Newer
Older
#col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
#col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_POV_obj_parametric(PovDataButtonsPanel, Panel):
"""Use this class to define pov parametric surface primitive parameters buttons."""
bl_label = "POV Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'PARAMETRIC' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.parametric_update", text="Update",icon="SCRIPTPLUGINS")
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, Panel):
"""Use this class to define pov object replacement field."""
Maurice Raybaud
committed
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
obj = context.object
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(obj.pov, "replacement_text", text="")
Maurice Raybaud
committed
###############################################################################
# Add Povray Objects
###############################################################################
class VIEW_MT_POV_primitives_add(bpy.types.Menu):
bl_idname = "VIEW_MT_POV_primitives_add"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(VIEW_MT_POV_Basic_Shapes.bl_idname, text = "Primitives",icon="GROUP")
layout.menu(VIEW_MT_POV_import.bl_idname, text = "Import",icon="IMPORT")
class VIEW_MT_POV_Basic_Shapes(bpy.types.Menu):
"""Use this class to sort simple primitives menu entries."""
bl_idname = "POVRAY_MT_basic_shape_tools"
bl_label = "Basic_shapes"
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("pov.addplane", text="Infinite Plane",icon = 'MESH_PLANE')
layout.operator("pov.addbox", text="Box",icon = 'MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere",icon = 'SHADING_RENDERED')
layout.operator("pov.addcylinder", text="Cylinder",icon="MESH_CYLINDER")
layout.operator("pov.cone_add", text="Cone",icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus",icon = 'MESH_TORUS')
layout.separator()
layout.operator("pov.addrainbow", text="Rainbow",icon="COLOR")
layout.operator("pov.addlathe", text="Lathe",icon = 'MOD_SCREW')
layout.operator("pov.addprism", text="Prism",icon = 'MOD_SOLIDIFY')
layout.operator("pov.addsuperellipsoid", text="Superquadric Ellipsoid",icon = 'MOD_SUBSURF')
layout.operator("pov.addheightfield", text="Height Field",icon="RNDCURVE")
layout.operator("pov.addspheresweep", text="Sphere Sweep",icon = 'FORCE_CURVE')
layout.separator()
layout.operator("pov.addblobsphere", text="Blob Sphere",icon = 'META_DATA')
layout.separator()
layout.operator("pov.addisosurfacebox", text="Isosurface Box",icon="META_CUBE")
layout.operator("pov.addisosurfacesphere", text="Isosurface Sphere",icon="META_BALL")
layout.operator("pov.addsupertorus", text="Supertorus",icon="SURFACE_NTORUS")
layout.separator()
layout.label(text = "Macro based")
layout.operator("pov.addpolygontocircle", text="Polygon To Circle Blending",icon="MOD_CAST")
layout.operator("pov.addloft", text="Loft",icon="SURFACE_NSURFACE")
Maurice Raybaud
committed
layout.separator()
# Warning if the Add Advanced Objects addon containing
# Add mesh extra objects is not enabled
if not check_add_mesh_extra_objects():
#col = box.column()
layout.label(text="Please enable Add Mesh: Extra Objects addon", icon="INFO")
#layout.separator()
layout.operator("preferences.addon_show",
Maurice Raybaud
committed
text="Go to Add Mesh: Extra Objects addon",
icon="PREFERENCES").module = "add_mesh_extra_objects"
#layout.separator()
return
else:
layout.operator("pov.addparametric", text="Parametric",icon = 'SCRIPTPLUGINS')
class VIEW_MT_POV_import(bpy.types.Menu):
"""Use this class for the import menu."""
bl_idname = "POVRAY_MT_import_tools"
bl_label = "Import"
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
Maurice Raybaud
committed
layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("VIEW_MT_POV_primitives_add", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
Maurice Raybaud
committed
self.layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
##############Nodes
# def find_node_input(node, name):
# for input in node.inputs:
# if input.name == name:
# return input
# def panel_node_draw(layout, id_data, output_type, input_name):
# if not id_data.use_nodes:
# #layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
# #layout.operator("pov.use_shading_nodes", icon='NODETREE')
# layout.operator("WM_OT_context_toggle", icon='NODETREE').data_path = \
# return False
# ntree = id_data.node_tree
# node = find_node(id_data, output_type)
# if not node:
# layout.label(text="No output node")
# else:
# input = find_node_input(node, input_name)
# layout.template_node_view(ntree, node, input)
# return True
class NODE_MT_POV_map_create(bpy.types.Menu):
bl_idname = "POVRAY_MT_node_map_create"
bl_label = "Create map"
def draw(self,context):
layout = self.layout
layout.operator("node.map_create")
def menu_func_nodes(self, context):
ob = context.object
if hasattr(ob,'active_material'):
mat=context.object.active_material
if mat and context.space_data.tree_type == 'ObjectNodeTree':
self.layout.prop(mat.pov,"material_use_nodes")
self.layout.menu(NODE_MT_POV_map_create.bl_idname)
self.layout.operator("wm.updatepreviewkey")
if hasattr(mat,'active_texture') and context.scene.render.engine == 'POVRAY_RENDER':
tex=mat.active_texture
if tex and context.space_data.tree_type == 'TextureNodeTree':
self.layout.prop(tex.pov,"texture_use_nodes")
###############################################################################
# Camera Povray Settings
###############################################################################
class CAMERA_PT_POV_cam_dof(CameraDataButtonsPanel, Panel):
"""Use this class for camera depth of field focal blur buttons."""
bl_label = "POV Aperture"
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_parent_id = "DATA_PT_camera_dof_aperture"
bl_options = {'HIDE_HEADER'}
#def draw_header(self, context):
#cam = context.camera
#self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.active = cam.dof.use_dof
layout.use_property_split = True # Active single-column layout
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
Campbell Barton
committed
col = flow.column()
col.label(text="F-Stop value will export as")
col.label(text="POV aperture : " + "%.3f" % (1/cam.dof.aperture_fstop*1000))
Bastien Montagne
committed
col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_samples_max")
Bastien Montagne
committed
col.prop(cam.pov, "dof_confidence")
Maurice Raybaud
committed
class CAMERA_PT_POV_cam_nor(CameraDataButtonsPanel, Panel):
"""Use this class for camera normal perturbation buttons."""
bl_label = "POV Perturbation"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam.pov, "normal_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.active = cam.pov.normal_enable
layout.prop(cam.pov,"normal_patterns")
layout.prop(cam.pov,"cam_normal")
layout.prop(cam.pov,"turbulence")
layout.prop(cam.pov,"scale")
class CAMERA_PT_POV_replacement_text(CameraDataButtonsPanel, Panel):
"""Use this class for camera text replacement field."""
Maurice Raybaud
committed
bl_label = "Custom POV Code"
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
cam = context.camera
Maurice Raybaud
committed
col.label(text="Replace properties with:")
Bastien Montagne
committed
col.prop(cam.pov, "replacement_text", text="")
Maurice Raybaud
committed
Maurice Raybaud
committed
###############################################################################
# Text Povray Settings
###############################################################################
class TEXT_OT_POV_insert(Operator):
"""Use this class to create blender text editor operator to insert pov snippets like other pov IDEs."""
Maurice Raybaud
committed
bl_idname = "text.povray_insert"
bl_label = "Insert"
filepath : bpy.props.StringProperty(name="Filepath", subtype='FILE_PATH')
Maurice Raybaud
committed
@classmethod
def poll(cls, context):
# context.area.type == 'TEXT_EDITOR'
return bpy.ops.text.insert.poll()
def execute(self, context):
if self.filepath and isfile(self.filepath):
file = open(self.filepath, "r")
bpy.ops.text.insert(text=file.read())
# places the cursor at the end without scrolling -.-
# context.space_data.text.write(file.read())
file.close()
return {'FINISHED'}
def validinsert(ext):
class TEXT_MT_POV_insert(bpy.types.Menu):
"""Use this class to create a menu launcher in text editor for the TEXT_OT_POV_insert operator ."""
Maurice Raybaud
committed
bl_label = "Insert"
bl_idname = "TEXT_MT_POV_insert"
Maurice Raybaud
committed
def draw(self, context):
pov_documents = locate_docpath()
prop = self.layout.operator("wm.path_open", text="Open folder", icon='FILE_FOLDER')
prop.filepath = pov_documents
self.layout.separator()
Maurice Raybaud
committed
list=[]
for root,dirs,files in os.walk(pov_documents):
list.append(root)
print(list)
self.path_menu(list,
"text.povray_insert",
#{"internal": True},
filter_ext= validinsert
)
Maurice Raybaud
committed
class TEXT_PT_POV_custom_code(TextButtonsPanel, Panel):
"""Use this class to create a panel in text editor for the user to decide if he renders text only or adds to 3d scene."""
Campbell Barton
committed
COMPAT_ENGINES = {'POVRAY_RENDER'}
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
Maurice Raybaud
committed
pov_documents = locate_docpath()
Maurice Raybaud
committed
layout.label(text="Please configure ", icon="INFO")
layout.label(text="default pov include path ")
layout.label(text="in addon preferences")
#layout.separator()
layout.operator("preferences.addon_show",
text="Go to Render: Persistence of Vision addon",
Maurice Raybaud
committed
icon="PREFERENCES").module = "render_povray"
#layout.separator()
else:
#print(pov_documents)
layout.menu(TEXT_MT_POV_insert.bl_idname)
Maurice Raybaud
committed
if text:
box = layout.box()
box.label(text='Source to render:', icon='RENDER_STILL')
Maurice Raybaud
committed
row = box.row()
row.prop(text.pov, "custom_code",expand = True)
if text.pov.custom_code in {'3dview'}:
box.operator("render.render", icon='OUTLINER_DATA_POSE')
Maurice Raybaud
committed
if text.pov.custom_code in {'text'}:
rtext = bpy.context.space_data.text
box.operator("text.run", icon='POSE_DATA')
#layout.prop(text.pov, "custom_code")
elif text.pov.custom_code in {'both'}:
box.operator("render.render", icon='POSE_HLT')
layout.label(text="Please specify declared", icon="INFO")
layout.label(text="items in properties ")
Maurice Raybaud
committed
layout.label(text="replacement fields")
Maurice Raybaud
committed
###############################################
# Text editor templates from header menu
class TEXT_MT_POV_templates(bpy.types.Menu):
"""Use this class to create a menu for the same pov templates scenes as other pov IDEs."""
# We list templates on file evaluation, we can assume they are static data,
# and better avoid running this on every draw call.
import os
template_paths = [os.path.join(os.path.dirname(__file__), "templates_pov")]
def draw(self, context):
self.path_menu(
self.template_paths,
"text.open",
props_default={"internal": True},
)
def menu_func_templates(self, context):
# Do not depend on POV being active renderer here...
self.layout.menu("TEXT_MT_POV_templates")
WORLD_PT_POV_world,
WORLD_MT_POV_presets,
WORLD_OT_POV_add_preset,
WORLD_TEXTURE_SLOTS_UL_List,
#RenderButtonsPanel,
#ModifierButtonsPanel,
#MaterialButtonsPanel,
#TextureButtonsPanel,
#ObjectButtonsPanel,
#CameraDataButtonsPanel,
#WorldButtonsPanel,
#TextButtonsPanel,
#PovDataButtonsPanel,
DATA_PT_POV_normals,
DATA_PT_POV_texture_space,
DATA_PT_POV_vertex_groups,
DATA_PT_POV_shape_keys,
DATA_PT_POV_uv_texture,
DATA_PT_POV_vertex_colors,
DATA_PT_POV_customdata,
#PovLampButtonsPanel,
LIGHT_PT_POV_preview,
LIGHT_PT_POV_light,
LIGHT_MT_POV_presets,
LIGHT_OT_POV_add_preset,
OBJECT_PT_POV_rainbow,
RENDER_PT_POV_export_settings,
RENDER_PT_POV_render_settings,
RENDER_PT_POV_photons,
RENDER_PT_POV_antialias,
RENDER_PT_POV_radiosity,
RENDER_OT_POV_radiosity_add_preset,
RENDER_PT_POV_media,
MODIFIERS_PT_POV_modifiers,
MATERIAL_PT_POV_sss,
MATERIAL_OT_POV_sss_add_preset,
MATERIAL_PT_POV_activate_node,
MATERIAL_PT_POV_active_node,
MATERIAL_PT_POV_mirror,
MATERIAL_PT_POV_transp,
MATERIAL_PT_POV_reflection,
#MATERIAL_PT_POV_interior,
MATERIAL_PT_POV_fade_color,
MATERIAL_PT_POV_caustics,
MATERIAL_PT_POV_replacement_text,
TEXTURE_MT_POV_specials,
TEXTURE_PT_POV_type,
TEXTURE_PT_POV_preview,
TEXTURE_PT_POV_parameters,
TEXTURE_PT_POV_tex_gamma,
OBJECT_PT_POV_obj_parameters,
OBJECT_PT_POV_obj_sphere,
OBJECT_PT_POV_obj_cylinder,
OBJECT_PT_POV_obj_cone,
OBJECT_PT_POV_obj_superellipsoid,
OBJECT_PT_POV_obj_torus,
OBJECT_PT_POV_obj_supertorus,
OBJECT_PT_POV_obj_parametric,
OBJECT_PT_povray_replacement_text,
VIEW_MT_POV_primitives_add,
VIEW_MT_POV_Basic_Shapes,
VIEW_MT_POV_import,
NODE_MT_POV_map_create,
CAMERA_PT_POV_cam_dof,
CAMERA_PT_POV_cam_nor,
CAMERA_PT_POV_replacement_text,
TEXT_OT_POV_insert,
TEXT_MT_POV_insert,
TEXT_PT_POV_custom_code,
TEXT_MT_POV_templates,
# TEXTURE_PT_context,
#TEXTURE_PT_POV_povray_texture_slots,
TEXTURE_UL_POV_texture_slots,
MATERIAL_OT_POV_texture_slot_add,
MATERIAL_OT_POV_texture_slot_remove,
TEXTURE_PT_POV_influence
)
def register():
#from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.VIEW3D_MT_add.prepend(menu_func_add)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
bpy.types.TEXT_MT_templates.append(menu_func_templates)
bpy.types.RENDER_PT_POV_radiosity.prepend(rad_panel_func)
bpy.types.LIGHT_PT_POV_light.prepend(light_panel_func)
#bpy.types.WORLD_PT_POV_world.prepend(world_panel_func)
# was used for parametric objects but made the other addon unreachable on
# unregister for other tools to use created a user action call instead
#addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
#bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_POV_type)
def unregister():
#from bpy.utils import unregister_class
#bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_POV_type)
#addon_utils.disable("add_mesh_extra_objects", default_set=False)
#bpy.types.WORLD_PT_POV_world.remove(world_panel_func)
bpy.types.LIGHT_PT_POV_light.remove(light_panel_func)
bpy.types.RENDER_PT_POV_radiosity.remove(rad_panel_func)
bpy.types.TEXT_MT_templates.remove(menu_func_templates)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.VIEW3D_MT_add.remove(menu_func_add)
for cls in reversed(classes):
unregister_class(cls)