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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
'name': 'Screencast Keys',
'author': 'Paulo Gomes, Bart Crouch, John E. Herrenyo',
'blender': (2, 5, 9),
'location': 'View3D > Properties panel > Screencast Keys',
'warning': '',
'description': 'Display keys pressed in the 3d-view, '\
'useful for screencasts.',
'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool',
'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
'func=detail&aid=21612',
'category': '3D View'}
# #####
#
# Modification history:
# - Version 1,4
# - 07-sep-2011 (Gaia Clary):
# - settings now stored in blend file
# - grouping mouse&text
# - mouse_size and font_size separated
# - boundingBox for improved readability.
# - missing mouse "release" clicks added
#
# ####
import bgl
import blf
import bpy
import time
MOUSE_RATIO = 0.535
def getDisplayLocation(context):
sc = context.scene
mouse_size = sc.screencast_keys_mouse_size
pos_x = int( (context.region.width - mouse_size*MOUSE_RATIO) * sc.screencast_keys_pos_x / 100)
pos_y = int( (context.region.height - mouse_size) * sc.screencast_keys_pos_y / 100)
return pos_x, pos_y
def getBoundingBox(current_width, current_height, new_text):
w,h = blf.dimensions(0,new_text)
if w > current_width:
current_width = w
current_height += h
return current_width, current_height
def draw_callback_px(self, context):
wm = context.window_manager
sc = context.scene
if not wm.screencast_keys_keys:
return
font_size = sc.screencast_keys_font_size
mouse_size = sc.screencast_keys_mouse_size
link = sc.screencast_keys_link
pos_x, pos_y = getDisplayLocation(context)
# draw text in the 3d-view
# ========================
blf.size(0, sc.screencast_keys_font_size, 72)
r, g, b = sc.screencast_keys_color
final = 0
row_count = len(self.key)
keypos_x = pos_x
if link==True:
keypos_x += mouse_size * MOUSE_RATIO * 1.3
shift = 0
if mouse_size > font_size*row_count:
shift = (mouse_size - font_size*row_count) / 2
text_width, text_height = 0,0
row_count = 0
alpha = 1.0
for i in range(len(self.key)):
label_time = time.time() - self.time[i]
if label_time < 2: # only display key-presses of last 2 seconds
keypos_y = pos_y + shift + font_size*(i+0.1)
blf.position(0, keypos_x, keypos_y , 0)
alpha = min(1.0, max(0.0, 2 * (2 - label_time)))
bgl.glColor4f(r, g, b, alpha)
blf.draw(0, self.key[i])
text_width, text_height = getBoundingBox(text_width, text_height, self.key[i])
row_count += 1
final = i
else:
break
# get rid of status texts that aren't displayed anymore
self.key = self.key[:final+1]
self.time = self.time[:final+1]
# draw graphical representation of the mouse
# ==========================================
if sc.screencast_keys_mouse == 'icon':
for shape in ["mouse", "left_button", "middle_button", "right_button"]:
draw_mouse(context, shape, "outline", 0.5)
final = 0
for i in range(len(self.mouse)):
click_time = time.time() - self.mouse_time[i]
if click_time < 2:
shape = map_mouse_event(self.mouse[i])
if shape:
alpha = min(1.0, max(0.0, 2 * (2 - click_time)))
draw_mouse(context, shape, "filled", alpha)
final = i
else:
break
# get rid of mouse clicks that aren't displayed anymore
self.mouse = self.mouse[:final+1]
self.mouse_time = self.mouse_time[:final+1]
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# Draw border (if enabled)
# ========================
if link == True and row_count > 0:
bgl.glEnable(bgl.GL_BLEND)
bgl.glBegin(bgl.GL_QUADS)
bgl.glLineWidth(2)
bgl.glColor4f(r, g, b, 0.2)
drawRectangle(pos_x , pos_y , text_width+mouse_size*MOUSE_RATIO*1.3 , max(mouse_size, font_size*row_count), 4 )
bgl.glEnd()
bgl.glBegin(bgl.GL_LINES)
bgl.glColor4f(r, g, b, alpha )
drawRectangle(pos_x , pos_y , text_width+mouse_size*MOUSE_RATIO*1.3 , max(mouse_size, font_size*row_count), 4 )
bgl.glEnd()
# Draw a line. currently not used.
def drawLinef(from_x, from_y, to_x, to_y):
bgl.glVertex2f(from_x, from_y)
bgl.glVertex2f(to_x, to_y)
# Draw a rectangle. Currently not used
def drawRectangle (ox, oy, ow, oh, padding=0):
x = ox - 2*padding
y = oy - padding
w = ow + 4 * padding
h = oh + 2 * padding
drawLinef(x, y, x+w, y)
drawLinef(x+w, y, x+w, y+h)
drawLinef(x+w, y+h, x , y+h)
drawLinef(x , y+h, x , y)
def draw_mouse(context, shape, style, alpha):
# shape and position
sc = context.scene
mouse_size = sc.screencast_keys_mouse_size
font_size = sc.screencast_keys_font_size
link = sc.screencast_keys_link
pos_x, pos_y = getDisplayLocation(context)
if link==True:
offset_x = pos_x
else:
offset_x = context.region.width - pos_x - (mouse_size * MOUSE_RATIO)
offset_y = pos_y
if font_size > mouse_size:
offset_y += (font_size - mouse_size) / 2
shape_data = get_shape_data(shape)
bgl.glTranslatef(offset_x, offset_y, 0)
# color
r, g, b = sc.screencast_keys_color
bgl.glEnable(bgl.GL_BLEND)
#bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
#bgl.glColor4f(r, g, b, alpha)
# inner shape for filled style
if style == "filled":
inner_shape = []
for i in shape_data:
inner_shape.append(i[0])
# outer shape
for i in shape_data:
shape_segment = i
shape_segment[0] = [mouse_size * k for k in shape_segment[0]]
shape_segment[1] = [mouse_size * k for k in shape_segment[1]]
shape_segment[2] = [mouse_size * k for k in shape_segment[2]]
shape_segment[3] = [mouse_size * k for k in shape_segment[3]]
# create the buffer
shape_buffer = bgl.Buffer(bgl.GL_FLOAT, [4, 3], shape_segment)
# create the map and draw the triangle fan
bgl.glMap1f(bgl.GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, shape_buffer)
bgl.glEnable(bgl.GL_MAP1_VERTEX_3)
bgl.glColor4f(r, g, b, alpha)
if style == "outline":
bgl.glBegin(bgl.GL_LINE_STRIP)
else: # style == "filled"
bgl.glBegin(bgl.GL_TRIANGLE_FAN)
for j in range(10):
bgl.glEvalCoord1f(j / 10.0)
x, y, z = shape_segment[3]
# make sure the last vertex is indeed the last one, to avoid gaps
bgl.glVertex3f(x, y, z)
bgl.glEnd()
bgl.glDisable(bgl.GL_MAP1_VERTEX_3)
# draw interior
if style == "filled":
bgl.glColor4f(r, g, b, alpha)
bgl.glBegin(bgl.GL_TRIANGLE_FAN)
for i in inner_shape:
j = [mouse_size * k for k in i]
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x, y, z = j
bgl.glVertex3f(x, y, z)
bgl.glEnd()
bgl.glTranslatef(-offset_x, -offset_y, 0)
# hardcoded data to draw the graphical represenation of the mouse
def get_shape_data(shape):
data = []
if shape == "mouse":
data = [[[0.264, 0.002, 0.0],
[0.096, 0.002, 0.0],
[0.059, 0.226, 0.0],
[0.04, 0.313, 0.0]],
[[0.04, 0.313, 0.0],
[-0.015, 0.565, 0.0],
[-0.005, 0.664, 0.0],
[0.032, 0.87, 0.0]],
[[0.032, 0.87, 0.0],
[0.05, 0.973, 0.0],
[0.16, 1.002, 0.0],
[0.264, 1.002, 0.0]],
[[0.264, 1.002, 0.0],
[0.369, 1.002, 0.0],
[0.478, 0.973, 0.0],
[0.497, 0.87, 0.0]],
[[0.497, 0.87, 0.0],
[0.533, 0.664, 0.0],
[0.544, 0.565, 0.0],
[0.489, 0.313, 0.0]],
[[0.489, 0.313, 0.0],
[0.47, 0.226, 0.0],
[0.432, 0.002, 0.0],
[0.264, 0.002, 0.0]]]
elif shape == "left_button":
data = [[[0.154, 0.763, 0.0],
[0.126, 0.755, 0.0],
[0.12, 0.754, 0.0],
[0.066, 0.751, 0.0]],
[[0.066, 0.751, 0.0],
[0.043, 0.75, 0.0],
[0.039, 0.757, 0.0],
[0.039, 0.767, 0.0]],
[[0.039, 0.767, 0.0],
[0.047, 0.908, 0.0],
[0.078, 0.943, 0.0],
[0.155, 0.97, 0.0]],
[[0.155, 0.97, 0.0],
[0.174, 0.977, 0.0],
[0.187, 0.975, 0.0],
[0.191, 0.972, 0.0]],
[[0.191, 0.972, 0.0],
[0.203, 0.958, 0.0],
[0.205, 0.949, 0.0],
[0.199, 0.852, 0.0]],
[[0.199, 0.852, 0.0],
[0.195, 0.77, 0.0],
[0.18, 0.771, 0.0],
[0.154, 0.763, 0.0]]]
elif shape == "middle_button":
data = [[[0.301, 0.8, 0.0],
[0.298, 0.768, 0.0],
[0.231, 0.768, 0.0],
[0.228, 0.8, 0.0]],
[[0.228, 0.8, 0.0],
[0.226, 0.817, 0.0],
[0.225, 0.833, 0.0],
[0.224, 0.85, 0.0]],
[[0.224, 0.85, 0.0],
[0.222, 0.873, 0.0],
[0.222, 0.877, 0.0],
[0.224, 0.9, 0.0]],
[[0.224, 0.9, 0.0],
[0.225, 0.917, 0.0],
[0.226, 0.933, 0.0],
[0.228, 0.95, 0.0]],
[[0.228, 0.95, 0.0],
[0.231, 0.982, 0.0],
[0.298, 0.982, 0.0],
[0.301, 0.95, 0.0]],
[[0.301, 0.95, 0.0],
[0.302, 0.933, 0.0],
[0.303, 0.917, 0.0],
[0.305, 0.9, 0.0]],
[[0.305, 0.9, 0.0],
[0.307, 0.877, 0.0],
[0.307, 0.873, 0.0],
[0.305, 0.85, 0.0]],
[[0.305, 0.85, 0.0],
[0.303, 0.833, 0.0],
[0.302, 0.817, 0.0],
[0.301, 0.8, 0.0]]]
elif shape == "right_button":
data = [[[0.375, 0.763, 0.0],
[0.402, 0.755, 0.0],
[0.408, 0.754, 0.0],
[0.462, 0.751, 0.0]],
[[0.462, 0.751, 0.0],
[0.486, 0.75, 0.0],
[0.49, 0.757, 0.0],
[0.489, 0.767, 0.0]],
[[0.489, 0.767, 0.0],
[0.481, 0.908, 0.0],
[0.451, 0.943, 0.0],
[0.374, 0.97, 0.0]],
[[0.374, 0.97, 0.0],
[0.354, 0.977, 0.0],
[0.341, 0.975, 0.0],
[0.338, 0.972, 0.0]],
[[0.338, 0.972, 0.0],
[0.325, 0.958, 0.0],
[0.324, 0.949, 0.0],
[0.329, 0.852, 0.0]],
[[0.329, 0.852, 0.0],
[0.334, 0.77, 0.0],
[0.348, 0.771, 0.0],
[0.375, 0.763, 0.0]]]
return(data)
# return the shape that belongs to the given event
def map_mouse_event(event):
shape = False
if event == 'LEFTMOUSE':
shape = "left_button"
elif event == 'MIDDLEMOUSE':
shape = "middle_button"
elif event == 'RIGHTMOUSE':
shape = "right_button"
return(shape)
class ScreencastKeysStatus(bpy.types.Operator):
bl_idname = "view3d.screencast_keys"
bl_label = "Screencast Key Status Tool"
bl_description = "Display keys pressed in the 3D-view"
def modal(self, context, event):
if context.area:
context.area.tag_redraw()
# keys that shouldn't show up in the 3d-view
mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE',
'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE']
ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT',
'RIGHT_ALT', 'LEFT_CTRL', 'RIGHT_CTRL', 'TIMER']
if sc.screencast_keys_mouse != 'text':
ignore_keys.extend(mouse_keys)
#if (event.value != "NOTHING" and event.value != "PRESS"):
# print (event.value, event.type, "Previous activity was: ", self.last_activity)
if event.value == 'PRESS' or (event.value == 'RELEASE' and self.last_activity == 'KEYBOARD' and event.type in mouse_keys ) :
# add key-press to display-list
sc_keys = []
if event.ctrl:
sc_keys.append("Ctrl ")
if event.alt:
sc_keys.append("Alt ")
if event.shift:
sc_keys.append("Shift ")
sc_amount = ""
if self.key:
if event.type not in ignore_keys and event.type in self.key[0]:
mods = "+ ".join(sc_keys)
old_mods = "+ ".join(self.key[0].split("+ ")[:-1])
if mods == old_mods:
amount = self.key[0].split(" x")
if len(amount) >= 2:
sc_amount = " x" + str(int(amount[-1]) + 1)
else:
sc_amount = " x2"
del self.key[0]
del self.time[0]
if event.type not in ignore_keys:
sc_keys.append(event.type)
self.key.insert(0, "+ ".join(sc_keys) + sc_amount)
self.time.insert(0, time.time())
elif event.type in mouse_keys and sc.screencast_keys_mouse == 'icon':
self.mouse.insert(0, event.type)
self.mouse_time.insert(0, time.time())
if event.type in mouse_keys:
self.last_activity = 'MOUSE'
else:
self.last_activity = 'KEYBOARD'
#print("Last activity set to:", self.last_activity)
if not context.window_manager.screencast_keys_keys:
# stop script
context.region.callback_remove(self._handle)
return {'CANCELLED'}
return {'PASS_THROUGH'}
def cancel(self, context):
if context.window_manager.screencast_keys_keys:
context.region.callback_remove(self._handle)
context.window_manager.screencast_keys_keys = False
return {'CANCELLED'}
def invoke(self, context, event):
if context.area.type == 'VIEW_3D':
if context.window_manager.screencast_keys_keys == False:
# operator is called for the first time, start everything
context.window_manager.screencast_keys_keys = True
context.window_manager.modal_handler_add(self)
self.key = []
self.time = []
self.mouse = []
self.mouse_time = []
self._handle = context.region.callback_add(draw_callback_px,
(self, context), 'POST_PIXEL')
return {'RUNNING_MODAL'}
else:
# operator is called again, stop displaying
context.window_manager.screencast_keys_keys = False
self.key = []
self.time = []
self.mouse = []
self.mouse_time = []
return {'CANCELLED'}
else:
self.report({'WARNING'}, "View3D not found, can't run operator")
return {'CANCELLED'}
# properties used by the script
def init_properties():
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sc = bpy.types.Scene
wm = bpy.types.WindowManager
sc.screencast_keys_pos_x = bpy.props.IntProperty(
name="Pos X",
description="Margin on the x axis",
default=5,
min=0,
max=100)
sc.screencast_keys_pos_y = bpy.props.IntProperty(
name="Pos Y",
description="Margin on the y axis",
default=10,
min=0,
max=100)
sc.screencast_keys_font_size = bpy.props.IntProperty(
name="Font",
description="Fontsize",
default=20, min=10, max=150)
sc.screencast_keys_mouse_size = bpy.props.IntProperty(
name="Mouse",
description="Mousesize",
default=60, min=10, max=150)
sc.screencast_keys_color = bpy.props.FloatVectorProperty(
name="Color",
description="Font color",
default=(1.0, 1.0, 1.0),
min=0,
max=1,
subtype='COLOR')
sc.screencast_keys_mouse = bpy.props.EnumProperty(
items=(("none", "None", "Don't display mouse events"),
("icon", "Icon", "Display graphical represenation of "\
"the mouse"),
("text", "Text", "Display mouse events as text lines")),
name="Mouse display",
description="Display mouse events",
default='text')
sc.screencast_keys_link = bpy.props.BoolProperty(
name="Group Mouse & Text",
description = "Link mouse to text",
default = False)
print ("Screencast Keys: initialized from AddOn default settings.")
# Runstate initially always set to False
# note: it is not stored in the Scene, but in window manager:
wm.screencast_keys_keys = bpy.props.BoolProperty(default=False)
# removal of properties when script is disabled
def clear_properties():
props = ["screencast_keys_keys", "screencast_keys_mouse",
"screencast_keys_font_size", "screencast_keys_mouse_size",
"screencast_keys_pos_x", "screencast_keys_pos_y", "screencast_keys_link"]
for p in props:
if bpy.context.window_manager.get(p) != None:
del bpy.context.window_manager[p]
try:
x = getattr(bpy.types.WindowManager, p)
del x
except:
pass
# defining the panel
class OBJECT_PT_keys_status(bpy.types.Panel):
bl_label = "Screencast Keys"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
sc = context.scene
wm = context.window_manager
layout = self.layout
if not wm.screencast_keys_keys:
layout.operator("view3d.screencast_keys", text="Start display",
icon='PLAY')
else:
layout.operator("view3d.screencast_keys", text="Stop display",
icon='PAUSE')
col = layout.column(align=True)
row = col.row(align=True)
row.prop(sc, "screencast_keys_pos_x")
row.prop(sc, "screencast_keys_pos_y")
row = col.row(align=True)
row.prop(sc, "screencast_keys_font_size")
row.prop(sc, "screencast_keys_mouse_size")
row = col.row(align=True)
row.prop(sc, "screencast_keys_mouse", text="Mouse")
row = col.row(align=True)
row.prop(sc, "screencast_keys_link")
layout.prop(sc, "screencast_keys_color")
classes = [ScreencastKeysStatus,
OBJECT_PT_keys_status]
def register():
init_properties()
for c in classes:
bpy.utils.register_class(c)
def unregister():
for c in classes:
bpy.utils.unregister_class(c)
clear_properties()
if __name__ == "__main__":