Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from math import *
from bpy.props import *
bl_addon_info = {
'author': 'Buerbaum Martin (Pontiac)',
'blender': (2, 5, 3),
'location': 'View3D > Tool Shelf > Edit Object Parameters',
Brendon Murphy
committed
'description': 're-call an object menu that was created with a Add Mesh operator',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/3D_interaction/Edit_Object_Parameters',
'category': '3D View'}
__bpydoc__ = """
Edit object parameters
Recalls the "add mesh" object operator.
Generic functions to re-create an object that was created
with a "Add Mesh" operator.
The "Add Mesh" operator has to store the "recall" information
in the object properties for this to work.
Usage:
Select an "recall enabled" object and click the "Edit" button
in the "Edit Object Parameters" panel of the Tool Shelf.
Known issues:
The recall doesn't take the rotation/scaling of the
exiting object into account.
i.e. The new object will be created as if it's created
manually at the location of the exiting object.
This also means that "align to view" may affect
rotation of the new object.
v0.1.3 - Display operator name and stored recall parameters.
v0.1.2 - Changed the name of the operator(s) ('Edit object parameters')
Added warning about mesh-deletion.
v0.1.1 - Removed changes to 3D cursor.
Removed removal of objects (Has to be handled in "Add Mesh" operator now.)
v0.1 - Initial revision
"""
# Find operator by bl_idname.
# Independent from the format of bl_idname.
# <SPACE>_OT_xxxx and <space>.xxxx are supported.
def get_operator_by_idname(bl_idname):
list = bl_idname.split(".")
# Check if splitting didn't work.
if len(list) <= 1:
# String format was NOT <space>.xxxx.
list = bl_idname.split("_OT_")
# Check if splitting didn't work.
if len(list) <= 1:
# String format was NOT <SPACE>_OT_xxxx.
return None
# Splitting by _OT_ worked.
# Make space type lowercase
space_type = getattr(bpy.ops, list[0], None)
if not space_type:
return None
op = getattr(space_type, list[1], None)
if not op:
return None
return op
# Find operator class by bl_idname.
# <SPACE>_OT_xxxx
def get_operator_class_by_idname(bl_idname):
type = getattr(bpy.types, bl_idname, None)
if not type:
return None
return type
class VIEW3D_OT_recall_object_operator(bpy.types.Operator):
'''Recall object operator'''
bl_idname = "view3d.recall_object_operator"
bl_label = "Recall/re-execute operator for the selected object."
bl_options = {'REGISTER'}
def execute(self, context):
scene = context.scene
ob = scene.objects.active
if (ob
and len(context.selected_objects) == 1
and ob == context.selected_objects[0]
and ob.items()):
if 'recall' in ob:
r = ob['recall'].convert_to_pyobject()
# Check if an operator string was defined.
if "recall_op" in r:
op_idname = r["recall_op"]
print("Recalling operator: " + op_idname)
# Find and recall operator
op = get_operator_by_idname(op_idname)
if op:
# Prepare the stored data as arguments for the op.
args = dict([(k[0], k[1]) for k in r.items()])
# We need to remove the "recall_op" string.
del args["recall_op"]
# Execute the operator with the unpacked parameters.
op(**args)
else:
print("No operator found for idname " + op_idname)
return {'CANCELLED'}
else:
print("No operator found in recall data!")
return {'CANCELLED'}
else:
print("No recall information found in object!")
return {'CANCELLED'}
return {'FINISHED'}
return {'CANCELLED'}
class VIEW3D_OT_edit_object_parameters(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_context = "objectmode"
def poll(self, context):
scene = context.scene
ob = scene.objects.active
# Only show this panel if the object has "recall" data.
if (ob
and len(context.selected_objects) == 1
and ob == context.selected_objects[0]
and 'recall' in ob):
return True
return False
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("view3d.recall_object_operator",
text="Edit")
row = layout.row()
row.label(text="Warning:",
icon='INFO')
row = layout.row()
row.label(text="Manual changes to the mesh geometry will be lost!")
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
scene = context.scene
ob = scene.objects.active
r = ob['recall']
row = layout.row()
if "recall_op" in r:
op_idname = r["recall_op"]
# Find and recall operator
type = get_operator_class_by_idname(op_idname)
if type:
row.label(text="Operator:")
box = layout.column().box()
column = box.column()
row = column.row()
row.label(text=type.bl_label)
if len(r) > 1:
row = layout.row()
row.label(text="Properties:")
box = layout.column().box()
column = box.column()
row = column.row()
for prop_name in r:
if prop_name != "recall_op":
row = column.row()
name = prop_name
if hasattr(type, prop_name):
at = getattr(type, prop_name)
prop_full_name = at[1]["name"]
if prop_full_name != "":
name = prop_full_name
row.label(text=name)
row.label(text=str(r[prop_name]))
else:
row.label(text="Could not find operator " + op_idname + "!",
icon='ERROR')
else:
row.label(text="Could not find operator info.",
icon='ERROR')
################################
def register():
# Register the operators/menus.
bpy.types.register(VIEW3D_OT_recall_object_operator)
def unregister():
# Unregister the operators/menus.
bpy.types.unregister(VIEW3D_OT_recall_object_operator)
bpy.types.unregister(VIEW3D_OT_edit_object_parameters)
if __name__ == "__main__":
register()