Skip to content
Snippets Groups Projects
io_export_after_effects.py 17.7 KiB
Newer Older
#  ***** BEGIN GPL LICENSE BLOCK *****
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
#  The Original Code is: all of this file.
#
#  ***** END GPL LICENSE BLOCK *****
#
bl_info = {
    'name': 'Export: Adobe After Effects (.jsx)',
    'description': 'Export selected cameras, objects & bundles to Adobe After Effects CS3 and above',
    'author': 'Bartek Skorupa',
Brendon Murphy's avatar
Brendon Murphy committed
    'version': (0, 5, 9),
    'location': 'File > Export > Adobe After Effects (.jsx)',
    "warning": "",
Brendon Murphy's avatar
Brendon Murphy committed
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Import-Export/Adobe_After_Effects",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=29858",
    'category': 'Import-Export',
    }


from math import pi
import bpy
import datetime


# create list of static blender's data
def get_comp_data(context):
    scene = context.scene
    aspect_x = scene.render.pixel_aspect_x
    aspect_y = scene.render.pixel_aspect_y
    aspect = aspect_x / aspect_y
    fps = scene.render.fps

    return {
        'scn': scene,
        'width': scene.render.resolution_x,
        'height': scene.render.resolution_y,
        'aspect': aspect,
        'fps': fps,
        'start': scene.frame_start,
        'end': scene.frame_end,
        'duration': (scene.frame_end - scene.frame_start + 1.0) / fps,
        'curframe': scene.frame_current,
        }


# create managable list of selected objects
# (only selected objects will be analyzed and exported)
Brendon Murphy's avatar
Brendon Murphy committed
def get_selected(context, prefix):
    cameras = []  # list of selected cameras
    cams_names = []  # list of selected cameras' names (prevent from calling "ConvertName(ob)" function too many times)
    nulls = []  # list of all selected objects exept cameras (will be used to create nulls in AE)
    nulls_names = []  # list of above objects names (prevent from calling "ConvertName(ob)" function too many times)
    obs = context.selected_objects

    for ob in obs:
        if ob.type == 'CAMERA':
            cameras.append(ob)
Brendon Murphy's avatar
Brendon Murphy committed
            cams_names.append(convert_name(False, ob, prefix))
        else:
            nulls.append(ob)
Brendon Murphy's avatar
Brendon Murphy committed
            nulls_names.append(convert_name(False, ob, prefix))

    selection = {
        'cameras': cameras,
        'cams_names': cams_names,
        'nulls': nulls,
        'nulls_names': nulls_names,
        }

    return selection


Brendon Murphy's avatar
Brendon Murphy committed
# convert names of objects to avoid errors in AE. Add user specified prefix
def convert_name(is_comp, ob, prefix):
Brendon Murphy's avatar
Brendon Murphy committed
        ob_name = prefix + ob
        ob_name = ob_name.replace('"', "_")
    else:
Brendon Murphy's avatar
Brendon Murphy committed
        ob_name = prefix + "_" + ob.name

        if ob_name[0].isdigit():
            ob_name = "_" + ob_name
            
        ob_name = bpy.path.clean_name(ob_name)
        ob_name = ob_name.replace("-", "_")


# get object's blender's location and rotation and return AE's Position and Rotation/Orientation
# this function will be called for every object for every frame
Brendon Murphy's avatar
Brendon Murphy committed
def convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction=False):

    # get blender location for ob
    b_loc_x, b_loc_y, b_loc_z = matrix.to_translation()
    b_rot_x, b_rot_y, b_rot_z = matrix.to_euler()

    # get blender rotation for ob
    if x_rot_correction:
        b_rot_x = b_rot_x / pi * 180.0 - 90.0
    else:
        b_rot_x = b_rot_x / pi * 180.0
    b_rot_y = b_rot_y / pi * 180.0
    b_rot_z = b_rot_z / pi * 180.0

    # convert to AE Position and Rotation
    # Axes in AE are different. AE's X is blender's X, AE's Y is negative Blender's Z, AE's Z is Blender's Y
    x = (b_loc_x * 100.0) / aspect + width / 2.0  # calculate AE's X position
    y = (-b_loc_z * 100.0) + (height / 2.0)  # calculate AE's Y position
    z = b_loc_y * 100.0  # calculate AE's Z position
    rx = b_rot_x  # calculate AE's X rotation. Will become AE's RotationX property
    ry = -b_rot_z  # calculate AE's Y rotation. Will become AE's OrientationY property
    rz = b_rot_y  # calculate AE's Z rotation. Will become AE's OrentationZ property
Brendon Murphy's avatar
Brendon Murphy committed
    # Using AE's rotation combined with AE's orientation allows to compensate for different euler rotation order.
Brendon Murphy's avatar
Brendon Murphy committed
    return x, y, z, rx, ry, rz
Brendon Murphy's avatar
Brendon Murphy committed
def convert_pos_rot(obj, width, height, aspect, x_rot_correction=False):
    matrix = obj.matrix_world.copy()
Brendon Murphy's avatar
Brendon Murphy committed
    return convert_pos_rot_matrix(matrix, width, height, aspect, x_rot_correction)


# get camera's lens and convert to AE's "zoom" value in pixels
# this function will be called for every camera for every frame
#
#
# AE's lens is defined by "zoom" in pixels. Zoom determines focal angle or focal length.
#
# ZOOM VALUE CALCULATIONS:
#
# Given values:
#     - sensor width (camera.data.sensor_width)
#     - sensor height (camera.data.sensor_height)
#     - sensor fit (camera.data.sensor_fit)
#     - lens (blender's lens in mm)
#     - width (width of the composition/scene in pixels)
#     - height (height of the composition/scene in pixels)
#     - PAR (pixel aspect ratio)
#
# Calculations are made using sensor's size and scene/comp dimension (width or height).
# If camera.sensor_fit is set to 'AUTO' or 'HORIZONTAL' - sensor = camera.data.sensor_width, dimension = width.
# If camera.sensor_fit is set to 'VERTICAL' - sensor = camera.data.sensor_height, dimension = height
# zoom can be calculated using simple proportions.
#       s  |\         /       | i
#          |     |          \ |
#          |     |            |
#           lens |    zoom
#
#    zoom / dimension = lens / sensor   =>
#    zoom = lens * dimension / sensor
#
#    above is true if square pixels are used. If not - aspect compensation is needed, so final formula is:
#    zoom = lens * dimension / sensor * aspect
def convert_lens(camera, width, height, aspect):
Brendon Murphy's avatar
Brendon Murphy committed
    if hasattr(camera.data, "sensor_width"):  # Preserve compatibility with versions not supporting camera sensor.
        if camera.data.sensor_fit == 'VERTICAL':
            sensor = camera.data.sensor_height
            dimension = height
        else:
            sensor = camera.data.sensor_width
            dimension = width
Brendon Murphy's avatar
Brendon Murphy committed
        sensor = 32  # standard blender's sensor size
    zoom = camera.data.lens * dimension / sensor * aspect

    return zoom


# jsx script for AE creation
Brendon Murphy's avatar
Brendon Murphy committed
def write_jsx_file(file, data, selection, export_bundles, comp_name, prefix):
    from mathutils import Matrix

    print("\n---------------------------\n- Export to After Effects -\n---------------------------")
    #store the current frame to restore it at the enf of export
    curframe = data['curframe']
    #create array which will contain all keyframes values
    js_data = {
        'times': '',
        'cameras': {},
        'objects': {},
        }

    # create camera structure
    for i, cam in enumerate(selection['cameras']):  # more than one camera can be selected
        name_ae = selection['cams_names'][i]
        js_data['cameras'][name_ae] = {
            'position': '',
            'pointOfInterest': '',
            'orientation': '',
            'rotationX': '',
            'zoom': '',
            }

    # create object structure
    for i, obj in enumerate(selection['nulls']):  # nulls representing blender's obs except cameras
        name_ae = selection['nulls_names'][i]
        js_data['objects'][name_ae] = {
            'position': '',
            'orientation': '',
            'rotationX': '',
            }

    # get all keyframes for each objects and store into dico
    for frame in range(data['start'], data['end'] + 1):
        print("working on frame: " + str(frame))
        data['scn'].frame_set(frame)

        #get time for this loop
        js_data['times'] += '%f ,' % ((frame - data['start']) / data['fps'])

        # keyframes for all cameras
        for i, cam in enumerate(selection['cameras']):
            #get cam name
            name_ae = selection['cams_names'][i]
            #convert cam position to AE space
Brendon Murphy's avatar
Brendon Murphy committed
            ae_pos_rot = convert_pos_rot(cam, data['width'], data['height'], data['aspect'], x_rot_correction=True)
            #convert Blender's cam zoom to AE's
            zoom = convert_lens(cam, data['width'], data['height'], data['aspect'])
            #store all the value into dico
Brendon Murphy's avatar
Brendon Murphy committed
            js_data['cameras'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
            js_data['cameras'][name_ae]['pointOfInterest'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
            js_data['cameras'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
            js_data['cameras'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])
            js_data['cameras'][name_ae]['zoom'] += '[%f],' % (zoom)

        #keyframes for all nulls
        for i, ob in enumerate(selection['nulls']):
            #get object name
            name_ae = selection['nulls_names'][i]
            #convert ob position to AE space
Brendon Murphy's avatar
Brendon Murphy committed
            ae_pos_rot = convert_pos_rot(ob, data['width'], data['height'], data['aspect'], x_rot_correction=False)
            #store all datas into dico
Brendon Murphy's avatar
Brendon Murphy committed
            js_data['objects'][name_ae]['position'] += '[%f,%f,%f],' % (ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2])
            js_data['objects'][name_ae]['orientation'] += '[%f,%f,%f],' % (0, ae_pos_rot[4], ae_pos_rot[5])
            js_data['objects'][name_ae]['rotationX'] += '%f ,' % (ae_pos_rot[3])

    # ---- write JSX file
    jsx_file = open(file, 'w')

    # make the jsx executable in After Effects (enable double click on jsx)
    jsx_file.write('#target AfterEffects\n\n')
    jsx_file.write('/**************************************\n')
    jsx_file.write('Scene : %s\n' % data['scn'].name)
    jsx_file.write('Resolution : %i x %i\n' % (data['width'], data['height']))
    jsx_file.write('Duration : %f\n' % (data['duration']))
    jsx_file.write('FPS : %f\n' % (data['fps']))
    jsx_file.write('Date : %s\n' % datetime.datetime.now())
    jsx_file.write('Exported with io_export_after_effects.py\n')
    jsx_file.write('**************************************/\n\n\n\n')

    #wrap in function
    jsx_file.write("function compFromBlender(){\n")
    # create new comp
Brendon Murphy's avatar
Brendon Murphy committed
    jsx_file.write('\nvar compName = "%s";' % (comp_name))
    jsx_file.write('\nvar newComp = app.project.items.addComp(compName, %i, %i, %f, %f, %i);\n\n\n' %
                   (data['width'], data['height'], data['aspect'], data['duration'], data['fps']))

    # create cameras
    jsx_file.write('// **************  CAMERAS  **************\n\n\n')
    for i, cam in enumerate(js_data['cameras']):  # more than one camera can be selected
        name_ae = cam
        jsx_file.write('var %s = newComp.layers.addCamera("%s",[0,0]);\n' % (name_ae, name_ae))
        jsx_file.write('%s.property("position").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['cameras'][cam]['position']))
        jsx_file.write('%s.property("pointOfInterest").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['cameras'][cam]['pointOfInterest']))
        jsx_file.write('%s.property("orientation").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['cameras'][cam]['orientation']))
        jsx_file.write('%s.property("rotationX").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['cameras'][cam]['rotationX']))
        jsx_file.write('%s.property("rotationY").setValue(0);\n' % name_ae)
        jsx_file.write('%s.property("rotationZ").setValue(0);\n' % name_ae)
        jsx_file.write('%s.property("zoom").setValuesAtTimes([%s],[%s]);\n\n\n' % (name_ae, js_data['times'], js_data['cameras'][cam]['zoom']))

    # create objects
    jsx_file.write('// **************  OBJECTS  **************\n\n\n')
    for i, obj in enumerate(js_data['objects']):  # more than one camera can be selected
        name_ae = obj
        jsx_file.write('var %s = newComp.layers.addNull();\n' % (name_ae))
        jsx_file.write('%s.threeDLayer = true;\n' % name_ae)
        jsx_file.write('%s.source.name = "%s";\n' % (name_ae, name_ae))
        jsx_file.write('%s.property("position").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['objects'][obj]['position']))
        jsx_file.write('%s.property("orientation").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['objects'][obj]['orientation']))
        jsx_file.write('%s.property("rotationX").setValuesAtTimes([%s],[%s]);\n' % (name_ae, js_data['times'], js_data['objects'][obj]['rotationX']))
        jsx_file.write('%s.property("rotationY").setValue(0);\n' % name_ae)
        jsx_file.write('%s.property("rotationZ").setValue(0);\n\n\n' % name_ae)

    # create Bundles
    if export_bundles:

        jsx_file.write('// **************  BUNDLES (3d tracks)  **************\n\n\n')

        #Bundles are linked to MovieClip, so we have to find which MC is linked to our selected camera (if any?)
        mc = ''

        #go through each selected Cameras
        for cam in selection['cameras']:
            #go through each constrains of this camera
            for constrain in cam.constraints:
                #does the camera have a Camera Solver constrain
                if constrain.type == 'CAMERA_SOLVER':
                    #Which movie clip does it use ?
                    if constrain.use_active_clip:
                        mc = data['scn'].active_clip
                    else:
                        mc = constrain.clip

Brendon Murphy's avatar
Brendon Murphy committed
                    #go throuhg each tracking point
                    for track in mc.tracking.tracks:
                        #is this tracking point has a Bundles (does it's 3D position has been solved)
                        if track.has_bundle:
                            # bundle are in camera space, so transpose it to world space
                            matrix = Matrix.Translation(cam.matrix_basis * track.bundle)
                            #convert the position into AE space
Brendon Murphy's avatar
Brendon Murphy committed
                            ae_pos_rot = convert_pos_rot_matrix(matrix, data['width'], data['height'], data['aspect'], x_rot_correction=False)
                            #get the name of the tracker
Brendon Murphy's avatar
Brendon Murphy committed
                            name_ae = convert_name(False, track, prefix)
                            #write JS script for this Bundle
                            jsx_file.write('var %s = newComp.layers.addNull();\n' % name_ae)
                            jsx_file.write('%s.threeDLayer = true;\n' % name_ae)
                            jsx_file.write('%s.source.name = "%s";\n' % (name_ae, name_ae))
Brendon Murphy's avatar
Brendon Murphy committed
                            jsx_file.write('%s.property("position").setValue([%f,%f,%f]);\n\n\n' % (name_ae, ae_pos_rot[0], ae_pos_rot[1], ae_pos_rot[2]))

    jsx_file.write("}\n\n\n")
    jsx_file.write('app.beginUndoGroup("Import Blender animation data");\n')
    jsx_file.write('compFromBlender();\n')
    jsx_file.write('app.endUndoGroup();\n\n\n')
    jsx_file.close()

    data['scn'].frame_set(curframe)  # set current frame of animation in blender to state before export

##########################################
# DO IT
##########################################


Brendon Murphy's avatar
Brendon Murphy committed
def main(file, context, export_bundles, comp_name, prefix):
    data = get_comp_data(context)
Brendon Murphy's avatar
Brendon Murphy committed
    selection = get_selected(context, prefix)
    comp_name = convert_name(True, comp_name, "")
    write_jsx_file(file, data, selection, export_bundles, comp_name, prefix)
    print ("\nExport to After Effects Completed")
    return {'FINISHED'}

##########################################
# ExportJsx class register/unregister
##########################################

from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty


class ExportJsx(bpy.types.Operator, ExportHelper):
    '''Export selected cameras and objects animation to After Effects'''
    bl_idname = "export.jsx"
    bl_label = "Export to Adobe After Effects"
    filename_ext = ".jsx"
    filter_glob = StringProperty(default="*.jsx", options={'HIDDEN'})
Brendon Murphy's avatar
Brendon Murphy committed

    comp_name = StringProperty(
            name="Comp Name",
            description="Name of composition to be created in After Effects",
            default="BlendComp"
Brendon Murphy's avatar
Brendon Murphy committed
    prefix = StringProperty(
            name="Layer's Prefix",
            description="Prefix to use before AE layer's name",
            #default="bl_"
            )
    export_bundles = BoolProperty(
            name="Export Bundles",
            description="Export 3D Tracking points of a selected camera",
Brendon Murphy's avatar
Brendon Murphy committed
            default=False,
            )

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
Brendon Murphy's avatar
Brendon Murphy committed
        return main(self.filepath, context, self.export_bundles, self.comp_name, self.prefix)


def menu_func(self, context):
    self.layout.operator(ExportJsx.bl_idname, text="Adobe After Effects (.jsx)")


def register():
    bpy.utils.register_class(ExportJsx)
    bpy.types.INFO_MT_file_export.append(menu_func)


def unregister():
    bpy.utils.unregister_class(ExportJsx)
    bpy.types.INFO_MT_file_export.remove(menu_func)

if __name__ == "__main__":
    register()