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components.py 2.93 KiB
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  • import bpy
    
    from .naming import make_derived_name
    from .bones import put_bone, copy_bone_position, align_bone_orientation
    from .widgets_basic import create_pivot_widget
    from .misc import force_lazy
    
    from ..base_rig import RigComponent, stage
    
    
    class CustomPivotControl(RigComponent):
        """
        A utility that generates a pivot control with a custom position.
    
        Generates a control bone, and a MCH output bone.
        """
    
        def __init__(
            self, rig, id_name, org_bone, *,
    
            name=None, parent=None, position=None, matrix=None,
            scale=1.0, scale_mch=None,
    
            move_to=None, align_to=None, snap_to=None,
            widget_axis=1.5, widget_cap=1.0, widget_square=True,
        ):
            super().__init__(rig)
    
            assert rig.generator.stage == 'generate_bones'
    
            self.bones = rig.bones
            self.id_name = id_name
    
            self.parent = parent
            self.scale = scale or 1
    
            self.scale_mch = scale_mch or (self.scale * 0.7)
    
            self.move_to = move_to
            self.align_to = align_to
            self.snap_to = snap_to
            self.widget_axis = widget_axis
            self.widget_cap = widget_cap
            self.widget_square = widget_square
    
            name = name or make_derived_name(org_bone, 'ctrl', '_pivot')
    
            self.do_make_bones(org_bone, name, position, matrix)
    
        @property
        def control(self):
            return self.ctrl
    
        @property
        def output(self):
            return self.mch
    
        def do_make_bones(self, org, name, position, matrix):
            self.bones.ctrl[self.id_name] = self.ctrl = self.copy_bone(org, name, parent=not self.parent, scale=self.scale)
    
            self.bones.mch[self.id_name] = self.mch = self.copy_bone(org, make_derived_name(name, 'mch'), scale=self.scale_mch)
    
    
            if position or matrix:
                put_bone(self.obj, self.ctrl, position, matrix=matrix)
                put_bone(self.obj, self.mch, position, matrix=matrix)
    
        def parent_bones(self):
            if self.snap_to:
                bone = force_lazy(self.snap_to)
                copy_bone_position(self.obj, bone, self.ctrl, scale=self.scale)
    
                copy_bone_position(self.obj, bone, self.mch, scale=self.scale_mch)
    
    
            if self.move_to:
                pos = self.get_bone(force_lazy(self.move_to)).head
                put_bone(self.obj, self.ctrl, pos)
                put_bone(self.obj, self.mch, pos)
    
            if self.align_to:
                self.align_to = force_lazy(self.align_to)
                align_bone_orientation(self.obj, self.ctrl, self.align_to)
                align_bone_orientation(self.obj, self.mch, self.align_to)
    
            if self.parent:
                self.set_bone_parent(self.ctrl, force_lazy(self.parent))
    
            self.set_bone_parent(self.mch, self.ctrl)
    
        def rig_bones(self):
            self.make_constraint(self.mch, 'COPY_LOCATION', self.ctrl, space='LOCAL', invert_xyz=(True,)*3)
    
        def generate_widgets(self):
            create_pivot_widget(self.obj, self.ctrl, axis_size=self.widget_axis, cap_size=self.widget_cap, square=self.widget_square)