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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
from . import persistent_data
import bpy
from bpy.types import (
PropertyGroup,
Operator,
)
from bpy.props import (
StringProperty,
IntProperty,
)
move_triggered = False
move_selection = []
move_active = None
layer_collections = {}
collection_tree = []
collection_state = {}
expanded = []
row_index = 0
def get_max_lvl():
return max_lvl
class QCDSlots():
_slots = {}
overrides = {}
allow_update = True
def __init__(self):
self._slots = persistent_data.slots
self.overrides = persistent_data.overrides
def __iter__(self):
return self._slots.items().__iter__()
def __repr__(self):
return self._slots.__repr__()
def contains(self, *, idx=None, name=None):
if idx:
return idx in self._slots.keys()
if name:
return name in self._slots.values()
def get_data_for_blend(self):
return f"{self._slots.__repr__()}\n{self.overrides.__repr__()}"
def load_blend_data(self, data):
decoupled_data = data.split("\n")
blend_slots = eval(decoupled_data[0])
blend_overrides = eval(decoupled_data[1])
self._slots.clear()
self.overrides.clear()
for key, value in blend_slots.items():
self._slots[key] = value
for key, value in blend_overrides.items():
self.overrides[key] = value
def length(self):
return len(self._slots)
def get_idx(self, name, r_value=None):
for idx, slot_name in self._slots.items():
if slot_name == name:
return idx
return r_value
def get_name(self, idx, r_value=None):
if idx in self._slots:
return self._slots[idx]
return r_value
def add_slot(self, idx, name):
self._slots[idx] = name
if name in self.overrides:
del self.overrides[name]
def update_slot(self, idx, name):
self.add_slot(idx, name)
def del_slot(self, *, idx=None, name=None):
if idx and not name:
return
if name and not idx:
slot_idx = self.get_idx(name)
del self._slots[slot_idx]
return
raise
def add_override(self, name):
qcd_slots.del_slot(name=name)
qcd_slots.overrides[name] = True
def clear_slots(self):
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def update_qcd(self):
for idx, name in list(self._slots.items()):
if not layer_collections.get(name, None):
qcd_slots.del_slot(name=name)
def auto_numerate(self, *, renumerate=False):
global max_lvl
if self.length() < 20:
lvl = 0
num = 1
while lvl <= max_lvl:
if num > 20:
break
for laycol in layer_collections.values():
if num > 20:
break
if int(laycol["lvl"]) == lvl:
if laycol["name"] in qcd_slots.overrides:
if not renumerate:
num += 1
continue
if (not self.contains(idx=str(num)) and
not self.contains(name=laycol["name"])):
self.add_slot(str(num), laycol["name"])
num += 1
lvl += 1
qcd_slots = QCDSlots()
def update_col_name(self, context):
global layer_collections
global qcd_slots
if self.name != self.last_name:
if self.name == '':
self.name = self.last_name
return
layer_collections[self.last_name]["ptr"].collection.name = self.name
# update qcd_slot
idx = qcd_slots.get_idx(self.last_name)
if idx:
qcd_slots.update_slot(idx, self.name)
update_property_group(context)
self.last_name = self.name
def update_qcd_slot(self, context):
global qcd_slots
if not qcd_slots.allow_update:
return
update_needed = False
try:
if self.qcd_slot_idx == "":
qcd_slots.add_override(self.name)
if qcd_slots.contains(name=self.name):
qcd_slots.allow_update = False
self.qcd_slot_idx = qcd_slots.get_idx(self.name)
qcd_slots.allow_update = True
if self.name in qcd_slots.overrides:
qcd_slots.allow_update = False
qcd_slots.allow_update = True
return
if qcd_slots.contains(name=self.name):
qcd_slots.del_slot(name=self.name)
if qcd_slots.contains(idx=self.qcd_slot_idx):
qcd_slots.add_override(qcd_slots.get_name(self.qcd_slot_idx))
if int(self.qcd_slot_idx) > 20:
self.qcd_slot_idx = "20"
if int(self.qcd_slot_idx) < 1:
self.qcd_slot_idx = "1"
qcd_slots.add_slot(self.qcd_slot_idx, self.name)
if update_needed:
update_property_group(context)
class CMListCollection(PropertyGroup):
name: StringProperty(update=update_col_name)
last_name: StringProperty()
qcd_slot_idx: StringProperty(name="QCD Slot", update=update_qcd_slot)
def update_collection_tree(context, *, renumerate_qcd=False):
global max_lvl
global row_index
global collection_tree
global layer_collections
global qcd_slots
collection_tree.clear()
layer_collections.clear()
max_lvl = 0
row_index = 0
layer_collection = context.view_layer.layer_collection
init_laycol_list = layer_collection.children
"name": layer_collection.name,
"lvl": -1,
"row_index": -1,
"visible": True,
"has_children": True,
"expanded": True,
"parent": None,
"children": [],
get_all_collections(context, init_laycol_list, master_laycol, master_laycol["children"], visible=True)
for laycol in master_laycol["children"]:
collection_tree.append(laycol)
qcd_slots.auto_numerate(renumerate=renumerate_qcd)
def get_all_collections(context, collections, parent, tree, level=0, visible=False):
global row_index
if level > max_lvl:
max_lvl = level
for item in collections:
laycol = {"id": len(layer_collections) +1,
"name": item.name,
"lvl": level,
"row_index": row_index,
"visible": visible,
"has_children": False,
"expanded": False,
"parent": parent,
"children": [],
"ptr": item
}
layer_collections[item.name] = laycol
tree.append(laycol)
if len(item.children) > 0:
laycol["has_children"] = True
if item.name in expanded and laycol["visible"]:
laycol["expanded"] = True
get_all_collections(context, item.children, laycol, laycol["children"], level+1, visible=True)
else:
get_all_collections(context, item.children, laycol, laycol["children"], level+1)
def update_property_group(context, *, renumerate_qcd=False):
global collection_tree
global qcd_slots
qcd_slots.allow_update = False
update_collection_tree(context, renumerate_qcd=renumerate_qcd)
context.scene.collection_manager.cm_list_collection.clear()
create_property_group(context, collection_tree)
qcd_slots.allow_update = True
def create_property_group(context, tree):
global in_filter
cm = context.scene.collection_manager
new_cm_listitem = cm.cm_list_collection.add()
new_cm_listitem.name = laycol["name"]
new_cm_listitem.qcd_slot_idx = qcd_slots.get_idx(laycol["name"], "")
if laycol["has_children"]:
create_property_group(context, laycol["children"])
def get_modifiers(event):
modifiers = []
if event.alt:
modifiers.append("alt")
if event.ctrl:
modifiers.append("ctrl")
if event.oskey:
modifiers.append("oskey")
if event.shift:
modifiers.append("shift")
return set(modifiers)
def generate_state():
global layer_collections
state = {
"name": [],
"exclude": [],
"select": [],
"hide": [],
"disable": [],
"render": [],
}
for name, laycol in layer_collections.items():
state["name"].append(name)
state["exclude"].append(laycol["ptr"].exclude)
state["select"].append(laycol["ptr"].collection.hide_select)
state["hide"].append(laycol["ptr"].hide_viewport)
state["disable"].append(laycol["ptr"].collection.hide_viewport)
state["render"].append(laycol["ptr"].collection.hide_render)
return state
def get_move_selection():
global move_selection
if not move_selection:
move_selection = [obj.name for obj in bpy.context.selected_objects]
return [bpy.data.objects[name] for name in move_selection]
def get_move_active():
global move_active
global move_selection
if not move_active:
move_active = getattr(bpy.context.view_layer.objects.active, "name", None)
if move_active not in [obj.name for obj in get_move_selection()]:
move_active = None
return bpy.data.objects[move_active] if move_active else None
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class CMSendReport(Operator):
bl_label = "Send Report"
bl_idname = "view3d.cm_send_report"
message: StringProperty()
def draw(self, context):
layout = self.layout
first = True
string = ""
for num, char in enumerate(self.message):
if char == "\n":
if first:
layout.row().label(text=string, icon='ERROR')
first = False
else:
layout.row().label(text=string, icon='BLANK1')
string = ""
continue
string = string + char
if first:
layout.row().label(text=string, icon='ERROR')
else:
layout.row().label(text=string, icon='BLANK1')
def invoke(self, context, event):
wm = context.window_manager
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max_len = 0
length = 0
for char in self.message:
if char == "\n":
if length > max_len:
max_len = length
length = 0
else:
length += 1
if length > max_len:
max_len = length
return wm.invoke_popup(self, width=(30 + (max_len*5.5)))
def execute(self, context):
self.report({'INFO'}, self.message)
print(self.message)
return {'FINISHED'}
def send_report(message):
def report():
window = bpy.context.window_manager.windows[0]
ctx = {'window': window, 'screen': window.screen, }
bpy.ops.view3d.cm_send_report(ctx, 'INVOKE_DEFAULT', message=message)
bpy.app.timers.register(report)