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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
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# (c) 2011 Phil Cote (cotejrp1)
bl_info = {
'name': 'Mesh Pyramid',
'author': 'Phil Cote, cotejrp1, (http://www.blenderaddons.com)',
'version': (0, 5),
'location': 'View3D > Add > Mesh',
'description': 'Create an egyption-style step pyramid',
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'warning': '', # used for warning icon and text in addons panel
'category': 'Add Mesh'}
from bpy.props import FloatProperty, IntProperty
from math import pi
from mathutils import Quaternion, Vector
from bpy_extras.object_utils import AddObjectHelper, object_data_add
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def create_step(width, base_level, step_height, num_sides):
axis = [0,0,-1]
PI2 = pi * 2
rad = width / 2
quat_angles = [(cur_side/num_sides) * PI2
for cur_side in range(num_sides)]
quaternions = [Quaternion(axis, quat_angle)
for quat_angle in quat_angles]
init_vectors = [Vector([rad, 0, base_level])
for quat in quaternions]
quat_vector_pairs = list(zip(quaternions, init_vectors))
vectors = [quaternion * vec for quaternion, vec in quat_vector_pairs]
bottom_list = [(vec.x, vec.y, vec.z) for vec in vectors]
top_list = [(vec.x, vec.y, vec.z+step_height) for vec in vectors]
full_list = bottom_list + top_list
return full_list
def split_list(l, n):
"""
split the blocks up. Credit to oremj for this one.
http://stackoverflow.com/questions/312443/how-do-you-split-a-list-into-evenly-sized-chunks-in-python
"""
n *= 2
returned_list = [l[i:i+n] for i in range(0, len(l), n)]
return returned_list
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def get_connector_pairs(lst, n_sides):
# chop off the verts that get used for the base and top
lst = lst[n_sides:]
lst = lst[:-n_sides]
lst = split_list(lst, n_sides)
return lst
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def add_pyramid_object(self, context):
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all_verts = []
height_offset = 0
cur_width = self.width
for i in range(self.num_steps):
verts_loc = create_step(cur_width, height_offset, self.height,
self.num_sides)
height_offset += self.height
cur_width -= self.reduce_by
all_verts.extend(verts_loc)
mesh = bpy.data.meshes.new("Pyramid")
bm = bmesh.new()
for v_co in all_verts:
bm.verts.new(v_co)
# do the sides.
n = self.num_sides
def add_faces(n, block_vert_sets):
for bvs in block_vert_sets:
for i in range(self.num_sides-1):
bm.faces.new([bvs[i], bvs[i+n], bvs[i+n+1], bvs[i+1]])
bm.faces.new([bvs[n-1], bvs[(n*2)-1], bvs[n], bvs[0]])
# get the base and cap faces done.
bm.faces.new(bm.verts[0:self.num_sides])
bm.faces.new(bm.verts[-self.num_sides:])
# side faces
block_vert_sets = split_list(bm.verts, self.num_sides)
add_faces(self.num_sides, block_vert_sets)
# connector faces between faces and faces of the block above it.
connector_pairs = get_connector_pairs(bm.verts, self.num_sides)
add_faces(self.num_sides, connector_pairs)
bm.to_mesh(mesh)
mesh.update()
res = object_data_add(context, mesh, operator=self)
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class AddPyramid(bpy.types.Operator, AddObjectHelper):
'''Add a mesh pyramid'''
bl_idname = "mesh.primitive_steppyramid_add"
bl_label = "Pyramid"
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num_sides = IntProperty(
name="Number Sides",
description = "How many sides each step will have",
min = 3, max = 20, default=4)
num_steps = IntProperty(
name="Number of Steps",
description="How many steps for the overall pyramid",
min=1, max=20, default=10)
width = FloatProperty(
name="Initial Width",
description="Initial base step width",
min=0.01, max=100.0,
default=2)
height = FloatProperty(
name="Height",
description="How tall each step will be",
min=0.01, max=100.0,
default=0.1)
reduce_by = FloatProperty(
name="Reduce Step By",
description = "How much to reduce each succeeding step by",
min=.01, max = 2.0, default= .20)
def execute(self, context):
add_pyramid_object(self, context)
return {'FINISHED'}
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def menu_func(self, context):
self.layout.operator(AddPyramid.bl_idname, icon='PLUGIN')
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def register():
bpy.utils.register_class(AddPyramid)
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bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
bpy.utils.unregister_class(AddPyramid)
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bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
register()