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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    """Declare object level properties controllable in UI and translated to POV"""
    import bpy
    from bpy.utils import register_class, unregister_class
    from bpy.types import PropertyGroup
    from bpy.props import (
        BoolProperty,
        IntProperty,
        FloatProperty,
        FloatVectorProperty,
        StringProperty,
        EnumProperty,
        PointerProperty,
    )
    
    
    ###############################################################################
    # Object POV properties.
    ###############################################################################
    
    
    class RenderPovSettingsObject(PropertyGroup):
        """Declare object and primitives level properties controllable in UI and translated to POV."""
    
        # Pov inside_vector used for CSG
        inside_vector: FloatVectorProperty(
            name="CSG Inside Vector",
            description="Direction to shoot CSG inside test rays at",
            precision=4,
            step=0.01,
            min=0,
            soft_max=1,
            default=(0.001, 0.001, 0.5),
            options={"ANIMATABLE"},
            subtype="XYZ",
        )
    
        # Importance sampling
        importance_value: FloatProperty(
            name="Radiosity Importance",
            description="Priority value relative to other objects for sampling radiosity rays. "
            "Increase to get more radiosity rays at comparatively small yet "
            "bright objects",
            min=0.01,
            max=1.00,
            default=0.50,
        )
    
        # Collect photons
        collect_photons: BoolProperty(
            name="Receive Photon Caustics",
            description="Enable object to collect photons from other objects caustics. Turn "
            "off for objects that don't really need to receive caustics (e.g. objects"
            " that generate caustics often don't need to show any on themselves)",
            default=True,
        )
    
        # Photons spacing_multiplier
        spacing_multiplier: FloatProperty(
            name="Photons Spacing Multiplier",
            description="Multiplier value relative to global spacing of photons. "
            "Decrease by half to get 4x more photons at surface of "
            "this object (or 8x media photons than specified in the globals",
            min=0.01,
            max=1.00,
            default=1.00,
        )
    
        ##################################CustomPOV Code############################
        # Only DUMMIES below for now:
        replacement_text: StringProperty(
            name="Declared name:",
            description="Type the declared name in custom POV code or an external .inc "
            "it points at. Any POV shape expected e.g: isosurface {}",
            default="",
        )
    
        #############POV specific object properties.############################
        object_as: StringProperty(maxlen=1024)
    
        imported_loc: FloatVectorProperty(
            name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
        )
    
        imported_loc_cap: FloatVectorProperty(
            name="Imported Pov location", precision=6, default=(0.0, 0.0, 2.0)
        )
    
        unlock_parameters: BoolProperty(name="Lock", default=False)
    
        # not in UI yet but used for sor (lathe) / prism... pov primitives
        curveshape: EnumProperty(
            name="Povray Shape Type",
            items=(
                ("birail", "Birail", ""),
                ("cairo", "Cairo", ""),
                ("lathe", "Lathe", ""),
                ("loft", "Loft", ""),
                ("prism", "Prism", ""),
                ("sphere_sweep", "Sphere Sweep", ""),
            ),
            default="sphere_sweep",
        )
    
        mesh_write_as: EnumProperty(
            name="Mesh Write As",
            items=(("blobgrid", "Blob Grid", ""), ("grid", "Grid", ""), ("mesh", "Mesh", "")),
            default="mesh",
        )
    
        object_ior: FloatProperty(name="IOR", description="IOR", min=1.0, max=10.0, default=1.0)
    
        # shape_as_light = StringProperty(name="Light",maxlen=1024)
        # fake_caustics_power = FloatProperty(
        # name="Power", description="Fake caustics power",
        # min=0.0, max=10.0,default=0.0)
        # target = BoolProperty(name="Target",description="",default=False)
        # target_value = FloatProperty(
        # name="Value", description="",
        # min=0.0, max=1.0,default=1.0)
        # refraction = BoolProperty(name="Refraction",description="",default=False)
        # dispersion = BoolProperty(name="Dispersion",description="",default=False)
        # dispersion_value = FloatProperty(
        # name="Dispersion", description="Good values are 1.01 to 1.1. ",
        # min=1.0, max=1.2,default=1.01)
        # dispersion_samples = IntProperty(name="Samples",min=2, max=100,default=7)
        # reflection = BoolProperty(name="Reflection",description="",default=False)
        # pass_through = BoolProperty(name="Pass through",description="",default=False)
        no_shadow: BoolProperty(name="No Shadow", default=False)
    
        no_image: BoolProperty(name="No Image", default=False)
    
        no_reflection: BoolProperty(name="No Reflection", default=False)
    
        no_radiosity: BoolProperty(name="No Radiosity", default=False)
    
        inverse: BoolProperty(name="Inverse", default=False)
    
        sturm: BoolProperty(name="Sturm", default=False)
    
        double_illuminate: BoolProperty(name="Double Illuminate", default=False)
    
        hierarchy: BoolProperty(name="Hierarchy", default=False)
    
        hollow: BoolProperty(name="Hollow", default=False)
    
        boundorclip: EnumProperty(
            name="Boundorclip",
            items=(
                ("none", "None", ""),
                ("bounded_by", "Bounded_by", ""),
                ("clipped_by", "Clipped_by", ""),
            ),
            default="none",
        )
    
        boundorclipob: StringProperty(maxlen=1024)
    
        addboundorclip: BoolProperty(description="", default=False)
    
        blob_threshold: FloatProperty(name="Threshold", min=0.00, max=10.0, default=0.6)
    
        blob_strength: FloatProperty(name="Strength", min=-10.00, max=10.0, default=1.00)
    
        res_u: IntProperty(name="U", min=100, max=1000, default=500)
    
        res_v: IntProperty(name="V", min=100, max=1000, default=500)
    
        contained_by: EnumProperty(
            name="Contained by", items=(("box", "Box", ""), ("sphere", "Sphere", "")), default="box"
        )
    
        container_scale: FloatProperty(name="Container Scale", min=0.0, max=10.0, default=1.00)
    
        threshold: FloatProperty(name="Threshold", min=0.0, max=10.0, default=0.00)
    
        accuracy: FloatProperty(name="Accuracy", min=0.0001, max=0.1, default=0.001)
    
        max_gradient: FloatProperty(name="Max Gradient", min=0.0, max=100.0, default=5.0)
    
        all_intersections: BoolProperty(name="All Intersections", default=False)
    
        max_trace: IntProperty(name="Max Trace", min=1, max=100, default=1)
    
        ###########Cylinder
        def prop_update_cylinder(self, context):
            """Update POV cylinder primitive parameters not only at creation but anytime they are changed in UI."""
            if bpy.ops.pov.cylinder_update.poll():
                bpy.ops.pov.cylinder_update()
    
        cylinder_radius: FloatProperty(
            name="Cylinder R", min=0.00, max=10.0, default=0.04, update=prop_update_cylinder
        )
    
        cylinder_location_cap: FloatVectorProperty(
            name="Cylinder Cap Location",
            subtype="TRANSLATION",
            description="The position of the 'other' end of the cylinder (relative to object location)",
            default=(0.0, 0.0, 2.0),
            update=prop_update_cylinder,
        )
    
        imported_cyl_loc: FloatVectorProperty(
            name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
        )
    
        imported_cyl_loc_cap: FloatVectorProperty(
            name="Imported Pov location", precision=6, default=(0.0, 0.0, 2.0)
        )
    
        ###########Sphere
        def prop_update_sphere(self, context):
    
            """Update POV sphere primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.sphere_update()
    
        sphere_radius: FloatProperty(
            name="Sphere radius", min=0.00, max=10.0, default=0.5, update=prop_update_sphere
        )
    
        ###########Cone
        def prop_update_cone(self, context):
    
            """Update POV cone primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.cone_update()
    
        cone_base_radius: FloatProperty(
            name="Base radius",
            description="The first radius of the cone",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_cone,
        )
    
        cone_cap_radius: FloatProperty(
            name="Cap radius",
            description="The second radius of the cone",
            default=0.3,
            min=0.0,
            max=100.0,
            update=prop_update_cone,
        )
    
        cone_segments: IntProperty(
            name="Segments",
            description="Radial segmentation of proxy mesh",
            default=16,
            min=3,
            max=265,
            update=prop_update_cone,
        )
    
        cone_height: FloatProperty(
            name="Height",
            description="Height of the cone",
            default=2.0,
            min=0.01,
            max=100.0,
            update=prop_update_cone,
        )
    
        cone_base_z: FloatProperty()
    
        cone_cap_z: FloatProperty()
    
        ###########Parametric
        def prop_update_parametric(self, context):
    
            """Update POV parametric surface primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.parametric_update()
    
        u_min: FloatProperty(name="U Min", description="", default=0.0, update=prop_update_parametric)
    
        v_min: FloatProperty(name="V Min", description="", default=0.0, update=prop_update_parametric)
    
        u_max: FloatProperty(name="U Max", description="", default=6.28, update=prop_update_parametric)
    
        v_max: FloatProperty(name="V Max", description="", default=12.57, update=prop_update_parametric)
    
        x_eq: StringProperty(
            maxlen=1024, default="cos(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric
        )
    
        y_eq: StringProperty(
            maxlen=1024, default="sin(u)*sin(v/8)+cos(v/8)*1.5", update=prop_update_parametric
        )
    
        z_eq: StringProperty(
            maxlen=1024, default="sin(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric
        )
    
        ###########Torus
    
        def prop_update_torus(self, context):
    
            """Update POV torus primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.torus_update()
    
        torus_major_segments: IntProperty(
            name="Segments",
            description="Radial segmentation of proxy mesh",
            default=48,
            min=3,
            max=720,
            update=prop_update_torus,
        )
    
        torus_minor_segments: IntProperty(
            name="Segments",
            description="Cross-section segmentation of proxy mesh",
            default=12,
            min=3,
            max=720,
            update=prop_update_torus,
        )
    
        torus_major_radius: FloatProperty(
            name="Major radius",
            description="Major radius",
            min=0.00,
            max=100.00,
            default=1.0,
            update=prop_update_torus,
        )
    
        torus_minor_radius: FloatProperty(
            name="Minor radius",
            description="Minor radius",
            min=0.00,
            max=100.00,
            default=0.25,
            update=prop_update_torus,
        )
    
        ###########Rainbow
        arc_angle: FloatProperty(
            name="Arc angle",
            description="The angle of the raynbow arc in degrees",
            default=360,
            min=0.01,
            max=360.0,
        )
    
        falloff_angle: FloatProperty(
            name="Falloff angle",
            description="The angle after which rainbow dissolves into background",
            default=360,
            min=0.0,
            max=360,
        )
    
        ###########HeightFields
    
        quality: IntProperty(name="Quality", description="", default=100, min=1, max=100)
    
        hf_filename: StringProperty(maxlen=1024)
    
        hf_gamma: FloatProperty(name="Gamma", description="Gamma", min=0.0001, max=20.0, default=1.0)
    
        hf_premultiplied: BoolProperty(name="Premultiplied", description="Premultiplied", default=True)
    
        hf_smooth: BoolProperty(name="Smooth", description="Smooth", default=False)
    
        hf_water: FloatProperty(
            name="Water Level", description="Wather Level", min=0.00, max=1.00, default=0.0
        )
    
        hf_hierarchy: BoolProperty(name="Hierarchy", description="Height field hierarchy", default=True)
    
        ##############Superellipsoid
        def prop_update_superellipsoid(self, context):
    
            """Update POV superellipsoid primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.superellipsoid_update()
    
        se_param1: FloatProperty(name="Parameter 1", description="", min=0.00, max=10.0, default=0.04)
    
        se_param2: FloatProperty(name="Parameter 2", description="", min=0.00, max=10.0, default=0.04)
    
        se_u: IntProperty(
            name="U-segments",
            description="radial segmentation",
            default=20,
            min=4,
            max=265,
            update=prop_update_superellipsoid,
        )
    
        se_v: IntProperty(
            name="V-segments",
            description="lateral segmentation",
            default=20,
            min=4,
            max=265,
            update=prop_update_superellipsoid,
        )
    
        se_n1: FloatProperty(
            name="Ring manipulator",
            description="Manipulates the shape of the Ring",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_superellipsoid,
        )
    
        se_n2: FloatProperty(
            name="Cross manipulator",
            description="Manipulates the shape of the cross-section",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_superellipsoid,
        )
    
        se_edit: EnumProperty(
            items=[("NOTHING", "Nothing", ""), ("NGONS", "N-Gons", ""), ("TRIANGLES", "Triangles", "")],
            name="Fill up and down",
            description="",
            default="TRIANGLES",
            update=prop_update_superellipsoid,
        )
    
        #############Used for loft but also Superellipsoid, etc.
        curveshape: EnumProperty(
            name="Povray Shape Type",
            items=(
                ("birail", "Birail", ""),
                ("cairo", "Cairo", ""),
                ("lathe", "Lathe", ""),
                ("loft", "Loft", ""),
                ("prism", "Prism", ""),
                ("sphere_sweep", "Sphere Sweep", ""),
                ("sor", "Surface of Revolution", ""),
            ),
            default="sphere_sweep",
        )
    
        #############Supertorus
        def prop_update_supertorus(self, context):
    
            """Update POV supertorus primitive parameters not only at creation but anytime they are changed in UI."""
    
            bpy.ops.pov.supertorus_update()
    
        st_major_radius: FloatProperty(
            name="Major radius",
            description="Major radius",
            min=0.00,
            max=100.00,
            default=1.0,
            update=prop_update_supertorus,
        )
    
        st_minor_radius: FloatProperty(
            name="Minor radius",
            description="Minor radius",
            min=0.00,
            max=100.00,
            default=0.25,
            update=prop_update_supertorus,
        )
    
        st_ring: FloatProperty(
            name="Ring",
            description="Ring manipulator",
            min=0.0001,
            max=100.00,
            default=1.00,
            update=prop_update_supertorus,
        )
    
        st_cross: FloatProperty(
            name="Cross",
            description="Cross manipulator",
            min=0.0001,
            max=100.00,
            default=1.00,
            update=prop_update_supertorus,
        )
    
        st_accuracy: FloatProperty(
            name="Accuracy", description="Supertorus accuracy", min=0.00001, max=1.00, default=0.001
        )
    
        st_max_gradient: FloatProperty(
            name="Gradient",
            description="Max gradient",
            min=0.0001,
            max=100.00,
            default=10.00,
            update=prop_update_supertorus,
        )
    
        st_R: FloatProperty(
            name="big radius",
            description="The radius inside the tube",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_supertorus,
        )
    
        st_r: FloatProperty(
            name="small radius",
            description="The radius of the tube",
            default=0.3,
            min=0.01,
            max=100.0,
            update=prop_update_supertorus,
        )
    
        st_u: IntProperty(
            name="U-segments",
            description="radial segmentation",
            default=16,
            min=3,
            max=265,
            update=prop_update_supertorus,
        )
    
        st_v: IntProperty(
            name="V-segments",
            description="lateral segmentation",
            default=8,
            min=3,
            max=265,
            update=prop_update_supertorus,
        )
    
        st_n1: FloatProperty(
            name="Ring manipulator",
            description="Manipulates the shape of the Ring",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_supertorus,
        )
    
        st_n2: FloatProperty(
            name="Cross manipulator",
            description="Manipulates the shape of the cross-section",
            default=1.0,
            min=0.01,
            max=100.0,
            update=prop_update_supertorus,
        )
    
        st_ie: BoolProperty(
            name="Use Int.+Ext. radii",
            description="Use internal and external radii",
            default=False,
            update=prop_update_supertorus,
        )
    
        st_edit: BoolProperty(
            name="", description="", default=False, options={"HIDDEN"}, update=prop_update_supertorus
        )
    
        ########################Loft
        loft_n: IntProperty(
            name="Segments", description="Vertical segments", default=16, min=3, max=720
        )
    
        loft_rings_bottom: IntProperty(
            name="Bottom", description="Bottom rings", default=5, min=2, max=100
        )
    
        loft_rings_side: IntProperty(name="Side", description="Side rings", default=10, min=2, max=100)
    
        loft_thick: FloatProperty(
            name="Thickness",
            description="Manipulates the shape of the Ring",
            default=0.3,
            min=0.01,
            max=1.0,
        )
    
        loft_r: FloatProperty(name="Radius", description="Radius", default=1, min=0.01, max=10)
    
        loft_height: FloatProperty(
            name="Height",
            description="Manipulates the shape of the Ring",
            default=2,
            min=0.01,
            max=10.0,
        )
    
        ###################Prism
        prism_n: IntProperty(name="Sides", description="Number of sides", default=5, min=3, max=720)
    
        prism_r: FloatProperty(name="Radius", description="Radius", default=1.0)
    
        ##################Isosurface
        iso_function_text: StringProperty(
            name="Function Text", maxlen=1024
        )  # ,update=iso_props_update_callback)
    
        ##################PolygonToCircle
        polytocircle_resolution: IntProperty(
            name="Resolution", description="", default=3, min=0, max=256
        )
    
        polytocircle_ngon: IntProperty(name="NGon", description="", min=3, max=64, default=5)
    
        polytocircle_ngonR: FloatProperty(name="NGon Radius", description="", default=0.3)
    
        polytocircle_circleR: FloatProperty(name="Circle Radius", description="", default=1.0)
    
        ###############################################################################
        # Modifiers POV properties.
        ###############################################################################
        # class RenderPovSettingsModifier(PropertyGroup):
        boolean_mod: EnumProperty(
            name="Operation",
            description="Choose the type of calculation for Boolean modifier",
            items=(
                ("BMESH", "Use the BMesh Boolean Solver", ""),
                ("CARVE", "Use the Carve Boolean Solver", ""),
                ("POV", "Use POV Constructive Solid Geometry", ""),
            ),
            default="BMESH",
        )
    
        #################Avogadro
        # filename_ext = ".png"
    
        # filter_glob = StringProperty(
        # default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
        # options={'HIDDEN'},
        # )
    
    
    classes = (RenderPovSettingsObject,)
    
    
    def register():
        for cls in classes:
            register_class(cls)
        bpy.types.Object.pov = PointerProperty(type=RenderPovSettingsObject)
    
    
    def unregister():
        del bpy.types.Object.pov
        for cls in reversed(classes):
            unregister_class(cls)