Skip to content
Snippets Groups Projects
oscurart_constellation.py 4.26 KiB
Newer Older
  • Learn to ignore specific revisions
  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
    
        "name": "Constellation",
    
        "author": "Oscurart",
        "blender": (2, 67, 0),
    
        "location": "3D View > Toolshelf > Create > Constellation",
    
        "description": "Create a new Mesh From Selected",
    
        "warning": "",
        "wiki_url": "",
        "category": "Add Mesh"}
    
    
    # Note the setting is moved to __init__ search for
    # the adv_obj and advanced_objects patterns
    
    
    import bpy
    from bpy.props import FloatProperty
    from math import sqrt
    
    from bpy.types import (
            Operator,
            Panel,
            )
    
    def VertDis(a, b):
        dst = sqrt(pow(a.co.x - b.co.x, 2) +
                   pow(a.co.y - b.co.y, 2) +
                   pow(a.co.z - b.co.z, 2))
        return(dst)
    
    
    def OscConstellation(limit):
        actobj = bpy.context.object
        vertlist = []
        edgelist = []
        edgei = 0
    
        for ind, verta in enumerate(actobj.data.vertices[:]):
            for vertb in actobj.data.vertices[ind:]:
                if VertDis(verta, vertb) <= limit:
                    vertlist.append(verta.co[:])
                    vertlist.append(vertb.co[:])
                    edgelist.append((edgei, edgei + 1))
                    edgei += 2
    
        mesh = bpy.data.meshes.new("rsdata")
    
        obj = bpy.data.objects.new("rsObject", mesh)
        bpy.context.scene.objects.link(obj)
    
        mesh.from_pydata(vertlist, edgelist, [])
    
    
    
    class Oscurart_Constellation(Operator):
    
        bl_idname = "mesh.constellation"
        bl_label = "Constellation"
    
        bl_description = ("Create a Constellation Mesh - Cloud of Vertices\n"
                          "Note: can produce a lot of geometry\n"
                          "Needs an existing Active Mesh Object")
    
        bl_options = {'REGISTER', 'UNDO'}
    
        limit = FloatProperty(
    
                name="Threshold",
                description="Edges will be created only if the distance\n"
                            "between vertices is smaller than this value",
                default=2,
                min=0
                )
    
    
        @classmethod
        def poll(cls, context):
    
            obj = context.active_object
            return (obj and obj.type == "MESH")
    
        def invoke(self, context, event):
    
            adv_obj = context.scene.advanced_objects1
    
            self.limit = adv_obj.constellation_limit
    
            return self.execute(context)
    
        def draw(self, context):
            layout = self.layout
    
            layout.prop(self, "limit")
    
    
        def execute(self, context):
    
            try:
                OscConstellation(self.limit)
            except Exception as e:
                print("\n[Add Advanced Objects]\nOperator: mesh.constellation\n{}".format(e))
    
                self.report({"WARNING"},
                            "Constellation Operation could not be Completed (See Console for more Info)")
    
    class Constellation_Operator_Panel(Panel):
        bl_label = "Constellation"
        bl_region_type = "TOOLS"
        bl_space_type = "VIEW_3D"
        bl_options = {'DEFAULT_CLOSED'}
        bl_context = "objectmode"
        bl_category = "Create"
    
        def draw(self, context):
            layout = self.layout
    
            adv_obj = context.scene.advanced_objects1
    
    
            box = layout.box()
            col = box.column(align=True)
            col.label("Constellation:")
            col.operator("mesh.constellation", text="Cross Section")
            col.prop(adv_obj, "constellation_limit")
    
    def register():
        bpy.utils.register_class(Oscurart_Constellation)
    
        bpy.utils.register_class(Constellation_Operator_Panel)
    
    
    
    def unregister():
        bpy.utils.unregister_class(Oscurart_Constellation)
    
        bpy.utils.unregister_class(Constellation_Operator_Panel)
    
    if __name__ == "__main__":