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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Campbell Barton
# Contributors: Campbell Barton, Jiri Hnidek, Paolo Ciccone
"""
This script imports a Wavefront OBJ files to Blender.
Usage:
Run this script from "File->Import" menu and then load the desired OBJ file.
Note, This loads mesh objects and materials only, nurbs and curves are not supported.
http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj
"""
import os
import time
import bpy
import mathutils
from bpy_extras.image_utils import load_image
from bpy_extras.wm_utils.progress_report import ProgressReport
def line_value(line_split):
Returns 1 string representing the value for this line
None will be returned if there's only 1 word
if length == 1:
return None
elif length == 2:
return line_split[1]
elif length > 2:
return b' '.join(line_split[1:])
def filenames_group_by_ext(line, ext):
"""
Splits material libraries supporting spaces, so:
b'foo bar.mtl baz spam.MTL' -> (b'foo bar.mtl', b'baz spam.MTL')
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Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic).
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# Note that we assume that if there are some " in that line,
# then all filenames are properly enclosed within those...
start = line.find(b'"') + 1
if start != 0:
while start != 0:
end = line.find(b'"', start)
if end != -1:
yield line[start:end]
start = line.find(b'"', end + 1) + 1
else:
break
return
line_lower = line.lower()
i_prev = 0
while i_prev != -1 and i_prev < len(line):
i = line_lower.find(ext, i_prev)
if i != -1:
i += len(ext)
yield line[i_prev:i].strip()
i_prev = i
def obj_image_load(context_imagepath_map, line, DIR, recursive, relpath):
But we try all space-separated items from current line when file is not found with last one
(users keep generating/using image files with spaces in a format that does not support them, sigh...)
Also tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
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Also handle " chars (some softwares use those to protect filenames with spaces, see T67266... sic).
filepath_parts = line.split(b' ')
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start = line.find(b'"') + 1
if start != 0:
end = line.find(b'"', start)
if end != 0:
filepath_parts = (line[start:end],)
image = None
for i in range(-1, -len(filepath_parts), -1):
imagepath = os.fsdecode(b" ".join(filepath_parts[i:]))
image = context_imagepath_map.get(imagepath, ...)
if image is ...:
image = load_image(imagepath, DIR, recursive=recursive, relpath=relpath)
if image is None and "_" in imagepath:
image = load_image(imagepath.replace("_", " "), DIR, recursive=recursive, relpath=relpath)
if image is not None:
context_imagepath_map[imagepath] = image
break;
if image is None:
imagepath = os.fsdecode(filepath_parts[-1])
image = load_image(imagepath, DIR, recursive=recursive, place_holder=True, relpath=relpath)
context_imagepath_map[imagepath] = image
return image
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def create_materials(filepath, relpath,
material_libs, unique_materials,
use_image_search, float_func):
Create all the used materials in this obj,
assign colors and images to the materials from all referenced material libs
from bpy_extras import node_shader_utils
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context_material_vars = set()
# Don't load the same image multiple times
context_imagepath_map = {}
nodal_material_wrap_map = {}
def load_material_image(blender_material, mat_wrap, context_material_name, img_data, line, type):
"""
Set textures defined in .mtl file.
"""
map_options = {}
curr_token = []
for token in img_data[:-1]:
if token.startswith(b'-') and token[1:].isalpha():
if curr_token:
map_options[curr_token[0]] = curr_token[1:]
curr_token[:] = []
curr_token.append(token)
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if curr_token:
map_options[curr_token[0]] = curr_token[1:]
# Absolute path - c:\.. etc would work here
image = obj_image_load(context_imagepath_map, line, DIR, use_image_search, relpath)
map_offset = map_options.get(b'-o')
map_scale = map_options.get(b'-s')
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if map_offset is not None:
map_offset = tuple(map(float_func, map_offset))
if map_scale is not None:
map_scale = tuple(map(float_func, map_scale))
def _generic_tex_set(nodetex, image, texcoords, translation, scale):
nodetex.image = image
nodetex.texcoords = texcoords
if translation is not None:
nodetex.translation = translation
if scale is not None:
nodetex.scale = scale
# Adds textures for materials (rendering)
if type == 'Kd':
_generic_tex_set(mat_wrap.base_color_texture, image, 'UV', map_offset, map_scale)
elif type == 'Ka':
# XXX Not supported?
print("WARNING, currently unsupported ambient texture, skipped.")
elif type == 'Ks':
_generic_tex_set(mat_wrap.specular_texture, image, 'UV', map_offset, map_scale)
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elif type == 'Ke':
# XXX Not supported?
print("WARNING, currently unsupported emit texture, skipped.")
elif type == 'Bump':
bump_mult = map_options.get(b'-bm')
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bump_mult = float(bump_mult[0]) if (bump_mult and len(bump_mult[0]) > 1) else 1.0
mat_wrap.normalmap_strength_set(bump_mult)
_generic_tex_set(mat_wrap.normalmap_texture, image, 'UV', map_offset, map_scale)
elif type == 'D':
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