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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
import bpy
from bpy.types import (
Operator,
)
from bpy.props import (
BoolProperty,
StringProperty,
IntProperty
)
from . import internals
from .internals import (
layer_collections,
qcd_slots,
update_property_group,
get_modifiers,
get_move_selection,
get_move_active
)
from .operators import rto_history
class MoveToQCDSlot(Operator):
'''Move object(s) to QCD slot'''
bl_label = "Move To QCD Slot"
bl_idname = "view3d.move_to_qcd_slot"
bl_options = {'REGISTER', 'UNDO'}
slot: StringProperty()
toggle: BoolProperty()
def execute(self, context):
global qcd_slots
global layer_collections
selected_objects = get_move_selection()
active_object = get_move_active()
internals.move_triggered = True
qcd_laycol = None
slot_name = qcd_slots.get_name(self.slot)
if slot_name:
qcd_laycol = layer_collections[slot_name]["ptr"]
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else:
return {'CANCELLED'}
if not selected_objects:
return {'CANCELLED'}
# adds object to slot
if self.toggle:
if not active_object:
active_object = selected_objects[0]
if not active_object.name in qcd_laycol.collection.objects:
for obj in selected_objects:
if obj.name not in qcd_laycol.collection.objects:
qcd_laycol.collection.objects.link(obj)
else:
for obj in selected_objects:
if obj.name in qcd_laycol.collection.objects:
if len(obj.users_collection) == 1:
continue
qcd_laycol.collection.objects.unlink(obj)
# moves object to slot
else:
for obj in selected_objects:
if obj.name not in qcd_laycol.collection.objects:
qcd_laycol.collection.objects.link(obj)
for collection in obj.users_collection:
qcd_idx = qcd_slots.get_idx(collection.name)
if qcd_idx != self.slot:
collection.objects.unlink(obj)
# update the active object if needed
if not context.active_object:
try:
context.view_layer.objects.active = active_object
except RuntimeError: # object not in visible slot
pass
# update header UI
cm = bpy.context.scene.collection_manager
cm.update_header.clear()
new_update_header = cm.update_header.add()
new_update_header.name = "updated"
return {'FINISHED'}
class ViewMoveQCDSlot(Operator):
bl_idname = "view3d.view_move_qcd_slot"
bl_options = {'REGISTER', 'UNDO'}
slot: StringProperty()
@classmethod
def description(cls, context, properties):
global qcd_slots
slot_name = qcd_slots.get_name(properties.slot)
slot_string = f"QCD Slot {properties.slot}: \"{slot_name}\"\n"
hotkey_string = (
" * Shift-Click to toggle QCD slot.\n"
" * Ctrl-Click to move objects to QCD slot.\n"
" * Ctrl-Shift-Click to toggle objects' slot"
)
return f"{slot_string}{hotkey_string}"
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def invoke(self, context, event):
global layer_collections
global qcd_history
modifiers = get_modifiers(event)
if modifiers == {"shift"}:
bpy.ops.view3d.view_qcd_slot(slot=self.slot, toggle=True)
return {'FINISHED'}
elif modifiers == {"ctrl"}:
bpy.ops.view3d.move_to_qcd_slot(slot=self.slot, toggle=False)
return {'FINISHED'}
elif modifiers == {"ctrl", "shift"}:
bpy.ops.view3d.move_to_qcd_slot(slot=self.slot, toggle=True)
return {'FINISHED'}
else:
bpy.ops.view3d.view_qcd_slot(slot=self.slot, toggle=False)
return {'FINISHED'}
class ViewQCDSlot(Operator):
'''View objects in QCD slot'''
bl_label = "View QCD Slot"
bl_idname = "view3d.view_qcd_slot"
bl_options = {'REGISTER', 'UNDO'}
slot: StringProperty()
toggle: BoolProperty()
def execute(self, context):
global qcd_slots
global layer_collections
global rto_history
qcd_laycol = None
slot_name = qcd_slots.get_name(self.slot)
if slot_name:
qcd_laycol = layer_collections[slot_name]["ptr"]
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else:
return {'CANCELLED'}
if self.toggle:
# get current child exclusion state
child_exclusion = []
laycol_iter_list = [qcd_laycol.children]
while len(laycol_iter_list) > 0:
new_laycol_iter_list = []
for laycol_iter in laycol_iter_list:
for layer_collection in laycol_iter:
child_exclusion.append([layer_collection, layer_collection.exclude])
if len(layer_collection.children) > 0:
new_laycol_iter_list.append(layer_collection.children)
laycol_iter_list = new_laycol_iter_list
# toggle exclusion of qcd_laycol
qcd_laycol.exclude = not qcd_laycol.exclude
# set correct state for all children
for laycol in child_exclusion:
laycol[0].exclude = laycol[1]
# set layer as active layer collection
context.view_layer.active_layer_collection = qcd_laycol
else:
for laycol in layer_collections.values():
if laycol["name"] != qcd_laycol.name:
laycol["ptr"].exclude = True
qcd_laycol.exclude = False
# exclude all children
laycol_iter_list = [qcd_laycol.children]
while len(laycol_iter_list) > 0:
new_laycol_iter_list = []
for laycol_iter in laycol_iter_list:
for layer_collection in laycol_iter:
layer_collection.exclude = True
if len(layer_collection.children) > 0:
new_laycol_iter_list.append(layer_collection.children)
laycol_iter_list = new_laycol_iter_list
# set layer as active layer collection
context.view_layer.active_layer_collection = qcd_laycol
# update header UI
cm = bpy.context.scene.collection_manager
cm.update_header.clear()
new_update_header = cm.update_header.add()
new_update_header.name = "updated"
view_layer = context.view_layer.name
if view_layer in rto_history["exclude"]:
del rto_history["exclude"][view_layer]
if view_layer in rto_history["exclude_all"]:
del rto_history["exclude_all"][view_layer]
return {'FINISHED'}
class RenumerateQCDSlots(Operator):
'''Re-numerate QCD slots\n * Ctrl-Click to include collections marked by the user as non QCD slots'''
bl_label = "Re-numerate QCD Slots"
bl_idname = "view3d.renumerate_qcd_slots"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global qcd_slots
if event.ctrl:
qcd_slots.overrides.clear()
update_property_group(context, renumerate_qcd=True)