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    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # #**** END GPL LICENSE BLOCK #****
    
    # <pep8 compliant>
    
    """Translate blender texture influences into POV."""
    import os
    import bpy
    
    
    def write_texture_influence(
        using_uberpov,
        mater,
        material_names_dictionary,
        local_material_names,
        path_image,
        exported_lights_count,
        image_format,
        img_map,
        img_map_transforms,
        tab_write,
        comments,
        string_strip_hyphen,
        safety,
        col,
        preview_dir,
        unpacked_images,
    ):
        """Translate Blender texture influences to various POV texture tricks and write to pov file."""
        material_finish = material_names_dictionary[mater.name]
        if mater.pov.use_transparency:
            trans = 1.0 - mater.pov.alpha
        else:
            trans = 0.0
        if (mater.pov.specular_color.s == 0.0) or (mater.pov.diffuse_shader == "MINNAERT"):
            # No layered texture because of aoi pattern used for minnaert and pov can't layer patterned
            colored_specular_found = False
        else:
            colored_specular_found = True
    
        if mater.pov.use_transparency and mater.pov.transparency_method == "RAYTRACE":
            pov_filter = mater.pov_raytrace_transparency.filter * (1.0 - mater.pov.alpha)
            trans = (1.0 - mater.pov.alpha) - pov_filter
        else:
            pov_filter = 0.0
    
        ##############SF
        texture_dif = ""
        texture_spec = ""
        texture_norm = ""
        texture_alpha = ""
        # procedural_flag=False
        tmpidx = -1
        for t in mater.pov_texture_slots:
    
            tmpidx += 1
            # index = mater.pov.active_texture_index
            slot = mater.pov_texture_slots[tmpidx]  # [index]
            povtex = slot.texture  # slot.name
            tex = bpy.data.textures[povtex]
    
            if t and (t.use and (tex is not None)):
                # 'NONE' ('NONE' type texture is different from no texture covered above)
                if tex.type == "NONE" and tex.pov.tex_pattern_type == "emulator":
                    continue  # move to next slot
    
                # Implicit else-if (as not skipped by previous "continue")
                # PROCEDURAL
                if tex.type != "IMAGE" and tex.type != "NONE":
                    procedural_flag = True
                    image_filename = "PAT_%s" % string_strip_hyphen(bpy.path.clean_name(tex.name))
                    if image_filename:
                        if t.use_map_color_diffuse:
                            texture_dif = image_filename
                            # colvalue = t.default_value  # UNUSED
                            t_dif = t
                            if t_dif.texture.pov.tex_gamma_enable:
                                img_gamma = " gamma %.3g " % t_dif.texture.pov.tex_gamma_value
                        if t.use_map_specular or t.use_map_raymir:
                            texture_spec = image_filename
                            # colvalue = t.default_value  # UNUSED
                            t_spec = t
                        if t.use_map_normal:
                            texture_norm = image_filename
                            # colvalue = t.normal_factor/10 # UNUSED
                            # textNormName=tex.image.name + ".normal"
                            # was the above used? --MR
                            t_nor = t
                        if t.use_map_alpha:
                            texture_alpha = image_filename
                            # colvalue = t.alpha_factor * 10.0  # UNUSED
                            # textDispName=tex.image.name + ".displ"
                            # was the above used? --MR
                            t_alpha = t
    
                # RASTER IMAGE
                elif tex.type == "IMAGE" and tex.image and tex.pov.tex_pattern_type == "emulator":
                    procedural_flag = False
                    # PACKED
                    if tex.image.packed_file:
                        orig_image_filename = tex.image.filepath_raw
                        unpackedfilename = os.path.join(
                            preview_dir,
                            ("unpacked_img_" + (string_strip_hyphen(bpy.path.clean_name(tex.name)))),
                        )
                        if not os.path.exists(unpackedfilename):
                            # record which images that were newly copied and can be safely
                            # cleaned up
                            unpacked_images.append(unpackedfilename)
                        tex.image.filepath_raw = unpackedfilename
                        tex.image.save()
                        image_filename = unpackedfilename.replace("\\", "/")
                        # .replace("\\","/") to get only forward slashes as it's what POV prefers,
                        # even on windows
                        tex.image.filepath_raw = orig_image_filename
                    # FILE
                    else:
                        image_filename = path_image(tex.image)
                    # IMAGE SEQUENCE BEGINS
                    if image_filename:
                        if bpy.data.images[tex.image.name].source == "SEQUENCE":
                            korvaa = "." + str(tex.image_user.frame_offset + 1).zfill(3) + "."
                            image_filename = image_filename.replace(".001.", korvaa)
                            print(" seq debug ")
                            print(image_filename)
                    # IMAGE SEQUENCE ENDS
                    img_gamma = ""
                    if image_filename:
                        texdata = bpy.data.textures[t.texture]
                        if t.use_map_color_diffuse:
                            texture_dif = image_filename
                            # colvalue = t.default_value  # UNUSED
                            t_dif = t
                            print(texdata)
                            if texdata.pov.tex_gamma_enable:
                                img_gamma = " gamma %.3g " % t_dif.texture.pov.tex_gamma_value
                        if t.use_map_specular or t.use_map_raymir:
                            texture_spec = image_filename
                            # colvalue = t.default_value  # UNUSED
                            t_spec = t
                        if t.use_map_normal:
                            texture_norm = image_filename
                            # colvalue = t.normal_factor/10  # UNUSED
                            # textNormName=tex.image.name + ".normal"
                            # was the above used? --MR
                            t_nor = t
                        if t.use_map_alpha:
                            texture_alpha = image_filename
                            # colvalue = t.alpha_factor * 10.0  # UNUSED
                            # textDispName=tex.image.name + ".displ"
                            # was the above used? --MR
                            t_alpha = t
    
        ####################################################################################
    
        tab_write("\n")
        # THIS AREA NEEDS TO LEAVE THE TEXTURE OPEN UNTIL ALL MAPS ARE WRITTEN DOWN.
        # --MR
        current_material_name = string_strip_hyphen(material_names_dictionary[mater.name])
        local_material_names.append(current_material_name)
        tab_write("\n#declare MAT_%s = \ntexture{\n" % current_material_name)
        ################################################################################
    
        if mater.pov.replacement_text != "":
            tab_write("%s\n" % mater.pov.replacement_text)
        #################################################################################
        # XXX TODO: replace by new POV MINNAERT rather than aoi
        if mater.pov.diffuse_shader == "MINNAERT":
            tab_write("\n")
            tab_write("aoi\n")
            tab_write("texture_map {\n")
            tab_write("[%.3g finish {diffuse %.3g}]\n" % (mater.darkness / 2.0, 2.0 - mater.darkness))
            tab_write("[%.3g\n" % (1.0 - (mater.darkness / 2.0)))
    
        if mater.pov.diffuse_shader == "FRESNEL":
            # For FRESNEL diffuse in POV, we'll layer slope patterned textures
            # with lamp vector as the slope vector and nest one slope per lamp
            # into each texture map's entry.
    
            c = 1
            while c <= exported_lights_count:
                tab_write("slope { lampTarget%s }\n" % (c))
                tab_write("texture_map {\n")
                # Diffuse Fresnel value and factor go up to five,
                # other kind of values needed: used the number 5 below to remap
                tab_write(
                    "[%.3g finish {diffuse %.3g}]\n"
                    % (
                        (5.0 - mater.diffuse_fresnel) / 5,
                        (mater.diffuse_intensity * ((5.0 - mater.diffuse_fresnel_factor) / 5)),
                    )
                )
                tab_write(
                    "[%.3g\n" % ((mater.diffuse_fresnel_factor / 5) * (mater.diffuse_fresnel / 5.0))
                )
                c += 1
    
        # if shader is a 'FRESNEL' or 'MINNAERT': slope pigment pattern or aoi
        # and texture map above, the rest below as one of its entry
    
        if texture_spec != "" or texture_alpha != "":
            if texture_spec != "":
                # tab_write("\n")
                tab_write("pigment_pattern {\n")
    
                mapping_spec = img_map_transforms(t_spec)
                if texture_spec and texture_spec.startswith("PAT_"):
                    tab_write("function{f%s(x,y,z).grey}\n" % texture_spec)
                    tab_write("%s\n" % mapping_spec)
                else:
    
                    tab_write(
                        'uv_mapping image_map{%s "%s" %s}\n'
                        % (image_format(texture_spec), texture_spec, img_map(t_spec))
                    )
                    tab_write("%s\n" % mapping_spec)
                tab_write("}\n")
                tab_write("texture_map {\n")
                tab_write("[0 \n")
    
            if texture_dif == "":
                if texture_alpha != "":
                    tab_write("\n")
    
                    mapping_alpha = img_map_transforms(t_alpha)
    
                    if texture_alpha and texture_alpha.startswith("PAT_"):
                        tab_write("function{f%s(x,y,z).transmit}%s\n" % (texture_alpha, mapping_alpha))
                    else:
    
                        tab_write(
                            "pigment {pigment_pattern {uv_mapping image_map"
                            '{%s "%s" %s}%s'
                            % (
                                image_format(texture_alpha),
                                texture_alpha,
                                img_map(t_alpha),
                                mapping_alpha,
                            )
                        )
                    tab_write("}\n")
                    tab_write("pigment_map {\n")
                    tab_write("[0 color rgbft<0,0,0,1,1>]\n")
                    tab_write(
                        "[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n"
                        % (col[0], col[1], col[2], pov_filter, trans)
                    )
                    tab_write("}\n")
                    tab_write("}\n")
    
                else:
    
                    tab_write(
                        "pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n"
                        % (col[0], col[1], col[2], pov_filter, trans)
                    )
    
                if texture_spec != "":
                    # ref_level_bound 1 is no specular
                    tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=1)))
    
                else:
                    # ref_level_bound 2 is translated spec
                    tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=2)))
    
            else:
                mapping_dif = img_map_transforms(t_dif)
    
                if texture_alpha != "":
                    mapping_alpha = img_map_transforms(t_alpha)
    
                    tab_write("pigment {\n")
                    tab_write("pigment_pattern {\n")
                    if texture_alpha and texture_alpha.startswith("PAT_"):
                        tab_write("function{f%s(x,y,z).transmit}%s\n" % (texture_alpha, mapping_alpha))
                    else:
                        tab_write(
                            'uv_mapping image_map{%s "%s" %s}%s}\n'
                            % (
                                image_format(texture_alpha),
                                texture_alpha,
                                img_map(t_alpha),
                                mapping_alpha,
                            )
                        )
                    tab_write("pigment_map {\n")
                    tab_write("[0 color rgbft<0,0,0,1,1>]\n")
                    # if texture_alpha and texture_alpha.startswith("PAT_"):
                    # tab_write("[1 pigment{%s}]\n" %texture_dif)
                    if texture_dif and not texture_dif.startswith("PAT_"):
                        tab_write(
                            '[1 uv_mapping image_map {%s "%s" %s} %s]\n'
                            % (
                                image_format(texture_dif),
                                texture_dif,
                                (img_gamma + img_map(t_dif)),
                                mapping_dif,
                            )
                        )
                    elif texture_dif and texture_dif.startswith("PAT_"):
                        tab_write("[1 %s]\n" % texture_dif)
                    tab_write("}\n")
                    tab_write("}\n")
                    if texture_alpha and texture_alpha.startswith("PAT_"):
                        tab_write("}\n")
    
                else:
                    if texture_dif and texture_dif.startswith("PAT_"):
                        tab_write("pigment{%s}\n" % texture_dif)
                    else:
                        tab_write(
                            'pigment {uv_mapping image_map {%s "%s" %s}%s}\n'
                            % (
                                image_format(texture_dif),
                                texture_dif,
                                (img_gamma + img_map(t_dif)),
                                mapping_dif,
                            )
                        )
    
                if texture_spec != "":
                    # ref_level_bound 1 is no specular
                    tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=1)))
    
                else:
                    # ref_level_bound 2 is translated specular
                    tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=2)))
    
                ## scale 1 rotate y*0
                # imageMap = ("{image_map {%s \"%s\" %s }\n" % \
                #            (image_format(textures),textures,img_map(t_dif)))
                # tab_write("uv_mapping pigment %s} %s finish {%s}\n" % \
                #         (imageMap,mapping,safety(material_finish)))
                # tab_write("pigment {uv_mapping image_map {%s \"%s\" %s}%s} " \
                #         "finish {%s}\n" % \
                #         (image_format(texture_dif), texture_dif, img_map(t_dif),
                #          mapping_dif, safety(material_finish)))
            if texture_norm != "":
                ## scale 1 rotate y*0
    
                mapping_normal = img_map_transforms(t_nor)
    
                if texture_norm and texture_norm.startswith("PAT_"):
                    tab_write(
                        "normal{function{f%s(x,y,z).grey} bump_size %.4g %s}\n"
                        % (texture_norm, (-t_nor.normal_factor * 9.5), mapping_normal)
                    )
                else:
                    tab_write("normal {\n")
                    # XXX TODO: fix and propagate the micro normals reflection blur below to non textured materials
                    if (
                        mater.pov_raytrace_mirror.use
                        and mater.pov_raytrace_mirror.gloss_factor < 1.0
                        and not using_uberpov
                    ):
                        tab_write("average\n")
                        tab_write("normal_map{\n")
                        # 0.5 for entries below means a 50 percent mix
                        # between the micro normal and user bump map
                        # order seems indifferent as commutative
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (10 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.1]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.15]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.2]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.25]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.3]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.35]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.4]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.45]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write(
                            "[0.025 bumps %.4g scale 0.1*%.4g phase 0.5]\n"
                            % (
                                (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                                (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                            )
                        )  # micronormals blurring
                        tab_write("[1.0 ")  # Proceed with user bump...
                    tab_write(
                        "uv_mapping bump_map "
                        '{%s "%s" %s  bump_size %.4g }%s'
                        % (
                            image_format(texture_norm),
                            texture_norm,
                            img_map(t_nor),
                            (-t_nor.normal_factor * 9.5),
                            mapping_normal,
                        )
                    )
                    # ...Then close its last entry and the the normal_map itself
                    if (
                        mater.pov_raytrace_mirror.use
                        and mater.pov_raytrace_mirror.gloss_factor < 1.0
                        and not using_uberpov
                    ):
                        tab_write("]}}\n")
                    else:
                        tab_write("]}\n")
            if texture_spec != "":
                tab_write("]\n")
                ##################Second index for mapping specular max value###############
                tab_write("[1 \n")
    
        if texture_dif == "" and mater.pov.replacement_text == "":
            if texture_alpha != "":
                mapping_alpha = img_map_transforms(t_alpha)
    
                if texture_alpha and texture_alpha.startswith("PAT_"):
                    tab_write("function{f%s(x,y,z).transmit %s}\n" % (texture_alpha, mapping_alpha))
                else:
                    tab_write(
                        "pigment {pigment_pattern {uv_mapping image_map"
                        '{%s "%s" %s}%s}\n'
                        % (image_format(texture_alpha), texture_alpha, img_map(t_alpha), mapping_alpha)
                    )
                tab_write("pigment_map {\n")
                tab_write("[0 color rgbft<0,0,0,1,1>]\n")
                tab_write(
                    "[1 color rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>]\n"
                    % (col[0], col[1], col[2], pov_filter, trans)
                )
                tab_write("}\n")
                tab_write("}\n")
    
            else:
                tab_write(
                    "pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>}\n"
                    % (col[0], col[1], col[2], pov_filter, trans)
                )
    
            if texture_spec != "":
                # ref_level_bound 3 is full specular
                tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=3)))
    
                if (
                    mater.pov_raytrace_mirror.use
                    and mater.pov_raytrace_mirror.gloss_factor < 1.0
                    and not using_uberpov
                ):
                    tab_write("normal {\n")
                    tab_write("average\n")
                    tab_write("normal_map{\n")
                    # 0.5 for entries below means a 50 percent mix
                    # between the micro normal and user bump map
                    # order seems indifferent as commutative
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (10 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.1]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.15]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.2]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.25]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.3]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.35]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.4]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.45]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.5]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                # XXX IF USER BUMP_MAP
                if texture_norm != "":
                    tab_write(
                        "[1.0 "
                    )  # Blurry reflection or not Proceed with user bump in either case...
                    tab_write(
                        "uv_mapping bump_map "
                        '{%s "%s" %s  bump_size %.4g }%s]\n'
                        % (
                            image_format(texture_norm),
                            texture_norm,
                            img_map(t_nor),
                            (-t_nor.normal_factor * 9.5),
                            mapping_normal,
                        )
                    )
                # ...Then close the normal_map itself if blurry reflection
                if (
                    mater.pov_raytrace_mirror.use
                    and mater.pov_raytrace_mirror.gloss_factor < 1.0
                    and not using_uberpov
                ):
                    tab_write("}}\n")
                else:
                    tab_write("}\n")
            elif colored_specular_found:
                # ref_level_bound 1 is no specular
                tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=1)))
    
            else:
                # ref_level_bound 2 is translated specular
                tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=2)))
    
        elif mater.pov.replacement_text == "":
            mapping_dif = img_map_transforms(t_dif)
    
            if texture_alpha != "":
    
                mapping_alpha = img_map_transforms(t_alpha)
    
                if texture_alpha and texture_alpha.startswith("PAT_"):
                    tab_write(
                        "pigment{pigment_pattern {function{f%s(x,y,z).transmit}%s}\n"
                        % (texture_alpha, mapping_alpha)
                    )
                else:
                    tab_write(
                        "pigment {pigment_pattern {uv_mapping image_map"
                        '{%s "%s" %s}%s}\n'
                        % (image_format(texture_alpha), texture_alpha, img_map(t_alpha), mapping_alpha)
                    )
                tab_write("pigment_map {\n")
                tab_write("[0 color rgbft<0,0,0,1,1>]\n")
                if texture_alpha and texture_alpha.startswith("PAT_"):
                    tab_write("[1 function{f%s(x,y,z).transmit}%s]\n" % (texture_alpha, mapping_alpha))
                elif texture_dif and not texture_dif.startswith("PAT_"):
                    tab_write(
                        '[1 uv_mapping image_map {%s "%s" %s} %s]\n'
                        % (
                            image_format(texture_dif),
                            texture_dif,
                            (img_map(t_dif) + img_gamma),
                            mapping_dif,
                        )
                    )
                elif texture_dif and texture_dif.startswith("PAT_"):
                    tab_write("[1 %s %s]\n" % (texture_dif, mapping_dif))
                tab_write("}\n")
                tab_write("}\n")
    
            else:
                if texture_dif and texture_dif.startswith("PAT_"):
                    tab_write("pigment{%s %s}\n" % (texture_dif, mapping_dif))
                else:
                    tab_write("pigment {\n")
                    tab_write("uv_mapping image_map {\n")
                    # tab_write("%s \"%s\" %s}%s\n" % \
                    #         (image_format(texture_dif), texture_dif,
                    #         (img_gamma + img_map(t_dif)),mapping_dif))
                    tab_write('%s "%s" \n' % (image_format(texture_dif), texture_dif))
                    tab_write("%s\n" % (img_gamma + img_map(t_dif)))
                    tab_write("}\n")
                    tab_write("%s\n" % mapping_dif)
                    tab_write("}\n")
    
            if texture_spec != "":
                # ref_level_bound 3 is full specular
                tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=3)))
            else:
                # ref_level_bound 2 is translated specular
                tab_write("finish {%s}\n" % (safety(material_finish, ref_level_bound=2)))
    
            ## scale 1 rotate y*0
            # imageMap = ("{image_map {%s \"%s\" %s }" % \
            #            (image_format(textures), textures,img_map(t_dif)))
            # tab_write("\n\t\t\tuv_mapping pigment %s} %s finish {%s}" % \
            #           (imageMap, mapping, safety(material_finish)))
            # tab_write("\n\t\t\tpigment {uv_mapping image_map " \
            #           "{%s \"%s\" %s}%s} finish {%s}" % \
            #           (image_format(texture_dif), texture_dif,img_map(t_dif),
            #            mapping_dif, safety(material_finish)))
        if texture_norm != "" and mater.pov.replacement_text == "":
    
            mapping_normal = img_map_transforms(t_nor)
    
            if texture_norm and texture_norm.startswith("PAT_"):
                tab_write(
                    "normal{function{f%s(x,y,z).grey} bump_size %.4g %s}\n"
                    % (texture_norm, (-t_nor.normal_factor * 9.5), mapping_normal)
                )
            else:
                tab_write("normal {\n")
                # XXX TODO: fix and propagate the micro normals reflection blur below to non textured materials
                if (
                    mater.pov_raytrace_mirror.use
                    and mater.pov_raytrace_mirror.gloss_factor < 1.0
                    and not using_uberpov
                ):
                    tab_write("average\n")
                    tab_write("normal_map{\n")
                    # 0.5 for entries below means a 50 percent mix
                    # between the micro normal and user bump map
                    # order seems indifferent as commutative
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (10 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.1]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.15]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.2]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.25]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.3]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.35]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.4]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.45]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[0.025 bumps %.4g scale 0.1*%.4g phase 0.5]\n"
                        % (
                            (10 / (mater.pov_raytrace_mirror.gloss_factor + 0.01)),
                            (1 / (mater.pov_raytrace_mirror.gloss_samples + 0.001)),
                        )
                    )  # micronormals blurring
                    tab_write(
                        "[1.0 "
                    )  # Blurry reflection or not Proceed with user bump in either case...
                tab_write(
                    "uv_mapping bump_map "
                    '{%s "%s" %s  bump_size %.4g }%s]\n'
                    % (
                        image_format(texture_norm),
                        texture_norm,
                        img_map(t_nor),
                        (-t_nor.normal_factor * 9.5),
                        mapping_normal,
                    )
                )
                # ...Then close the normal_map itself if blurry reflection
                if (
                    mater.pov_raytrace_mirror.use
                    and mater.pov_raytrace_mirror.gloss_factor < 1.0
                    and not using_uberpov
                ):
                    tab_write("}}\n")
                else:
                    tab_write("}\n")
        if texture_spec != "" and mater.pov.replacement_text == "":
            tab_write("]\n")
    
            tab_write("}\n")
    
        # End of slope/ior texture_map
        if mater.pov.diffuse_shader == "MINNAERT" and mater.pov.replacement_text == "":
            tab_write("]\n")
            tab_write("}\n")
        if mater.pov.diffuse_shader == "FRESNEL" and mater.pov.replacement_text == "":
            c = 1
            while c <= exported_lights_count:
                tab_write("]\n")
                tab_write("}\n")
                c += 1
    
        # Close first layer of POV "texture" (Blender material)
        tab_write("}\n")
    
        colored_specular_found = bool(
            (mater.pov.specular_color.s > 0.0) and (mater.pov.diffuse_shader != "MINNAERT")
        )
    
        # Write another layered texture using invisible diffuse and metallic trick
        # to emulate colored specular highlights
        special_texture_found = False
        tmpidx = -1
        for t in mater.pov_texture_slots:
            tmpidx += 1
            # index = mater.pov.active_texture_index
            slot = mater.pov_texture_slots[tmpidx]  # [index]
            povtex = slot.texture  # slot.name
            tex = bpy.data.textures[povtex]
            # Specular mapped textures would conflict with colored specular
            # because POV can't layer over or under pigment patterned textures
            special_texture_found = bool(
                t
                and t.use
                and ((tex.type == "IMAGE" and tex.image) or tex.type != "IMAGE")
                and (t.use_map_specular or t.use_map_raymir)
            )
        if colored_specular_found and not special_texture_found:
            if comments:
                tab_write("  // colored highlights with a stransparent metallic layer\n")
            else:
                tab_write("\n")
    
            tab_write("texture {\n")
            tab_write(
                "pigment {rgbft<%.3g, %.3g, %.3g, 0, 1>}\n"
                % (
                    mater.pov.specular_color[0],
                    mater.pov.specular_color[1],
                    mater.pov.specular_color[2],
                )
            )
            tab_write(
                "finish {%s}\n" % (safety(material_finish, ref_level_bound=2))
            )  # ref_level_bound 2 is translated spec
    
            texture_norm = ""
            for t in mater.pov_texture_slots:
    
                if t and tex.pov.tex_pattern_type != "emulator":
                    procedural_flag = True
                    image_filename = string_strip_hyphen(bpy.path.clean_name(tex.name))
                if (
                    t
                    and tex.type == "IMAGE"
                    and t.use
                    and tex.image
                    and tex.pov.tex_pattern_type == "emulator"
                ):
                    procedural_flag = False
                    image_filename = path_image(tex.image)
                    img_gamma = ""
                    if image_filename:
                        if t.use_map_normal:
                            texture_norm = image_filename
                            # colvalue = t.normal_factor/10  # UNUSED   XXX *-9.5 !
                            # textNormName=tex.image.name + ".normal"
                            # was the above used? --MR
                            t_nor = t
                            if procedural_flag:
                                tab_write(
                                    "normal{function"
                                    "{f%s(x,y,z).grey} bump_size %.4g}\n"
                                    % (texture_norm, (-t_nor.normal_factor * 9.5))
                                )
                            else:
                                tab_write(
                                    "normal {uv_mapping bump_map "
                                    '{%s "%s" %s  bump_size %.4g }%s}\n'
                                    % (
                                        image_format(texture_norm),
                                        texture_norm,
                                        img_map(t_nor),
                                        (-t_nor.normal_factor * 9.5),
                                        mapping_normal,
                                    )
                                )
    
            tab_write("}\n")  # THEN IT CAN CLOSE LAST LAYER OF TEXTURE