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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    
    # Contributors: Bill L.Nieuwendorp
    
    """
    This script Exports Lightwaves MotionDesigner format.
    
    The .mdd format has become quite a popular Pipeline format<br>
    for moving animations from package to package.
    
    Be sure not to use modifiers that change the number or order of verts in the mesh
    """
    
    import bpy
    import mathutils
    from struct import pack
    
    
    def zero_file(filepath):
    
        If a file fails, this replaces it with 1 char, better not remove it?
    
        file = open(filepath, 'w')
        file.write('\n')  # apparently macosx needs some data in a blank file?
        file.close()
    
    
    def check_vertcount(mesh, vertcount):
    
        check and make sure the vertcount is consistent throughout the frame range
    
        if len(mesh.vertices) != vertcount:
            raise Exception('Error, number of verts has changed during animation, cannot export')
    
    
    
    def save(context, filepath="", frame_start=1, frame_end=300, fps=25.0, use_rest_frame=False):
    
        """
        Blender.Window.WaitCursor(1)
    
        mesh_orig = Mesh.New()
        mesh_orig.getFromObject(obj.name)
        """
    
        scene = context.scene
        obj = context.object
    
        if bpy.ops.object.mode_set.poll():
            bpy.ops.object.mode_set(mode='OBJECT')
    
        orig_frame = scene.frame_current
        scene.frame_set(frame_start)
    
        depsgraph = context.evaluated_depsgraph_get()
    
        obj_eval = obj.evaluated_get(depsgraph)
    
        me = obj_eval.to_mesh()
    
        mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0),
                                     (0.0, 0.0, 1.0, 0.0),
                                     (0.0, 1.0, 0.0, 0.0),
                                     (0.0, 0.0, 0.0, 1.0),
                                     ))
    
    
        numverts = len(me.vertices)
    
        numframes = frame_end - frame_start + 1
    
        if use_rest_frame:
            numframes += 1
    
    
        f = open(filepath, 'wb')  # no Errors yet:Safe to create file
    
        # Write the header
        f.write(pack(">2i", numframes, numverts))
    
        # Write the frame times (should we use the time IPO??)
        f.write(pack(">%df" % (numframes), *[frame / fps for frame in range(numframes)]))  # seconds
    
    
        if use_rest_frame:
            check_vertcount(me, numverts)
    
            me.transform(mat_flip @ obj.matrix_world)
    
            f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
    
        for frame in range(frame_start, frame_end + 1):  # in order to start at desired frame
            scene.frame_set(frame)
    
            depsgraph = context.evaluated_depsgraph_get()
    
            obj_eval = obj.evaluated_get(depsgraph)
            me = obj_eval.to_mesh()
    
            check_vertcount(me, numverts)
    
            me.transform(mat_flip @ obj.matrix_world)
    
    
            # Write the vertex data
            f.write(pack(">%df" % (numverts * 3), *[axis for v in me.vertices for axis in v.co]))
    
    
        f.close()
    
        print('MDD Exported: %r frames:%d\n' % (filepath, numframes - 1))
        scene.frame_set(orig_frame)
    
        return {'FINISHED'}