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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_info = {
        "name": "Wavefront OBJ format",
        "author": "Campbell Barton",
        "location": "File > Import-Export",
    
        "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
    
        "warning": "",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Import-Export/Wavefront_OBJ",
        "tracker_url": "",
        "support": 'OFFICIAL',
        "category": "Import-Export"}
    
    # To support reload properly, try to access a package var, if it's there, reload everything
    if "bpy" in locals():
        import imp
        if "import_obj" in locals():
            imp.reload(import_obj)
        if "export_obj" in locals():
            imp.reload(export_obj)
    
    
    import bpy
    from bpy.props import *
    from io_utils import ExportHelper, ImportHelper
    
    
    class ImportOBJ(bpy.types.Operator, ImportHelper):
        '''Load a Wavefront OBJ File'''
        bl_idname = "import_scene.obj"
        bl_label = "Import OBJ"
    
        filename_ext = ".obj"
        filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
    
        CREATE_SMOOTH_GROUPS = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
        CREATE_FGONS = BoolProperty(name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default=True)
        CREATE_EDGES = BoolProperty(name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default=True)
        SPLIT_OBJECTS = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
        SPLIT_GROUPS = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
        # old comment: only used for user feedback
        # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
        # KEEP_VERT_ORDER = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
        ROTATE_X90 = BoolProperty(name="-X90", description="Rotate X 90.", default=True)
        CLAMP_SIZE = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
        POLYGROUPS = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=True)
        IMAGE_SEARCH = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)
    
        def execute(self, context):
            # print("Selected: " + context.active_object.name)
            from . import import_obj
            return import_obj.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
    
    
    class ExportOBJ(bpy.types.Operator, ExportHelper):
        '''Save a Wavefront OBJ File'''
    
        bl_idname = "export_scene.obj"
        bl_label = 'Export OBJ'
        bl_options = {'PRESET'}
    
        filename_ext = ".obj"
        filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
    
        # List of operator properties, the attributes will be assigned
        # to the class instance from the operator settings before calling.
    
        # context group
        use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
        use_all_scenes = BoolProperty(name="All Scenes", description="", default=False)
        use_animation = BoolProperty(name="Animation", description="", default=False)
    
        # object group
    
        use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True)
    
        use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default=True)
    
        # extra data group
        use_edges = BoolProperty(name="Edges", description="", default=True)
        use_normals = BoolProperty(name="Normals", description="", default=False)
        use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
        use_uvs = BoolProperty(name="UVs", description="", default=True)
        use_materials = BoolProperty(name="Materials", description="", default=True)
        copy_images = BoolProperty(name="Copy Images", description="", default=False)
        use_triangles = BoolProperty(name="Triangulate", description="", default=False)
        use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
        use_nurbs = BoolProperty(name="Nurbs", description="", default=False)
    
        # grouping group
        use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True)
        group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False)
        group_by_material = BoolProperty(name="Material Groups", description="", default=False)
        keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False)
    
        def execute(self, context):
            from . import export_obj
            return export_obj.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
    
    
    def menu_func_import(self, context):
        self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
    
    
    def menu_func_export(self, context):
        self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
    
    
    def register():
        bpy.types.INFO_MT_file_import.append(menu_func_import)
        bpy.types.INFO_MT_file_export.append(menu_func_export)
    
    
    def unregister():
        bpy.types.INFO_MT_file_import.remove(menu_func_import)
        bpy.types.INFO_MT_file_export.remove(menu_func_export)
    
    
    # CONVERSION ISSUES
    # - matrix problem
    # - duplis - only tested dupliverts
    # - all scenes export
    # + normals calculation
    
    if __name__ == "__main__":
        register()