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tempdir = paths.get_temp_dir('%s_search' % query['asset_type'])
thread = Searcher(query, params)
thread.start()
search_threads.append([thread, tempdir, query['asset_type']])
mt('thread started')
def search(category='', get_next=False, author_id=''):
''' initialize searching'''
global search_start_time
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
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search_start_time = time.time()
mt('start')
scene = bpy.context.scene
uiprops = scene.blenderkitUI
if uiprops.asset_type == 'MODEL':
if not hasattr(scene, 'blenderkit'):
return;
props = scene.blenderkit_models
query = build_query_model()
if uiprops.asset_type == 'SCENE':
if not hasattr(scene, 'blenderkit_scene'):
return;
props = scene.blenderkit_scene
query = build_query_scene()
if uiprops.asset_type == 'MATERIAL':
if not hasattr(scene, 'blenderkit_mat'):
return;
props = scene.blenderkit_mat
query = build_query_material()
if uiprops.asset_type == 'TEXTURE':
if not hasattr(scene, 'blenderkit_tex'):
return;
# props = scene.blenderkit_tex
# query = build_query_texture()
if uiprops.asset_type == 'BRUSH':
if not hasattr(scene, 'blenderkit_brush'):
return;
props = scene.blenderkit_brush
query = build_query_brush()
if props.is_searching and get_next == True:
return;
query['category_subtree'] = category
query['author_id'] = author_id
props.is_searching = True
params = {
'scene_uuid': bpy.context.scene.get('uuid', None),
'addon_version': version_checker.get_addon_version(),
'api_key': user_preferences.api_key,
Vilem Duha
committed
# if free_only:
# query['keywords'] += '+is_free:true'
tasks_queue.add_task((ui.add_report, ('BlenderKit searching....', 2)))
props.report = 'BlenderKit searching....'
def search_update(self, context):
if self.search_keywords != '':
search()
class SearchOperator(Operator):
"""Tooltip"""
bl_idname = "view3d.blenderkit_search"
bl_label = "BlenderKit asset search"
own: BoolProperty(name="own assets only",
description="Find all own assets",
default=False)
category: StringProperty(
name="category",
description="search only subtree of this category",
default="")
author_id: StringProperty(
name="Author ID",
description="Author ID - search only assets by this author",
default="")
get_next: BoolProperty(name="next page",
description="get next page from previous search",
default=False)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
search(own=self.own, category=self.category, get_next=self.get_next, author_id=self.author_id)
bpy.ops.view3d.blenderkit_asset_bar()
return {'FINISHED'}
classes = [
SearchOperator
]
def register_search():
bpy.app.handlers.load_post.append(scene_load)
for c in classes:
bpy.utils.register_class(c)
# bpy.app.timers.register(timer_update, persistent = True)
categories.load_categories()
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def unregister_search():
bpy.app.handlers.load_post.remove(scene_load)
for c in classes:
bpy.utils.unregister_class(c)
# bpy.app.timers.unregister(timer_update)
'''
search -
build query
START THREAD
send query (bg allready)
get result - metadata, small thumbnails, big thumbnails paths (now genereate this?)
write metadata, possibly to
download small thumbnails first
start big thumbnails download. these don't have to be there on updates, if they aren't the Image in image editor doesn't get updated.
parse metadata, save it in json in the temp dir which gets read on each update of the search.
END THREAD
when download is triggered, get also this metadata from json. E
pass this single - item metadata in the download functions, threads.
'''