Newer
Older
column_flow.prop(tex.pov, "func_plus_x", text="")
column_flow.prop(tex.pov, "func_x", text="Value")
column_flow = layout.column_flow(columns=3, align=True)
column_flow.prop(tex.pov, "func_plus_y", text="")
column_flow.prop(tex.pov, "func_y", text="Value")
column_flow = layout.column_flow(columns=3, align=True)
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column_flow.prop(tex.pov, "func_plus_z", text="")
column_flow.prop(tex.pov, "func_z", text="Value")
row=layout.row(align=align)
if func > 0:
row.prop(tex.pov, "func_P0", text="P0")
if func > 1:
row.prop(tex.pov, "func_P1", text="P1")
row=layout.row(align=align)
if func > 2:
row.prop(tex.pov, "func_P2", text="P2")
if func > 3:
row.prop(tex.pov, "func_P3", text="P3")
row=layout.row(align=align)
if func > 4:
row.prop(tex.pov, "func_P4", text="P4")
if func > 5:
row.prop(tex.pov, "func_P5", text="P5")
row=layout.row(align=align)
if func > 6:
row.prop(tex.pov, "func_P6", text="P6")
if func > 7:
row.prop(tex.pov, "func_P7", text="P7")
row=layout.row(align=align)
row.prop(tex.pov, "func_P8", text="P8")
row.prop(tex.pov, "func_P9", text="P9")
###################################################End Patterns############################
layout.prop(tex.pov, "warp_types", text="Warp types") #warp
if tex.pov.warp_types == "TOROIDAL":
layout.prop(tex.pov, "warp_tor_major_radius", text="Major radius")
if tex.pov.warp_types not in {"CUBIC","NONE"}:
layout.prop(tex.pov, "warp_orientation", text="Warp orientation")
col = layout.column(align=align)
row = col.row()
row.prop(tex.pov, "warp_dist_exp", text="Distance exponent")
row = col.row()
row.prop(tex.pov, "modifier_frequency", text="Frequency")
row.prop(tex.pov, "modifier_phase", text="Phase")
row=layout.row()
row.label(text="Offset:")
row.label(text="Scale:")
row.label(text="Rotate:")
row=col.row()
row.prop(tex.pov, "tex_mov_x", text="X")
row.prop(tex.pov, "tex_scale_x", text="X")
row.prop(tex.pov, "tex_rot_x", text="X")
row=col.row()
row.prop(tex.pov, "tex_mov_y", text="Y")
row.prop(tex.pov, "tex_scale_y", text="Y")
row.prop(tex.pov, "tex_rot_y", text="Y")
row=col.row()
row.prop(tex.pov, "tex_mov_z", text="Z")
row.prop(tex.pov, "tex_scale_z", text="Z")
row.prop(tex.pov, "tex_rot_z", text="Z")
row=layout.row()
row.label(text="Turbulence:")
row=col.row()
row.prop(tex.pov, "warp_turbulence_x", text="X")
row.prop(tex.pov, "modifier_octaves", text="Octaves")
row=col.row()
row.prop(tex.pov, "warp_turbulence_y", text="Y")
row.prop(tex.pov, "modifier_lambda", text="Lambda")
row=col.row()
row.prop(tex.pov, "warp_turbulence_z", text="Z")
row.prop(tex.pov, "modifier_omega", text="Omega")
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class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = "Influence"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
idblock = context_tex_datablock(context)
if isinstance(idblock, Brush):
return False
if not getattr(context, "texture_slot", None):
return False
engine = context.scene.render.engine
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
idblock = context_tex_datablock(context)
tex = context.texture_slot
def factor_but(layout, toggle, factor, name):
row = layout.row(align=True)
row.prop(tex, toggle, text="")
sub = row.row(align=True)
sub.active = getattr(tex, toggle)
sub.prop(tex, factor, text=name, slider=True)
return sub # XXX, temp. use_map_normal needs to override.
if isinstance(idblock, Material):
if idblock.type in {'SURFACE', 'WIRE'}:
split = layout.split()
col = split.column()
col.label(text="Diffuse:")
factor_but(col, "use_map_diffuse", "diffuse_factor", "Intensity")
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
factor_but(col, "use_map_translucency", "translucency_factor", "Translucency")
col.label(text="Specular:")
factor_but(col, "use_map_specular", "specular_factor", "Intensity")
factor_but(col, "use_map_color_spec", "specular_color_factor", "Color")
factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
col = split.column()
col.label(text="Shading:")
factor_but(col, "use_map_ambient", "ambient_factor", "Ambient")
factor_but(col, "use_map_emit", "emit_factor", "Emit")
factor_but(col, "use_map_mirror", "mirror_factor", "Mirror")
factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror")
col.label(text="Geometry:")
# XXX replace 'or' when displacement is fixed to not rely on normal influence value.
sub_tmp = factor_but(col, "use_map_normal", "normal_factor", "Normal")
sub_tmp.active = (tex.use_map_normal or tex.use_map_displacement)
# END XXX
factor_but(col, "use_map_warp", "warp_factor", "Warp")
factor_but(col, "use_map_displacement", "displacement_factor", "Displace")
# ~ sub = col.column()
# ~ sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#~ sub.prop(tex, "default_value", text="Amount", slider=True)
elif idblock.type == 'HALO':
layout.label(text="Halo:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
col = split.column()
factor_but(col, "use_map_raymir", "raymir_factor", "Size")
factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
factor_but(col, "use_map_translucency", "translucency_factor", "Add")
elif idblock.type == 'VOLUME':
layout.label(text="Volume:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_emission", "emission_factor", "Emission")
factor_but(col, "use_map_scatter", "scattering_factor", "Scattering")
factor_but(col, "use_map_reflect", "reflection_factor", "Reflection")
col = split.column()
col.label(text=" ")
factor_but(col, "use_map_color_emission", "emission_color_factor", "Emission Color")
factor_but(col, "use_map_color_transmission", "transmission_color_factor", "Transmission Color")
factor_but(col, "use_map_color_reflection", "reflection_color_factor", "Reflection Color")
layout.label(text="Geometry:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_warp", "warp_factor", "Warp")
col = split.column()
factor_but(col, "use_map_displacement", "displacement_factor", "Displace")
elif isinstance(idblock, Lamp):
split = layout.split()
col = split.column()
factor_but(col, "use_map_color", "color_factor", "Color")
col = split.column()
factor_but(col, "use_map_shadow", "shadow_factor", "Shadow")
elif isinstance(idblock, World):
split = layout.split()
col = split.column()
factor_but(col, "use_map_blend", "blend_factor", "Blend")
factor_but(col, "use_map_horizon", "horizon_factor", "Horizon")
col = split.column()
factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down")
elif isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
col.label(text="General:")
factor_but(col, "use_map_time", "time_factor", "Time")
factor_but(col, "use_map_life", "life_factor", "Lifetime")
factor_but(col, "use_map_density", "density_factor", "Density")
factor_but(col, "use_map_size", "size_factor", "Size")
col = split.column()
col.label(text="Physics:")
factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
factor_but(col, "use_map_damp", "damp_factor", "Damp")
factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
factor_but(col, "use_map_field", "field_factor", "Force Fields")
layout.label(text="Hair:")
split = layout.split()
col = split.column()
factor_but(col, "use_map_length", "length_factor", "Length")
factor_but(col, "use_map_clump", "clump_factor", "Clump")
factor_but(col, "use_map_twist", "twist_factor", "Twist")
col = split.column()
factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
factor_but(col, "use_map_rough", "rough_factor", "Rough")
elif isinstance(idblock, FreestyleLineStyle):
split = layout.split()
col = split.column()
factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
col = split.column()
factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
layout.separator()
if not isinstance(idblock, ParticleSettings):
split = layout.split()
col = split.column()
col.prop(tex, "blend_type", text="Blend")
col.prop(tex, "use_rgb_to_intensity")
# color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
col.prop(tex, "color", text="")
col = split.column()
col.prop(tex, "invert", text="Negative")
col.prop(tex, "use_stencil")
if isinstance(idblock, (Material, World)):
col.prop(tex, "default_value", text="DVar", slider=True)
if isinstance(idblock, Material):
layout.label(text="Bump Mapping:")
# only show bump settings if activated but not for normal-map images
row = layout.row()
sub = row.row()
sub.active = (
(tex.use_map_normal or tex.use_map_warp) and
not (tex.texture.type == 'IMAGE' and
(tex.texture.use_normal_map or tex.texture.use_derivative_map))
)
sub.prop(tex, "bump_method", text="Method")
# the space setting is supported for: derivative-maps + bump-maps
# (DEFAULT,BEST_QUALITY), not for normal-maps
sub = row.row()
sub.active = (
(tex.use_map_normal or tex.use_map_warp) and
not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) and
((tex.bump_method in {'BUMP_LOW_QUALITY', 'BUMP_MEDIUM_QUALITY', 'BUMP_BEST_QUALITY'}) or
(tex.texture.type == 'IMAGE' and tex.texture.use_derivative_map))
)
sub.prop(tex, "bump_objectspace", text="Space")
class TEXTURE_PT_povray_tex_gamma(TextureButtonsPanel, Panel):
bl_label = "Image Gamma"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
tex = context.texture
self.layout.prop(tex.pov, "tex_gamma_enable", text="", icon='SEQ_LUMA_WAVEFORM')
def draw(self, context):
layout = self.layout
tex = context.texture
Bastien Montagne
committed
layout.active = tex.pov.tex_gamma_enable
layout.prop(tex.pov, "tex_gamma_value", text="Gamma Value")
#commented out below UI for texture only custom code inside exported material:
# class TEXTURE_PT_povray_replacement_text(TextureButtonsPanel, Panel):
# bl_label = "Custom POV Code"
# COMPAT_ENGINES = {'POVRAY_RENDER'}
# def draw(self, context):
# layout = self.layout
Maurice Raybaud
committed
# tex = context.texture
Maurice Raybaud
committed
# col = layout.column()
# col.label(text="Replace properties with:")
# col.prop(tex.pov, "replacement_text", text="")
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committed
class OBJECT_PT_povray_obj_parameters(ObjectButtonsPanel, Panel):
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
obj = context.object
split = layout.split()
col = split.column(align=True)
Bastien Montagne
committed
col.prop(obj.pov, "importance_value", text="Importance")
Bastien Montagne
committed
col.prop(obj.pov, "collect_photons", text="Receive Photon Caustics")
Maurice Raybaud
committed
if obj.pov.collect_photons:
col.prop(obj.pov, "spacing_multiplier", text="Photons Spacing Multiplier")
split = layout.split()
col = split.column()
col.prop(obj.pov,"hollow")
col.prop(obj.pov,"double_illuminate")
if obj.type == 'META' or obj.pov.curveshape == 'lathe':
#if obj.pov.curveshape == 'sor'
col.prop(obj.pov,"sturm")
col.prop(obj.pov,"no_shadow")
col.prop(obj.pov,"no_image")
col.prop(obj.pov,"no_reflection")
col.prop(obj.pov,"no_radiosity")
col.prop(obj.pov,"inverse")
col.prop(obj.pov,"hierarchy")
# col.prop(obj.pov,"boundorclip",text="Bound / Clip")
# if obj.pov.boundorclip != "none":
# col.prop_search(obj.pov,"boundorclipob",context.blend_data,"objects",text="Object")
# text = "Clipped by"
# if obj.pov.boundorclip == "clipped_by":
# text = "Bounded by"
# col.prop(obj.pov,"addboundorclip",text=text)
Campbell Barton
committed
class OBJECT_PT_povray_obj_sphere(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray Sphere"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SPHERE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SPHERE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Sphere radius: " + str(obj.pov.sphere_radius))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.sphere_update", text="Update",icon="SOLID")
#col.label(text="Parameters:")
col.prop(obj.pov, "sphere_radius", text="Radius of Sphere")
Maurice Raybaud
committed
class OBJECT_PT_povray_obj_cylinder(PovDataButtonsPanel, Panel):
Maurice Raybaud
committed
bl_label = "POV-Ray Cylinder"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CYLINDER' and (engine in cls.COMPAT_ENGINES))
Maurice Raybaud
committed
def draw(self, context):
layout = self.layout
obj = context.object
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committed
col = layout.column()
if obj.pov.object_as == 'CYLINDER':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
Maurice Raybaud
committed
col.label(text="Cylinder radius: " + str(obj.pov.cylinder_radius))
col.label(text="Cylinder cap location: " + str(obj.pov.cylinder_location_cap))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
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col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cylinder_update", text="Update",icon="MESH_CYLINDER")
Maurice Raybaud
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#col.label(text="Parameters:")
col.prop(obj.pov, "cylinder_radius")
col.prop(obj.pov, "cylinder_location_cap")
class OBJECT_PT_povray_obj_cone(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray Cone"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'CONE' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'CONE':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Cone base radius: " + str(obj.pov.cone_base_radius))
col.label(text="Cone cap radius: " + str(obj.pov.cone_cap_radius))
col.label(text="Cone proxy segments: " + str(obj.pov.cone_segments))
col.label(text="Cone height: " + str(obj.pov.cone_height))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.cone_update", text="Update",icon="MESH_CONE")
#col.label(text="Parameters:")
col.prop(obj.pov, "cone_base_radius", text="Radius of Cone Base")
col.prop(obj.pov, "cone_cap_radius", text="Radius of Cone Cap")
col.prop(obj.pov, "cone_segments", text="Segmentation of Cone proxy")
col.prop(obj.pov, "cone_height", text="Height of the cone")
class OBJECT_PT_povray_obj_superellipsoid(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray Superquadric ellipsoid"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERELLIPSOID' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERELLIPSOID':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Radial segmentation: " + str(obj.pov.se_u))
col.label(text="Lateral segmentation: " + str(obj.pov.se_v))
col.label(text="Ring shape: " + str(obj.pov.se_n1))
col.label(text="Cross-section shape: " + str(obj.pov.se_n2))
col.label(text="Fill up and down: " + str(obj.pov.se_edit))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.superellipsoid_update", text="Update",icon="MOD_SUBSURF")
#col.label(text="Parameters:")
col.prop(obj.pov, "se_u")
col.prop(obj.pov, "se_v")
col.prop(obj.pov, "se_n1")
col.prop(obj.pov, "se_n2")
col.prop(obj.pov, "se_edit")
class OBJECT_PT_povray_obj_torus(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray Torus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'TORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'TORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Torus major radius: " + str(obj.pov.torus_major_radius))
col.label(text="Torus minor radius: " + str(obj.pov.torus_minor_radius))
col.label(text="Torus major segments: " + str(obj.pov.torus_major_segments))
col.label(text="Torus minor segments: " + str(obj.pov.torus_minor_segments))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.torus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "torus_major_radius")
col.prop(obj.pov, "torus_minor_radius")
col.prop(obj.pov, "torus_major_segments")
col.prop(obj.pov, "torus_minor_segments")
class OBJECT_PT_povray_obj_supertorus(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray SuperTorus"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'SUPERTORUS' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'SUPERTORUS':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="SuperTorus major radius: " + str(obj.pov.st_major_radius))
col.label(text="SuperTorus minor radius: " + str(obj.pov.st_minor_radius))
col.label(text="SuperTorus major segments: " + str(obj.pov.st_u))
col.label(text="SuperTorus minor segments: " + str(obj.pov.st_v))
col.label(text="SuperTorus Ring Manipulator: " + str(obj.pov.st_ring))
col.label(text="SuperTorus Cross Manipulator: " + str(obj.pov.st_cross))
col.label(text="SuperTorus Internal And External radii: " + str(obj.pov.st_ie))
col.label(text="SuperTorus accuracy: " + str(ob.pov.st_accuracy))
col.label(text="SuperTorus max gradient: " + str(ob.pov.st_max_gradient))
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.supertorus_update", text="Update",icon="MESH_TORUS")
#col.label(text="Parameters:")
col.prop(obj.pov, "st_major_radius")
col.prop(obj.pov, "st_minor_radius")
col.prop(obj.pov, "st_u")
col.prop(obj.pov, "st_v")
col.prop(obj.pov, "st_ring")
col.prop(obj.pov, "st_cross")
col.prop(obj.pov, "st_ie")
#col.prop(obj.pov, "st_edit") #?
col.prop(obj.pov, "st_accuracy")
col.prop(obj.pov, "st_max_gradient")
class OBJECT_PT_povray_obj_parametric(PovDataButtonsPanel, Panel):
bl_label = "POV-Ray Parametric surface"
COMPAT_ENGINES = {'POVRAY_RENDER'}
#bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
obj = context.object
return (obj and obj.pov.object_as == 'PARAMETRIC' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
obj = context.object
col = layout.column()
if obj.pov.object_as == 'PARAMETRIC':
if obj.pov.unlock_parameters == False:
col.prop(obj.pov, "unlock_parameters", text="Exported parameters below", icon='LOCKED')
col.label(text="Minimum U: " + str(obj.pov.u_min))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="Maximum U: " + str(obj.pov.u_max))
col.label(text="Minimum V: " + str(obj.pov.v_min))
col.label(text="X Function: " + str(obj.pov.x_eq))
col.label(text="Y Function: " + str(obj.pov.y_eq))
col.label(text="Z Function: " + str(obj.pov.x_eq))
else:
col.prop(obj.pov, "unlock_parameters", text="Edit exported parameters", icon='UNLOCKED')
col.label(text="3D view proxy may get out of synch")
col.active = obj.pov.unlock_parameters
layout.operator("pov.parametric_update", text="Update",icon="SCRIPTPLUGINS")
col.prop(obj.pov, "u_min", text="Minimum U")
col.prop(obj.pov, "v_min", text="Minimum V")
col.prop(obj.pov, "u_max", text="Maximum U")
col.prop(obj.pov, "v_max", text="Minimum V")
col.prop(obj.pov, "x_eq", text="X Function")
col.prop(obj.pov, "y_eq", text="Y Function")
col.prop(obj.pov, "z_eq", text="Z Function")
class OBJECT_PT_povray_replacement_text(ObjectButtonsPanel, Panel):
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bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
obj = context.object
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col.label(text="Replace properties with:")
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col.prop(obj.pov, "replacement_text", text="")
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###############################################################################
# Add Povray Objects
###############################################################################
class POVRAY_MT_primitives_add_menu(bpy.types.Menu):
"""Define the menu with presets"""
bl_idname = "POVRAY_MT_primitives_add_menu"
bl_label = "Povray"
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu(BasicShapesMenu.bl_idname, text = "Primitives",icon="GROUP")
layout.menu(ImportMenu.bl_idname, text = "Import",icon="IMPORT")
class BasicShapesMenu(bpy.types.Menu):
bl_idname = "POVRAY_MT_basic_shape_tools"
bl_label = "Basic_shapes"
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("pov.addplane", text="Infinite Plane",icon = 'MESH_PLANE')
layout.operator("pov.addbox", text="Box",icon = 'MESH_CUBE')
layout.operator("pov.addsphere", text="Sphere",icon = 'SOLID')
layout.operator("pov.addcylinder", text="Cylinder",icon="MESH_CYLINDER")
layout.operator("pov.cone_add", text="Cone",icon="MESH_CONE")
layout.operator("pov.addtorus", text="Torus",icon = 'MESH_TORUS')
layout.separator()
layout.operator("pov.addrainbow", text="Rainbow",icon="COLOR")
layout.operator("pov.addlathe", text="Lathe",icon = 'MOD_SCREW')
layout.operator("pov.addprism", text="Prism",icon = 'MOD_SOLIDIFY')
layout.operator("pov.addsuperellipsoid", text="Superquadric Ellipsoid",icon = 'MOD_SUBSURF')
layout.operator("pov.addheightfield", text="Height Field",icon="RNDCURVE")
layout.operator("pov.addspheresweep", text="Sphere Sweep",icon = 'FORCE_CURVE')
layout.separator()
layout.operator("pov.addblobsphere", text="Blob Sphere",icon = 'META_DATA')
layout.separator()
layout.operator("pov.addisosurfacebox", text="Isosurface Box",icon="META_CUBE")
layout.operator("pov.addisosurfacesphere", text="Isosurface Sphere",icon="META_BALL")
layout.operator("pov.addsupertorus", text="Supertorus",icon="SURFACE_NTORUS")
layout.separator()
layout.label(text = "Macro based")
layout.operator("pov.addpolygontocircle", text="Polygon To Circle Blending",icon="RETOPO")
layout.operator("pov.addloft", text="Loft",icon="SURFACE_NSURFACE")
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layout.separator()
# Warning if the Add Advanced Objects addon containing
# Add mesh extra objects is not enabled
if not check_add_mesh_extra_objects():
#col = box.column()
layout.label(text="Please enable Add Mesh: Extra Objects addon", icon="INFO")
#layout.separator()
layout.operator("preferences.addon_show",
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text="Go to Add Mesh: Extra Objects addon",
icon="PREFERENCES").module = "add_mesh_extra_objects"
#layout.separator()
return
else:
layout.operator("pov.addparametric", text="Parametric",icon = 'SCRIPTPLUGINS')
class ImportMenu(bpy.types.Menu):
bl_idname = "POVRAY_MT_import_tools"
bl_label = "Import"
def draw(self,context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
def menu_func_add(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
self.layout.menu("POVRAY_MT_primitives_add_menu", icon="PLUGIN")
def menu_func_import(self, context):
engine = context.scene.render.engine
if engine == 'POVRAY_RENDER':
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self.layout.operator("import_scene.pov",icon="FORCE_LENNARDJONES")
##############Nodes
# def find_node_input(node, name):
# for input in node.inputs:
# if input.name == name:
# return input
# def panel_node_draw(layout, id_data, output_type, input_name):
# if not id_data.use_nodes:
# #layout.operator("pov.material_use_nodes", icon='SOUND')#'NODETREE')
# #layout.operator("pov.use_shading_nodes", icon='NODETREE')
# layout.operator("WM_OT_context_toggle", icon='NODETREE').data_path = \
# return False
# ntree = id_data.node_tree
# node = find_node(id_data, output_type)
# if not node:
# layout.label(text="No output node")
# else:
# input = find_node_input(node, input_name)
# layout.template_node_view(ntree, node, input)
# return True
class NodeMapCreateMenu(bpy.types.Menu):
bl_idname = "POVRAY_MT_node_map_create"
bl_label = "Create map"
def draw(self,context):
layout = self.layout
layout.operator("node.map_create")
def menu_func_nodes(self, context):
ob = context.object
if hasattr(ob,'active_material'):
mat=context.object.active_material
if mat and context.space_data.tree_type == 'ObjectNodeTree':
self.layout.prop(mat.pov,"material_use_nodes")
self.layout.menu(NodeMapCreateMenu.bl_idname)
self.layout.operator("wm.updatepreviewkey")
if hasattr(mat,'active_texture') and context.scene.render.engine == 'POVRAY_RENDER':
tex=mat.active_texture
if tex and context.space_data.tree_type == 'TextureNodeTree':
self.layout.prop(tex.pov,"texture_use_nodes")
###############################################################################
# Camera Povray Settings
###############################################################################
class CAMERA_PT_povray_cam_dof(CameraDataButtonsPanel, Panel):
COMPAT_ENGINES = {'POVRAY_RENDER'}
bl_parent_id = "DATA_PT_camera_dof_aperture"
bl_options = {'HIDE_HEADER'}
#def draw_header(self, context):
#cam = context.camera
#self.layout.prop(cam.pov, "dof_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.active = cam.dof.use_dof
layout.use_property_split = True # Active single-column layout
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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col = flow.column()
col.label(text="F-Stop value will export as")
col.label(text="POV-Ray aperture : " + "%.3f" % (1/cam.dof.aperture_fstop*1000))
col = flow.column()
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col.prop(cam.pov, "dof_samples_min")
col.prop(cam.pov, "dof_samples_max")
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col.prop(cam.pov, "dof_confidence")
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class CAMERA_PT_povray_cam_nor(CameraDataButtonsPanel, Panel):
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bl_label = "POV-Ray Perturbation"
COMPAT_ENGINES = {'POVRAY_RENDER'}
def draw_header(self, context):
cam = context.camera
self.layout.prop(cam.pov, "normal_enable", text="")
def draw(self, context):
layout = self.layout
cam = context.camera
layout.active = cam.pov.normal_enable
layout.prop(cam.pov,"normal_patterns")
layout.prop(cam.pov,"cam_normal")
layout.prop(cam.pov,"turbulence")
layout.prop(cam.pov,"scale")
class CAMERA_PT_povray_replacement_text(CameraDataButtonsPanel, Panel):
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bl_label = "Custom POV Code"
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
cam = context.camera
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col.label(text="Replace properties with:")
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col.prop(cam.pov, "replacement_text", text="")
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###############################################################################
# Text Povray Settings
###############################################################################
class TEXT_OT_povray_insert(Operator):
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"""Tooltip"""
bl_idname = "text.povray_insert"
bl_label = "Insert"
filepath : bpy.props.StringProperty(name="Filepath", subtype='FILE_PATH')
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@classmethod
def poll(cls, context):
# context.area.type == 'TEXT_EDITOR'
return bpy.ops.text.insert.poll()
def execute(self, context):
if self.filepath and isfile(self.filepath):
file = open(self.filepath, "r")
bpy.ops.text.insert(text=file.read())
# places the cursor at the end without scrolling -.-
# context.space_data.text.write(file.read())
file.close()
return {'FINISHED'}
def validinsert(ext):
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class TEXT_MT_insert(bpy.types.Menu):
bl_label = "Insert"
bl_idname = "TEXT_MT_insert"
def draw(self, context):
pov_documents = locate_docpath()
prop = self.layout.operator("wm.path_open", text="Open folder", icon='FILE_FOLDER')
prop.filepath = pov_documents
self.layout.separator()
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list=[]
for root,dirs,files in os.walk(pov_documents):
list.append(root)
print(list)
self.path_menu(list,
"text.povray_insert",
#{"internal": True},
filter_ext= validinsert
)
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class TEXT_PT_povray_custom_code(TextButtonsPanel, Panel):
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COMPAT_ENGINES = {'POVRAY_RENDER'}
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def draw(self, context):
layout = self.layout
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pov_documents = locate_docpath()
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layout.label(text="Please configure ", icon="INFO")
layout.label(text="default pov include path ")
layout.label(text="in addon preferences")
#layout.separator()
layout.operator("preferences.addon_show",
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text="Go to Render: POV-Ray addon",
icon="PREFERENCES").module = "render_povray"
#layout.separator()
else:
#print(pov_documents)
layout.menu(TEXT_MT_insert.bl_idname)
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if text:
box = layout.box()
box.label(text='Source to render:', icon='RENDER_STILL')
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row = box.row()
row.prop(text.pov, "custom_code",expand = True)
if text.pov.custom_code in {'3dview'}:
box.operator("render.render", icon='OUTLINER_DATA_POSE')
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if text.pov.custom_code in {'text'}:
rtext = bpy.context.space_data.text
box.operator("text.run", icon='POSE_DATA')
#layout.prop(text.pov, "custom_code")
elif text.pov.custom_code in {'both'}:
box.operator("render.render", icon='POSE_HLT')
layout.label(text="Please specify declared", icon="INFO")
layout.label(text="items in properties ")
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layout.label(text="replacement fields")
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###############################################
# Text editor templates from header menu
class TEXT_MT_templates_pov(bpy.types.Menu):
bl_label = "POV-Ray"
# We list templates on file evaluation, we can assume they are static data,
# and better avoid running this on every draw call.
import os
template_paths = [os.path.join(os.path.dirname(__file__), "templates_pov")]
def draw(self, context):
self.path_menu(
self.template_paths,
"text.open",
props_default={"internal": True},
)
def menu_func_templates(self, context):
# Do not depend on POV-Ray being active renderer here...
self.layout.menu("TEXT_MT_templates_pov")
WORLD_PT_POV_world,
POV_WORLD_MT_presets,
AddPresetWorld,
WORLD_TEXTURE_SLOTS_UL_List,
WORLD_PT_POV_mist,
#RenderButtonsPanel,
#ModifierButtonsPanel,
#MaterialButtonsPanel,
#TextureButtonsPanel,
#ObjectButtonsPanel,
#CameraDataButtonsPanel,
#WorldButtonsPanel,
#TextButtonsPanel,
#PovDataButtonsPanel,
DATA_PT_POV_normals,
DATA_PT_POV_texture_space,