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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
UI_SLIDERS = """
import bpy
rig_id = "%s"
class RigUI(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Rig Main Properties"
bl_idname = rig_id + "_PT_rig_ui"
@classmethod
def poll(self, context):
if context.mode != 'POSE':
return False
try:
return (context.active_object.data.get("rig_id") == rig_id)
except (AttributeError, KeyError, TypeError):
return False
def draw(self, context):
layout = self.layout
pose_bones = context.active_object.pose.bones
try:
selected_bones = [bone.name for bone in context.selected_pose_bones]
selected_bones += [context.active_pose_bone.name]
except (AttributeError, TypeError):
return
def is_selected(names):
# Returns whether any of the named bones are selected.
if type(names) == list:
for name in names:
if name in selected_bones:
return True
elif names in selected_bones:
return True
return False
"""
def layers_ui(layers):
""" Turn a list of booleans into a layer UI.
"""
code = """
class RigLayers(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Rig Layers"
bl_idname = rig_id + "_PT_rig_layers"
@classmethod
def poll(self, context):
try:
return (context.active_object.data.get("rig_id") == rig_id)
except (AttributeError, KeyError, TypeError):
return False
def draw(self, context):
layout = self.layout
col = layout.column()
"""
i = 0
for layer in layers:
if layer:
code += "\n row = col.row()\n"
if i == 28:
code += " row.prop(context.active_object.data, 'layers', index=%s, toggle=True, text='Root')\n" % (str(i))
else:
code += " row.prop(context.active_object.data, 'layers', index=%s, toggle=True, text='%s')\n" % (str(i), str(i + 1))
i += 1
return code