Skip to content
Snippets Groups Projects
utils.py 27 KiB
Newer Older
  • Learn to ignore specific revisions
  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
    #====================== BEGIN GPL LICENSE BLOCK ======================
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    #======================= END GPL LICENSE BLOCK ========================
    
    import bpy
    from imp import reload
    from random import randint
    from mathutils import Vector
    from math import ceil, floor
    from rna_prop_ui import rna_idprop_ui_prop_get
    
    RIG_DIR = "rigs"  # Name of the directory where rig types are kept
    
    ORG_PREFIX = "ORG-"  # Prefix of original bones.
    MCH_PREFIX = "MCH-"  # Prefix of mechanism bones.
    DEF_PREFIX = "DEF-"  # Prefix of deformation bones.
    WGT_PREFIX = "WGT-"  # Prefix for widget objects
    ROOT_NAME = "root"   # Name of the root bone.
    
    WGT_LAYERS = [x == 19 for x in range(0, 20)]  # Widgets go on the last scene layer.
    
    MODULE_NAME = "rigify"  # Windows/Mac blender is weird, so __package__ doesn't work
    
    
    #=======================================================================
    # Error handling
    #=======================================================================
    class MetarigError(Exception):
        """ Exception raised for errors.
        """
        def __init__(self, message):
            self.message = message
    
        def __str__(self):
            return repr(self.message)
    
    
    #=======================================================================
    # Name manipulation
    #=======================================================================
    def org_name(name):
        """ Returns the name with ORG_PREFIX stripped from it.
        """
        if name.startswith(ORG_PREFIX):
            return name[len(ORG_PREFIX):]
        else:
            return name
    
    
    def strip_org(name):
        """ Returns the name with ORG_PREFIX stripped from it.
        """
        if name.startswith(ORG_PREFIX):
            return name[len(ORG_PREFIX):]
        else:
            return name
    org_name = strip_org
    
    
    def org(name):
        """ Prepends the ORG_PREFIX to a name if it doesn't already have
            it, and returns it.
        """
        if name.startswith(ORG_PREFIX):
            return name
        else:
            return ORG_PREFIX + name
    make_original_name = org
    
    
    def mch(name):
        """ Prepends the MCH_PREFIX to a name if it doesn't already have
            it, and returns it.
        """
        if name.startswith(MCH_PREFIX):
            return name
        else:
            return MCH_PREFIX + name
    make_mechanism_name = mch
    
    
    def deformer(name):
        """ Prepends the DEF_PREFIX to a name if it doesn't already have
            it, and returns it.
        """
        if name.startswith(DEF_PREFIX):
            return name
        else:
            return DEF_PREFIX + name
    make_deformer_name = deformer
    
    
    def insert_before_lr(name, text):
        if name[-1] in ['l', 'L', 'r', 'R'] and name[-2] in ['.', '-', '_']:
            return name[:-2] + text + name[-2:]
        else:
            return name + text
    
    
    #=======================
    # Bone manipulation
    #=======================
    def new_bone(obj, bone_name):
        """ Adds a new bone to the given armature object.
            Returns the resulting bone's name.
        """
        if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
            edit_bone = obj.data.edit_bones.new(bone_name)
            name = edit_bone.name
            edit_bone.head = (0, 0, 0)
            edit_bone.tail = (0, 1, 0)
            edit_bone.roll = 0
            bpy.ops.object.mode_set(mode='OBJECT')
            bpy.ops.object.mode_set(mode='EDIT')
            return name
        else:
            raise MetarigError("Can't add new bone '%s' outside of edit mode." % bone_name)
    
    
    def copy_bone(obj, bone_name, assign_name=''):
        """ Makes a copy of the given bone in the given armature object.
            Returns the resulting bone's name.
        """
        if bone_name not in obj.data.bones:
            raise MetarigError("copy_bone(): bone '%s' not found, cannot copy it." % bone_name)
    
        if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
            if assign_name == '':
                assign_name = bone_name
            # Copy the edit bone
            edit_bone_1 = obj.data.edit_bones[bone_name]
            edit_bone_2 = obj.data.edit_bones.new(assign_name)
            bone_name_1 = bone_name
            bone_name_2 = edit_bone_2.name
    
            edit_bone_2.parent = edit_bone_1.parent
            edit_bone_2.use_connect = edit_bone_1.use_connect
    
            # Copy edit bone attributes
            edit_bone_2.layers = list(edit_bone_1.layers)
    
            edit_bone_2.head = Vector(edit_bone_1.head)
            edit_bone_2.tail = Vector(edit_bone_1.tail)
            edit_bone_2.roll = edit_bone_1.roll
    
            edit_bone_2.use_inherit_rotation = edit_bone_1.use_inherit_rotation
            edit_bone_2.use_inherit_scale = edit_bone_1.use_inherit_scale
            edit_bone_2.use_local_location = edit_bone_1.use_local_location
    
            edit_bone_2.use_deform = edit_bone_1.use_deform
            edit_bone_2.bbone_segments = edit_bone_1.bbone_segments
            edit_bone_2.bbone_in = edit_bone_1.bbone_in
            edit_bone_2.bbone_out = edit_bone_1.bbone_out
    
            bpy.ops.object.mode_set(mode='OBJECT')
    
            # Get the pose bones
            pose_bone_1 = obj.pose.bones[bone_name_1]
            pose_bone_2 = obj.pose.bones[bone_name_2]
    
            # Copy pose bone attributes
            pose_bone_2.rotation_mode = pose_bone_1.rotation_mode
            pose_bone_2.rotation_axis_angle = tuple(pose_bone_1.rotation_axis_angle)
            pose_bone_2.rotation_euler = tuple(pose_bone_1.rotation_euler)
            pose_bone_2.rotation_quaternion = tuple(pose_bone_1.rotation_quaternion)
    
            pose_bone_2.lock_location = tuple(pose_bone_1.lock_location)
            pose_bone_2.lock_scale = tuple(pose_bone_1.lock_scale)
            pose_bone_2.lock_rotation = tuple(pose_bone_1.lock_rotation)
            pose_bone_2.lock_rotation_w = pose_bone_1.lock_rotation_w
            pose_bone_2.lock_rotations_4d = pose_bone_1.lock_rotations_4d
    
            bpy.ops.object.mode_set(mode='EDIT')
    
            return bone_name_2
        else:
            raise MetarigError("Cannot copy bones outside of edit mode.")
    
    
    def flip_bone(obj, bone_name):
        """ Flips an edit bone.
        """
        if bone_name not in obj.data.bones:
            raise MetarigError("flip_bone(): bone '%s' not found, cannot copy it." % bone_name)
    
        if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
            bone = obj.data.edit_bones[bone_name]
            head = Vector(bone.head)
            tail = Vector(bone.tail)
            bone.tail = head + tail
            bone.head = tail
            bone.tail = head
        else:
            raise MetarigError("Cannot flip bones outside of edit mode.")
    
    
    def put_bone(obj, bone_name, pos):
        """ Places a bone at the given position.
        """
        if bone_name not in obj.data.bones:
            raise MetarigError("put_bone(): bone '%s' not found, cannot copy it." % bone_name)
    
        if obj == bpy.context.active_object and bpy.context.mode == 'EDIT_ARMATURE':
            bone = obj.data.edit_bones[bone_name]
    
            delta = pos - bone.head
            bone.translate(delta)
        else:
            raise MetarigError("Cannot 'put' bones outside of edit mode.")
    
    
    #=============================================
    # Widget creation
    #=============================================
    
    def obj_to_bone(obj, rig, bone_name):
        """ Places an object at the location/rotation/scale of the given bone.
        """
        if bpy.context.mode == 'EDIT_ARMATURE':
            raise MetarigError("obj_to_bone(): does not work while in edit mode.")
    
        bone = rig.data.bones[bone_name]
    
        mat = rig.matrix_world * bone.matrix_local
    
        obj.location = mat.translation_part()
    
        obj.rotation_mode = 'XYZ'
        obj.rotation_euler = mat.to_euler()
    
        scl = mat.scale_part()
        scl_avg = (scl[0] + scl[1] + scl[2]) / 3
        obj.scale = (bone.length * scl_avg), (bone.length * scl_avg), (bone.length * scl_avg)
    
    
    def create_widget(rig, bone_name):
        """ Creates an empty widget object for a bone, and returns the object.
        """
        obj_name = WGT_PREFIX + bone_name
        scene = bpy.context.scene
        # Check if it already exists
        if obj_name in scene.objects:
            return None
        else:
            mesh = bpy.data.meshes.new(obj_name)
            obj = bpy.data.objects.new(obj_name, mesh)
            scene.objects.link(obj)
    
            obj_to_bone(obj, rig, bone_name)
            obj.layers = WGT_LAYERS
    
            return obj
    
    
    # Common Widgets
    
    def create_line_widget(rig, bone_name):
        """ Creates a basic line widget, a line that spans the length of the bone.
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            mesh = obj.data
            mesh.from_pydata([(0, 0, 0), (0, 1, 0)], [(0, 1)], [])
            mesh.update()
    
    
    def create_circle_widget(rig, bone_name, radius=1.0, head_tail=0.0):
        """ Creates a basic circle widget, a circle around the y-axis.
            radius: the radius of the circle
            head_tail: where along the length of the bone the circle is (0.0=head, 1.0=tail)
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            v = [(0.7071068286895752, 2.980232238769531e-07, -0.7071065306663513), (0.8314696550369263, 2.980232238769531e-07, -0.5555699467658997), (0.9238795042037964, 2.682209014892578e-07, -0.3826831877231598), (0.9807852506637573, 2.5331974029541016e-07, -0.19509011507034302), (1.0, 2.365559055306221e-07, 1.6105803979371558e-07), (0.9807853698730469, 2.2351741790771484e-07, 0.19509044289588928), (0.9238796234130859, 2.086162567138672e-07, 0.38268351554870605), (0.8314696550369263, 1.7881393432617188e-07, 0.5555704236030579), (0.7071068286895752, 1.7881393432617188e-07, 0.7071070075035095), (0.5555702447891235, 1.7881393432617188e-07, 0.8314698934555054), (0.38268327713012695, 1.7881393432617188e-07, 0.923879861831665), (0.19509008526802063, 1.7881393432617188e-07, 0.9807855486869812), (-3.2584136988589307e-07, 1.1920928955078125e-07, 1.000000238418579), (-0.19509072601795197, 1.7881393432617188e-07, 0.9807854294776917), (-0.3826838731765747, 1.7881393432617188e-07, 0.9238795638084412), (-0.5555707216262817, 1.7881393432617188e-07, 0.8314695358276367), (-0.7071071863174438, 1.7881393432617188e-07, 0.7071065902709961), (-0.8314700126647949, 1.7881393432617188e-07, 0.5555698871612549), (-0.923879861831665, 2.086162567138672e-07, 0.3826829195022583), (-0.9807853698730469, 2.2351741790771484e-07, 0.1950896978378296), (-1.0, 2.365559907957504e-07, -7.290432222362142e-07), (-0.9807850122451782, 2.5331974029541016e-07, -0.195091113448143), (-0.9238790273666382, 2.682209014892578e-07, -0.38268423080444336), (-0.831468939781189, 2.980232238769531e-07, -0.5555710196495056), (-0.7071058750152588, 2.980232238769531e-07, -0.707107424736023), (-0.555569052696228, 2.980232238769531e-07, -0.8314701318740845), (-0.38268208503723145, 2.980232238769531e-07, -0.923879861831665), (-0.19508881866931915, 2.980232238769531e-07, -0.9807853102684021), (1.6053570561780361e-06, 2.980232238769531e-07, -0.9999997615814209), (0.19509197771549225, 2.980232238769531e-07, -0.9807847142219543), (0.3826850652694702, 2.980232238769531e-07, -0.9238786101341248), (0.5555717945098877, 2.980232238769531e-07, -0.8314683437347412)]
            verts = [(a[0] * radius, head_tail, a[2] * radius) for a in v]
            edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (6, 7), (7, 8), (8, 9), (9, 10), (10, 11), (11, 12), (12, 13), (13, 14), (14, 15), (15, 16), (16, 17), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (22, 23), (23, 24), (24, 25), (25, 26), (26, 27), (27, 28), (28, 29), (29, 30), (30, 31), (0, 31)]
            mesh = obj.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()
            return obj
        else:
            return None
    
    
    def create_sphere_widget(rig, bone_name):
        """ Creates a basic sphere widget, three pependicular overlapping circles.
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            verts = [(0.3535533845424652, 0.3535533845424652, 0.0), (0.4619397521018982, 0.19134171307086945, 0.0), (0.5, -2.1855694143368964e-08, 0.0), (0.4619397521018982, -0.19134175777435303, 0.0), (0.3535533845424652, -0.3535533845424652, 0.0), (0.19134174287319183, -0.4619397521018982, 0.0), (7.549790126404332e-08, -0.5, 0.0), (-0.1913416087627411, -0.46193981170654297, 0.0), (-0.35355329513549805, -0.35355350375175476, 0.0), (-0.4619397521018982, -0.19134178757667542, 0.0), (-0.5, 5.962440319251527e-09, 0.0), (-0.4619397222995758, 0.1913418024778366, 0.0), (-0.35355326533317566, 0.35355350375175476, 0.0), (-0.19134148955345154, 0.46193987131118774, 0.0), (3.2584136988589307e-07, 0.5, 0.0), (0.1913420855998993, 0.46193960309028625, 0.0), (7.450580596923828e-08, 0.46193960309028625, 0.19134199619293213), (5.9254205098113744e-08, 0.5, 2.323586443253589e-07), (4.470348358154297e-08, 0.46193987131118774, -0.1913415789604187), (2.9802322387695312e-08, 0.35355350375175476, -0.3535533547401428), (2.9802322387695312e-08, 0.19134178757667542, -0.46193981170654297), (5.960464477539063e-08, -1.1151834122813398e-08, -0.5000000596046448), (5.960464477539063e-08, -0.1913418024778366, -0.46193984150886536), (5.960464477539063e-08, -0.35355350375175476, -0.3535533845424652), (7.450580596923828e-08, -0.46193981170654297, -0.19134166836738586), (9.348272556053416e-08, -0.5, 1.624372103492533e-08), (1.043081283569336e-07, -0.4619397521018982, 0.19134168326854706), (1.1920928955078125e-07, -0.3535533845424652, 0.35355329513549805), (1.1920928955078125e-07, -0.19134174287319183, 0.46193966269493103), (1.1920928955078125e-07, -4.7414250303745575e-09, 0.49999991059303284), (1.1920928955078125e-07, 0.19134172797203064, 0.46193966269493103), (8.940696716308594e-08, 0.3535533845424652, 0.35355329513549805), (0.3535534739494324, 0.0, 0.35355329513549805), (0.1913418173789978, -2.9802322387695312e-08, 0.46193966269493103), (8.303572940349113e-08, -5.005858838558197e-08, 0.49999991059303284), (-0.19134165346622467, -5.960464477539063e-08, 0.46193966269493103), (-0.35355329513549805, -8.940696716308594e-08, 0.35355329513549805), (-0.46193963289260864, -5.960464477539063e-08, 0.19134168326854706), (-0.49999991059303284, -5.960464477539063e-08, 1.624372103492533e-08), (-0.4619397521018982, -2.9802322387695312e-08, -0.19134166836738586), (-0.3535534143447876, -2.9802322387695312e-08, -0.3535533845424652), (-0.19134171307086945, 0.0, -0.46193984150886536), (7.662531942287387e-08, 9.546055501630235e-09, -0.5000000596046448), (0.19134187698364258, 5.960464477539063e-08, -0.46193981170654297), (0.3535535931587219, 5.960464477539063e-08, -0.3535533547401428), (0.4619399905204773, 5.960464477539063e-08, -0.1913415789604187), (0.5000000596046448, 5.960464477539063e-08, 2.323586443253589e-07), (0.4619396924972534, 2.9802322387695312e-08, 0.19134199619293213)]
            edges = [(0, 1), (1, 2), (2, 3), (3, 4), (4, 5), (5, 6), (6, 7), (7, 8), (8, 9), (9, 10), (10, 11), (11, 12), (12, 13), (13, 14), (14, 15), (0, 15), (16, 31), (16, 17), (17, 18), (18, 19), (19, 20), (20, 21), (21, 22), (22, 23), (23, 24), (24, 25), (25, 26), (26, 27), (27, 28), (28, 29), (29, 30), (30, 31), (32, 33), (33, 34), (34, 35), (35, 36), (36, 37), (37, 38), (38, 39), (39, 40), (40, 41), (41, 42), (42, 43), (43, 44), (44, 45), (45, 46), (46, 47), (32, 47)]
            mesh = obj.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()
    
    
    def create_limb_widget(rig, bone_name):
        """ Creates a basic limb widget, a line that spans the length of the
            bone, with a circle around the center.
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            verts = [(-1.1920928955078125e-07, 1.7881393432617188e-07, 0.0), (3.5762786865234375e-07, 1.0000004768371582, 0.0), (0.1767769455909729, 0.5000001192092896, 0.17677664756774902), (0.20786768198013306, 0.5000001192092896, 0.1388925313949585), (0.23097014427185059, 0.5000001192092896, 0.09567084908485413), (0.24519658088684082, 0.5000001192092896, 0.048772573471069336), (0.2500002384185791, 0.5000001192092896, -2.545945676502015e-09), (0.24519658088684082, 0.5000001192092896, -0.048772573471069336), (0.23097014427185059, 0.5000001192092896, -0.09567084908485413), (0.20786768198013306, 0.5000001192092896, -0.13889259099960327), (0.1767769455909729, 0.5000001192092896, -0.1767767071723938), (0.13889282941818237, 0.5000001192092896, -0.20786744356155396), (0.09567105770111084, 0.5000001192092896, -0.23096990585327148), (0.04877278208732605, 0.5000001192092896, -0.24519634246826172), (1.7279069197684294e-07, 0.5000000596046448, -0.25), (-0.0487724244594574, 0.5000001192092896, -0.24519634246826172), (-0.09567070007324219, 0.5000001192092896, -0.2309698462486267), (-0.13889241218566895, 0.5000001192092896, -0.20786738395690918), (-0.17677652835845947, 0.5000001192092896, -0.17677664756774902), (-0.20786726474761963, 0.5000001192092896, -0.13889244198799133), (-0.23096972703933716, 0.5000001192092896, -0.09567070007324219), (-0.24519610404968262, 0.5000001192092896, -0.04877239465713501), (-0.2499997615814209, 0.5000001192092896, 2.1997936983098043e-07), (-0.24519598484039307, 0.5000001192092896, 0.04877282679080963), (-0.23096948862075806, 0.5000001192092896, 0.09567108750343323), (-0.20786696672439575, 0.5000001192092896, 0.1388927698135376), (-0.1767762303352356, 0.5000001192092896, 0.17677688598632812), (-0.13889199495315552, 0.5000001192092896, 0.2078675627708435), (-0.09567028284072876, 0.5000001192092896, 0.23097002506256104), (-0.048771947622299194, 0.5000001192092896, 0.24519634246826172), (6.555903269145347e-07, 0.5000001192092896, 0.25), (0.04877324402332306, 0.5000001192092896, 0.24519622325897217), (0.09567153453826904, 0.5000001192092896, 0.23096966743469238), (0.13889318704605103, 0.5000001192092896, 0.20786714553833008)]
            edges = [(0, 1), (2, 3), (4, 3), (5, 4), (5, 6), (6, 7), (8, 7), (8, 9), (10, 9), (10, 11), (11, 12), (13, 12), (14, 13), (14, 15), (16, 15), (16, 17), (17, 18), (19, 18), (19, 20), (21, 20), (21, 22), (22, 23), (24, 23), (25, 24), (25, 26), (27, 26), (27, 28), (29, 28), (29, 30), (30, 31), (32, 31), (32, 33), (2, 33)]
            mesh = obj.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()
    
    
    def create_bone_widget(rig, bone_name):
        """ Creates a basic bone widget, a simple obolisk-esk shape.
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            verts = [(0.04, 1.0, -0.04), (0.1, 0.0, -0.1), (-0.1, 0.0, -0.1), (-0.04, 1.0, -0.04), (0.04, 1.0, 0.04), (0.1, 0.0, 0.1), (-0.1, 0.0, 0.1), (-0.04, 1.0, 0.04)]
            edges = [(1, 2), (0, 1), (0, 3), (2, 3), (4, 5), (5, 6), (6, 7), (4, 7), (1, 5), (0, 4), (2, 6), (3, 7)]
            mesh = obj.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()
    
    
    def create_root_widget(rig, bone_name):
        """ Creates a widget for the root bone.
        """
        obj = create_widget(rig, bone_name)
        if obj != None:
            verts = [(0.7071067690849304, 0.7071067690849304, 0.0), (0.7071067690849304, -0.7071067690849304, 0.0), (-0.7071067690849304, 0.7071067690849304, 0.0), (-0.7071067690849304, -0.7071067690849304, 0.0), (0.8314696550369263, 0.5555701851844788, 0.0), (0.8314696550369263, -0.5555701851844788, 0.0), (-0.8314696550369263, 0.5555701851844788, 0.0), (-0.8314696550369263, -0.5555701851844788, 0.0), (0.9238795042037964, 0.3826834261417389, 0.0), (0.9238795042037964, -0.3826834261417389, 0.0), (-0.9238795042037964, 0.3826834261417389, 0.0), (-0.9238795042037964, -0.3826834261417389, 0.0), (0.9807852506637573, 0.19509035348892212, 0.0), (0.9807852506637573, -0.19509035348892212, 0.0), (-0.9807852506637573, 0.19509035348892212, 0.0), (-0.9807852506637573, -0.19509035348892212, 0.0), (0.19509197771549225, 0.9807849526405334, 0.0), (0.19509197771549225, -0.9807849526405334, 0.0), (-0.19509197771549225, 0.9807849526405334, 0.0), (-0.19509197771549225, -0.9807849526405334, 0.0), (0.3826850652694702, 0.9238788485527039, 0.0), (0.3826850652694702, -0.9238788485527039, 0.0), (-0.3826850652694702, 0.9238788485527039, 0.0), (-0.3826850652694702, -0.9238788485527039, 0.0), (0.5555717945098877, 0.8314685821533203, 0.0), (0.5555717945098877, -0.8314685821533203, 0.0), (-0.5555717945098877, 0.8314685821533203, 0.0), (-0.5555717945098877, -0.8314685821533203, 0.0), (0.19509197771549225, 1.2807848453521729, 0.0), (0.19509197771549225, -1.2807848453521729, 0.0), (-0.19509197771549225, 1.2807848453521729, 0.0), (-0.19509197771549225, -1.2807848453521729, 0.0), (1.280785322189331, 0.19509035348892212, 0.0), (1.280785322189331, -0.19509035348892212, 0.0), (-1.280785322189331, 0.19509035348892212, 0.0), (-1.280785322189331, -0.19509035348892212, 0.0), (0.3950919806957245, 1.2807848453521729, 0.0), (0.3950919806957245, -1.2807848453521729, 0.0), (-0.3950919806957245, 1.2807848453521729, 0.0), (-0.3950919806957245, -1.2807848453521729, 0.0), (1.280785322189331, 0.39509034156799316, 0.0), (1.280785322189331, -0.39509034156799316, 0.0), (-1.280785322189331, 0.39509034156799316, 0.0), (-1.280785322189331, -0.39509034156799316, 0.0), (0.0, 1.5807849168777466, 0.0), (0.0, -1.5807849168777466, 0.0), (1.5807852745056152, 0.0, 0.0), (-1.5807852745056152, 0.0, 0.0)]
            edges = [(0, 4), (1, 5), (2, 6), (3, 7), (4, 8), (5, 9), (6, 10), (7, 11), (8, 12), (9, 13), (10, 14), (11, 15), (16, 20), (17, 21), (18, 22), (19, 23), (20, 24), (21, 25), (22, 26), (23, 27), (0, 24), (1, 25), (2, 26), (3, 27), (16, 28), (17, 29), (18, 30), (19, 31), (12, 32), (13, 33), (14, 34), (15, 35), (28, 36), (29, 37), (30, 38), (31, 39), (32, 40), (33, 41), (34, 42), (35, 43), (36, 44), (37, 45), (38, 44), (39, 45), (40, 46), (41, 46), (42, 47), (43, 47)]
            mesh = obj.data
            mesh.from_pydata(verts, edges, [])
            mesh.update()
    
    
    #=============================================
    # Misc
    #=============================================
    
    
    def get_rig_type(rig_type):
        """ Fetches a rig module by name, and returns it.
        """
        #print("%s.%s.%s" % (__package__,RIG_DIR,rig_type))
        submod = __import__(name="%s.%s.%s" % (MODULE_NAME, RIG_DIR, rig_type), fromlist=[rig_type])
        reload(submod)
        return submod
    
    
    def connected_children_names(obj, bone_name):
        """ Returns a list of bone names (in order) of the bones that form a single
            connected chain starting with the given bone as a parent.
            If there is a connected branch, the list stops there.
        """
        bone = obj.data.bones[bone_name]
        names = []
    
        while True:
            connects = 0
            con_name = ""
    
            for child in bone.children:
                if child.use_connect:
                    connects += 1
                    con_name = child.name
    
            if connects == 1:
                names += [con_name]
                bone = obj.data.bones[con_name]
            else:
                break
    
        return names
    
    
    def get_layers(layers):
        """ Does it's best to exctract a set of layers from any data thrown at it.
        """
        if type(layers) == int:
            return [x == layers for x in range(0, 32)]
        elif type(layers) == str:
            s = layers.split(",")
            l = []
            for i in s:
                try:
                    l += [int(float(i))]
                except ValueError:
                    pass
            return [x in l for x in range(0, 32)]
        elif type(layers) == tuple or type(layers) == list:
            return [x in layers for x in range(0, 32)]
        else:
            try:
                list(layers)
            except TypeError:
                pass
            else:
                return [x in layers for x in range(0, 32)]
    
    
    def write_metarig(obj, layers=False, func_name="create_sample"):
        '''
        Write a metarig as a python script, this rig is to have all info needed for
        generating the real rig with rigify.
        '''
        code = []
    
        code.append("def %s(obj):" % func_name)
        code.append("    # generated by rigify.utils.write_metarig")
        bpy.ops.object.mode_set(mode='EDIT')
        code.append("    bpy.ops.object.mode_set(mode='EDIT')")
        code.append("    arm = obj.data")
    
        arm = obj.data
        # write parents first
        bones = [(len(bone.parent_recursive), bone.name) for bone in arm.edit_bones]
        bones.sort(key=lambda item: item[0])
        bones = [item[1] for item in bones]
    
        code.append("\n    bones = {}\n")
    
        for bone_name in bones:
            bone = arm.edit_bones[bone_name]
            code.append("    bone = arm.edit_bones.new('%s')" % bone.name)
            code.append("    bone.head[:] = %.4f, %.4f, %.4f" % bone.head.to_tuple(4))
            code.append("    bone.tail[:] = %.4f, %.4f, %.4f" % bone.tail.to_tuple(4))
            code.append("    bone.roll = %.4f" % bone.roll)
            code.append("    bone.use_connect = %s" % str(bone.use_connect))
            if bone.parent:
                code.append("    bone.parent = arm.edit_bones[bones['%s']]" % bone.parent.name)
            code.append("    bones['%s'] = bone.name" % bone.name)
    
        bpy.ops.object.mode_set(mode='OBJECT')
        code.append("")
        code.append("    bpy.ops.object.mode_set(mode='OBJECT')")
    
        # Rig type and other pose properties
        for bone_name in bones:
            pbone = obj.pose.bones[bone_name]
            pbone_written = False
    
            code.append("    pbone = obj.pose.bones[bones['%s']]" % bone_name)
            code.append("    pbone.rigify_type = '%s'" % pbone.rigify_type)
            code.append("    pbone.lock_location = %s" % str(tuple(pbone.lock_location)))
            code.append("    pbone.lock_rotation = %s" % str(tuple(pbone.lock_rotation)))
            code.append("    pbone.lock_rotation_w = %s" % str(pbone.lock_rotation_w))
            code.append("    pbone.lock_scale = %s" % str(tuple(pbone.lock_scale)))
            code.append("    pbone.rotation_mode = '%s'" % str(pbone.rotation_mode))
            if layers:
                code.append("    pbone.bone.layers = %s" % str(list(pbone.bone.layers)))
            # Rig type parameters
            if len(pbone.rigify_parameters) > 0:
                code.append("    pbone.rigify_parameters.add()")
                for param_name in pbone.rigify_parameters[0].keys():
                    param = getattr(pbone.rigify_parameters[0], param_name)
                    if str(type(param)) == "<class 'bpy_prop_array'>":
                        param = list(param)
                    code.append("    try:")
                    code.append("        pbone.rigify_parameters[0].%s = %s" % (param_name, str(param)))
                    code.append("    except AttributeError:")
                    code.append("        pass")
    
        code.append("\n    bpy.ops.object.mode_set(mode='EDIT')")
        code.append("    for bone in arm.edit_bones:")
        code.append("        bone.select = False")
        code.append("        bone.select_head = False")
        code.append("        bone.select_tail = False")
    
        code.append("    for b in bones:")
        code.append("        bone = arm.edit_bones[bones[b]]")
        code.append("        bone.select = True")
        code.append("        bone.select_head = True")
        code.append("        bone.select_tail = True")
        code.append("        arm.edit_bones.active = bone")
    
        return "\n".join(code)
    
    
    def random_string(length):
        chars = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z']
        text = ""
        for i in range(0, length):
            text += chars[randint(0, 35)]
        return text