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name="Pavement form",
description="",
min=0, max=4, default=0
)
#########FUNCTIONS#############################################################################
#########FUNCTIONS#############################################################################
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name="Functions",
description="Select the function for create pattern",
items=(('NONE', "None", "No indentation"),
("f_algbr_cyl1","Algbr cyl1",""), ("f_algbr_cyl2","Algbr cyl2",""),
("f_algbr_cyl3","Algbr cyl3",""), ("f_algbr_cyl4","Algbr cyl4",""),
("f_bicorn","Bicorn",""), ("f_bifolia","Bifolia",""),
("f_blob","Blob",""), ("f_blob2","Blob2",""),
("f_boy_surface","Boy surface",""), ("f_comma","Comma",""),
("f_cross_ellipsoids","Cross ellipsoids",""),
("f_crossed_trough","Crossed trough",""), ("f_cubic_saddle","Cubic saddle",""),
("f_cushion","Cushion",""), ("f_devils_curve","Devils curve",""),
("f_devils_curve_2d","Devils curve 2d",""),
("f_dupin_cyclid","Dupin cyclid",""), ("f_ellipsoid","Ellipsoid",""),
("f_enneper","Enneper",""), ("f_flange_cover","Flange cover",""),
("f_folium_surface","Folium surface",""),
("f_folium_surface_2d","Folium surface 2d",""), ("f_glob","Glob",""),
("f_heart","Heart",""), ("f_helical_torus","Helical torus",""),
("f_helix1","Helix1",""), ("f_helix2","Helix2",""), ("f_hex_x","Hex x",""),
("f_hex_y","Hex y",""), ("f_hetero_mf","Hetero mf",""),
("f_hunt_surface","Hunt surface",""),
("f_hyperbolic_torus","Hyperbolic torus",""),
("f_isect_ellipsoids","Isect ellipsoids",""),
("f_kampyle_of_eudoxus","Kampyle of eudoxus",""),
("f_kampyle_of_eudoxus_2d","Kampyle of eudoxus 2d",""),
("f_klein_bottle","Klein bottle",""),
("f_kummer_surface_v1","Kummer surface v1",""),
("f_kummer_surface_v2","Kummer surface v2",""),
("f_lemniscate_of_gerono","Lemniscate of gerono",""),
("f_lemniscate_of_gerono_2d","Lemniscate of gerono 2d",""),
("f_mesh1","Mesh1",""), ("f_mitre","Mitre",""),
("f_nodal_cubic","Nodal cubic",""), ("f_noise3d","Noise3d",""),
("f_noise_generator","Noise generator",""), ("f_odd","Odd",""),
("f_ovals_of_cassini","Ovals of cassini",""), ("f_paraboloid","Paraboloid",""),
("f_parabolic_torus","Parabolic torus",""), ("f_ph","Ph",""),
("f_pillow","Pillow",""), ("f_piriform","Piriform",""),
("f_piriform_2d","Piriform 2d",""), ("f_poly4","Poly4",""),
("f_polytubes","Polytubes",""), ("f_quantum","Quantum",""),
("f_quartic_paraboloid","Quartic paraboloid",""),
("f_quartic_saddle","Quartic saddle",""),
("f_quartic_cylinder","Quartic cylinder",""), ("f_r","R",""),
("f_ridge","Ridge",""), ("f_ridged_mf","Ridged mf",""),
("f_rounded_box","Rounded box",""), ("f_sphere","Sphere",""),
("f_spikes","Spikes",""), ("f_spikes_2d","Spikes 2d",""),
("f_spiral","Spiral",""), ("f_steiners_roman","Steiners roman",""),
("f_strophoid","Strophoid",""), ("f_strophoid_2d","Strophoid 2d",""),
("f_superellipsoid","Superellipsoid",""), ("f_th","Th",""),
("f_torus","Torus",""), ("f_torus2","Torus2",""),
("f_torus_gumdrop","Torus gumdrop",""), ("f_umbrella","Umbrella",""),
("f_witch_of_agnesi","Witch of agnesi",""),
("f_witch_of_agnesi_2d","Witch of agnesi 2d","")),
default='NONE',
)
name="FX",
description="",
min=0.0, max=25.0, default=1.0
)
name="Func plus x",
description="",
items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
default='NONE',
)
name="FY",
description="",
min=0.0, max=25.0, default=1.0
)
name="Func plus y",
description="",
items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
default='NONE',
)
name="FZ",
description="",
min=0.0, max=25.0, default=1.0
)
name="Func plus z",
description="",
items=(('NONE', "None", ""), ('increase', "*", ""), ('plus', "+", "")),
default='NONE',
)
name="P0",
description="",
min=0.0, max=25.0, default=1.0
)
name="P1",
description="",
min=0.0, max=25.0, default=1.0
)
name="P2",
description="",
min=0.0, max=25.0, default=1.0
)
name="P3",
description="",
min=0.0, max=25.0, default=1.0
)
name="P4",
description="",
min=0.0, max=25.0, default=1.0
)
name="P5",
description="",
min=0.0, max=25.0, default=1.0
)
name="P6",
description="",
min=0.0, max=25.0, default=1.0
)
name="P7",
description="",
min=0.0, max=25.0, default=1.0
)
name="P8",
description="",
min=0.0, max=25.0, default=1.0
)
name="P9",
description="",
min=0.0, max=25.0, default=1.0
)
#########################################
name="Rotate X",
description="",
min=-180.0, max=180.0, default=0.0
)
name="Rotate Y",
description="",
min=-180.0, max=180.0, default=0.0
)
name="Rotate Z",
description="",
min=-180.0, max=180.0, default=0.0
)
name="Move X",
description="",
min=-100000.0, max=100000.0, default=0.0
)
name="Move Y",
description="",
min=-100000.0, max=100000.0, default=0.0
)
name="Move Z",
description="",
min=-100000.0, max=100000.0, default=0.0
)
name="Scale X",
description="",
min=0.0, max=10000.0, default=1.0
)
name="Scale Y",
description="",
min=0.0, max=10000.0, default=1.0
)
name="Scale Z",
description="",
min=0.0, max=10000.0, default=1.0
)
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###############################################################################
# Object POV properties.
###############################################################################
class RenderPovSettingsObject(PropertyGroup):
"""Declare object and primitives level properties controllable in UI and translated to POV."""
# Pov inside_vector used for CSG
inside_vector: FloatVectorProperty(
name="CSG Inside Vector", description="Direction to shoot CSG inside test rays at",
precision=4, step=0.01, min=0, soft_max=1,
default=(0.001, 0.001, 0.5),
options={'ANIMATABLE'},
subtype='XYZ'
)
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# Importance sampling
importance_value: FloatProperty(
name="Radiosity Importance",
description="Priority value relative to other objects for sampling radiosity rays. "
"Increase to get more radiosity rays at comparatively small yet "
"bright objects",
min=0.01, max=1.00, default=0.50
)
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# Collect photons
name="Receive Photon Caustics",
description="Enable object to collect photons from other objects caustics. Turn "
"off for objects that don't really need to receive caustics (e.g. objects"
" that generate caustics often don't need to show any on themselves)",
default=True,
)
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# Photons spacing_multiplier
spacing_multiplier: FloatProperty(
name="Photons Spacing Multiplier",
description="Multiplier value relative to global spacing of photons. "
"Decrease by half to get 4x more photons at surface of "
"this object (or 8x media photons than specified in the globals",
min=0.01, max=1.00, default=1.00)
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##################################CustomPOV Code############################
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# Only DUMMIES below for now:
replacement_text: StringProperty(
name="Declared name:",
description="Type the declared name in custom POV code or an external .inc "
"it points at. Any POV shape expected e.g: isosurface {}",
default="",
)
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#############POV specific object properties.############################
object_as: StringProperty(maxlen=1024)
imported_loc: FloatVectorProperty(
name="Imported Pov location",
imported_loc_cap: FloatVectorProperty(
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name="Imported Pov location",
unlock_parameters: BoolProperty(name="Lock",default = False)
# not in UI yet but used for sor (lathe) / prism... pov primitives
name="Povray Shape Type",
items=(("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", "")),
default="sphere_sweep",
)
name="Mesh Write As",
items=(("blobgrid", "Blob Grid", ""),
("grid", "Grid", ""),
("mesh", "Mesh", "")),
default="mesh",
)
name="IOR", description="IOR",
min=1.0, max=10.0,default=1.0
)
# shape_as_light = StringProperty(name="Light",maxlen=1024)
# fake_caustics_power = FloatProperty(
# name="Power", description="Fake caustics power",
# min=0.0, max=10.0,default=0.0)
# target = BoolProperty(name="Target",description="",default=False)
# target_value = FloatProperty(
# name="Value", description="",
# min=0.0, max=1.0,default=1.0)
# refraction = BoolProperty(name="Refraction",description="",default=False)
# dispersion = BoolProperty(name="Dispersion",description="",default=False)
# dispersion_value = FloatProperty(
# name="Dispersion", description="Good values are 1.01 to 1.1. ",
# min=1.0, max=1.2,default=1.01)
# dispersion_samples = IntProperty(name="Samples",min=2, max=100,default=7)
# reflection = BoolProperty(name="Reflection",description="",default=False)
# pass_through = BoolProperty(name="Pass through",description="",default=False)
no_shadow: BoolProperty(name="No Shadow",default=False)
no_image: BoolProperty(name="No Image",default=False)
no_reflection: BoolProperty(name="No Reflection",default=False)
no_radiosity: BoolProperty(name="No Radiosity",default=False)
inverse: BoolProperty(name="Inverse",default=False)
sturm: BoolProperty(name="Sturm",default=False)
double_illuminate: BoolProperty(name="Double Illuminate",default=False)
hierarchy: BoolProperty(name="Hierarchy",default=False)
hollow: BoolProperty(name="Hollow",default=False)
name="Boundorclip",
items=(("none", "None", ""),
("bounded_by", "Bounded_by", ""),
("clipped_by", "Clipped_by", "")),
default="none",
)
boundorclipob: StringProperty(maxlen=1024)
addboundorclip: BoolProperty(description="",default=False)
blob_threshold: FloatProperty(name="Threshold",min=0.00, max=10.0, default=0.6)
blob_strength: FloatProperty(name="Strength",min=-10.00, max=10.0, default=1.00)
res_u: IntProperty(name="U",min=100, max=1000, default=500)
res_v: IntProperty(name="V",min=100, max=1000, default=500)
name="Contained by",
items=(("box", "Box", ""),
("sphere", "Sphere", "")),
default="box",
)
container_scale: FloatProperty(name="Container Scale",min=0.0, max=10.0, default=1.00)
threshold: FloatProperty(name="Threshold",min=0.0, max=10.0, default=0.00)
accuracy: FloatProperty(name="Accuracy",min=0.0001, max=0.1, default=0.001)
max_gradient: FloatProperty(name="Max Gradient",min=0.0, max=100.0, default=5.0)
all_intersections: BoolProperty(name="All Intersections",default=False)
max_trace: IntProperty(name="Max Trace",min=1, max=100,default=1)
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def prop_update_cylinder(self, context):
"""Update POV cylinder primitive parameters not only at creation but anytime they are changed in UI."""
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if bpy.ops.pov.cylinder_update.poll():
bpy.ops.pov.cylinder_update()
name="Cylinder R",min=0.00, max=10.0, default=0.04, update=prop_update_cylinder)
cylinder_location_cap: FloatVectorProperty(
name="Cylinder Cap Location", subtype='TRANSLATION',
description="The position of the 'other' end of the cylinder (relative to object location)",
default=(0.0, 0.0, 2.0), update=prop_update_cylinder
)
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imported_cyl_loc: FloatVectorProperty(
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name="Imported Pov location",
imported_cyl_loc_cap: FloatVectorProperty(
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name="Imported Pov location",
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def prop_update_sphere(self, context):
"""Update POV sphere primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.sphere_update()
sphere_radius: FloatProperty(
name="Sphere radius",min=0.00, max=10.0, default=0.5, update=prop_update_sphere)
def prop_update_cone(self, context):
"""Update POV cone primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.cone_update()
cone_base_radius: FloatProperty(
name = "Base radius",
description = "The first radius of the cone",
default = 1.0, min = 0.01, max = 100.0, update=prop_update_cone
)
name = "Cap radius",
description = "The second radius of the cone",
default = 0.3, min = 0.0, max = 100.0, update=prop_update_cone
)
name = "Segments",
description = "Radial segmentation of proxy mesh",
default = 16, min = 3, max = 265, update=prop_update_cone
)
name = "Height",
description = "Height of the cone",
default = 2.0, min = 0.01, max = 100.0, update=prop_update_cone
)
###########Parametric
def prop_update_parametric(self, context):
"""Update POV parametric surface primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.parametric_update()
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u_min: FloatProperty(
name = "U Min",
description = "",
default = 0.0, update=prop_update_parametric
)
v_min: FloatProperty(
name = "V Min",
description = "",
default = 0.0,
update=prop_update_parametric
)
u_max: FloatProperty(
name = "U Max",
description = "",
default = 6.28,
update=prop_update_parametric
)
v_max: FloatProperty(
name = "V Max",
description = "",
default = 12.57, update=prop_update_parametric
)
maxlen=1024,
default = "cos(v)*(1+cos(u))*sin(v/8)",
update=prop_update_parametric
)
maxlen=1024,
default = "sin(u)*sin(v/8)+cos(v/8)*1.5",
update=prop_update_parametric
)
maxlen=1024,
default = "sin(v)*(1+cos(u))*sin(v/8)",
update=prop_update_parametric
)
def prop_update_torus(self, context):
"""Update POV torus primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.torus_update()
torus_major_segments: IntProperty(
name = "Segments",
description = "Radial segmentation of proxy mesh",
default = 48, min = 3, max = 720, update=prop_update_torus
)
torus_minor_segments: IntProperty(
name = "Segments",
description = "Cross-section segmentation of proxy mesh",
default = 12, min = 3, max = 720, update=prop_update_torus
)
torus_major_radius: FloatProperty(
name="Major radius",
description="Major radius",
min=0.00, max=100.00, default=1.0, update=prop_update_torus
)
torus_minor_radius: FloatProperty(
name="Minor radius",
description="Minor radius",
min=0.00, max=100.00, default=0.25, update=prop_update_torus
)
###########Rainbow
arc_angle: FloatProperty(
name = "Arc angle",
description = "The angle of the raynbow arc in degrees",
default = 360, min = 0.01, max = 360.0
)
falloff_angle: FloatProperty(
name = "Falloff angle",
description = "The angle after which rainbow dissolves into background",
default = 360, min = 0.0, max = 360
)
quality: IntProperty(
name = "Quality",
description = "",
default = 100, min = 1, max = 100
)
hf_filename: StringProperty(maxlen = 1024)
name="Gamma",
description="Gamma",
min=0.0001, max=20.0, default=1.0
)
name="Premultiplied",
description="Premultiplied",
default=True,
)
name="Smooth",
description="Smooth",
default=False,
)
name="Water Level",
description="Wather Level",
min=0.00, max=1.00, default=0.0,
)
name="Hierarchy",
description="Height field hierarchy",
default=True,
)
def prop_update_superellipsoid(self, context):
"""Update POV superellipsoid primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.superellipsoid_update()
name="Parameter 1",
description="",
min=0.00, max=10.0, default=0.04
)
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name="Parameter 2",
description="",
min=0.00, max=10.0, default=0.04
)
se_u: IntProperty(
name = "U-segments",
description = "radial segmentation",
default = 20, min = 4, max = 265,
update=prop_update_superellipsoid
)
se_v: IntProperty(
name = "V-segments",
description = "lateral segmentation",
default = 20, min = 4, max = 265,
update=prop_update_superellipsoid
)
se_n1: FloatProperty(
name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_superellipsoid
)
se_n2: FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_superellipsoid
)
se_edit: EnumProperty(items=[("NOTHING", "Nothing", ""),
("NGONS", "N-Gons", ""),
("TRIANGLES", "Triangles", "")],
name="Fill up and down",
description="",
default='TRIANGLES',
update=prop_update_superellipsoid
)
#############Used for loft and Superellipsoid, etc.
name="Povray Shape Type",
items=(("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", ""),
("sor", "Surface of Revolution", "")),
default="sphere_sweep",
)
#############Supertorus
def prop_update_supertorus(self, context):
"""Update POV supertorus primitive parameters not only at creation but anytime they are changed in UI."""
bpy.ops.pov.supertorus_update()
name="Major radius",
description="Major radius",
min=0.00, max=100.00, default=1.0,
update=prop_update_supertorus
)
name="Minor radius",
description="Minor radius",
min=0.00, max=100.00, default=0.25,
update=prop_update_supertorus
)
name="Ring",
description="Ring manipulator",
min=0.0001, max=100.00, default=1.00,
update=prop_update_supertorus
)
name="Cross",
description="Cross manipulator",
min=0.0001, max=100.00, default=1.00,
update=prop_update_supertorus
)
name="Accuracy",
description="Supertorus accuracy",
min=0.00001, max=1.00, default=0.001
)
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name="Gradient",
description="Max gradient",
min=0.0001, max=100.00, default=10.00,
update=prop_update_supertorus
)
st_R: FloatProperty(
name = "big radius",
description = "The radius inside the tube",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus
)
st_r: FloatProperty(
name = "small radius",
description = "The radius of the tube",
default = 0.3, min = 0.01, max = 100.0,
update=prop_update_supertorus
)
st_u: IntProperty(
name = "U-segments",
description = "radial segmentation",
default = 16, min = 3, max = 265,
update=prop_update_supertorus
)
st_v: IntProperty(
name = "V-segments",
description = "lateral segmentation",
default = 8, min = 3, max = 265,
update=prop_update_supertorus
)
st_n1: FloatProperty(
name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus
)
st_n2: FloatProperty(
name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus
)
st_ie: BoolProperty(
name = "Use Int.+Ext. radii",
description = "Use internal and external radii",
default = False,
update=prop_update_supertorus
)
st_edit: BoolProperty(
name="",
description="",
default=False,
options={'HIDDEN'},
update=prop_update_supertorus
)
########################Loft
loft_n: IntProperty(
name = "Segments",
description = "Vertical segments",
default = 16, min = 3, max = 720
)
loft_rings_bottom: IntProperty(
name = "Bottom",
description = "Bottom rings",
default = 5, min = 2, max = 100
)
loft_rings_side: IntProperty(
name = "Side",
description = "Side rings",
default = 10, min = 2, max = 100
)
loft_thick: FloatProperty(
name = "Thickness",
description = "Manipulates the shape of the Ring",
default = 0.3, min = 0.01, max = 1.0
)
loft_r: FloatProperty(
name = "Radius",
description = "Radius",
default = 1, min = 0.01, max = 10
)
loft_height: FloatProperty(
name = "Height",
description = "Manipulates the shape of the Ring",
default = 2, min = 0.01, max = 10.0
)
###################Prism
prism_n: IntProperty(
name = "Sides",
description = "Number of sides",
default = 5, min = 3, max = 720
)
prism_r: FloatProperty(
name = "Radius",
description = "Radius",
default = 1.0
)
##################Isosurface
iso_function_text: StringProperty(
name="Function Text",
maxlen=1024
) #,update=iso_props_update_callback)
##################PolygonToCircle
polytocircle_resolution: IntProperty(
name = "Resolution",
description = "",
default = 3, min = 0, max = 256
)
polytocircle_ngon: IntProperty(
name = "NGon",
description = "",
min = 3, max = 64,default = 5
)
polytocircle_ngonR: FloatProperty(
name = "NGon Radius",
description = "",
default = 0.3
)
polytocircle_circleR: FloatProperty(
name = "Circle Radius",
description = "",
default = 1.0
)
###############################################################################
# Modifiers POV properties.
###############################################################################
# class RenderPovSettingsModifier(PropertyGroup):
name="Operation",
description="Choose the type of calculation for Boolean modifier",
items=(("BMESH", "Use the BMesh Boolean Solver", ""),
("CARVE", "Use the Carve Boolean Solver", ""),
("POV", "Use POV Constructive Solid Geometry", "")),
default="BMESH",
)
#################Avogadro
# filename_ext = ".png"
# filter_glob = StringProperty(
# default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
# options={'HIDDEN'},
# )
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###############################################################################
# Camera POV properties.
###############################################################################
class RenderPovSettingsCamera(PropertyGroup):
"""Declare camera properties controllable in UI and translated to POV."""
name="Depth Of Field",
description="Enable POV Depth Of Field ",
default=False,
)
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# Aperture (Intensity of the Blur)
name="Aperture",
description="Similar to a real camera's aperture effect over focal blur (though not "
"in physical units and independent of focal length). "
"Increase to get more blur",
min=0.01, max=1.00, default=0.50
)
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# Aperture adaptive sampling
name="Samples Min",
description="Minimum number of rays to use for each pixel",
min=1, max=128, default=3
)
name="Samples Max",
description="Maximum number of rays to use for each pixel",
min=1, max=128, default=9
)
name="Variance",
description="Minimum threshold (fractional value) for adaptive DOF sampling (up "
"increases quality and render time). The value for the variance should "
"be in the range of the smallest displayable color difference",
min=1, max=100000, soft_max=10000, default=8192
)
name="Confidence",
description="Probability to reach the real color value. Larger confidence values "
"will lead to more samples, slower traces and better images",
min=0.01, max=0.99, default=0.20
)
normal_enable: BoolProperty(name="Perturbated Camera", default=False)
cam_normal: FloatProperty(name="Normal Strength", min=0.0, max=1.0, default=0.0)
name="Pattern",
description="",
items=(('agate', "Agate", ""), ('boxed', "Boxed", ""), ('bumps', "Bumps", ""), ('cells', "Cells", ""),
('crackle', "Crackle", ""),('dents', "Dents", ""),
('granite', "Granite", ""),
('leopard', "Leopard", ""),
('marble', "Marble", ""), ('onion', "Onion", ""), ('pavement', "Pavement", ""), ('planar', "Planar", ""),
('quilted', "Quilted", ""), ('ripples', "Ripples", ""), ('radial', "Radial", ""),
('spherical', "Spherical", ""),('spiral1', "Spiral1", ""), ('spiral2', "Spiral2", ""), ('spotted', "Spotted", ""),
('square', "Square", ""),('tiling', "Tiling", ""),
('waves', "Waves", ""), ('wood', "Wood", ""),('wrinkles', "Wrinkles", "")),
default='agate',
)
turbulence: FloatProperty(name="Turbulence", min=0.0, max=100.0, default=0.1)
scale: FloatProperty(name="Scale", min=0.0,default=1.0)
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##################################CustomPOV Code############################
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# Only DUMMIES below for now:
replacement_text: StringProperty(
name="Texts in blend file",
description="Type the declared name in custom POV code or an external .inc "
"it points at. camera {} expected",
default="",
)
###############################################################################
# Light POV properties.
###############################################################################
class RenderPovSettingsLight(PropertyGroup):
"""Declare light properties controllable in UI and translated to POV."""
# former Space properties from removed Blender Internal
use_limited_texture_context: BoolProperty(
name="",
description="Use the limited version of texture user (for ‘old shading’ mode)",
default=True,
)
texture_context: EnumProperty(
name="Texture context",
description="Type of texture data to display and edit",
items=(('MATERIAL', "", "Show material textures", "MATERIAL",0), # "Show material textures"
('WORLD', "", "Show world textures", "WORLD",1), # "Show world textures"
('LAMP', "", "Show lamp textures", "LIGHT",2), # "Show lamp textures"
('PARTICLES', "", "Show particles textures", "PARTICLES",3), # "Show particles textures"
('LINESTYLE', "", "Show linestyle textures", "LINE_DATA",4), # "Show linestyle textures"
('OTHER', "", "Show other data textures", "TEXTURE_DATA",5)), # "Show other data textures"
default = 'MATERIAL',
)
name="Shadow",
description="",
items=(("NOSHADOW", "No Shadow", "No Shadow"),
("RAY_SHADOW", "Ray Shadow", "Ray Shadow, Use ray tracing for shadow")),
default="RAY_SHADOW",
)
active_texture_index: IntProperty(
name = "Index for texture_slots",
default = 0
)
name="Halo",
description="Render spotlight with a volumetric halo",
default=False,
)
name="Halo intensity",
description="Brightness of the spotlight halo cone",
soft_min=0.0, soft_max=1.0, default=1.0
)