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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_info = {
        "name": "Import EDL",
        "author": "Campbell Barton",
        "version": (1, 0),
        "blender": (2, 65, 0),
        "location": "Sequencer -> Track View Properties",
        "description": "Load a CMX formatted EDL into the sequencer",
        "warning": "",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:"
                    "2.6/Py/Scripts/Import-Export/EDL_Import",
        "tracker_url": "",
        "category": "Import"}
    
    import bpy
    
    
    # ImportHelper is a helper class, defines filename and
    # invoke() function which calls the file selector.
    from bpy_extras.io_utils import ImportHelper
    from bpy.props import (StringProperty,
                           IntProperty,
                           PointerProperty,
                           CollectionProperty,
                           )
    from bpy.types import Operator
    
    # ----------------------------------------------------------------------------
    # Main Operators
    
    
    class ReloadEDL(Operator):
        bl_idname = "sequencer.import_edl_refresh"
        bl_label = "Refresh Reels"
    
        def execute(self, context):
            import os
            from . import import_edl
    
            scene = context.scene
            edl_import_info = scene.edl_import_info
    
            filepath = edl_import_info.filepath
            dummy_fps = 25
    
            if not os.path.exists(filepath):
                self.report({'ERROR'}, "File Not Found %r" % filepath)
                return {'CANCELLED'}
    
            elist = import_edl.EditList()
            if not elist.parse(filepath, dummy_fps):
                self.report({'ERROR'}, "Failed to parse EDL %r" % filepath)
                return {'CANCELLED'}
    
            scene = context.scene
            edl_import_info = scene.edl_import_info
            bl_reels = edl_import_info.reels
    
            #scene[EDL_DATA_ID] = {}
            data_prev = {reel.name: (reel.filepath, reel.frame_offset)
                         for reel in edl_import_info.reels}
    
            reels = elist.getReels()
            reels = [k for k in reels.keys() if k != "bw"]
    
            # re-create reels collection, keeping old values
            bl_reels.clear()
            for k in sorted(reels):
                reel = bl_reels.add()
                reel.name = k
                filepath, frame_offset = data_prev.get(k, (None, None))
                if filepath is not None:
                    reel.filepath = filepath
                    reel.frame_offset = frame_offset
    
            return {'FINISHED'}
    
    
    class ImportEDL(Operator):
        """Import an EDL into the sequencer"""
        bl_idname = "sequencer.import_edl"
        bl_label = "Import Video Sequence (.edl)"
    
        def execute(self, context):
            import os
            from . import import_edl
            scene = context.scene
            edl_import_info = scene.edl_import_info
    
            filepath = edl_import_info.filepath
            reel_filepaths = {reel.name: reel.filepath
                              for reel in edl_import_info.reels}
            reel_offsets = {reel.name: reel.frame_offset
                            for reel in edl_import_info.reels}
    
            if not os.path.exists(filepath):
                self.report({'ERROR'}, "File Not Found %r" % filepath)
                return {'CANCELLED'}
    
            msg = import_edl.load_edl(
                    scene, filepath,
                    reel_filepaths, reel_offsets)
    
            if msg:
                self.report({'WARNING'}, msg)
    
            return {'FINISHED'}
    
    
    # ----------------------------------------------------------------------------
    # Persistent Scene Data Types (store EDL import info)
    
    class EDLReelInfo(bpy.types.PropertyGroup):
        name = StringProperty(
                name="Name",
                )
        filepath = StringProperty(
                name="Video File",
                subtype='FILE_PATH',
                )
        frame_offset = IntProperty(
                name="Frame Offset",
                )
    
    
    class EDLImportInfo(bpy.types.PropertyGroup):
        filepath = StringProperty(
                subtype='FILE_PATH',
                )
        reels = bpy.props.CollectionProperty(
                type=EDLReelInfo,
                )
    
    
    # ----------------------------------------------------------------------------
    # Panel to show EDL Import UI
    
    
    class SEQUENCER_PT_import_edl(bpy.types.Panel):
        bl_label = "EDL Import"
        bl_space_type = 'SEQUENCE_EDITOR'
        bl_region_type = 'UI'
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
            edl_import_info = scene.edl_import_info
    
            layout.operator("sequencer.import_edl")
    
            col = layout.column(align=True)
            col.prop(edl_import_info, "filepath", text="")
            col.operator("sequencer.import_edl_refresh", icon='FILE_REFRESH')
    
            box = layout.box()
            reel = None
            for reel in scene.edl_import_info.reels:
                col = box.column(align=True)
                col.label(text=reel.name)
                col.prop(reel, "filepath", text="")
                col.prop(reel, "frame_offset")
    
            if reel is None:
                box.label("Empty (No EDL Data)")
    
    
    def register():
        bpy.utils.register_class(ReloadEDL)
        bpy.utils.register_class(ImportEDL)
        bpy.utils.register_class(SEQUENCER_PT_import_edl)
    
        # edl_import_info
        bpy.utils.register_class(EDLReelInfo)
        bpy.utils.register_class(EDLImportInfo)
        bpy.types.Scene.edl_import_info = PointerProperty(type=EDLImportInfo)
    
    
    def unregister():
        bpy.utils.unregister_class(ReloadEDL)
        bpy.utils.unregister_class(ImportEDL)
        bpy.utils.unregister_class(SEQUENCER_PT_import_edl)
    
        # edl_import_info
        bpy.utils.unregister_class(EDLImportInfo)
        bpy.utils.unregister_class(EDLReelInfo)
        del bpy.types.Scene.edl_import_info