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  • # mangle_tools.py (c) 2011 Phil Cote (cotejrp1)
    
    
    # ###### BEGIN GPL LICENSE BLOCK ######
    
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    
    # ###### END GPL LICENCE BLOCK ######
    
    # Note: properties are moved into __init__
    
    
    bl_info = {
        "name": "Mangle Tools",
        "author": "Phil Cote",
        "blender": (2, 71, 0),
    
        "location": "3D View > Toolshelf > Create > Mangle Tools",
    
        "description": "Set of tools to mangle curves, meshes, and shape keys",
    
        "wiki_url": "",
        "category": "Object"}
    
    
    import bpy
    import random
    
    from bpy.types import (
            Operator,
            Panel,
            )
    
    import time
    from math import pi
    import bmesh
    
    
    def move_coordinate(context, co, is_curve=False):
    
        advanced_objects = context.scene.advanced_objects1
    
        xyz_const = advanced_objects.mangle_constraint_vector
    
        random.seed(time.time())
        multiplier = 1
    
        # For curves, we base the multiplier on the circumference formula.
        # This helps make curve changes more noticable.
        if is_curve:
            multiplier = 2 * pi
    
        random_mag = advanced_objects.mangle_random_magnitude
    
            co.x += .01 * random.randrange(-random_mag, random_mag) * multiplier
    
            co.y += .01 * random.randrange(-random_mag, random_mag) * multiplier
    
            co.z += .01 * random.randrange(-random_mag, random_mag) * multiplier
    
    class MeshManglerOperator(Operator):
    
        bl_idname = "ba.mesh_mangler"
        bl_label = "Mangle Mesh"
    
        bl_description = ("Push vertices on the selected object around in random\n"
                          "directions to create a crumpled look")
        bl_options = {"REGISTER", "UNDO"}
    
    
        @classmethod
        def poll(cls, context):
            ob = context.active_object
    
            return ob is not None and ob.type == 'MESH'
    
    
        def execute(self, context):
            mesh = context.active_object.data
            bm = bmesh.new()
            bm.from_mesh(mesh)
    
            advanced_objects = context.scene.advanced_objects1
    
            randomMag = advanced_objects.mangle_random_magnitude
            random.seed(time.time())
    
            if mesh.shape_keys is not None:
                self.report({'INFO'},
                            "Cannot mangle mesh: Shape keys present. Operation Cancelled")
    
                return {'CANCELLED'}
    
            for vert in verts:
    
                xVal = .01 * random.randrange(-randomMag, randomMag)
                yVal = .01 * random.randrange(-randomMag, randomMag)
                zVal = .01 * random.randrange(-randomMag, randomMag)
    
    
                vert.co.x = vert.co.x + xVal
                vert.co.y = vert.co.y + yVal
                vert.co.z = vert.co.z + zVal
    
    
            bm.to_mesh(mesh)
            mesh.update()
    
    class AnimanglerOperator(Operator):
    
        bl_idname = "ba.ani_mangler"
        bl_label = "Mangle Shape Key"
    
        bl_description = ("Make a shape key and pushes the verts around on it\n"
                          "to set up for random pulsating animation")
    
    
        @classmethod
        def poll(cls, context):
            ob = context.active_object
    
            return ob is not None and ob.type in ['MESH', 'CURVE']
    
    
        def execute(self, context):
    
            scn = context.scene.advanced_objects1
    
            mangleName = scn.mangle_name
            ob = context.object
    
            shapeKey = ob.shape_key_add(name=mangleName)
    
            verts = shapeKey.data
    
            for vert in verts:
    
                move_coordinate(context, vert.co, is_curve=ob.type == 'CURVE')
    
    class CurveManglerOp(Operator):
    
        bl_idname = "ba.curve_mangler"
        bl_label = "Mangle Curve"
    
        bl_description = "Mangle a curve to the degree the user specifies"
        bl_options = {'REGISTER', 'UNDO'}
    
    
        @classmethod
        def poll(cls, context):
            ob = context.active_object
    
            return ob is not None and ob.type == "CURVE"
    
    
        def execute(self, context):
            ob = context.active_object
    
            if ob.data.shape_keys is not None:
                self.report({'INFO'},
                            "Cannot mangle curve. Shape keys present. Operation Cancelled")
    
            splines = context.object.data.splines
    
            for spline in splines:
                if spline.type == 'BEZIER':
                    points = spline.bezier_points
                elif spline.type in {'POLY', 'NURBS'}:
                    points = spline.points
    
                for point in points:
                    move_coordinate(context, point.co, is_curve=True)
    
            return {'FINISHED'}
    
    
    
    class MangleToolsPanel(Panel):
    
        bl_label = "Mangle Tools"
        bl_space_type = "VIEW_3D"
        bl_context = "objectmode"
    
        bl_region_type = "TOOLS"
    
        bl_category = "Create"
        bl_options = {'DEFAULT_CLOSED'}
    
        def draw(self, context):
    
            scn = context.scene.advanced_objects1
    
    
            if obj and obj.type in ['MESH']:
    
    
                row = layout.row(align=True)
                row.prop(scn, "mangle_constraint_vector", toggle=True)
    
    
                col = layout.column()
    
                col.prop(scn, "mangle_random_magnitude")
    
                col.operator("ba.mesh_mangler")
                col.separator()
    
                col.prop(scn, "mangle_name")
                col.operator("ba.ani_mangler")
            else:
                layout = self.layout
    
                layout.label(text="Please select a Mesh Object", icon="INFO")
    
    
    
    def register():
        bpy.utils.register_class(AnimanglerOperator)
        bpy.utils.register_class(MeshManglerOperator)
        bpy.utils.register_class(CurveManglerOp)
        bpy.utils.register_class(MangleToolsPanel)
    
    
    def unregister():
        bpy.utils.unregister_class(AnimanglerOperator)
        bpy.utils.unregister_class(MeshManglerOperator)
        bpy.utils.unregister_class(MangleToolsPanel)
        bpy.utils.unregister_class(CurveManglerOp)
    
    
    if __name__ == "__main__":
        register()