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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    """Creating offset polygons inside faces."""
    
    __author__ = "howard.trickey@gmail.com"
    
    import math
    from . import triquad
    from . import geom
    from .triquad import Sub2, Add2, Angle, Ccw, Normalized2, Perp2, Length2, \
                        LinInterp2, TOL
    from .geom import Points
    
    AREATOL = 1e-4
    
    class Spoke(object):
      """A Spoke is a line growing from an outer vertex to an inner one.
    
      A Spoke is contained in an Offset (see below).
    
      Attributes:
        origin: int - index of origin point in a Points
        dest: int - index of dest point
        is_reflex: bool - True if spoke grows from a reflex angle
        dir: (float, float, float) - direction vector (normalized)
        speed: float - at time t, other end of spoke is
            origin + t*dir.  Speed is such that the wavefront
            from the face edges moves at speed 1.
        face: int - index of face containing this Spoke, in Offset
        index: int - index of this Spoke in its face
        destindex: int - index of Spoke dest in its face
      """
    
      def __init__(self, v, prev, next, face, index, points):
        """Set attribute of spoke from points making up initial angle.
    
        The spoke grows from an angle inside a face along the bisector
        of that angle.  Its speed is 1/sin(.5a), where a is the angle
        formed by (prev, v, next).  That speed means that the perpendicular
        from the end of the spoke to either of the prev->v or v->prev
        edges will grow at speed 1.
    
        Args:
          v: int - index of point spoke grows from
          prev: int - index of point before v on boundary (in CCW order)
          next: int - index of point after v on boundary (in CCW order)
          face: int - index of face containing this spoke, in containing offset
          index: int - index of this spoke in its face
          points: geom.Points - maps vertex indices to 3d coords
        """
    
        self.origin = v
        self.dest = v
        self.face = face
        self.index = index
        self.destindex = -1
        vmap = points.pos
        vp = vmap[v]
        prevp = vmap[prev]
        nextp = vmap[next]
        uin = Normalized2(Sub2(vp, prevp))
        uout = Normalized2(Sub2(nextp, vp))
        uavg = Normalized2((0.5*(uin[0]+uout[0]), 0.5*(uin[1]+uout[1])))
        if abs(Length2(uavg)) < TOL:
          # in and out vectors are reverse of each other
          self.dir = (uout[0], uout[1], 0.0)
          self.is_reflex = False
          self.speed = 1e7
        else:
          # bisector direction is 90 degree CCW rotation of average incoming/outgoing
          self.dir = (-uavg[1], uavg[0], 0.0)
          self.is_reflex = Ccw(next, v, prev, points)
          ang = Angle(prev, v, next, points)  # in range [0, 180)
          sin_half_ang = math.sin(math.pi*ang / 360.0)
          if abs(sin_half_ang) < TOL:
            self.speed = 1e7
          else:
            self.speed = 1.0 / sin_half_ang
    
      def __repr__(self):
        """Printing representation of a Spoke."""
    
        return "@%d+%gt%s <%d,%d>" % (self.origin, \
                self.speed, str(self.dir), \
                self.face, self.index)
    
      def EndPoint(self, t, points, vspeed):
        """Return the coordinates of the non-origin point at time t.
    
        Args:
          t: float - time to end of spoke
          points: geom.Points - coordinate map
          vspeed: float - speed in z direction
        Returns:
          (float, float, float) - coords of spoke's endpoint at time t
        """
    
        p = points.pos[self.origin]
        d = self.dir
        v = self.speed
        return (p[0] + v*t*d[0], p[1] + v*t*d[1], p[2] + vspeed*t)
    
    
      def VertexEvent(self, other, points):
        """Intersect self with other spoke, and return the OffsetEvent, if any.
    
        A vertex event is with one advancing spoke intersects an adjacent
        adavancing spoke, forming a new vertex.
    
        Args:
          other: Spoke - other spoke to intersect with
          points: Geom.points
        Returns:
          None or OffsetEvent - if there's an intersection in the growing
            directions of the spokes, will return the OffsetEvent for
            the intersection;
            if lines are collinear or parallel, return None
        """
    
        vmap = points.pos
        a = vmap[self.origin]
        b = Add2(a, self.dir)
        c = vmap[other.origin]
        d = Add2(c, other.dir)
        # find intersection of line ab with line cd
        u = Sub2(b, a)
        v = Sub2(d, c)
        w = Sub2(a, c)
        pp = Perp2(u, v)
        if abs(pp) > TOL:
          # lines or neither parallel nor collinear
          si = Perp2(v, w) / pp
          ti = Perp2(u, w) / pp
          if si >= 0 and ti >= 0:
            p = LinInterp2(a, b, si)
            dist_ab = si*Length2(u)
            dist_cd = ti*Length2(v)
            time_ab = dist_ab / self.speed
            time_cd = dist_cd / other.speed
            time = max(time_ab, time_cd)
            return OffsetEvent(True, time, p, self, other)
        return None
    
      def EdgeEvent(self, other, offset):
        """Intersect self with advancing edge and return OffsetEvent, if any.
    
        An edge event is when one advancing spoke intersects an advancing
        edge.  Advancing edges start out as face edges and move perpendicular
        to them, at a rate of 1.  The endpoints of the edge are the advancing
        spokes on either end of the edge (so the edge shrinks or grows as
        it advances). At some time, the edge may shrink to nothing and there
        will be no EdgeEvent after that time.
    
        We represent an advancing edge by the first spoke (in CCW order
        of face) of the pair of defining spokes.
    
        At time t, end of this spoke is at
            o + d*s*t
        where o=self.origin, d=self.dir, s= self.speed.
        The advancing edge line has this equation:
            oo + od*os*t + p*a
        where oo, od, os are o, d, s for other spoke, and p is direction
        vector parallel to advancing edge, and a is a real parameter.
        Equating x and y of intersection point:
    
            o.x + d.x*s*t = oo.x + od.x*os*t + p.x*w
            o.y + d.y*s*t = oo.y + od.y*os*t + p.y*w
    
        which can be rearranged into the form
    
            a = bt + cw
            d = et + fw
    
        and solved for t, w.
    
        Args:
          other: Spoke - the edge out of this spoke's origin is the advancing
              edge to be checked for intersection
          offset: Offset - the containing Offset
        Returns:
          None or OffsetEvent - with data about the intersection, if any
        """
    
        vmap = offset.polyarea.points.pos
        o = vmap[self.origin]
        oo = vmap[other.origin]
        otherface = offset.facespokes[other.face]
        othernext = otherface[(other.index+1) % len(otherface)]
        oonext = vmap[othernext.origin]
        p = Normalized2(Sub2(oonext, oo))
        a = o[0] - oo[0]
        d = o[1] - oo[1]
        b = other.dir[0]*other.speed - self.dir[0]*self.speed
        e = other.dir[1]*other.speed - self.dir[1]*self.speed
        c = p[0]
        f = p[1]
        if abs(c) > TOL:
          dem = e - f*b/c
          if abs(dem) > TOL:
            t = (d - f*a/c) / dem
            w = (a - b*t) / c
          else:
            return None
        elif abs(f) > TOL:
          dem = b - c*e/f
          if abs(dem) > TOL:
            t = (a - c*d/f) / dem
            w = (d - e*t) / f
          else:
            return None
        else:
          return None
        if t < 0.0:
          # intersection is in backward direction along self spoke
          return None
        if w < 0.0:
          # intersection is on wrong side of first end of advancing line segment
          return None
        # calculate the equivalent of w for the other end
        aa = o[0] - oonext[0]
        dd = o[1] - oonext[1]
        bb = othernext.dir[0]*othernext.speed - self.dir[0]*self.speed
        ee = othernext.dir[1]*othernext.speed - self.dir[1]*self.speed
        cc = -p[0]
        ff = -p[1]
        if abs(cc) > TOL:
          ww = (aa - bb*t) / cc
        elif abs(ff) > TOL:
          ww = (dd - ee*t) / ff
        else:
          return None
        if ww < 0.0:
          return None
        evertex = (o[0] + self.dir[0]*self.speed*t, \
                   o[1] + self.dir[1]*self.speed*t)
        return OffsetEvent(False, t, evertex, self, other)
        
    
    class OffsetEvent(object):
      """An event involving a spoke during offset computation.
    
      The events kinds are:
        vertex event: the spoke intersects an adjacent spoke and makes a new vertex
        edge event: the spoke hits an advancing edge and splits it
    
      Attributes:
        is_vertex_event: True if this is a vertex event (else it is edge event)
        time: float - time at which it happens (edges advance at speed 1)
        event_vertex: (float, float) - intersection point of event
        spoke: Spoke - the spoke that this event is for
        other: Spoke - other spoke involved in event; if vertex event, this will
          be an adjacent spoke that intersects; if an edge event, this is the
          spoke whose origin's outgoing edge grows to hit this event's spoke
      """
    
      def __init__(self, isv, time, evertex, spoke, other):
        """Creates and initializes attributes of an OffsetEvent."""
    
        self.is_vertex_event = isv
        self.time = time
        self.event_vertex = evertex
        self.spoke = spoke
        self.other = other
    
      def __repr__(self):
        """Printing representation of an event."""
    
        if self.is_vertex_event:
          c = "V"
        else:
          c = "E"
        return "%s t=%5f %s %s %s" % (c, self.time, str(self.event_vertex), \
                                      repr(self.spoke), repr(self.other))
    
    
    class Offset(object):
      """Represents an offset polygonal area, and used to construct one.
    
      Currently, the polygonal area must lie approximately in the XY plane.
      As well as growing inwards in that plane, the advancing lines also
      move in the Z direction at the rate of vspeed.
    
      Attributes:
        polyarea: geom.PolyArea - the area we are offsetting from.
            We share the polyarea.points, and add to it as points in
            the offset polygonal area are computed.
        facespokes: list of list of Spoke - each sublist is a closed face
            (oriented CCW); the faces may mutually interfere.
            These lists are spokes for polyarea.poly + polyarea.holes.
        endtime: float - time when this offset hits its first
            event (relative to beginning of this offset), or the amount
            that takes this offset to the end of the total Build time
        timesofar: float - sum of times taken by all containing Offsets
        vspeed: float - speed that edges move perpendicular to offset plane
        inneroffsets: list of Offset - the offsets that take over after this (inside it)
      """
    
      def __init__(self, polyarea, time, vspeed):
        """Set up initial state of Offset from a polyarea.
    
        Args:
          polyarea: geom.PolyArea
          time: float - time so far
        """
    
        self.polyarea = polyarea
        self.facespokes = []
        self.endtime = 0.0
        self.timesofar = time
        self.vspeed = vspeed
        self.inneroffsets = []
        self.InitFaceSpokes(polyarea.poly)
        for f in polyarea.holes:
          self.InitFaceSpokes(f)
    
      def __repr__(self):
        ans = ["Offset: endtime=%g" % self.endtime]
        for i, face in enumerate(self.facespokes):
          ans.append(("<%d>" % i) + str([ str(spoke) for spoke in face ]))
        return '\n'.join(ans)
    
      def PrintNest(self, indent_level=0):
        indent = " " * indent_level * 4
        print(indent + "Offset  timesofar=", self.timesofar, "endtime=", self.endtime)
        print(indent + " polyarea=", self.polyarea.poly, self.polyarea.holes)
        for o in self.inneroffsets:
          o.PrintNest(indent_level+1)
    
      def InitFaceSpokes(self, face_vertices):
        """Initialize the offset representation of a face from vertex list.
    
        If the face has no area or too small an area, don't bother making it.
    
        Args:
          face_vertices: list of int - point indices for boundary of face
        Side effect:
          A new face (list of spokes) may be added to self.facespokes
        """
    
        n = len(face_vertices)
        if n <= 2:
          return
        points = self.polyarea.points
        area = abs(geom.SignedArea(face_vertices, points))
        if area < AREATOL:
          return
        findex = len(self.facespokes)
        fspokes = [ Spoke(v, face_vertices[(i-1) % n], \
            face_vertices[(i+1) % n], findex, i, points) \
            for i, v in enumerate(face_vertices) ]
        self.facespokes.append(fspokes)
    
      def NextSpokeEvents(self, spoke):
        """Return the OffsetEvents that will next happen for a given spoke.
    
        It might happen that some events happen essentially simultaneously,
        and also it is convenient to separate Edge and Vertex events, so
        we return two lists.
        But, for vertex events, only look at the event with the next Spoke,
        as the event with the previous spoke will be accounted for when we
        consider that previous spoke.
    
        Args:
          spoke: Spoke - a spoke in one of the faces of this object
        Returns:
          (float, list of OffsetEvent, list of OffsetEvent) - time of next event,
              next Vertex event list and next Edge event list
        """
    
        facespokes = self.facespokes[spoke.face]
        n = len(facespokes)
        bestt = 1e100
        bestv = []
        beste = []
        # First find vertex event (only the one with next spoke)
        next_spoke = facespokes[(spoke.index+1) % n]
        ev = spoke.VertexEvent(next_spoke, self.polyarea.points)
        if ev:
          bestv = [ev]
          bestt = ev.time
        # Now find edge events, if this is a reflex vertex
        if spoke.is_reflex:
          prev_spoke = facespokes[(spoke.index-1) % n]
          for f in self.facespokes:
            for other in f:
              if other == spoke or other == prev_spoke:
                continue
              ev = spoke.EdgeEvent(other, self)
              if ev:
                if ev.time < bestt - TOL:
                  beste = []
                  bestv = []
                  bestt = ev.time
                if abs(ev.time - bestt) < TOL:
                  beste.append(ev)
        return (bestt, bestv, beste)
    
      def Build(self, target = 2e100):
        """Build the complete Offset structure or up until target time.
    
        Find the next event(s), makes the appropriate inner Offsets
        that are inside this one, and calls Build on those Offsets to continue the
        process until only a single point is left or time reaches target.
        """
    
        bestt = 1e100
        bestevs = [[], []]
        for f in self.facespokes:
          for s in f:
            (t, ve, ee) = self.NextSpokeEvents(s)
            if t < bestt - TOL:
              bestevs = [[], []]
              bestt = t
            if abs(t-bestt) < TOL:
              bestevs[0].extend(ve)
              bestevs[1].extend(ee)
        if bestt == 1e100:
          # could happen if polygon is oriented wrong
          # or in other special cases
          return
        if abs(bestt) < TOL:
          # seems to be in a loop, so quit
          return
        self.endtime = bestt
        (ve, ee) = bestevs
        newfaces = []
        splitjoin = None
        if target < self.endtime:
          self.endtime = target
          newfaces = self.MakeNewFaces(self.endtime)
        elif ve and not ee:
          # Only vertex events.
          # Merging of successive vertices in inset face will
          # take care of the vertex events
          newfaces = self.MakeNewFaces(self.endtime)
        else:
          # Edge events too
          # First make the new faces (handles all vertex events)
          newfaces = self.MakeNewFaces(self.endtime)
          # Only do one edge event (handle other simultaneous edge
          # events in subsequent recursive Build calls)
          splitjoin = self.SplitJoinFaces(newfaces, ee[0])
        nexttarget = target - self.endtime
        if len(newfaces) > 0:
          pa = geom.PolyArea(points = self.polyarea.points)
          pa.color = self.polyarea.color
          newt = self.timesofar+self.endtime
          pa2 = None  # may make another
          if not splitjoin:
            pa.poly = newfaces[0]
            pa.holes = newfaces[1:]
          elif splitjoin[0] == 'split':
            (_, findex, newface0, newface1) = splitjoin
            if findex == 0:
              # Outer poly of polyarea was split.
              # Now there will be two polyareas.
              # If there were holes, need to allocate according to
    	  # which one contains the holes.
              pa.poly = newface0
              pa2 = geom.PolyArea(points = self.polyarea.points)
              pa2.color = self.polyarea.color
              pa2.poly = newface1
              if len(newfaces) > 1:
                # print("need to allocate holes")
                for hf in newfaces[1:]:
                  if pa.ContainsPoly(hf, self.polyarea.points):
                    # print("add", hf, "to", pa.poly)
                    pa.holes.append(hf)
                  elif pa2.ContainsPoly(hf, self.polyarea.points):
                    # print("add", hf, "to", pa2.poly)
                    pa2.holes.append(hf)
                  else:
                    print("whoops, hole in neither poly!")
              self.inneroffsets = [ Offset(pa, newt, self.vspeed), Offset(pa2, newt, self.vspeed) ]
            else:
              # A hole was split. New faces just replace the split one.
              pa.poly = newfaces[0]
              pa.holes = newfaces[0:findex] + [ newface0, newface1 ] + \
                         newfaces[findex+1:]
          else:
            # A join
            (_, findex, othfindex, newface0) = splitjoin
            if findex == 0 or othfindex == 0:
              # Outer poly was joined to one hole.
              pa.poly = newface0
              pa.holes = [ f for f in newfaces if f is not None ] 
            else:
              # Two holes were joined
              pa.poly = newfaces[0]
              pa.holes = [ f for f in newfaces if f is not None ] + [ newface0 ]
          self.inneroffsets = [ Offset(pa, newt, self.vspeed) ]
          if pa2:
            self.inneroffsets.append(Offset(pa2, newt, self.vspeed))
          if nexttarget > TOL:
            for o in self.inneroffsets:
              o.Build(nexttarget)
    
      def FaceAtSpokeEnds(self, f, t):
        """Return a new face that is at the spoke ends of face f at time t.
    
        Also merges any adjacent approximately equal vertices into one vertex,
        so returned list may be smaller than len(f).
        Also sets the destindex fields of the spokes to the vertex they
        will now end at.
    
        Args:
          f: list of Spoke - one of self.faces
          t: float - time in this offset
        Returns:
          list of int - indices into self.polyarea.points (which has been extended with new ones)
        """
    
        newface = []
        points = self.polyarea.points
        for i in range(0, len(f)):
          s = f[i]
          vcoords = s.EndPoint(t, points, self.vspeed)
          v = points.AddPoint(vcoords)
          if newface:
            if v == newface[-1]:
              s.destindex = len(newface) - 1
            elif i == len(f)-1 and v == newface[0]:
              s.destindex = 0
            else:
              newface.append(v)
              s.destindex = len(newface) - 1
          else:
            newface.append(v)
            s.destindex = 0
          s.dest = v
        return newface
    
      def MakeNewFaces(self, t):
        """For each face in this offset, make new face extending spokes to time t.
    
        Args:
          t: double - time
        Returns:
          list of list of int - list of new faces
        """
    
        ans = []
        for f in self.facespokes:
          newf = self.FaceAtSpokeEnds(f, t)
          if len(newf) > 2:
            ans.append(newf)
        return ans
    
      def SplitJoinFaces(self, newfaces, ev):
        """Use event ev to split or join faces.
        
        Given ev, an edge event, use the ev spoke to split the
        other spoke's inner edge.
        If the ev spoke's face and other's face are the same, this splits the
        face into two; if the faces are different, it joins them into one.
        We have just made faces at the end of the spokes.
        We have to remove the edge going from the other spoke to its
        next spoke, and replace it with two edges, going to and from
        the event spoke's destination.
        General situation:
             __  s  ____
        c\     b\ | /a       /e
          \      \|/        /
          f----------------g
         /        d        \
       o/                   \h
      
        where sd is the event spoke and of is the "other spoke",
        hg is a spoke, and cf, fg. ge, ad, and db are edges in
        the new inside face.
        What we are to do is to split fg into two edges, with the
        joining point attached where b,s,a join.
        There are a bunch of special cases:
         - one of split fg edges might have zero length because end points
           are already coincident or nearly coincident.
         - maybe c==b or e==a
    
        Args:
          newfaces: list of list of int - the new faces
          ev: OffsetEvent - an edge event
        Side Effects:
          faces in newfaces that are involved in split or join are
          set to None
        Returns: one of:
          ('split', int, list of int, list of int) - int is the index in
              newfaces of the face that was split, two lists are the
    	  split faces
          ('join', int, int, list of int) - two ints are the indices in
              newfaces of the faces that were joined, and the list is
    	  the joined face
        """
    
        # print("SplitJoinFaces", newfaces, ev)
        spoke = ev.spoke
        other = ev.other
        findex = spoke.face
        othfindex = other.face
        newface = newfaces[findex]
        othface = newfaces[othfindex]
        nnf = len(newface)
        nonf = len(othface)
        d = spoke.destindex
        f = other.destindex 
        c = (f-1) % nonf
        g = (f+1) % nonf
        e = (f+2) % nonf
        a = (d-1) % nnf
        b = (d+1) % nnf
        # print("newface=", newface)
        # if findex != othfindex: print("othface=", othface)
        # print("d=", d, "f=", f, "c=", c, "g=", g, "e=", e, "a=", a, "b=", b)
        newface0 = []
        newface1 = []
        # The two new faces put spoke si's dest on edge between
        # pi's dest and qi (edge after pi)'s dest in original face.
        # These are indices in the original face; the current dest face
        # may have fewer elements because of merging successive points
        if findex == othfindex:
          # Case where splitting one new face into two.
          # The new new faces are:
          # [d, g, e, ..., a] and [d, b, ..., c, f]
          # (except we actually want the vertex numbers at those positions)
          newface0 = [ newface[d] ]
          i = g
          while i != d:
            newface0.append(newface[i])
            i = (i+1) % nnf
          newface1 = [ newface[d] ]
          i = b
          while i != f:
            newface1.append(newface[i])
            i = (i+1) % nnf
          newface1.append(newface[f])
          # print("newface0=", newface0, "newface1=", newface1)
          # now the destindex values for the spokes are messed up
          # but I don't think we need them again
          newfaces[findex] = None
          return ('split', findex, newface0, newface1)
        else:
          # Case where joining two faces into one.
          # The new face is splicing d's face between
          # f and g in other face (or the reverse of all of that).
          newface0 = [ othface[i] for i in range(0, f+1) ]
          newface0.append(newface[d])
          i = b
          while i != d:
            newface0.append(newface[i])
            i = (i+1) % nnf
          newface0.append(newface[d])
          if g != 0:
            newface0.extend([ othface[i] for i in range(g, nonf) ])
          # print("newface0=", newface0)
          newfaces[findex] = None
          newfaces[othfindex] = None
          return ('join', findex, othfindex, newface0)
          
        
      def InnerPolyAreas(self):
        """Return the interior of the offset (and contained offsets) as PolyAreas.
    
        Returns:
          geom.PolyAreas
        """
    
        ans = geom.PolyAreas()
        ans.points = self.polyarea.points
        _AddInnerAreas(self, ans)
        return ans
    
    
    def _AddInnerAreas(off, polyareas):
      """Add the innermost areas of offset off to polyareas.
    
      Assume that polyareas is already using the proper shared points.
    
      Arguments:
        off: Offset
        polyareas: geom.PolyAreas
      Side Effects:
        Any non-zero-area faces in the very inside of off are
        added to polyareas.
      """
    
      if off.inneroffsets:
        for o in off.inneroffsets:
          _AddInnerAreas(o, polyareas)
      else:
        newpa = geom.PolyArea(polyareas.points)
        for i, f in enumerate(off.facespokes):
          newface = off.FaceAtSpokeEnds(f, off.endtime)
          area = abs(geom.SignedArea(newface, polyareas.points))
          if area < AREATOL:
            if i == 0:
             break
            else:
             continue
          if i == 0:
            newpa.poly = newface
            newpa.color = off.polyarea.color
          else:
            newpa.holes.append(newface)
        if newpa.poly:
          polyareas.polyareas.append(newpa)