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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    import bpy
    import sys, os
    import http, http.client, http.server, urllib
    import subprocess, shutil, time, hashlib
    
    import netrender
    import netrender.slave as slave
    import netrender.master as master
    
    from netrender.utils import *
    
    VERSION = b"0.3"
    
    PATH_PREFIX = "/tmp/"
    
    QUEUED = 0
    DISPATCHED = 1
    DONE = 2
    ERROR = 3
    
    LAST_ADDRESS_TEST = 0
    
    def base_poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
        
    
    def init_file():
        if netrender.init_file != bpy.data.filepath:
            netrender.init_file = bpy.data.filepath
            netrender.init_data = True
            netrender.valid_address = False
    
    def init_data(netsettings):
        init_file()
    
        if netrender.init_data:
            netrender.init_data = False
    
            netsettings.active_slave_index = 0
            while(len(netsettings.slaves) > 0):
                netsettings.slaves.remove(0)
    
            netsettings.active_blacklisted_slave_index = 0
            while(len(netsettings.slaves_blacklist) > 0):
                netsettings.slaves_blacklist.remove(0)
    
            netsettings.active_job_index = 0
            while(len(netsettings.jobs) > 0):
                netsettings.jobs.remove(0)
    
    def verify_address(netsettings):
        global LAST_ADDRESS_TEST
        init_file()
    
        if LAST_ADDRESS_TEST + 30 < time.time():
            LAST_ADDRESS_TEST = time.time()
    
            try:
                conn = clientConnection(netsettings.server_address, netsettings.server_port, scan = False, timeout = 1)
            except:
                conn = None
    
            if conn:
                netrender.valid_address = True
                conn.close()
            else:
                netrender.valid_address = False
                
        return netrender.valid_address
    
    class NeedValidAddress():
        @classmethod
        def poll(cls, context):
            return super().poll(context) and verify_address(context.scene.network_render)
    
    class NetRenderButtonsPanel():
        bl_space_type = "PROPERTIES"
        bl_region_type = "WINDOW"
        bl_context = "render"
        # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
        
        @classmethod
        def poll(cls, context):
            rd = context.scene.render
            return rd.engine == 'NET_RENDER' and rd.use_game_engine == False 
    
    # Setting panel, use in the scene for now.
    class RENDER_PT_network_settings(NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Network Settings"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            return super().poll(context)
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            verify_address(netsettings)
    
            layout.prop(netsettings, "mode", expand=True)
    
            if netsettings.mode in ("RENDER_MASTER", "RENDER_SLAVE"):
                layout.operator("render.netclientstart", icon='PLAY')
    
            layout.prop(netsettings, "path")
    
            split = layout.split(percentage=0.7)
    
            col = split.column()
            col.label(text="Server Address:")
            col.prop(netsettings, "server_address", text="")
    
            col = split.column()
            col.label(text="Port:")
            col.prop(netsettings, "server_port", text="")
    
            if netsettings.mode != "RENDER_MASTER":
                layout.operator("render.netclientscan", icon='FILE_REFRESH', text="")
                
            if not netrender.valid_address:
                layout.label(text="No master at specified address")
    
            layout.operator("render.netclientweb", icon='QUESTION')
    
    class RENDER_PT_network_slave_settings(NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Slave Settings"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            scene = context.scene
            return super().poll(context) and scene.network_render.mode == "RENDER_SLAVE"
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
            netsettings = context.scene.network_render
    
            layout.prop(netsettings, "use_slave_clear")
            layout.prop(netsettings, "use_slave_thumb")
            layout.prop(netsettings, "use_slave_output_log")
            layout.label(text="Threads:")
            layout.prop(rd, "threads_mode", expand=True)
            
            col = layout.column()
            col.enabled = rd.threads_mode == 'FIXED'
            col.prop(rd, "threads")
    
    class RENDER_PT_network_master_settings(NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Master Settings"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            scene = context.scene
            return super().poll(context) and scene.network_render.mode == "RENDER_MASTER"
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            layout.prop(netsettings, "use_master_broadcast")
            layout.prop(netsettings, "use_master_clear")
    
    class RENDER_PT_network_job(NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Job Settings"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            scene = context.scene
            return super().poll(context) and scene.network_render.mode == "RENDER_CLIENT"
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            verify_address(netsettings)
    
            if netsettings.server_address != "[default]":
                layout.operator("render.netclientanim", icon='RENDER_ANIMATION')
                layout.operator("render.netclientsend", icon='FILE_BLEND')
                layout.operator("render.netclientsendframe", icon='RENDER_STILL')
                if netsettings.job_id:
                    row = layout.row()
                    row.operator("render.render", text="Get Image", icon='RENDER_STILL')
                    row.operator("render.render", text="Get Animation", icon='RENDER_ANIMATION').animation = True
    
            split = layout.split(percentage=0.3)
    
            col = split.column()
            col.label(text="Type:")
            col.label(text="Name:")
            col.label(text="Category:")
    
            col = split.column()
            col.prop(netsettings, "job_type", text="")
            col.prop(netsettings, "job_name", text="")
            col.prop(netsettings, "job_category", text="")
    
            row = layout.row()
            row.prop(netsettings, "priority")
            row.prop(netsettings, "chunks")
    
    class RENDER_PT_network_job_vcs(NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "VCS Job Settings"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            scene = context.scene
            return (super().poll(context)
                and scene.network_render.mode == "RENDER_CLIENT"
                and scene.network_render.job_type == "JOB_VCS")
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            layout.operator("render.netclientvcsguess", icon='FILE_REFRESH', text="")
    
            layout.prop(netsettings, "vcs_system")
            layout.prop(netsettings, "vcs_revision")
            layout.prop(netsettings, "vcs_rpath")
            layout.prop(netsettings, "vcs_wpath")
    
    class RENDER_PT_network_slaves(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Slaves Status"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            netsettings = context.scene.network_render
            return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            row = layout.row()
            row.template_list(netsettings, "slaves", netsettings, "active_slave_index", rows=2)
    
            sub = row.column(align=True)
            sub.operator("render.netclientslaves", icon='FILE_REFRESH', text="")
            sub.operator("render.netclientblacklistslave", icon='ZOOMOUT', text="")
    
            if len(netrender.slaves) > netsettings.active_slave_index >= 0:
                layout.separator()
    
                slave = netrender.slaves[netsettings.active_slave_index]
    
                layout.label(text="Name: " + slave.name)
                layout.label(text="Address: " + slave.address[0])
                layout.label(text="Seen: " + time.ctime(slave.last_seen))
                layout.label(text="Stats: " + slave.stats)
    
    class RENDER_PT_network_slaves_blacklist(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Slaves Blacklist"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            netsettings = context.scene.network_render
            return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            row = layout.row()
            row.template_list(netsettings, "slaves_blacklist", netsettings, "active_blacklisted_slave_index", rows=2)
    
            sub = row.column(align=True)
            sub.operator("render.netclientwhitelistslave", icon='ZOOMOUT', text="")
    
            if len(netrender.blacklist) > netsettings.active_blacklisted_slave_index >= 0:
                layout.separator()
    
                slave = netrender.blacklist[netsettings.active_blacklisted_slave_index]
    
                layout.label(text="Name: " + slave.name)
                layout.label(text="Address: " + slave.address[0])
                layout.label(text="Seen: " + time.ctime(slave.last_seen))
                layout.label(text="Stats: " + slave.stats)
    
    class RENDER_PT_network_jobs(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Jobs"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            netsettings = context.scene.network_render
            return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
    
        def draw(self, context):
            layout = self.layout
    
            netsettings = context.scene.network_render
    
            row = layout.row()
            row.template_list(netsettings, "jobs", netsettings, "active_job_index", rows=2)
    
            sub = row.column(align=True)
            sub.operator("render.netclientstatus", icon='FILE_REFRESH', text="")
            sub.operator("render.netclientcancel", icon='ZOOMOUT', text="")
            sub.operator("render.netclientcancelall", icon='PANEL_CLOSE', text="")
            sub.operator("render.netclientdownload", icon='RENDER_ANIMATION', text="")
    
            if len(netrender.jobs) > netsettings.active_job_index >= 0:
                layout.separator()
    
                job = netrender.jobs[netsettings.active_job_index]
    
                layout.label(text="Name: %s" % job.name)
                layout.label(text="Length: %04i" % len(job))
                layout.label(text="Done: %04i" % job.results[DONE])
                layout.label(text="Error: %04i" % job.results[ERROR])
    
    import bl_ui.properties_render as properties_render
    class RENDER_PT_network_output(NeedValidAddress, NetRenderButtonsPanel, bpy.types.Panel):
        bl_label = "Output"
        COMPAT_ENGINES = {'NET_RENDER'}
    
        @classmethod
        def poll(cls, context):
            netsettings = context.scene.network_render
            return super().poll(context) and netsettings.mode == "RENDER_CLIENT"
        
        draw = properties_render.RENDER_PT_output.draw
    
    
    class NetRenderSlave(bpy.types.PropertyGroup):
        @classmethod
        def register(NetRenderSlave):
            from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
    
            NetRenderSlave.name = StringProperty(
                            name="Name of the slave",
                            description="",
                            maxlen = 64,
                            default = "")
    
    class NetRenderJob(bpy.types.PropertyGroup):
        @classmethod
        def register(NetRenderJob):
            from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
    
            NetRenderJob.name = StringProperty(
                            name="Name of the job",
                            description="",
                            maxlen = 128,
                            default = "")
    
    class NetRenderSettings(bpy.types.PropertyGroup):
        @classmethod
        def register(NetRenderSettings):
            from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty
    
            NetRenderSettings.server_address = StringProperty(
                            name="Server address",
                            description="IP or name of the master render server",
                            maxlen = 128,
                            default = "[default]")
            
            NetRenderSettings.server_port = IntProperty(
                            name="Server port",
                            description="port of the master render server",
                            default = 8000,
                            min=1,
                            max=65535)
            
            NetRenderSettings.use_master_broadcast = BoolProperty(
                            name="Broadcast",
                            description="broadcast master server address on local network",
                            default = True)
            
            NetRenderSettings.use_slave_clear = BoolProperty(
                            name="Clear on exit",
                            description="delete downloaded files on exit",
                            default = True)
            
            NetRenderSettings.use_slave_thumb = BoolProperty(
                            name="Generate thumbnails",
                            description="Generate thumbnails on slaves instead of master",
                            default = False)
            
            NetRenderSettings.use_slave_output_log = BoolProperty(
                            name="Output render log on console",
                            description="Output render text log to console as well as sending it to the master",
                            default = True)
            
            NetRenderSettings.use_master_clear = BoolProperty(
                            name="Clear on exit",
                            description="delete saved files on exit",
                            default = False)
            
            default_path = os.environ.get("TEMP")
            
            if not default_path:
                if os.name == 'nt':
                    default_path = "c:/tmp/"
                else:
                    default_path = "/tmp/"
            elif not default_path.endswith(os.sep):
                default_path += os.sep
            
            NetRenderSettings.path = StringProperty(
                            name="Path",
                            description="Path for temporary files",
                            maxlen = 128,
                            default = default_path,
                            subtype='FILE_PATH')
            
            NetRenderSettings.job_type = EnumProperty(
                                    items=(
                                                    ("JOB_BLENDER", "Blender", "Standard Blender Job"),
                                                    ("JOB_PROCESS", "Process", "Custom Process Job"),
                                                    ("JOB_VCS", "VCS", "Version Control System Managed Job"),
                                                ),
                                    name="Job Type",
                                    description="Type of render job",
                                    default="JOB_BLENDER")
        
            NetRenderSettings.job_name = StringProperty(
                            name="Job name",
                            description="Name of the job",
                            maxlen = 128,
                            default = "[default]")
            
            NetRenderSettings.job_category = StringProperty(
                            name="Job category",
                            description="Category of the job",
                            maxlen = 128,
                            default = "")
            
            NetRenderSettings.chunks = IntProperty(
                            name="Chunks",
                            description="Number of frame to dispatch to each slave in one chunk",
                            default = 5,
                            min=1,
                            max=65535)
            
            NetRenderSettings.priority = IntProperty(
                            name="Priority",
                            description="Priority of the job",
                            default = 1,
                            min=1,
                            max=10)
            
            NetRenderSettings.vcs_wpath = StringProperty(
                            name="Working Copy",
                            description="Path of the local working copy",
                            maxlen = 1024,
                            default = "")
        
            NetRenderSettings.vcs_rpath = StringProperty(
                            name="Remote Path",
                            description="Path of the server copy (protocol specific)",
                            maxlen = 1024,
                            default = "")
        
            NetRenderSettings.vcs_revision = StringProperty(
                            name="Revision",
                            description="Revision for this job",
                            maxlen = 256,
                            default = "")
        
            NetRenderSettings.vcs_system = StringProperty(
                            name="VCS",
                            description="Version Control System",
                            maxlen = 64,
                            default = "Subversion")
        
            NetRenderSettings.job_id = StringProperty(
                            name="Network job id",
                            description="id of the last sent render job",
                            maxlen = 64,
                            default = "")
            
            NetRenderSettings.active_slave_index = IntProperty(
                            name="Index of the active slave",
                            description="",
                            default = -1,
                            min= -1,
                            max=65535)
            
            NetRenderSettings.active_blacklisted_slave_index = IntProperty(
                            name="Index of the active slave",
                            description="",
                            default = -1,
                            min= -1,
                            max=65535)
            
            NetRenderSettings.active_job_index = IntProperty(
                            name="Index of the active job",
                            description="",
                            default = -1,
                            min= -1,
                            max=65535)
            
            NetRenderSettings.mode = EnumProperty(
                                    items=(
                                                    ("RENDER_CLIENT", "Client", "Act as render client"),
                                                    ("RENDER_MASTER", "Master", "Act as render master"),
                                                    ("RENDER_SLAVE", "Slave", "Act as render slave"),
                                                ),
                                    name="Network mode",
                                    description="Mode of operation of this instance",
                                    default="RENDER_CLIENT")
            
            NetRenderSettings.slaves = CollectionProperty(type=NetRenderSlave, name="Slaves", description="")
            NetRenderSettings.slaves_blacklist = CollectionProperty(type=NetRenderSlave, name="Slaves Blacklist", description="")
            NetRenderSettings.jobs = CollectionProperty(type=NetRenderJob, name="Job List", description="")
    
            
            bpy.types.Scene.network_render = PointerProperty(type=NetRenderSettings, name="Network Render", description="Network Render Settings")
    
    
        @classmethod
        def unregister(cls):
            del bpy.types.Scene.network_render