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export_ply.py 6.01 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    # <pep8-80 compliant>
    
    
    """
    This script exports Stanford PLY files from Blender. It supports normals,
    colours, and texture coordinates per face or per vertex.
    Only one mesh can be exported at a time.
    """
    
    import bpy
    import os
    
    
    
    def save(operator,
             context,
             filepath="",
             use_modifiers=True,
             use_normals=True,
             use_uv_coords=True,
             use_colors=True,
             ):
    
    
        def rvec3d(v):
            return round(v[0], 6), round(v[1], 6), round(v[2], 6)
    
        def rvec2d(v):
            return round(v[0], 6), round(v[1], 6)
    
        scene = context.scene
    
    
        if not obj:
            raise Exception("Error, Select 1 active object")
    
    
        file = open(filepath, "w", encoding="utf8", newline="\n")
    
        fw = file.write
    
    
        if scene.objects.active:
            bpy.ops.object.mode_set(mode='OBJECT')
    
        if use_modifiers:
    
            mesh = obj.to_mesh(scene, True, 'PREVIEW')
    
        else:
            mesh = obj.data
    
        if not mesh:
            raise Exception("Error, could not get mesh data from active object")
    
        # mesh.transform(obj.matrix_world) # XXX
    
    
        has_uv = (len(mesh.tessface_uv_textures) > 0)
    
        has_uv_vertex = (len(mesh.sticky) > 0)
    
        has_vcol = len(mesh.tessface_vertex_colors) > 0
    
        if (not has_uv) and (not has_uv_vertex):
    
        if not has_vcol:
    
            use_colors = False
    
        if not use_uv_coords:
    
            has_uv = has_uv_vertex = False
    
            has_vcol = False
    
        if has_uv:
    
            active_uv_layer = mesh.tessface_uv_textures.active
    
            if not active_uv_layer:
                use_uv_coords = False
    
                has_uv = False
    
            else:
                active_uv_layer = active_uv_layer.data
    
    
        if has_vcol:
    
            active_col_layer = mesh.tessface_vertex_colors.active
    
            if not active_col_layer:
                use_colors = False
    
                has_vcol = False
    
            else:
                active_col_layer = active_col_layer.data
    
    
        # in case
    
        color = uvcoord = uvcoord_key = normal = normal_key = None
    
        mesh_verts = mesh.vertices  # save a lookup
        ply_verts = []  # list of dictionaries
        # vdict = {} # (index, normal, uv) -> new index
        vdict = [{} for i in range(len(mesh_verts))]
    
        ply_faces = [[] for f in range(len(mesh.tessfaces))]
    
        for i, f in enumerate(mesh.tessfaces):
    
            if not smooth:
                normal = tuple(f.normal)
                normal_key = rvec3d(normal)
    
    
            if has_uv:
    
                uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4
    
            if has_vcol:
    
                col = active_col_layer[i]
                col = col.color1[:], col.color2[:], col.color3[:], col.color4[:]
    
            f_verts = f.vertices
    
            pf = ply_faces[i]
            for j, vidx in enumerate(f_verts):
                v = mesh_verts[vidx]
    
                if smooth:
                    normal = tuple(v.normal)
                    normal_key = rvec3d(normal)
    
    
                if has_uv:
    
                    uvcoord = uv[j][0], uv[j][1]
    
                elif has_uv_vertex:
    
                    uvcoord = v.uvco[0], v.uvco[1]
    
                if has_vcol:
    
                    color = (int(color[0] * 255.0),
                             int(color[1] * 255.0),
                             int(color[2] * 255.0),
                             )
    
                key = normal_key, uvcoord_key, color
    
                vdict_local = vdict[vidx]
                pf_vidx = vdict_local.get(key)  # Will be None initially
    
                if pf_vidx is None:  # same as vdict_local.has_key(key)
                    pf_vidx = vdict_local[key] = vert_count
                    ply_verts.append((vidx, normal, uvcoord, color))
                    vert_count += 1
    
                pf.append(pf_vidx)
    
    
        fw("ply\n")
        fw("format ascii 1.0\n")
        fw("comment Created by Blender %s - "
           "www.blender.org, source file: %r\n" %
           (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
    
        fw("element vertex %d\n" % len(ply_verts))
    
        fw("property float x\n"
           "property float y\n"
           "property float z\n")
    
            fw("property float nx\n"
               "property float ny\n"
               "property float nz\n")
    
            fw("property float s\n"
               "property float t\n")
    
            fw("property uchar red\n"
               "property uchar green\n"
               "property uchar blue\n")
    
        fw("element face %d\n" % len(mesh.tessfaces))
    
        fw("property list uchar uint vertex_indices\n")
        fw("end_header\n")
    
            fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:])  # co
    
                fw(" %.6f %.6f %.6f" % v[1])  # no
    
                fw(" %.6f %.6f" % v[2])  # uv
    
                fw(" %u %u %u" % v[3])  # col
            fw("\n")
    
                fw("3 %d %d %d\n" % tuple(pf))
    
                fw("4 %d %d %d %d\n" % tuple(pf))
    
    
        file.close()
        print("writing %r done" % filepath)
    
        if use_modifiers:
            bpy.data.meshes.remove(mesh)
    
        # XXX
        """
        if is_editmode:
    
            Blender.Window.EditMode(1, "", 0)