precision Drawing Tools for Acccurate Modelling",
        "warning": "",
        "wiki_url": "https://github.com/Clockmender/Precision-Drawing-Tools/wiki",
        "category": "3D View",
    }
    
    
    # ----------------------------------------------
    # Import modules
    # ----------------------------------------------
    if "bpy" in locals():
        import importlib
    
        importlib.reload(pdt_design)
        importlib.reload(pdt_pivot_point)
        importlib.reload(pdt_menus)
        importlib.reload(pdt_library)
        importlib.reload(pdt_view)
        importlib.reload(pdt_xall)
        importlib.reload(pdt_bix)
        importlib.reload(pdt_etof)
    else:
        from . import pdt_design
        from . import pdt_pivot_point
        from . import pdt_menus
        from . import pdt_library
        from . import pdt_view
        from . import pdt_xall
        from . import pdt_bix
        from . import pdt_etof
    
    import bpy
    import os
    from pathlib import Path
    from bpy.types import AddonPreferences, PropertyGroup, Scene, WindowManager
    from bpy.props import (
        BoolProperty,
        CollectionProperty,
        EnumProperty,
        FloatProperty,
        FloatVectorProperty,
        IntProperty,
        PointerProperty,
        StringProperty,
    )
    from .pdt_msg_strings import (
        PDT_DES_COORDS,
        PDT_DES_FILLETPROF,
        PDT_DES_FILLETRAD,
        PDT_DES_FILLETSEG,
        PDT_DES_FILLETVERTS,
        PDT_DES_FLIPANG,
        PDT_DES_FLIPPER,
        PDT_DES_LIBCOLS,
        PDT_DES_LIBMATS,
        PDT_DES_LIBMODE,
        PDT_DES_LIBOBS,
        PDT_DES_LIBSER,
        PDT_DES_MOVESEL,
        PDT_DES_OBORDER,
        PDT_DES_OFFANG,
        PDT_DES_OFFDIS,
        PDT_DES_OFFPER,
        PDT_DES_OPMODE,
        PDT_DES_PIVOTDIS,
        PDT_DES_PPLOC,
        PDT_DES_PPSCALEFAC,
        PDT_DES_PPSIZE,
        PDT_DES_PPTRANS,
        PDT_DES_PPWIDTH,
        PDT_DES_ROTMOVAX,
        PDT_DES_TRIM,
        PDT_DES_VALIDLET,
        PDT_DES_WORPLANE
    )
    from .pdt_command import command_run
    from .pdt_functions import scale_set
    
    
    # Declare enum items variables
    #
    _pdt_obj_items = []
    _pdt_col_items = []
    _pdt_mat_items = []
    
    
    def enumlist_objects(self, context):
        """Populate Objects List from Parts Library.
    
        Creates list of objects that optionally have search string contained in them
        to populate variable pdt_lib_objects enumerator.
    
        Args:
            context: Blender bpy.context instance.
    
        Returns:
            list of Object Names.
        """
    
        scene = context.scene
        pg = scene.pdt_pg
        file_path = context.preferences.addons[__package__].preferences.pdt_library_path
        path = Path(file_path)
        _pdt_obj_items.clear()
    
        if path.is_file() and ".blend" in str(path):
            with bpy.data.libraries.load(str(path)) as (data_from, _):
                if len(pg.object_search_string) == 0:
                    object_names = [ob for ob in data_from.objects]
                else:
                    object_names = [ob for ob in data_from.objects if pg.object_search_string in ob]
            for object_name in object_names:
                _pdt_obj_items.append((object_name, object_name, ""))
        else:
            _pdt_obj_items.append(("MISSING", "Library is Missing", ""))
        return _pdt_obj_items
    
    
    def enumlist_collections(self, context):
        """Populate Collections List from Parts Library.
    
        Creates list of collections that optionally have search string contained in them
        to populate variable pg.lib_collections enumerator
    
        Args:
            context: Blender bpy.context instance.
    
        Returns:
            list of Collections Names.
        """
    
        scene = context.scene
        pg = scene.pdt_pg
        file_path = context.preferences.addons[__package__].preferences.pdt_library_path
        path = Path(file_path)
        _pdt_col_items.clear()
    
        if path.is_file() and ".blend" in str(path):
            with bpy.data.libraries.load(str(path)) as (data_from, _):
                if len(pg.collection_search_string) == 0:
                    object_names = [ob for ob in data_from.collections]
                else:
                    object_names = [ob for ob in data_from.collections if pg.collection_search_string in ob]
            for object_name in object_names:
                _pdt_col_items.append((object_name, object_name, ""))
        else:
            _pdt_col_items.append(("MISSING", "Library is Missing", ""))
        return _pdt_col_items
    
    
    def enumlist_materials(self, context):
        """Populate Materials List from Parts Library.
    
        Creates list of materials that optionally have search string contained in them
        to populate variable pg.lib_materials enumerator.
    
        Args:
            context: Blender bpy.context instance.
    
        Returns:
            list of Object Names.
        """
    
        scene = context.scene
        pg = scene.pdt_pg
        file_path = context.preferences.addons[__package__].preferences.pdt_library_path
        path = Path(file_path)
        _pdt_mat_items.clear()
    
        if path.is_file() and ".blend" in str(path):
            with bpy.data.libraries.load(str(path)) as (data_from, _):
                if len(pg.material_search_string) == 0:
                    object_names = [ob for ob in data_from.materials]
                else:
                    object_names = [ob for ob in data_from.materials if pg.material_search_string in ob]
            for object_name in object_names:
                _pdt_mat_items.append((object_name, object_name, ""))
        else:
            _pdt_mat_items.append(("MISSING", "Library is Missing", ""))
        return _pdt_mat_items
    
    
    class PDTSceneProperties(PropertyGroup):
        """Contains all PDT related properties."""
    
        object_search_string : StringProperty(
            name="Search", default="", description=PDT_DES_LIBSER
        )
        collection_search_string : StringProperty(
            name="Search", default="", description=PDT_DES_LIBSER
        )
        material_search_string : StringProperty(
            name="Search", default="", description=PDT_DES_LIBSER
        )
    
        cartesian_coords : FloatVectorProperty(
            name="Coords",
            default=(0.0, 0.0, 0.0),
            subtype="XYZ",
            description=PDT_DES_COORDS
        )
        distance : FloatProperty(
            name="Distance", default=0.0, precision=5, description=PDT_DES_OFFDIS, unit="LENGTH"
        )
        angle : FloatProperty(
            name="Angle", min=-180, max=180, default=0.0, precision=5, description=PDT_DES_OFFANG
        )
        percent : FloatProperty(
            name="Percent", default=0.0, precision=5, description=PDT_DES_OFFPER
        )
        plane : EnumProperty(
            items=(
                ("XZ", "Front(X-Z)", "Use X-Z Plane"),
                ("XY", "Top(X-Y)", "Use X-Y Plane"),
                ("YZ", "Right(Y-Z)", "Use Y-Z Plane"),
                ("LO", "View", "Use View Plane"),
            ),
            name="Working Plane",
            default="XZ",
            description=PDT_DES_WORPLANE,
        )
        select : EnumProperty(
            items=(
    
                ("REL", "Current Pos.", "Move Relative to Current Position"),
    
                    "Selected Entities",
                    "Move Relative to Selected Object or Vertex (Cursor & Pivot Only)",
    
                ),
            ),
            name="Move Mode",
            default="SEL",
            description=PDT_DES_MOVESEL,
        )
        operation : EnumProperty(
            items=(
    
                ("CU", "Move Cursor", "This function will Move the Cursor"),
                ("PP", "Move Pivot Point", "This function will Move the Pivot Point"),
                ("MV", "Move (per Move Mode)", "This function will Move selected Vertices or Objects"),
                ("NV", "Add New Vertex", "This function will Add a New Vertex"),
                ("EV", "Extrude Vertex/Vertices", "This function will Extrude Vertex/Vertices Only in EDIT Mode"),
    
                ("SE", "Split Edges", "This function will Split Edges Only in EDIT Mode"),
                (
                    "DG",
                    "Duplicate Geometry",
                    "This function will Duplicate Geometry in EDIT Mode (Delta & Direction Only)",
                ),
                (
                    "EG",
                    "Extrude Geometry",
                    "This function will Extrude Geometry in EDIT Mode (Delta & Direction Only)",
                ),
            ),
            name="Operation",
            default="CU",
            description=PDT_DES_OPMODE,
        )
        taper : EnumProperty(
            items=(
                ("RX-MY", "RotX-MovY", "Rotate X - Move Y"),
                ("RX-MZ", "RotX-MovZ", "Rotate X - Move Z"),
                ("RY-MX", "RotY-MovX", "Rotate Y - Move X"),
                ("RY-MZ", "RotY-MovZ", "Rotate Y - Move Z"),
                ("RZ-MX", "RotZ-MovX", "Rotate Z - Move X"),
                ("RZ-MY", "RotZ-MovY", "Rotate Z - Move Y"),
            ),
            name="Axes",
            default="RX-MY",
            description=PDT_DES_ROTMOVAX,
        )
    
        flip_angle : BoolProperty(
            name="Flip Angle", default=False, description=PDT_DES_FLIPANG
        )
        flip_percent : BoolProperty(
            name="Flip %", default=False, description=PDT_DES_FLIPPER
        )
    
        extend : BoolProperty(
            name="Trim/Extend All", default=False, description=PDT_DES_TRIM
        )
    
        lib_objects : EnumProperty(
            items=enumlist_objects, name="Objects", description=PDT_DES_LIBOBS
        )
        lib_collections : EnumProperty(
            items=enumlist_collections, name="Collections", description=PDT_DES_LIBCOLS
        )
        lib_materials : EnumProperty(
            items=enumlist_materials, name="Materials", description=PDT_DES_LIBMATS
        )
        lib_mode : EnumProperty(
            items=(
                ("OBJECTS", "Objects", "Use Objects"),
                ("COLLECTIONS", "Collections", "Use Collections"),
                ("MATERIALS", "Materials", "Use Materials"),
            ),
            name="Mode",
            default="OBJECTS",
            description=PDT_DES_LIBMODE,
        )
    
        rotation_coords : FloatVectorProperty(
            name="Rotation",
            default=(0.0, 0.0, 0.0),
            subtype="XYZ",
            description="Rotation Coordinates"
        )
    
        object_order : EnumProperty(
            items=(
                ("1,2,3,4", "1,2,3,4", "Objects 1 & 2 are First Line"),
                ("1,3,2,4", "1,3,2,4", "Objects 1 & 3 are First Line"),
                ("1,4,2,3", "1,4,2,3", "Objects 1 & 4 are First Line"),
            ),
            name="Order",
            default="1,2,3,4",
            description=PDT_DES_OBORDER,
        )
        vrotangle : FloatProperty(name="View Rotate Angle", default=10, max=180, min=-180)
        command : StringProperty(
            name="Command",
            default="CA0,0,0",
            update=command_run,
            description=PDT_DES_VALIDLET,
        )
        error : StringProperty(name="Error", default="")
    
        # Was pivot* -- is now pivot_*
        pivot_loc : FloatVectorProperty(
            name="Pivot Location",
            default=(0.0, 0.0, 0.0),
            subtype="XYZ",
            description=PDT_DES_PPLOC,
        )
        pivot_scale : FloatVectorProperty(
            name="Pivot Scale", default=(1.0, 1.0, 1.0), subtype="XYZ", description=PDT_DES_PPSCALEFAC
        )
        pivot_size : FloatProperty(
    
            name="Pivot Factor", min=0.4, max=10, default=2, precision=1, description=PDT_DES_PPSIZE
    
        )
        pivot_width : IntProperty(
            name="Width", min=1, max=5, default=2, description=PDT_DES_PPWIDTH
        )
        # FIXME: might as well become pivot_angle
        pivot_ang : FloatProperty(name="Pivot Angle", min=-180, max=180, default=0.0)
        # FIXME: pivot_dist for consistency?
        pivot_dis : FloatProperty(name="Pivot Dist",
            default=0.0,
            min = 0,
            update=scale_set,
            description=PDT_DES_PIVOTDIS,
        )
        pivot_alpha : FloatProperty(
            name="Alpha",
            min=0.2,
            max=1,
            default=0.6,
            precision=1,
            description=PDT_DES_PPTRANS,
        )
        pivot_show : BoolProperty()
    
        # Was filletrad
        fillet_radius : FloatProperty(
            name="Fillet Radius", min=0.0, default=1.0, description=PDT_DES_FILLETRAD
        )
        # Was filletnum
        fillet_segments : IntProperty(
            name="Fillet Segments", min=1, default=4, description=PDT_DES_FILLETSEG
        )
        # Was filletpro
        fillet_profile : FloatProperty(
            name="Fillet Profile", min=0.0, max=1.0, default=0.5, description=PDT_DES_FILLETPROF
        )
        # Was filletbool
        fillet_vertices_only : BoolProperty(
            name="Fillet Vertices Only",
            default=True,
            description=PDT_DES_FILLETVERTS,
        )
    
    
    class PDTPreferences(AddonPreferences):
        # This must match the addon name, use '__package__' when defining this in a submodule of a python package.
    
        bl_idname = __name__
    
        pdt_library_path : StringProperty(
            name="Parts Library", default="", description="Parts Library File",
            maxlen=1024, subtype='FILE_PATH'
        )
    
        debug : BoolProperty(
            name="Enable console debug output from PDT scripts", default=False,
            description="NOTE: Does not enable debugging globally in Blender (only in PDT scripts)"
        )
    
        def draw(self, context):
            layout = self.layout
    
            box = layout.box()
            row1 = box.row()
            row2 = box.row()
            row1.prop(self, "debug")
            row2.prop(self, "pdt_library_path")
    
    
    # List of All Classes in the Add-on to register
    #
    # Due to the way PropertyGroups work, this needs to be listed/loaded first
    # (and unloaded last)
    #
    classes = (
        PDTSceneProperties,
        PDTPreferences,
        pdt_bix.PDT_OT_LineOnBisection,
        pdt_design.PDT_OT_PlacementAbs,
        pdt_design.PDT_OT_PlacementDelta,
        pdt_design.PDT_OT_PlacementDis,
        pdt_design.PDT_OT_PlacementCen,
        pdt_design.PDT_OT_PlacementPer,
        pdt_design.PDT_OT_PlacementNormal,
        pdt_design.PDT_OT_PlacementInt,
        pdt_design.PDT_OT_JoinVerts,
        pdt_design.PDT_OT_Angle2,
        pdt_design.PDT_OT_Angle3,
        pdt_design.PDT_OT_Origin,
        pdt_design.PDT_OT_Taper,
        pdt_design.PDT_OT_Fillet,
        pdt_etof.PDT_OT_EdgeToFace,
        pdt_library.PDT_OT_Append,
        pdt_library.PDT_OT_Link,
        pdt_library.PDT_OT_LibShow,
        pdt_menus.PDT_PT_PanelDesign,
        pdt_menus.PDT_PT_PanelCommandLine,
        pdt_menus.PDT_PT_PanelViewControl,
        pdt_menus.PDT_PT_PanelPivotPoint,
        pdt_menus.PDT_PT_PanelPartsLibrary,
        pdt_pivot_point.PDT_OT_ModalDrawOperator,
        pdt_pivot_point.PDT_OT_ViewPlaneRotate,
        pdt_pivot_point.PDT_OT_ViewPlaneScale,
        pdt_pivot_point.PDT_OT_PivotToCursor,
        pdt_pivot_point.PDT_OT_CursorToPivot,
        pdt_pivot_point.PDT_OT_PivotSelected,
        pdt_pivot_point.PDT_OT_PivotOrigin,
        pdt_pivot_point.PDT_OT_PivotWrite,
        pdt_pivot_point.PDT_OT_PivotRead,
        pdt_view.PDT_OT_ViewRot,
        pdt_view.PDT_OT_vRotL,
        pdt_view.PDT_OT_vRotR,
        pdt_view.PDT_OT_vRotU,
        pdt_view.PDT_OT_vRotD,
        pdt_view.PDT_OT_vRoll,
        pdt_view.PDT_OT_viso,
    
        pdt_view.PDT_OT_Reset3DView,
    
        pdt_xall.PDT_OT_IntersectAllEdges,
    )
    
    
    def register():
        """Register Classes and Create Scene Variables.
    
        Operates on the classes list defined above.
        """
    
        from bpy.utils import register_class
    
        for cls in classes:
            register_class(cls)
    
        # OpenGL flag
        #
        wm = WindowManager
        # Register Internal OpenGL Property
        #
        wm.pdt_run_opengl = BoolProperty(default=False)
    
        Scene.pdt_pg = PointerProperty(type=PDTSceneProperties)
    
    
    def unregister():
        """Unregister Classes and Delete Scene Variables.
    
        Operates on the classes list defined above.
        """
    
        from bpy.utils import unregister_class
    
        # remove OpenGL data
        pdt_pivot_point.PDT_OT_ModalDrawOperator.handle_remove(
            pdt_pivot_point.PDT_OT_ModalDrawOperator, bpy.context
        )
        wm = bpy.context.window_manager
        p = "pdt_run_opengl"
        if p in wm:
            del wm[p]
    
        for cls in reversed(classes):
            unregister_class(cls)
    
        del Scene.pdt_pg
    
    
    if __name__ == "__main__":
        register()