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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8-80 compliant>
This script exports a Mesh to a RAW triangle format file.

The raw triangle format is very simple; it has no verts or faces lists.
It's just a simple ascii text file with the vertices of each triangle
listed on each line. In addition, also quads can be exported as a line
of 12 values (this was the default before blender 2.5). Now default
settings will triangulate the mesh.

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Aurel W committed
Usage:
Execute this script from the "File->Export" menu. You can select
whether modifiers should be applied and if the mesh is triangulated.

"""

import bpy


def faceToTriangles(face):
    triangles = []
    if len(face) == 4:
        triangles.append([face[0], face[1], face[2]])
        triangles.append([face[2], face[3], face[0]])
    else:
        triangles.append(face)

    return triangles


def faceValues(face, mesh, matrix):
    fv = []
        fv.append((matrix * mesh.vertices[verti].co)[:])
    return fv


def faceToLine(face):
    return " ".join([("%.6f %.6f %.6f" % v) for v in face] + ["\n"])
def write(filepath,
          applyMods=True,
          triangulate=True,
          ):
    faces = []
    for obj in bpy.context.selected_objects:
        if applyMods or obj.type != 'MESH':
            try:
                me = obj.to_mesh(scene, True, "PREVIEW")
            except:
                me = None
            is_tmp_mesh = True
        else:
            me = obj.data
            is_tmp_mesh = False

        if me is not None:
            matrix = obj.matrix_world.copy()
                fv = faceValues(face, me, matrix)
                if triangulate:
                    faces.extend(faceToTriangles(fv))
                else:
                    faces.append(fv)

            if is_tmp_mesh:
                bpy.data.meshes.remove(me)

    # write the faces to a file
    file = open(filepath, "w")
    for face in faces:
        file.write(faceToLine(face))
    file.close()