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print('\nBatch exporting %s as...\n\t%r' % (data, filepath))
if batch_mode == 'GROUP': # group
# group, so objects update properly, add a dummy scene.
scene = bpy.data.scenes.new(name="FBX_Temp")
scene.layers = [True] * 20
# bpy.data.scenes.active = scene # XXX, cant switch
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src_scenes = {} # Count how much each 'source' scenes are used.
for ob_base in data.objects:
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for src_sce in ob_base.users_scene:
if src_sce not in src_scenes:
src_scenes[src_sce] = 0
src_scenes[src_sce] += 1
scene.objects.link(ob_base)
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# Find the 'most used' source scene, and use its unit settings. This is somewhat weak, but should work
# fine in most cases, and avoids stupid issues like T41931.
best_src_scene = None
best_src_scene_users = 0
for sce, nbr_users in src_scenes.items():
if (nbr_users) > best_src_scene_users:
best_src_scene_users = nbr_users
best_src_scene = sce
scene.unit_settings.system = best_src_scene.unit_settings.system
scene.unit_settings.system_rotation = best_src_scene.unit_settings.system_rotation
scene.unit_settings.scale_length = best_src_scene.unit_settings.scale_length
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scene.update()
# TODO - BUMMER! Armatures not in the group wont animate the mesh
else:
scene = data
kwargs_batch = kwargs.copy()
kwargs_batch["context_objects"] = data.objects
save_single(operator, scene, filepath, **kwargs_batch)
if batch_mode == 'GROUP':
# remove temp group scene
bpy.data.scenes.remove(scene)
# no active scene changing!
# bpy.data.scenes.active = orig_sce
ret = {'FINISHED'} # so the script wont run after we have batch exported.
if context.active_object and org_mode and bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode=org_mode)
return ret