Newer
Older
(NWLinkToOutputNode.bl_idname, 'O', 'PRESS', False, False, False, None, "Link to output node"),
# SELECT PARENT/CHILDREN
# Select Children
(NWSelectParentChildren.bl_idname, 'RIGHT_BRACKET', 'PRESS', False, False, False, (('option', 'CHILD'),), "Select children"),
(NWSelectParentChildren.bl_idname, 'LEFT_BRACKET', 'PRESS', False, False, False, (('option', 'PARENT'),), "Select Parent"),
Bartek Skorupa
committed
# Add Texture Setup
(NWAddTextureSetup.bl_idname, 'T', 'PRESS', True, False, False, None, "Add texture setup"),
# Reset backdrop
(NWResetBG.bl_idname, 'Z', 'PRESS', False, False, False, None, "Reset backdrop image zoom"),
# Delete unused
(NWDeleteUnused.bl_idname, 'X', 'PRESS', False, False, True, None, "Delete unused nodes"),
# Frame Seleted
(NWFrameSelected.bl_idname, 'P', 'PRESS', False, True, False, None, "Frame selected nodes"),
# Swap Outputs
(NWSwapLinks.bl_idname, 'S', 'PRESS', False, False, True, None, "Swap Outputs"),
# Emission Viewer
(NWEmissionViewer.bl_idname, 'LEFTMOUSE', 'PRESS', True, True, False, None, "Connect to Cycles Viewer node"),
# Reload Images
(NWReloadImages.bl_idname, 'R', 'PRESS', False, False, True, None, "Reload images"),
# Lazy Mix
(NWLazyMix.bl_idname, 'RIGHTMOUSE', 'PRESS', False, False, True, None, "Lazy Mix"),
# Lazy Connect
(NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', True, False, False, None, "Lazy Connect"),
(NWLazyConnect.bl_idname, 'RIGHTMOUSE', 'PRESS', True, True, False, (('with_menu', True),), "Lazy Connect with Socket Menu"),
# Viewer Tile Center
(NWViewerFocus.bl_idname, 'LEFTMOUSE', 'DOUBLE_CLICK', False, False, False, None, "Set Viewers Tile Center"),
# Align Nodes
(NWAlignNodes.bl_idname, 'EQUAL', 'PRESS', False, True, False, None, "Align selected nodes neatly in a row/column"),
('wm.call_menu', 'SPACE', 'PRESS', True, False, False, (('name', NodeWranglerMenu.bl_idname),), "Node Wranger menu"),
('wm.call_menu', 'SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
('wm.call_menu', 'NUMPAD_SLASH', 'PRESS', False, False, False, (('name', NWAddReroutesMenu.bl_idname),), "Add Reroutes menu"),
('wm.call_menu', 'BACK_SLASH', 'PRESS', False, False, False, (('name', NWLinkActiveToSelectedMenu.bl_idname),), "Link active to selected (menu)"),
('wm.call_menu', 'C', 'PRESS', False, True, False, (('name', NWCopyToSelectedMenu.bl_idname),), "Copy to selected (menu)"),
('wm.call_menu', 'S', 'PRESS', False, True, False, (('name', NWSwitchNodeTypeMenu.bl_idname),), "Switch node type menu"),
# props
bpy.types.Scene.NWBusyDrawing = StringProperty(
name="Busy Drawing!",
default="",
description="An internal property used to store only the first mouse position")
bpy.types.Scene.NWLazySource = StringProperty(
name="Lazy Source!",
default="x",
description="An internal property used to store the first node in a Lazy Connect operation")
bpy.types.Scene.NWLazyTarget = StringProperty(
name="Lazy Target!",
default="x",
description="An internal property used to store the last node in a Lazy Connect operation")
bpy.types.Scene.NWSourceSocket = IntProperty(
name="Source Socket!",
default=0,
description="An internal property used to store the source socket in a Lazy Connect operation")
bpy.utils.register_module(__name__)
# keymaps
Bastien Montagne
committed
addon_keymaps.clear()
kc = bpy.context.window_manager.keyconfigs.addon
if kc:
km = kc.keymaps.new(name='Node Editor', space_type="NODE_EDITOR")
for (identifier, key, action, CTRL, SHIFT, ALT, props, nicename) in kmi_defs:
kmi = km.keymap_items.new(identifier, key, action, ctrl=CTRL, shift=SHIFT, alt=ALT)
Bastien Montagne
committed
if props:
for prop, value in props:
setattr(kmi.properties, prop, value)
addon_keymaps.append((km, kmi))
# menu items
bpy.types.NODE_MT_select.append(select_parent_children_buttons)
bpy.types.NODE_MT_category_SH_NEW_INPUT.prepend(attr_nodes_menu_func)
bpy.types.NODE_PT_category_SH_NEW_INPUT.prepend(attr_nodes_menu_func)
bpy.types.NODE_PT_backdrop.append(bgreset_menu_func)
bpy.types.NODE_MT_category_SH_NEW_TEXTURE.prepend(multipleimages_menu_func)
bpy.types.NODE_PT_category_SH_NEW_TEXTURE.prepend(multipleimages_menu_func)
bpy.types.NODE_MT_category_CMP_INPUT.prepend(multipleimages_menu_func)
bpy.types.NODE_PT_category_CMP_INPUT.prepend(multipleimages_menu_func)
def unregister():
# props
del bpy.types.Scene.NWBusyDrawing
del bpy.types.Scene.NWLazySource
del bpy.types.Scene.NWLazyTarget
del bpy.types.Scene.NWSourceSocket
# keymaps
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
# menuitems
bpy.types.NODE_MT_select.remove(select_parent_children_buttons)
bpy.types.NODE_MT_category_SH_NEW_INPUT.remove(attr_nodes_menu_func)
bpy.types.NODE_PT_category_SH_NEW_INPUT.remove(attr_nodes_menu_func)
bpy.types.NODE_PT_backdrop.remove(bgreset_menu_func)
bpy.types.NODE_MT_category_SH_NEW_TEXTURE.remove(multipleimages_menu_func)
bpy.types.NODE_PT_category_SH_NEW_TEXTURE.remove(multipleimages_menu_func)
bpy.types.NODE_MT_category_CMP_INPUT.remove(multipleimages_menu_func)
bpy.types.NODE_PT_category_CMP_INPUT.remove(multipleimages_menu_func)
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()