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Older
# enter
if entering.count(current) >= 1:
entering.remove(current)
current_list.find_and_next(current)
current = current_list.get()
while exiting.count(current) == 0:
p.append(current.copy())
current_list.find_and_next(current)
current = current_list.get()
if prev == current:
error = True
break
prev = current
if error:
print("Internal Error: Infinite loop")
return None
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# exit
p.append(current.copy())
exiting.remove(current)
other_list.find_and_set(current)
return other_list.get()
# Traverse
polygons = []
current_uv_list = subject_uvs
other_uv_list = clip_uvs
current_entering = subject_entering
current_exiting = subject_exiting
poly = []
current_uv = current_entering[0]
while True:
current_uv = traverse(current_uv_list, current_entering,
current_exiting, poly, current_uv, other_uv_list)
if current_uv is None:
break
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if current_uv_list == subject_uvs:
current_uv_list = clip_uvs
other_uv_list = subject_uvs
current_entering = clip_entering
current_exiting = clip_exiting
debug_print("-- Next: Clip --")
else:
current_uv_list = subject_uvs
other_uv_list = clip_uvs
current_entering = subject_entering
current_exiting = subject_exiting
debug_print("-- Next: Subject --")
debug_print(clip_entering)
debug_print(clip_exiting)
debug_print(subject_entering)
debug_print(subject_exiting)
if not clip_entering and not clip_exiting \
and not subject_entering and not subject_exiting:
break
polygons.append(poly)
debug_print("===== Polygons Overlapped Partially =====")
debug_print(polygons)
return True, polygons
def __is_polygon_flipped(points):
area = 0.0
for i in range(len(points)):
uv1 = points.get(i)
uv2 = points.get(i + 1)
a = uv1.x * uv2.y - uv1.y * uv2.x
area = area + a
if area < 0:
# clock-wise
return True
return False
def __is_point_in_polygon(point, subject_points):
count = 0
for i in range(len(subject_points)):
uv_start1 = subject_points.get(i)
uv_end1 = subject_points.get(i + 1)
uv_start2 = point
uv_end2 = Vector((1000000.0, point.y))
intersected, _ = __is_segment_intersect(uv_start1, uv_end1,
uv_start2, uv_end2)
if intersected:
count = count + 1
return count % 2
def __is_points_in_polygon(points, subject_points):
for i in range(len(points)):
internal = __is_point_in_polygon(points.get(i), subject_points)
if not internal:
return False
return True
def get_overlapped_uv_info(bm, faces, uv_layer, mode):
# at first, check island overlapped
isl = get_island_info_from_faces(bm, faces, uv_layer)
overlapped_isl_pairs = []
for i, i1 in enumerate(isl):
for i2 in isl[i + 1:]:
if (i1["max"].x < i2["min"].x) or (i2["max"].x < i1["min"].x) or \
(i1["max"].y < i2["min"].y) or (i2["max"].y < i1["min"].y):
continue
overlapped_isl_pairs.append([i1, i2])
# next, check polygon overlapped
overlapped_uvs = []
for oip in overlapped_isl_pairs:
for clip in oip[0]["faces"]:
f_clip = clip["face"]
for subject in oip[1]["faces"]:
f_subject = subject["face"]
# fast operation, apply bounding box algorithm
if (clip["max_uv"].x < subject["min_uv"].x) or \
(subject["max_uv"].x < clip["min_uv"].x) or \
(clip["max_uv"].y < subject["min_uv"].y) or \
(subject["max_uv"].y < clip["min_uv"].y):
continue
# slow operation, apply Weiler-Atherton cliping algorithm
result, polygons = __do_weiler_atherton_cliping(f_clip,
f_subject,
uv_layer, mode)
if result:
subject_uvs = [l[uv_layer].uv.copy()
for l in f_subject.loops]
overlapped_uvs.append({"clip_face": f_clip,
"subject_face": f_subject,
"subject_uvs": subject_uvs,
"polygons": polygons})
return overlapped_uvs
def get_flipped_uv_info(faces, uv_layer):
flipped_uvs = []
for f in faces:
polygon = RingBuffer([l[uv_layer].uv.copy() for l in f.loops])
if __is_polygon_flipped(polygon):
uvs = [l[uv_layer].uv.copy() for l in f.loops]
flipped_uvs.append({"face": f, "uvs": uvs,
"polygons": [polygon.as_list()]})
return flipped_uvs
def __is_polygon_same(points1, points2):
if len(points1) != len(points2):
return False
pts1 = points1.as_list()
pts2 = points2.as_list()
for p1 in pts1:
for p2 in pts2:
diff = p2 - p1
if diff.length < 0.0000001:
pts2.remove(p2)
break
else:
return False
return True