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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_addon_info = {
    
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        "name": "PovRay",
    
        "author": "Campbell Barton",
    
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        "version": (0,1),
    
        "blender": (2, 5, 4),
    
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        "api": 31667,
    
        "location": "Info Header (engine dropdown)",
        "description": "Basic povray integration for blender",
        "warning": "",
    
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        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Render/PovRay",
        "tracker_url": "https://projects.blender.org/tracker/index.php?"\
            "func=detail&aid=23145&group_id=153&atid=469",
    
        "category": "Render"}
    
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    if "bpy" in locals():
    
    
    else:
        import bpy
        from bpy.props import *
    
        from render_povray import render
        from render_povray import ui
    
    
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    def register():
    
        Scene = bpy.types.Scene
    
        # Not a real pov option, just to know if we should write
        Scene.pov_radio_enable = BoolProperty(
                name="Enable Radiosity",
                description="Enable povrays radiosity calculation",
                default=False)
        Scene.pov_radio_display_advanced = BoolProperty(
                name="Advanced Options",
                description="Show advanced options",
                default=False)
    
        # Real pov options
        Scene.pov_radio_adc_bailout = FloatProperty(
                name="ADC Bailout", description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
                min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01)
    
        Scene.pov_radio_always_sample = BoolProperty(
                name="Always Sample", description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
                default=True)
    
        Scene.pov_radio_brightness = FloatProperty(
                name="Brightness", description="Amount objects are brightened before being returned upwards to the rest of the system",
                min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
    
        Scene.pov_radio_count = IntProperty(
                name="Ray Count", description="Number of rays that are sent out whenever a new radiosity value has to be calculated",
                min=1, max=1600, default=35)
    
        Scene.pov_radio_error_bound = FloatProperty(
                name="Error Bound", description="One of the two main speed/quality tuning values, lower values are more accurate",
                min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
    
        Scene.pov_radio_gray_threshold = FloatProperty(
                name="Gray Threshold", description="One of the two main speed/quality tuning values, lower values are more accurate",
                min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
    
        Scene.pov_radio_low_error_factor = FloatProperty(
                name="Low Error Factor", description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting",
                min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
    
        # max_sample - not available yet
        Scene.pov_radio_media = BoolProperty(
                name="Media", description="Radiosity estimation can be affected by media",
                default=False)
    
        Scene.pov_radio_minimum_reuse = FloatProperty(
                name="Minimum Reuse", description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
                min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015)
    
        Scene.pov_radio_nearest_count = IntProperty(
                name="Nearest Count", description="Number of old ambient values blended together to create a new interpolated value",
                min=1, max=20, default=5)
    
        Scene.pov_radio_normal = BoolProperty(
                name="Normals", description="Radiosity estimation can be affected by normals",
                default=False)
    
        Scene.pov_radio_recursion_limit = IntProperty(
                name="Recursion Limit", description="how many recursion levels are used to calculate the diffuse inter-reflection",
                min=1, max=20, default=3)
    
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    def unregister():
    
        import bpy
        Scene = bpy.types.Scene
    
        del Scene.pov_radio_enable
        del Scene.pov_radio_display_advanced
        del Scene.pov_radio_adc_bailout
        del Scene.pov_radio_always_sample
        del Scene.pov_radio_brightness
        del Scene.pov_radio_count
        del Scene.pov_radio_error_bound
        del Scene.pov_radio_gray_threshold
        del Scene.pov_radio_low_error_factor
        del Scene.pov_radio_media
        del Scene.pov_radio_minimum_reuse
        del Scene.pov_radio_nearest_count
        del Scene.pov_radio_normal
        del Scene.pov_radio_recursion_limit
    
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    if __name__ == "__main__":
        register()