Newer
Older
Campbell Barton
committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
import bpy
import bpy_extras
import bmesh
import os
def save_bmesh(fw, bm,
use_color, color_type, material_colors,
use_uv, uv_image,
path_mode, copy_set):
base_src = os.path.dirname(bpy.data.filepath)
base_dst = os.path.dirname(fw.__self__.name)
fw('Shape {\n')
fw('\tappearance Appearance {\n')
if use_uv:
fw('\t\ttexture ImageTexture {\n')
filepath = uv_image.filepath
filepath_full = os.path.normpath(bpy.path.abspath(filepath, library=uv_image.library))
Campbell Barton
committed
filepath_ref = bpy_extras.io_utils.path_reference(filepath_full, base_src, base_dst, path_mode, "textures", copy_set, uv_image.library)
filepath_base = os.path.basename(filepath_full)
Campbell Barton
committed
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
images = [
filepath_ref,
filepath_base,
filepath_full,
]
fw('\t\t\turl [ %s ]\n' % " ".join(['"%s"' % f for f in images]) )
del images
del filepath_ref, filepath_base, filepath_full, filepath
fw('\t\t}\n') # end 'ImageTexture'
else:
fw('\t\tmaterial Material {\n')
fw('\t\t}\n') # end 'Material'
fw('\t}\n') # end 'Appearance'
fw('\tgeometry IndexedFaceSet {\n')
fw('\t\tcoord Coordinate {\n')
fw('\t\t\tpoint [ ')
v = None
for v in bm.verts:
fw("%.6f %.6f %.6f " % v.co[:])
del v
fw(']\n') # end 'point[]'
fw('\t\t}\n') # end 'Coordinate'
if use_color:
if color_type == 'MATERIAL':
fw('\t\tcolorPerVertex FALSE\n')
fw('\t\tcolor Color {\n')
fw('\t\t\tcolor [ ')
c = None
for c in material_colors:
fw(c)
del c
fw(']\n') # end 'color[]'
fw('\t\t}\n') # end 'Color'
elif color_type == 'VERTEX':
fw('\t\tcolorPerVertex TRUE\n')
fw('\t\tcolor Color {\n')
fw('\t\t\tcolor [ ')
v = None
c_none = "0.00 0.00 0.00 "
color_layer = bm.loops.layers.color.active
assert(color_layer is not None)
for v in bm.verts:
# weak, use first loops color
try:
l = v.link_loops[0]
except:
l = None
fw(c_none if l is None else ("%.2f %.2f %.2f " % l[color_layer][:]))
Campbell Barton
committed
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
del v
fw(']\n') # end 'color[]'
fw('\t\t}\n') # end 'Color'
# ---
if color_type == 'MATERIAL':
fw('\t\tcolorIndex [ ')
i = None
for f in bm.faces:
i = f.material_index
if i >= len(material_colors):
i = 0
fw("%d " % i)
del i
fw(']\n') # end 'colorIndex[]'
elif color_type == 'VERTEX':
pass
if use_uv:
fw('\t\ttexCoord TextureCoordinate {\n')
fw('\t\t\tpoint [ ')
v = None
uv_layer = bm.loops.layers.uv.active
assert(uv_layer is not None)
for f in bm.faces:
for l in f.loops:
fw("%.4f %.4f " % l[uv_layer].uv[:])
del f
fw(']\n') # end 'point[]'
fw('\t\t}\n') # end 'TextureCoordinate'
# ---
fw('\t\ttexCoordIndex [ ')
i = None
for i in range(0, len(bm.faces) * 3, 3):
fw("%d %d %d -1 " % (i, i + 1, i + 2))
del i
fw(']\n') # end 'coordIndex[]'
fw('\t\tcoordIndex [ ')
f = fv = None
for f in bm.faces:
fv = f.verts[:]
fw("%d %d %d -1 " % (fv[0].index, fv[1].index, fv[2].index))
del f, fv
fw(']\n') # end 'coordIndex[]'
fw('\t}\n') # end 'IndexedFaceSet'
fw('}\n') # end 'Shape'
def detect_default_image(obj, bm):
tex_layer = bm.faces.layers.tex.active
if tex_layer is not None:
for f in bm.faces:
image = f[tex_layer].image
if image is not None:
return image
for m in obj.data.materials:
if m is not None:
# backwards so topmost are highest priority
for mtex in reversed(m.texture_slots):
if mtex and mtex.use_map_color_diffuse:
texture = mtex.texture
if texture and texture.type == 'IMAGE':
image = texture.image
if image is not None:
return image
return None
def save_object(fw, global_matrix,
scene, obj,
Campbell Barton
committed
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
use_mesh_modifiers,
use_color, color_type,
use_uv,
path_mode, copy_set):
assert(obj.type == 'MESH')
if use_mesh_modifiers:
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.editmode_toggle()
me = obj.to_mesh(scene, True, 'PREVIEW', calc_tessface=False)
bm = bmesh.new()
bm.from_mesh(me)
if is_editmode:
bpy.ops.object.editmode_toggle()
else:
me = obj.data
if obj.mode == 'EDIT':
bm_orig = bmesh.from_edit_mesh(me)
bm = bm_orig.copy()
else:
bm = bmesh.new()
bm.from_mesh(me)
bm.transform(global_matrix * obj.matrix_world)
Campbell Barton
committed
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
bmesh.ops.triangulate(bm, faces=bm.faces, use_beauty=True)
# default empty
material_colors = []
uv_image = None
if use_color:
if color_type == 'VERTEX':
if bm.loops.layers.color.active is None:
use_color = False
elif color_type == 'MATERIAL':
if not me.materials:
use_color = False
else:
material_colors = [
"%.2f %.2f %.2f " % (m.diffuse_color[:] if m else (1.0, 1.0, 1.0))
for m in me.materials]
else:
assert(0)
if use_uv:
if bm.loops.layers.uv.active is None:
use_uv = False
uv_image = detect_default_image(obj, bm)
if uv_image is None:
use_uv = False
save_bmesh(fw, bm,
use_color, color_type, material_colors,
use_uv, uv_image,
path_mode, copy_set)
bm.free()
def save(operator,
context,
filepath="",
Campbell Barton
committed
use_mesh_modifiers=True,
use_color=True,
color_type='MATERIAL',
use_uv=True,
path_mode='AUTO'):
Campbell Barton
committed
# store files to copy
copy_set = set()
file = open(filepath, 'w', encoding='utf-8')
fw = file.write
fw('#VRML V2.0 utf8\n')
fw('#modeled using blender3d http://blender.org\n')
if use_selection:
objects = context.selected_objects
else:
objects = scene.objects
for obj in objects:
if obj.type == 'MESH':
fw("\n# %r\n" % obj.name)
save_object(fw, global_matrix,
scene, obj,
use_mesh_modifiers,
use_color, color_type,
use_uv,
path_mode, copy_set)
Campbell Barton
committed
file.close()
# copy all collected files.
bpy_extras.io_utils.path_reference_copy(copy_set)
return {'FINISHED'}