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  • # ====================== BEGIN GPL LICENSE BLOCK ======================
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ======================= END GPL LICENSE BLOCK ========================
    
    # <pep8 compliant>
    
    import bpy
    
    from math import radians
    from functools import partial
    from mathutils import Vector
    
    from ..utils.errors import MetarigError
    from ..utils.bones import align_bone_roll
    from ..utils.rig import get_rigify_type
    
    from ..utils.node_merger import NodeMerger
    
    
    
    def find_face_bone(obj):
        pbone = obj.pose.bones.get('face')
        if pbone and get_rigify_type(pbone) == 'faces.super_face':
            return pbone.name
    
    
    
        process('face', layer='*', rig='')
    
        process('nose', rig='skin.stretchy_chain', connect_ends='next', priority=1)
        process('nose.001')
        process('nose.002', parent='nose_master',
                rig='skin.stretchy_chain', connect_ends=True, priority=1)
        process('nose.003')
        process('nose.004', parent='face', rig='skin.basic_chain', connect_ends='prev')
    
        process('lip.T.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
                falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
        process('lip.T.L.001')
    
        process('lip.B.L', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
                falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
        process('lip.B.L.001')
    
        process('jaw', parent='jaw_master', layer=1, rig='skin.basic_chain', connect_ends='next')
        process('chin', parent='jaw_master', rig='skin.stretchy_chain', connect_ends='prev')
        process('chin.001')
    
        process('ear.L', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'})
    
        process('ear.L.001', parent='ear.L', rig='skin.basic_chain', connect_ends=True)
        process('ear.L.002', parent='ear.L', rig='skin.stretchy_chain', connect_ends=True)
        process('ear.L.003')
        process('ear.L.004', parent='ear.L', rig='skin.basic_chain', connect_ends=True)
    
        process('ear.R', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'sphere'})
    
        process('ear.R.001', parent='ear.R', rig='skin.basic_chain', connect_ends=True)
        process('ear.R.002', parent='ear.R', rig='skin.stretchy_chain', connect_ends=True)
        process('ear.R.003')
        process('ear.R.004', parent='ear.R', rig='skin.basic_chain', connect_ends=True)
    
        process('lip.T.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
                falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
        process('lip.T.R.001')
    
        process('lip.B.R', parent='jaw_master', layer=1, rig='skin.stretchy_chain', sharpen=(0, 90),
                falloff=(0.7, 1, 0.1), spherical=(True, False, True), scale=True)
        process('lip.B.R.001')
    
        process('brow.B.L', rig='skin.stretchy_chain', middle=2, connect_ends='next')
        process('brow.B.L.001')
        process('brow.B.L.002')
        process('brow.B.L.003')
    
        # ,connect_ends=True,sharpen=(120,120))
        process('lid.T.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2,
                spherical=(False, True, False))
        process('lid.T.L.001')
        process('lid.T.L.002')
        process('lid.T.L.003')
        # ,connect_ends=True,sharpen=(120,120))
        process('lid.B.L', parent='eye.L', sec_layer=1, rig='skin.stretchy_chain', middle=2)
        process('lid.B.L.001')
        process('lid.B.L.002')
        process('lid.B.L.003')
    
        process('brow.B.R', rig='skin.stretchy_chain', middle=2, connect_ends='next')
        process('brow.B.R.001')
        process('brow.B.R.002')
        process('brow.B.R.003')
    
        # ,connect_ends=True,sharpen=(120,120))
        process('lid.T.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2,
                spherical=(False, True, False))
        process('lid.T.R.001')
        process('lid.T.R.002')
        process('lid.T.R.003')
        # ,connect_ends=True,sharpen=(120,120))
        process('lid.B.R', parent='eye.R', sec_layer=1, rig='skin.stretchy_chain', middle=2)
        process('lid.B.R.001')
        process('lid.B.R.002')
        process('lid.B.R.003')
    
        process('forehead.L', parent='face', rig='skin.basic_chain')
        process('forehead.L.001', parent='face', rig='skin.basic_chain')
        process('forehead.L.002', parent='face', rig='skin.basic_chain')
    
        process('temple.L', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1)
        process('jaw.L', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev')
        process('jaw.L.001')
        process('chin.L')
        process('cheek.B.L', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next')
        process('cheek.B.L.001')
        process('brow.T.L', parent='face', rig='skin.basic_chain', connect_ends=True)
        process('brow.T.L.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True)
        process('brow.T.L.002')
        process('brow.T.L.003', parent='face', rig='skin.basic_chain', connect_ends='prev')
    
        process('forehead.R', parent='face', rig='skin.basic_chain')
        process('forehead.R.001', parent='face', rig='skin.basic_chain')
        process('forehead.R.002', parent='face', rig='skin.basic_chain')
    
        process('temple.R', parent='face', rig='skin.basic_chain', connect_ends=False, priority=1)
        process('jaw.R', parent='jaw_master', rig='skin.basic_chain', connect_ends='prev')
        process('jaw.R.001')
        process('chin.R')
        process('cheek.B.R', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends='next')
        process('cheek.B.R.001')
        process('brow.T.R', parent='face', rig='skin.basic_chain', connect_ends=True)
        process('brow.T.R.001', parent='face', layer=1, rig='skin.stretchy_chain', connect_ends=True)
        process('brow.T.R.002')
        process('brow.T.R.003', parent='face', rig='skin.basic_chain', connect_ends='prev')
    
        process('eye.L', layer=0, rig='face.skin_eye')
        process('eye.R', layer=0, rig='face.skin_eye')
    
        process('cheek.T.L', rig='skin.basic_chain')
        process('cheek.T.L.001')
    
        process('nose.L', parent='brow.B.L.004', connect=True)
        process('nose.L.001', parent='nose_master', rig='skin.basic_chain', layer=1)
    
        process('cheek.T.R', rig='skin.basic_chain')
        process('cheek.T.R.001')
    
        process('nose.R', parent='brow.B.R.004', connect=True)
        process('nose.R.001', parent='nose_master', rig='skin.basic_chain', layer=1)
    
        process('teeth.T', layer=0, rig='basic.super_copy', params={'super_copy_widget_type': 'teeth'})
        process('teeth.B', layer=0, parent='jaw_master', rig='basic.super_copy',
                params={'super_copy_widget_type': 'teeth'})
    
        process('tongue', pri_layer=0, parent='jaw_master', rig='face.basic_tongue')
        process('tongue.001')
        process('tongue.002')
    
        # New bones
        process('jaw_master', layer=0, parent='face', rig='face.skin_jaw',
                params={'jaw_mouth_influence': 1.0})
        process('nose_master', layer=0, parent='face', rig='basic.super_copy',
                params={'super_copy_widget_type': 'diamond', 'make_deform': False})
    
        process('brow.B.L.004', parent='face', rig='skin.stretchy_chain',
                connect_ends='prev', falloff=(-10, 1, 0))
        process('brow.B.R.004', parent='face', rig='skin.stretchy_chain',
                connect_ends='prev', falloff=(-10, 1, 0))
    
        process('brow_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True)
        process('brow_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.25, glue_reparent=True)
    
        process('lid_glue.B.L.002', parent='face', rig='skin.glue', glue_copy=0.1)
        process('lid_glue.B.R.002', parent='face', rig='skin.glue', glue_copy=0.1)
    
        process('cheek_glue.T.L.001', parent='face',
                rig='skin.glue', glue_copy=0.5, glue_reparent=True)
        process('cheek_glue.T.R.001', parent='face',
                rig='skin.glue', glue_copy=0.5, glue_reparent=True)
    
        process('nose_glue.L.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
        process('nose_glue.R.001', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
    
        process('nose_glue.004', parent='face', rig='skin.glue', glue_copy=0.2, glue_reparent=True)
    
    
        if 'nose_end_glue.004' in name_map:
            process('nose_end_glue.004', parent='face', rig='skin.glue', glue_copy=0.5, glue_reparent=True)
    
    
        process('chin_end_glue.001', parent='jaw_master', rig='skin.glue', glue_copy=0.5, glue_reparent=True)
    
    
    def make_new_bones(obj, name_map):
        eb = obj.data.edit_bones
        face_bone = name_map['face']
    
        bone = eb.new(name='jaw_master')
        bone.head = (eb['jaw.R'].head + eb['jaw.L'].head) / 2
        bone.tail = eb['jaw'].tail
        bone.roll = 0
        name_map['jaw_master'] = bone.name
    
        bone = eb.new(name='nose_master')
        bone.head = (eb['nose.L.001'].head + eb['nose.R.001'].head) / 2
        nose_width = (eb['nose.L.001'].head - eb['nose.R.001'].head).length
        nose_length = (eb['nose.001'].tail - bone.head).length
        bone.tail = bone.head + Vector((0, -max(1.5 * nose_width, 2 * nose_length), 0))
        bone.roll = 0
        name_map['nose_master'] = bone.name
    
        def align_bones(bones):
            prev_mat = eb[bones[0]].matrix
    
            for bone in bones[1:]:
                ebone = eb[bone]
                _, angle = (prev_mat.inverted() @ ebone.matrix).to_quaternion().to_swing_twist('Y')
                ebone.roll -= angle
                prev_mat = ebone.matrix
    
        align_bones(['ear.L', 'ear.L.001', 'ear.L.002', 'ear.L.003', 'ear.L.004'])
        align_bones(['ear.R', 'ear.R.001', 'ear.R.002', 'ear.R.003', 'ear.R.004'])
    
        align_bones(['cheek.B.L', 'cheek.B.L.001', 'brow.T.L',
                     'brow.T.L.001', 'brow.T.L.002', 'brow.T.L.003'])
        align_bones(['cheek.B.R', 'cheek.B.R.001', 'brow.T.R',
                     'brow.T.R.001', 'brow.T.R.002', 'brow.T.R.003'])
    
        align_bones(['cheek.T.L', 'cheek.T.L.001'])
        align_bones(['cheek.T.R', 'cheek.T.R.001'])
    
        align_bones(['temple.L', 'jaw.L', 'jaw.L.001', 'chin.L'])
        align_bones(['temple.R', 'jaw.R', 'jaw.R.001', 'chin.R'])
    
        align_bones(['brow.B.L', 'brow.B.L.001', 'brow.B.L.002', 'brow.B.L.003', 'nose.L'])
        align_bones(['brow.B.R', 'brow.B.R.001', 'brow.B.R.002', 'brow.B.R.003', 'nose.R'])
    
    
        def is_same_pos(from_name, from_end, to_name, to_end):
            head = getattr(eb[from_name], from_end)
            tail = getattr(eb[to_name], to_end)
            return (head - tail).length < 2 * NodeMerger.epsilon
    
    
        def bridge(name, from_name, from_end, to_name, to_end, roll=0):
    
            if is_same_pos(from_name, from_end, to_name, to_end):
                raise MetarigError(f"Locations of {from_name} {from_end} and {to_name} {to_end} overlap.")
    
    
            bone = eb.new(name=name)
            bone.head = getattr(eb[from_name], from_end)
            bone.tail = getattr(eb[to_name], to_end)
            bone.roll = (eb[from_name].roll + eb[to_name].roll) / 2 if roll == 'mix' else radians(roll)
            name_map[name] = bone.name
    
        def bridge_glue(name, from_name, to_name):
            bridge(name, from_name, 'head', to_name, 'head', roll=-45 if 'R' in name else 45)
    
        bridge('brow.B.L.004', 'brow.B.L.003', 'tail', 'nose.L', 'head', roll='mix')
        bridge('brow.B.R.004', 'brow.B.R.003', 'tail', 'nose.R', 'head', roll='mix')
    
        bridge_glue('brow_glue.B.L.002', 'brow.B.L.002', 'brow.T.L.002')
        bridge_glue('brow_glue.B.R.002', 'brow.B.R.002', 'brow.T.R.002')
    
        bridge_glue('lid_glue.B.L.002', 'lid.B.L.002', 'cheek.T.L.001')
        bridge_glue('lid_glue.B.R.002', 'lid.B.R.002', 'cheek.T.R.001')
    
        bridge_glue('cheek_glue.T.L.001', 'cheek.T.L.001', 'cheek.B.L.001')
        bridge_glue('cheek_glue.T.R.001', 'cheek.T.R.001', 'cheek.B.R.001')
    
        bridge_glue('nose_glue.L.001', 'nose.L.001', 'lip.T.L.001')
        bridge_glue('nose_glue.R.001', 'nose.R.001', 'lip.T.R.001')
    
        bridge('nose_glue.004', 'nose.004', 'head', 'lip.T.L', 'head', roll=45)
    
    
        if not is_same_pos('nose.004', 'tail', 'lip.T.L', 'head'):
            bridge('nose_end_glue.004', 'nose.004', 'tail', 'lip.T.L', 'head', roll=45)
        else:
            eb['nose.004'].tail = eb['lip.T.L'].head
    
    
        bridge('chin_end_glue.001', 'chin.001', 'tail', 'lip.B.L', 'head', roll=45)
    
    
    def check_bone(obj, name_map, bone, **kwargs):
        bone = name_map.get(bone, bone)
        if bone not in obj.pose.bones:
            raise MetarigError("Bone '%s' not found" % (bone))
    
    
    def parent_bone(obj, name_map, bone, parent=None, connect=False, **kwargs):
        if parent is not None:
            bone = name_map.get(bone, bone)
            parent = name_map.get(parent, parent)
    
            ebone = obj.data.edit_bones[bone]
            ebone.use_connect = connect
            ebone.parent = obj.data.edit_bones[parent]
    
    
    def set_layers(obj, name_map, layer_table, bone, layer=2, pri_layer=None, sec_layer=None, **kwargs):
        bone = name_map.get(bone, bone)
        pbone = obj.pose.bones[bone]
        pbone.bone.layers = layer_table[layer]
    
        if pri_layer:
            pbone.rigify_parameters.skin_primary_layers_extra = True
            pbone.rigify_parameters.skin_primary_layers = layer_table[pri_layer]
    
        if sec_layer:
            pbone.rigify_parameters.skin_secondary_layers_extra = True
            pbone.rigify_parameters.skin_secondary_layers = layer_table[sec_layer]
    
    
    connect_ends_map = {
        'prev': (True, False),
        'next': (False, True),
        True: (True, True),
    }
    
    
    def set_rig(
        obj, name_map, bone, rig=None,
        connect_ends=None, priority=0, middle=0, sharpen=None,
        falloff=None, spherical=None, falloff_length=False, scale=False,
        glue_copy=None, glue_reparent=False,
        params={}, **kwargs
    ):
        bone = name_map.get(bone, bone)
        if rig is not None:
            pbone = obj.pose.bones[bone]
            pbone.rigify_type = rig
    
            if rig in ('skin.basic_chain', 'skin.stretchy_chain', 'skin.anchor'):
                pbone.rigify_parameters.skin_control_orientation_bone = name_map['face']
    
            if priority:
                pbone.rigify_parameters.skin_chain_priority = priority
    
            if middle:
                pbone.rigify_parameters.skin_chain_pivot_pos = middle
    
            if connect_ends:
                pbone.rigify_parameters.skin_chain_connect_ends = connect_ends_map[connect_ends]
    
            if falloff:
                pbone.rigify_parameters.skin_chain_falloff = falloff
    
            if spherical:
                pbone.rigify_parameters.skin_chain_falloff_spherical = spherical
    
            if falloff_length:
                pbone.rigify_parameters.skin_chain_falloff_length = True
    
            if sharpen:
                pbone.rigify_parameters.skin_chain_connect_sharp_angle = tuple(map(radians, sharpen))
    
            if scale:
                if rig == 'skin.stretchy_chain':
                    pbone.rigify_parameters.skin_chain_falloff_scale = True
                pbone.rigify_parameters.skin_chain_use_scale = (True, True, True, True)
    
            if glue_copy:
                pbone.rigify_parameters.relink_constraints = True
                pbone.rigify_parameters.skin_glue_use_tail = True
                pbone.rigify_parameters.skin_glue_tail_reparent = glue_reparent
                pbone.rigify_parameters.skin_glue_add_constraint = 'COPY_LOCATION_OWNER'
                pbone.rigify_parameters.skin_glue_add_constraint_influence = glue_copy
    
            for k, v in params.items():
                setattr(pbone.rigify_parameters, k, v)
    
    
    def update_face_rig(obj):
        assert obj.type == 'ARMATURE'
    
        bpy.ops.object.mode_set(mode='OBJECT')
    
        face_bone = 'face'
        name_map = {'face': face_bone}
    
        # Find the layer settings
        face_pbone = obj.pose.bones[face_bone]
        main_layers = list(face_pbone.bone.layers)
    
        if face_pbone.rigify_parameters.primary_layers_extra:
            primary_layers = face_pbone.rigify_parameters.primary_layers
        else:
            primary_layers = main_layers
    
        if face_pbone.rigify_parameters.secondary_layers_extra:
            secondary_layers = face_pbone.rigify_parameters.secondary_layers
        else:
            secondary_layers = main_layers
    
        # Edit mode changes
        bpy.ops.object.mode_set(mode='EDIT')
    
        make_new_bones(obj, name_map)
    
    
        process_all(partial(parent_bone, obj, name_map), name_map)
    
    
        # Check all bones exist
        bpy.ops.object.mode_set(mode='OBJECT')
    
    
        process_all(partial(check_bone, obj, name_map), name_map)
    
    
        # Set bone layers
        layer_table = {
            0: main_layers, 1: primary_layers, 2: secondary_layers,
            '*': [a or b or c for a, b, c in zip(main_layers, primary_layers, secondary_layers)],
        }
    
    
        process_all(partial(set_rig, obj, name_map), name_map)
        process_all(partial(set_layers, obj, name_map, layer_table), name_map)
    
    
        for i, v in enumerate(layer_table['*']):
            if v:
                obj.data.layers[i] = True
    
    
    class POSE_OT_rigify_upgrade_face(bpy.types.Operator):
        """Upgrade the legacy super_face rig type to new modular face"""
    
        bl_idname = "pose.rigify_upgrade_face"
        bl_label = "Upgrade Face Rig"
        bl_description = 'Upgrades the legacy super_face rig type to the new modular face. This preserves compatibility with existing weight painting, but not animation'
        bl_options = {'UNDO'}
    
        @classmethod
        def poll(cls, context):
            obj = context.object
    
            return obj and obj.type == 'ARMATURE' and find_face_bone(obj)
    
    
        def invoke(self, context, event):
            return context.window_manager.invoke_confirm(self, event)
    
        def execute(self, context):
            mode = context.object.mode
            update_face_rig(context.object)
            bpy.ops.object.mode_set(mode=mode)
            return {'FINISHED'}
    
    
    # =============================================
    # Registration
    
    classes = (
        POSE_OT_rigify_upgrade_face,
    )
    
    
    def register():
        from bpy.utils import register_class
        for cls in classes:
            register_class(cls)
    
    
    def unregister():
        from bpy.utils import unregister_class
        for cls in classes:
            unregister_class(cls)