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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8-80 compliant>
    
    # All Operator
    
    import bpy
    import bmesh
    from bpy.types import Operator
    from bpy.props import (StringProperty,
                           BoolProperty,
                           IntProperty,
                           FloatProperty,
                           FloatVectorProperty,
                           EnumProperty,
                           PointerProperty,
                           )
    
    from . import mesh_helpers
    from . import report
    
    
    def clean_float(text):
        # strip trailing zeros: 0.000 -> 0.0
        index = text.rfind(".")
        if index != -1:
            index += 2
            head, tail = text[:index], text[index:]
            tail = tail.rstrip("0")
            text = head + tail
        return text
    
    # ---------
    # Mesh Info
    
    class Print3DInfoVolume(Operator):
        """Report the volume of the active mesh"""
        bl_idname = "mesh.print3d_info_volume"
        bl_label = "Print3D Info Volume"
    
        def execute(self, context):
            scene = context.scene
            unit = scene.unit_settings
            scale = 1.0 if unit.system == 'NONE' else unit.scale_length
            obj = context.active_object
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, apply_modifiers=True)
            volume = mesh_helpers.bmesh_calc_volume(bm)
            bm.free()
    
            info = []
            info.append(("Volume: %s³" % clean_float("%.4f" % volume),
                        None))
            info.append(("%s cm³" % clean_float("%.4f" % ((volume * (scale * scale * scale)) / (0.01 * 0.01 * 0.01) )),
                        None))
    
            report.update(*info)
            return {'FINISHED'}
    
    
    class Print3DInfoArea(Operator):
        """Report the surface area of the active mesh"""
        bl_idname = "mesh.print3d_info_area"
        bl_label = "Print3D Info Area"
    
        def execute(self, context):
            scene = context.scene
            unit = scene.unit_settings
            scale = 1.0 if unit.system == 'NONE' else unit.scale_length
            obj = context.active_object
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, apply_modifiers=True)
            area = mesh_helpers.bmesh_calc_area(bm)
            bm.free()
    
            info = []
            info.append(("Area: %s²" % clean_float("%.4f" % area),
                        None))
            info.append(("%s cm²" % clean_float("%.4f" % ((area * (scale * scale)) / (0.01 * 0.01))),
                        None))
            report.update(*info)
            return {'FINISHED'}
    
    
    # ---------------
    # Geometry Checks
    
    def execute_check(self, context):
        obj = context.active_object
    
        info = []
        self.main_check(obj, info)
        report.update(*info)
    
        return {'FINISHED'}
    
    
    class Print3DCheckSolid(Operator):
        """Check for geometry is solid (has valid inside/outside) and correct normals"""
        bl_idname = "mesh.print3d_check_solid"
        bl_label = "Print3D Check Solid"
    
        @staticmethod
        def main_check(obj, info):
            import array
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, transform=False, triangulate=False)
    
            edges_non_manifold = array.array('i', (i for i, ele in enumerate(bm.edges)
                    if not ele.is_manifold))
            edges_non_contig = array.array('i', (i for i, ele in enumerate(bm.edges)
                    if ele.is_manifold and (not ele.is_contiguous)))
    
            info.append(("Non Manifold Edge: %d" % len(edges_non_manifold),
                        (bmesh.types.BMEdge, edges_non_manifold)))
    
            info.append(("Bad Contig. Edges: %d" % len(edges_non_contig),
                        (bmesh.types.BMEdge, edges_non_contig)))
    
            bm.free()
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    
    class Print3DCheckIntersections(Operator):
        """Check geometry for self intersections"""
        bl_idname = "mesh.print3d_check_intersect"
        bl_label = "Print3D Check Intersections"
    
        @staticmethod
        def main_check(obj, info):
            faces_intersect = mesh_helpers.bmesh_check_self_intersect_object(obj)
            info.append(("Intersect Face: %d" % len(faces_intersect),
                        (bmesh.types.BMFace, faces_intersect)))
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckDegenerate(Operator):
        """Check for degenerate geometry that may not print properly """ \
        """(zero area faces, zero length edges)"""
        bl_idname = "mesh.print3d_check_degenerate"
        bl_label = "Print3D Check Degenerate"
    
        @staticmethod
        def main_check(obj, info):
            import array
            scene = bpy.context.scene
            print_3d = scene.print_3d
            threshold = print_3d.threshold_zero
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, transform=False, triangulate=False)
    
            faces_zero = array.array('i', (i for i, ele in enumerate(bm.faces) if ele.calc_area() <= threshold))
            edges_zero = array.array('i', (i for i, ele in enumerate(bm.edges) if ele.calc_length() <= threshold))
    
            info.append(("Zero Faces: %d" % len(faces_zero),
                        (bmesh.types.BMFace, faces_zero)))
    
            info.append(("Zero Edges: %d" % len(edges_zero),
                        (bmesh.types.BMEdge, edges_zero)))
    
            bm.free()
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckDistorted(Operator):
        """Check for non-flat faces """
        bl_idname = "mesh.print3d_check_distort"
        bl_label = "Print3D Check Distorted Faces"
    
        @staticmethod
        def main_check(obj, info):
            import array
    
            scene = bpy.context.scene
            print_3d = scene.print_3d
            angle_distort = print_3d.angle_distort
    
            def face_is_distorted(ele):
                no = ele.normal
                angle_fn = no.angle
                for loop in ele.loops:
                    if angle_fn(loop.calc_normal(), 1000.0) > angle_distort:
                        return True
                return False
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, transform=True, triangulate=False)
            bm.normal_update()
    
            faces_distort = array.array('i', (i for i, ele in enumerate(bm.faces) if face_is_distorted(ele)))
    
            info.append(("Non-Flat Faces: %d" % len(faces_distort),
                        (bmesh.types.BMFace, faces_distort)))
    
            bm.free()
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckThick(Operator):
        """Check geometry is above the minimum thickness preference """ \
        """(relies on correct normals)"""
        bl_idname = "mesh.print3d_check_thick"
        bl_label = "Print3D Check Thickness"
    
        @staticmethod
        def main_check(obj, info):
            scene = bpy.context.scene
            print_3d = scene.print_3d
    
            faces_error = mesh_helpers.bmesh_check_thick_object(obj, print_3d.thickness_min)
    
            info.append(("Thin Faces: %d" % len(faces_error),
                        (bmesh.types.BMFace, faces_error)))
    
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckSharp(Operator):
        """Check edges are below the sharpness preference"""
        bl_idname = "mesh.print3d_check_sharp"
        bl_label = "Print3D Check Sharp"
    
        @staticmethod
        def main_check(obj, info):
            scene = bpy.context.scene
            print_3d = scene.print_3d
            angle_sharp = print_3d.angle_sharp
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, transform=True, triangulate=False)
            bm.normal_update()
    
            edges_sharp = [ele.index for ele in bm.edges
                           if ele.is_manifold and ele.calc_face_angle() > angle_sharp]
    
            info.append(("Sharp Edge: %d" % len(edges_sharp),
                        (bmesh.types.BMEdge, edges_sharp)))
            bm.free()
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckOverhang(Operator):
        """Check faces don't overhang past a certain angle"""
        bl_idname = "mesh.print3d_check_overhang"
        bl_label = "Print3D Check Overhang"
    
        @staticmethod
        def main_check(obj, info):
            import math
            from mathutils import Vector
    
            scene = bpy.context.scene
            print_3d = scene.print_3d
            angle_overhang = (math.pi / 2.0) - print_3d.angle_overhang
    
            if angle_overhang == math.pi:
                info.append(("Skipping Overhang", ()))
                return
    
            bm = mesh_helpers.bmesh_copy_from_object(obj, transform=True, triangulate=False)
            bm.normal_update()
    
            z_down = Vector((0, 0, -1.0))
            z_down_angle = z_down.angle
    
            faces_overhang = [ele.index for ele in bm.faces
                              if z_down_angle(ele.normal) < angle_overhang]
    
            info.append(("Overhang Face: %d" % len(faces_overhang),
                        (bmesh.types.BMFace, faces_overhang)))
            bm.free()
    
        def execute(self, context):
            return execute_check(self, context)
    
    
    class Print3DCheckAll(Operator):
        """Run all checks"""
        bl_idname = "mesh.print3d_check_all"
        bl_label = "Print3D Check All"
    
        check_cls = (
            Print3DCheckSolid,
            Print3DCheckIntersections,
            Print3DCheckDegenerate,
            Print3DCheckDistorted,
            Print3DCheckThick,
            Print3DCheckSharp,
            Print3DCheckOverhang,
            )
    
        def execute(self, context):
            obj = context.active_object
    
            info = []
            for cls in self.check_cls:
                cls.main_check(obj, info)
    
            report.update(*info)
    
            return {'FINISHED'}
    
    
    class Print3DCleanIsolated(Operator):
        """Cleanup isolated vertices and edges"""
        bl_idname = "mesh.print3d_clean_isolated"
        bl_label = "Print3D Clean Isolated "
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self, context):
            obj = context.active_object
            bm = mesh_helpers.bmesh_from_object(obj)
    
            info = []
            change = False
    
            def face_is_isolated(ele):
                for loop in ele.loops:
                    loop_next = loop.link_loop_radial_next
                    if loop is not loop_next:
                        return False
                return True
    
            def edge_is_isolated(ele):
                return ele.is_wire
    
            def vert_is_isolated(ele):
                return (not bool(ele.link_edges))
    
            # --- face
            elems_remove = [ele for ele in bm.faces if face_is_isolated(ele)]
            remove = bm.faces.remove
            for ele in elems_remove:
                remove(ele)
            change |= bool(elems_remove)
            info.append(("Faces Removed: %d" % len(elems_remove),
                        None))
            del elems_remove
            # --- edge
            elems_remove = [ele for ele in bm.edges if edge_is_isolated(ele)]
            remove = bm.edges.remove
            for ele in elems_remove:
                remove(ele)
            change |= bool(elems_remove)
            info.append(("Edge Removed: %d" % len(elems_remove),
                        None))
            del elems_remove
            # --- vert
            elems_remove = [ele for ele in bm.verts if vert_is_isolated(ele)]
            remove = bm.verts.remove
            for ele in elems_remove:
                remove(ele)
            change |= bool(elems_remove)
            info.append(("Verts Removed: %d" % len(elems_remove),
                        None))
            del elems_remove
            # ---
    
            report.update(*info)
    
            if change:
                mesh_helpers.bmesh_to_object(obj, bm)
                return {'FINISHED'}
            else:
                return {'CANCELLED'}
    
    
    class Print3DCleanDistorted(Operator):
        """Tessellate distorted faces"""
        bl_idname = "mesh.print3d_clean_distorted"
        bl_label = "Print3D Clean Distorted"
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self, context):
            scene = bpy.context.scene
            print_3d = scene.print_3d
            angle_distort = print_3d.angle_distort
    
            def face_is_distorted(ele):
                no = ele.normal
                angle_fn = no.angle
                for loop in ele.loops:
                    if angle_fn(loop.calc_normal(), 1000.0) > angle_distort:
                        return True
                return False
    
            obj = context.active_object
            bm = mesh_helpers.bmesh_from_object(obj)
            bm.normal_update()
            elems_triangulate = [ele for ele in bm.faces if face_is_distorted(ele)]
    
            # edit
            if elems_triangulate:
                bmesh.ops.triangulate(bm, faces=elems_triangulate)
                mesh_helpers.bmesh_to_object(obj, bm)
                return {'FINISHED'}
            else:
                return {'CANCELLED'}
    
    
    class Print3DCleanThin(Operator):
        """Ensure minimum thickness"""
        bl_idname = "mesh.print3d_clean_thin"
        bl_label = "Print3D Clean Thin"
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self, context):
            TODO
    
            return {'FINISHED'}
    
    
    # -------------
    # Select Report
    # ... helper function for info UI
    
    class Print3DSelectReport(Operator):
        """Select the data assosiated with this report"""
        bl_idname = "mesh.print3d_select_report"
        bl_label = "Print3D Select Report"
        bl_options = {'INTERNAL'}
    
        index = IntProperty()
    
        _type_to_mode = {
            bmesh.types.BMVert: 'VERT',
            bmesh.types.BMEdge: 'EDGE',
            bmesh.types.BMFace: 'FACE',
            }
    
        _type_to_attr = {
            bmesh.types.BMVert: "verts",
            bmesh.types.BMEdge: "edges",
            bmesh.types.BMFace: "faces",
            }
    
    
        def execute(self, context):
            obj = context.edit_object
            info = report.info()
            text, data = info[self.index]
            bm_type, bm_array = data
    
            bpy.ops.mesh.reveal()
            bpy.ops.mesh.select_all(action='DESELECT')
            bpy.ops.mesh.select_mode(type=self._type_to_mode[bm_type])
    
            bm = bmesh.from_edit_mesh(obj.data)
            elems = getattr(bm, Print3DSelectReport._type_to_attr[bm_type])[:]
    
            try:
                for i in bm_array:
                    elems[i].select_set(True)
            except:
                # possible arrays are out of sync
                self.report({'WARNING'}, "Report is out of date, re-run check")
    
            # Perhaps this is annoying? but also handy!
            bpy.ops.view3d.view_selected(use_all_regions=False)
    
            return {'FINISHED'}
    
    
    # ------
    # Export
    
    class Print3DExport(Operator):
        """Export active object using print3d settings"""
        bl_idname = "mesh.print3d_export"
        bl_label = "Print3D Export"
    
        def execute(self, context):
            scene = bpy.context.scene
            print_3d = scene.print_3d
            from . import export
    
            info = []
            ret = export.write_mesh(context, info, self.report)
            report.update(*info)
    
            if ret:
                return {'FINISHED'}
            else:
                return {'CANCELLED'}