Newer
Older
return {'FINISHED'}
asset_types = (
('MODEL', 'Model', 'Set of objects'),
('SCENE', 'Scene', 'Scene'),
('HDR', 'HDR', 'HDR image'),
('MATERIAL', 'Material', 'Any .blend Material'),
('TEXTURE', 'Texture', 'A texture, or texture set'),
('BRUSH', 'Brush', 'Brush, can be any type of blender brush'),
('ADDON', 'Addon', 'Addnon'),
"""Tooltip"""
bl_idname = "object.blenderkit_upload"
bl_description = "Upload or re-upload asset + thumbnail + metadata"
bl_label = "BlenderKit asset upload"
# type of upload - model, material, textures, e.t.c.
asset_type: EnumProperty(
name="Type",
items=asset_types,
description="Type of upload",
default="MODEL",
)
reupload: BoolProperty(
name="reupload",
description="reupload but also draw so that it asks what to reupload",
default=False,
options={'SKIP_SAVE'}
)
metadata: BoolProperty(
name="metadata",
default=True,
options={'SKIP_SAVE'}
)
thumbnail: BoolProperty(
name="thumbnail",
default=False,
options={'SKIP_SAVE'}
)
main_file: BoolProperty(
name="main file",
default=False,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return bpy.context.view_layer.objects.active is not None
def execute(self, context):
bpy.ops.object.blenderkit_auto_tags()
props = utils.get_upload_props()
# in case of name change, we have to reupload everything, since the name is stored in blender file,
# and is used for linking to scene
if props.name_changed:
# TODO: this needs to be replaced with new double naming scheme (metadata vs blend data)
# print('has to reupload whole data, name has changed.')
upload_set = []
if not self.reupload:
upload_set = ['METADATA', 'THUMBNAIL', 'MAINFILE']
else:
if self.metadata:
upload_set.append('METADATA')
if self.thumbnail:
upload_set.append('THUMBNAIL')
if self.main_file:
upload_set.append('MAINFILE')
result = start_upload(self, context, self.asset_type, self.reupload, upload_set=upload_set, )
Vilem Duha
committed
props = utils.get_upload_props()
if self.reupload:
# layout.prop(self, 'metadata')
layout.prop(self, 'main_file')
layout.prop(self, 'thumbnail')
if props.asset_base_id != '' and not self.reupload:
Vilem Duha
committed
layout.label(text="Really upload as new? ")
layout.label(text="Do this only when you create a new asset from an old one.")
layout.label(text="For updates of thumbnail or model use reupload.")
if props.is_private == 'PUBLIC':
utils.label_multiline(layout, text='public assets are validated several hours'
' or days after upload. Remember always to '
'test download your asset to a clean file'
' to see if it uploaded correctly.'
, width=300)
Vilem Duha
committed
def invoke(self, context, event):
props = utils.get_upload_props()
ui_panels.draw_not_logged_in(self, message='To upload assets you need to login/signup.')
return context.window_manager.invoke_props_dialog(self)
else:
return self.execute(context)
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
class AssetDebugPrint(Operator):
"""Change verification status"""
bl_idname = "object.blenderkit_print_asset_debug"
bl_description = "BlenderKit print asset data for debug purposes"
bl_label = "BlenderKit print asset data"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
# type of upload - model, material, textures, e.t.c.
asset_id: StringProperty(
name="asset id",
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if not bpy.context.scene['search results']:
print('no search results found')
return {'CANCELLED'};
# update status in search results for validator's clarity
sr = bpy.context.scene['search results']
sro = bpy.context.scene['search results orig']['results']
result = None
for r in sr:
if r['id'] == self.asset_id:
result = r.to_dict()
if not result:
for r in sro:
if r['id'] == self.asset_id:
result = r.to_dict()
if not result:
ad = bpy.context.active_object.get('asset_data')
if ad:
result = ad.to_dict()
if result:
print(json.dumps(result, indent=4, sort_keys=True))
return {'FINISHED'}
class AssetVerificationStatusChange(Operator):
"""Change verification status"""
bl_idname = "object.blenderkit_change_status"
bl_description = "Change asset ststus"
bl_label = "Change verification status"
# type of upload - model, material, textures, e.t.c.
asset_id: StringProperty(
name="asset id",
)
state: StringProperty(
name="verification_status",
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
layout.label(text='Really delete asset from BlenderKit online storage?')
# layout.prop(self, 'state')
def execute(self, context):
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if not bpy.context.scene['search results']:
# update status in search results for validator's clarity
sr = bpy.context.scene['search results']
sro = bpy.context.scene['search results orig']['results']
for r in sr:
if r['id'] == self.asset_id:
r['verificationStatus'] = self.state
for r in sro:
if r['id'] == self.asset_id:
r['verificationStatus'] = self.state
thread = threading.Thread(target=verification_status_change_thread,
args=(self.asset_id, self.state, preferences.api_key))
thread.start()
return {'FINISHED'}
wm = context.window_manager
return wm.invoke_props_dialog(self)
# bpy.utils.register_class(FastCategoryMenu)
bpy.utils.register_class(FastCategory)
bpy.utils.register_class(AssetVerificationStatusChange)
# bpy.utils.unregister_class(FastCategoryMenu)
bpy.utils.unregister_class(FastCategory)
bpy.utils.unregister_class(AssetVerificationStatusChange)