Skip to content
Snippets Groups Projects
border_camera.py 1.58 KiB
Newer Older
  • Learn to ignore specific revisions
  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    """
    Set Camera Bounds as Render Border
    
    When in camera view, we can now set the border-render to be the same size
    of the camera, so we don't render outside the view. Makes faster render
    preview. Under Specials menu W, when in Camera view.
    """
    
    import bpy
    
    
    class AMTH_VIEW3D_OT_render_border_camera(bpy.types.Operator):
    
        """Set camera bounds as render border"""
        bl_idname = "view3d.render_border_camera"
        bl_label = "Camera as Render Border"
    
        @classmethod
        def poll(cls, context):
    
            return context.space_data == 'VIEW_3D' and context.space_data.region_3d.view_perspective == "CAMERA"
    
    
        def execute(self, context):
            render = context.scene.render
            render.use_border = True
            render.border_min_x = 0
            render.border_min_y = 0
            render.border_max_x = 1
            render.border_max_y = 1
    
            return {"FINISHED"}
    
    
    def button_render_border_camera(self, context):
        view3d = context.space_data.region_3d
    
        if view3d.view_perspective == "CAMERA":
            layout = self.layout
            layout.separator()
            layout.operator(AMTH_VIEW3D_OT_render_border_camera.bl_idname,
                            text="Camera as Render Border",
                            icon="FULLSCREEN_ENTER")
    
    
    def register():
        bpy.utils.register_class(AMTH_VIEW3D_OT_render_border_camera)
        bpy.types.VIEW3D_MT_object_context_menu.append(button_render_border_camera)
    
    
    def unregister():
        bpy.utils.unregister_class(AMTH_VIEW3D_OT_render_border_camera)
        bpy.types.VIEW3D_MT_object_context_menu.remove(button_render_border_camera)