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  • # ##### BEGIN GPL LICENSE BLOCK #####
    
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 3
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # Contact for more information about the Addon:
    # Email:    germano.costa@ig.com.br
    # Twitter:  wii_mano @mano_wii
    
    bl_info = {
    
        "author": "Germano Cavalcante",
    
        "blender": (2, 75, 0),
        "location": "View3D > TOOLS > Snap Utilities > snap utilities",
        "description": "Extends Blender Snap controls",
    
        "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Snap_Utils_Line",
    
    from mathutils import Vector
    from mathutils.geometry import (
    
            intersect_point_line,
            intersect_line_line,
            intersect_line_plane,
            intersect_ray_tri
            )
    from bpy.types import (
            Operator,
            Panel,
            AddonPreferences,
            )
    from bpy.props import (
            BoolProperty,
            FloatProperty,
            FloatVectorProperty,
            StringProperty,
            )
    
    
    
    def get_units_info(scale, unit_system, separate_units):
        if unit_system == 'METRIC':
    
            scale_steps = ((1000, 'km'), (1, 'm'), (1 / 100, 'cm'),
                (1 / 1000, 'mm'), (1 / 1000000, '\u00b5m'))
    
        elif unit_system == 'IMPERIAL':
    
            scale_steps = ((5280, 'mi'), (1, '\''),
                (1 / 12, '"'), (1 / 12000, 'thou'))
            scale /= 0.3048  # BU to feet
    
            scale_steps = ((1, ' BU'),)
            separate_units = False
    
    
        return (scale, scale_steps, separate_units)
    
    
    
    def convert_distance(val, units_info, precision=5):
    
        scale, scale_steps, separate_units = units_info
        sval = val * scale
        idx = 0
        while idx < len(scale_steps) - 1:
    
        factor, suffix = scale_steps[idx]
        sval /= factor
        if not separate_units or idx == len(scale_steps) - 1:
    
            dval = str(round(sval, precision)) + suffix
    
            ival = int(sval)
            dval = str(round(ival, precision)) + suffix
            fval = sval - ival
            idx += 1
            while idx < len(scale_steps):
                fval *= scale_steps[idx - 1][0] / scale_steps[idx][0]
                if fval >= 1:
                    dval += ' ' \
                        + ("%.1f" % fval) \
                        + scale_steps[idx][1]
                    break
    
    def location_3d_to_region_2d(region, rv3d, coord):
        prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0))
        width_half = region.width / 2.0
        height_half = region.height / 2.0
        return Vector((width_half + width_half * (prj.x / prj.w),
                       height_half + height_half * (prj.y / prj.w),
                       prj.z / prj.w
                       ))
    
    
    def fac_nearest_to_segment_2d(co2v, v2d0, v2d1):
        u = v2d1.xy - v2d0.xy
        h = co2v.xy - v2d0.xy
        return u.dot(h) / u.length_squared
    
    
    def region_2d_to_orig_and_view_vector(region, rv3d, coord, clamp=None):
        viewinv = rv3d.view_matrix.inverted()
        persinv = rv3d.perspective_matrix.inverted()
    
        dx = (2.0 * coord[0] / region.width) - 1.0
        dy = (2.0 * coord[1] / region.height) - 1.0
    
        if rv3d.is_perspective:
            origin_start = viewinv.translation.copy()
    
            out = Vector((dx, dy, -0.5))
    
            w = out.dot(persinv[3].xyz) + persinv[3][3]
    
            view_vector = ((persinv * out) / w) - origin_start
        else:
            view_vector = -viewinv.col[2].xyz
    
            origin_start = ((persinv.col[0].xyz * dx) +
                            (persinv.col[1].xyz * dy) +
                            viewinv.translation)
    
            if clamp != 0.0:
                if rv3d.view_perspective != 'CAMERA':
                    # this value is scaled to the far clip already
                    origin_offset = persinv.col[2].xyz
                    if clamp is not None:
                        if clamp < 0.0:
                            origin_offset.negate()
                            clamp = -clamp
                        if origin_offset.length > clamp:
                            origin_offset.length = clamp
    
                    origin_start -= origin_offset
    
        view_vector.normalize()
        return origin_start, view_vector
    
    
    def out_Location(rv3d, region, orig, vector):
        view_matrix = rv3d.view_matrix
    
        v1 = Vector((int(view_matrix[0][0] * 1.5), int(view_matrix[0][1] * 1.5), int(view_matrix[0][2] * 1.5)))
        v2 = Vector((int(view_matrix[1][0] * 1.5), int(view_matrix[1][1] * 1.5), int(view_matrix[1][2] * 1.5)))
    
        hit = intersect_ray_tri(Vector((1, 0, 0)), Vector((0, 1, 0)), Vector(), (vector), (orig), False)
        if hit is None:
    
            hit = intersect_ray_tri(v1, v2, Vector(), (vector), (orig), False)
    
            hit = intersect_ray_tri(v1, v2, Vector(), (-vector), (orig), False)
    
    def get_closest_edge(bm, point, dist):
        r_edge = None
        for edge in bm.edges:
            v1 = edge.verts[0].co
            v2 = edge.verts[1].co
            # Test the BVH (AABB) first
            for i in range(3):
                if v1[i] <= v2[i]:
                    isect = v1[i] - dist <= point[i] <= v2[i] + dist
                else:
                    isect = v2[i] - dist <= point[i] <= v1[i] + dist
    
                if not isect:
                    break
            else:
                ret = intersect_point_line(point, v1, v2)
    
                if ret[1] < 0.0:
                    tmp = v1
                elif ret[1] > 1.0:
                    tmp = v2
                else:
                    tmp = ret[0]
    
                new_dist = (point - tmp).length
                if new_dist <= dist:
                    dist = new_dist
                    r_edge = edge
    
        return r_edge
    
    
    
    class SnapCache():
            bvert = None
            vco = None
    
            bedge = None
            v0 = None
            v1 = None
            vmid = None
            vperp = None
            v2d0 = None
            v2d1 = None
            v2dmid = None
            v2dperp = None
    
            bface = None
            fmid = None
            fnor = None
    
            out_obj = None
            out_obmat = None
            out_obimat = None
    
    
    def snap_utilities(
    
                cache, context, obj_matrix_world,
                bm, mcursor,
                outer_verts=False,
                constrain=None,
                previous_vert=None,
                ignore_obj=None,
                increment=0.0):
    
    
        rv3d = context.region_data
        region = context.region
        scene = context.scene
        is_increment = False
        r_loc = None
        r_type = None
        r_len = 0.0
        bm_geom = None
    
        if bm.select_history:
            bm.select_history[0].select = False
            bm.select_history.clear()
    
    
        bpy.ops.view3d.select(location=(int(mcursor.x), int(mcursor.y)))
    
    
        if bm.select_history:
            bm_geom = bm.select_history[0]
    
        if isinstance(bm_geom, bmesh.types.BMVert):
            r_type = 'VERT'
    
            if cache.bvert != bm_geom:
                cache.bvert = bm_geom
                cache.vco = obj_matrix_world * cache.bvert.co
    
                # cache.v2d = location_3d_to_region_2d(region, rv3d, cache.vco)
    
    
            if constrain:
                location = intersect_point_line(cache.vco, constrain[0], constrain[1])
    
                r_loc = location[0]
            else:
                r_loc = cache.vco
    
        elif isinstance(bm_geom, bmesh.types.BMEdge):
            if cache.bedge != bm_geom:
                cache.bedge = bm_geom
                cache.v0 = obj_matrix_world * bm_geom.verts[0].co
                cache.v1 = obj_matrix_world * bm_geom.verts[1].co
                cache.vmid = 0.5 * (cache.v0 + cache.v1)
                cache.v2d0 = location_3d_to_region_2d(region, rv3d, cache.v0)
                cache.v2d1 = location_3d_to_region_2d(region, rv3d, cache.v1)
                cache.v2dmid = location_3d_to_region_2d(region, rv3d, cache.vmid)
    
                if previous_vert and previous_vert not in bm_geom.verts:
    
                    pvert_co = obj_matrix_world * previous_vert.co
                    perp_point = intersect_point_line(pvert_co, cache.v0, cache.v1)
                    cache.vperp = perp_point[0]
                    # factor = point_perpendicular[1]
                    cache.v2dperp = location_3d_to_region_2d(region, rv3d, perp_point[0])
    
    
            if constrain:
                location = intersect_line_line(constrain[0], constrain[1], cache.v0, cache.v1)
    
                    is_increment = True
                    orig, view_vector = region_2d_to_orig_and_view_vector(region, rv3d, mcursor)
                    end = orig + view_vector
                    location = intersect_line_line(constrain[0], constrain[1], orig, end)
                r_loc = location[0]
    
    
            elif cache.v2dperp and \
              abs(cache.v2dperp[0] - mcursor[0]) < 10 and abs(cache.v2dperp[1] - mcursor[1]) < 10:
                r_type = 'PERPENDICULAR'
                r_loc = cache.vperp
    
    
            elif abs(cache.v2dmid[0] - mcursor[0]) < 10 and abs(cache.v2dmid[1] - mcursor[1]) < 10:
                r_type = 'CENTER'
                r_loc = cache.vmid
    
            else:
                if increment and previous_vert in cache.bedge.verts:
                    is_increment = True
    
                r_type = 'EDGE'
    
                orig, view_vector = region_2d_to_orig_and_view_vector(region, rv3d, mcursor)
                r_loc = intersect_line_line(cache.v0, cache.v1, orig, orig + view_vector)[0]
    
    
        elif isinstance(bm_geom, bmesh.types.BMFace):
            is_increment = True
            r_type = 'FACE'
    
            if cache.bface != bm_geom:
                cache.bface = bm_geom
    
                cache.fmid = obj_matrix_world * bm_geom.calc_center_median()
    
                cache.fnor = bm_geom.normal * obj_matrix_world
    
    
            orig, view_vector = region_2d_to_orig_and_view_vector(region, rv3d, mcursor)
            end = orig + view_vector
            r_loc = intersect_line_plane(orig, end, cache.fmid, cache.fnor, False)
    
            if constrain:
                is_increment = False
                r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0]
    
    
            is_increment = True
            r_type = 'OUT'
    
            orig, view_vector = region_2d_to_orig_and_view_vector(region, rv3d, mcursor)
    
            face_index = -1
    
                ## TODO: The Scene.raycast also tests the edited object.
                #  This is highly inefficient because the edited object
                #  does not keep DerivedMesh which forces rebuilding the bvhtree.
    
                result, r_loc, normal, face_index, cache.out_obj, cache.out_obmat = scene.ray_cast(orig, view_vector)
                if result:
                    r_type = 'FACE'
                    cache.out_obimat = cache.out_obmat.inverted()
                else:
                    face_index = -1
                    r_loc = None
    
            if cache.out_obj and cache.out_obj != ignore_obj:
                if not r_loc or outer_verts:
                    location = None
                    if face_index == -1:
                        # get the ray relative to the cache.out_obj
                        ray_origin_obj = cache.out_obimat * orig
                        end = orig + view_vector * 1000
                        ray_target_obj = cache.out_obimat * end
                        result, location, normal, face_index = cache.out_obj.ray_cast(ray_origin_obj, ray_target_obj)
    
                    if face_index == -1:
                        cache.out_obj = None
    
                    elif outer_verts:
                        vloc = None
                        try:
                            me = cache.out_obj.data
                            verts = me.polygons[face_index].vertices
                            v_dist = 100
    
                            for i in verts:
                                v_co = cache.out_obmat * me.vertices[i].co
                                v_2d = location_3d_to_region_2d(region, rv3d, v_co)
                                dist = (Vector(mcursor) - v_2d.xy).length_squared
                                if dist < v_dist:
                                    v_dist = dist
                                    vloc = v_co
                        except Exception as e:
                            print('Fail', e)
    
                        if vloc:
                            is_increment = False
                            r_type = 'VERT'
                            r_loc = vloc
    
                    if not r_loc:
                        r_type = 'FACE'
                        r_loc = cache.out_obmat * location
    
            if constrain:
                if r_loc:
                    is_increment = False
                    r_loc = intersect_point_line(r_loc, constrain[0], constrain[1])[0]
                else:
    
                    r_loc = intersect_line_line(constrain[0], constrain[1], orig, orig + view_vector)[0]
    
    
            elif not r_loc:
                r_loc = out_Location(rv3d, region, orig, view_vector)
    
        if previous_vert:
            pv_co = obj_matrix_world * previous_vert.co
            vec = r_loc - pv_co
            if is_increment and increment:
                r_len = round((1 / increment) * vec.length) * increment
                r_loc = r_len * vec.normalized() + pv_co
            else:
                r_len = vec.length
    
        return r_loc, r_type, bm_geom, r_len
    
    
        linked = [e for e in bmvert.link_edges if not e.link_faces]
        for e in linked:
            linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
        return linked
    
    
    def draw_line(self, obj, bm, bm_geom, location):
    
        if not hasattr(self, 'list_verts'):
            self.list_verts = []
    
        if not hasattr(self, 'list_edges'):
            self.list_edges = []
    
    
            vert = bm.verts.new(location)
            self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMVert):
    
            if (bm_geom.co - location).length_squared < .001:
    
                if self.list_verts == [] or self.list_verts[-1] != bm_geom:
                    self.list_verts.append(bm_geom)
            else:
    
                vert = bm.verts.new(location)
                self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMEdge):
            self.list_edges.append(bm_geom)
    
            ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
    
            if (ret[0] - location).length_squared < .001:
                if ret[1] == 0.0:
                    vert = bm_geom.verts[0]
                elif ret[1] == 1.0:
                    vert = bm_geom.verts[1]
                else:
                    edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
                self.list_verts.append(vert)
                # self.list_edges.append(edge)
    
                vert = bm.verts.new(location)
                self.list_verts.append(vert)
    
    
        elif isinstance(bm_geom, bmesh.types.BMFace):
    
            vert = bm.verts.new(location)
            self.list_verts.append(vert)
    
    
        # draw, split and create face
        if len(self.list_verts) >= 2:
    
            v1, v2 = self.list_verts[-2:]
            # v2_link_verts = [x for y in [a.verts for a in v2.link_edges] for x in y if x != v2]
            for edge in v2.link_edges:
                if v1 in edge.verts:
    
            else:  # if v1 not in v2_link_verts:
                if not v2.link_edges:
                    edge = bm.edges.new([v1, v2])
    
                else:  # split face
                    if v1.link_faces and v2.link_faces:
    
                        split_faces.update({f for f in v2.link_faces if f in v1.link_faces})
    
    
                    else:
                        if v1.link_faces:
                            faces = v1.link_faces
                            co2 = v2.co.copy()
                        else:
                            faces = v2.link_faces
                            co2 = v1.co.copy()
    
    
                        for face in faces:
                            if bmesh.geometry.intersect_face_point(face, co2):
                                co = co2 - face.calc_center_median()
                                if co.dot(face.normal) < 0.001:
    
                        ed_list = get_loose_linked_edges(v2)
                        for face in split_faces:
                            facesp = bmesh.utils.face_split_edgenet(face, ed_list)
                        del split_faces
                        update_edit_mesh = True
                        tessface = True
    
                            facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
    
                        if not self.intersect or not facesp['edges']:
    
                            self.list_edges.append(edge)
                        else:
                            for edge in facesp['edges']:
                                self.list_edges.append(edge)
    
            # create face
            if self.create_face:
    
                ed_list = set(self.list_edges)
                for edge in v2.link_edges:
    
                        if vert != v2 and vert in self.list_verts:
                            ed_list.add(edge)
    
                    else:
                        continue
                    # Inner loop was broken, break the outer
                    break
    
                ed_list.update(get_loose_linked_edges(v2))
    
                bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
                update_edit_mesh = True
                tessface = True
    
        if update_edit_mesh:
            bmesh.update_edit_mesh(obj.data, tessface = tessface, destructive=True)
        return [obj.matrix_world * v.co for v in self.list_verts]
    
    
    class NavigationKeys:
        def __init__(self, context):
            # TO DO:
            # 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
            self._rotate = set()
            self._move = set()
            self._zoom = set()
            for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
                if key.idname == 'view3d.rotate':
                    #self.keys_rotate[key.id]={'Alt': key.alt, 'Ctrl': key.ctrl, 'Shift':key.shift, 'Type':key.type, 'Value':key.value}
                    self._rotate.add((key.alt, key.ctrl, key.shift, key.type, key.value))
                if key.idname == 'view3d.move':
                    self._move.add((key.alt, key.ctrl, key.shift, key.type, key.value))
                if key.idname == 'view3d.zoom':
                    if key.type == 'WHEELINMOUSE':
                        self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELUPMOUSE', key.value, key.properties.delta))
                    elif key.type == 'WHEELOUTMOUSE':
                        self._zoom.add((key.alt, key.ctrl, key.shift, 'WHEELDOWNMOUSE', key.value, key.properties.delta))
                    else:
                        self._zoom.add((key.alt, key.ctrl, key.shift, key.type, key.value, key.properties.delta))
    
    
    
    class CharMap:
        ascii = {
            ".", ",", "-", "+", "1", "2", "3",
            "4", "5", "6", "7", "8", "9", "0",
            "c", "m", "d", "k", "h", "a",
            " ", "/", "*", "'", "\""
    
            }
        type = {
            'BACK_SPACE', 'DEL',
            'LEFT_ARROW', 'RIGHT_ARROW'
            }
    
        @staticmethod
        def modal(self, context, event):
            c = event.ascii
            if c:
                if c == ",":
                    c = "."
                self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:]
                self.line_pos += 1
            if self.length_entered:
                if event.type == 'BACK_SPACE':
    
                    self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:]
    
                    self.line_pos -= 1
    
                elif event.type == 'DEL':
    
                    self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:]
    
                    self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1)
    
                    self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1)
    
        bl_idname = "mesh.snap_utilities_line"
        bl_label = "Line Tool"
    
        bl_description = "Draw edges. Connect them to split faces"
    
        bl_options = {'REGISTER', 'UNDO'}
    
        constrain_keys = {
    
            'X': Vector((1, 0, 0)),
            'Y': Vector((0, 1, 0)),
            'Z': Vector((0, 0, 1)),
    
            'RIGHT_SHIFT': 'shift',
            'LEFT_SHIFT': 'shift',
            }
    
        @classmethod
        def poll(cls, context):
            preferences = context.user_preferences.addons[__name__].preferences
            return (context.mode in {'EDIT_MESH', 'OBJECT'} and
                    preferences.create_new_obj or
                    (context.object is not None and
                    context.object.type == 'MESH'))
    
    
        def draw_callback_px(self, context):
            # draw 3d point OpenGL in the 3D View
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glDisable(bgl.GL_DEPTH_TEST)
    
            # bgl.glPushMatrix()
            # bgl.glMultMatrixf(self.obj_glmatrix)
    
    
            if self.vector_constrain:
                vc = self.vector_constrain
                if hasattr(self, 'preloc') and self.type in {'VERT', 'FACE'}:
    
                    bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    
                    bgl.glPointSize(5)
                    bgl.glBegin(bgl.GL_POINTS)
                    bgl.glVertex3f(*self.preloc)
                    bgl.glEnd()
                if vc[2] == 'X':
                    Color4f = (self.axis_x_color + (1.0,))
                elif vc[2] == 'Y':
                    Color4f = (self.axis_y_color + (1.0,))
                elif vc[2] == 'Z':
                    Color4f = (self.axis_z_color + (1.0,))
                else:
                    Color4f = self.constrain_shift_color
            else:
                if self.type == 'OUT':
                    Color4f = self.out_color
                elif self.type == 'FACE':
                    Color4f = self.face_color
                elif self.type == 'EDGE':
                    Color4f = self.edge_color
                elif self.type == 'VERT':
                    Color4f = self.vert_color
                elif self.type == 'CENTER':
                    Color4f = self.center_color
                elif self.type == 'PERPENDICULAR':
                    Color4f = self.perpendicular_color
    
                else: # self.type == None
                    Color4f = self.out_color
    
    
            bgl.glColor4f(*Color4f)
            bgl.glPointSize(10)
            bgl.glBegin(bgl.GL_POINTS)
            bgl.glVertex3f(*self.location)
            bgl.glEnd()
    
            # draw 3d line OpenGL in the 3D View
            bgl.glEnable(bgl.GL_DEPTH_TEST)
    
            bgl.glColor4f(1.0, 0.8, 0.0, 1.0)
            bgl.glLineWidth(2)
            bgl.glEnable(bgl.GL_LINE_STIPPLE)
            bgl.glBegin(bgl.GL_LINE_STRIP)
            for vert_co in self.list_verts_co:
                bgl.glVertex3f(*vert_co)
            bgl.glVertex3f(*self.location)
            bgl.glEnd()
    
            # restore opengl defaults
    
            bgl.glPointSize(1)
            bgl.glLineWidth(1)
            bgl.glDisable(bgl.GL_BLEND)
            bgl.glDisable(bgl.GL_LINE_STIPPLE)
            bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
    
    
    
        def modal_navigation(self, context, event):
            evkey = (event.alt, event.ctrl, event.shift, event.type, event.value)
            if evkey in self.navigation_keys._rotate:
                bpy.ops.view3d.rotate('INVOKE_DEFAULT')
    
                return True
    
            elif evkey in self.navigation_keys._move:
                if event.shift and self.vector_constrain and \
                    self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}:
                    self.vector_constrain = None
                bpy.ops.view3d.move('INVOKE_DEFAULT')
    
                return True
    
            else:
                for key in self.navigation_keys._zoom:
                    if evkey == key[0:5]:
                        if True: #  TODO: Use Zoom to mouse position
                            v3d = context.space_data
                            dist_range = (v3d.clip_start, v3d.clip_end)
                            rv3d = context.region_data
                            if (key[5] < 0 and rv3d.view_distance < dist_range[1]) or\
                               (key[5] > 0 and rv3d.view_distance > dist_range[0]):
                                    rv3d.view_location += key[5] * (self.location - rv3d.view_location) / 6
                                    rv3d.view_distance -= key[5] * rv3d.view_distance / 6
                        else:
                            bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta = key[5])
    
                        return True
                        #break
    
            return False
    
        def modal(self, context, event):
    
            if self.modal_navigation(context, event):
                return {'RUNNING_MODAL'}
    
    
            context.area.tag_redraw()
    
            if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
                bpy.ops.ed.undo()
                self.vector_constrain = None
                self.list_verts_co = []
                self.list_verts = []
                self.list_edges = []
                self.list_faces = []
                self.obj = bpy.context.active_object
                self.obj_matrix = self.obj.matrix_world.copy()
                self.bm = bmesh.from_edit_mesh(self.obj.data)
                return {'RUNNING_MODAL'}
    
            if event.type == 'MOUSEMOVE' or self.bool_update:
                if self.rv3d.view_matrix != self.rotMat:
                    self.rotMat = self.rv3d.view_matrix.copy()
                    self.bool_update = True
                    self.cache.bedge = None
                else:
                    self.bool_update = False
    
                mval = Vector((event.mouse_region_x, event.mouse_region_y))
    
                self.location, self.type, self.geom, self.len = snap_utilities(
                        self.cache, context, self.obj_matrix,
                        self.bm, mval,
    
                        outer_verts=(self.outer_verts and not self.keytab),
    
                        constrain=self.vector_constrain,
    
                        previous_vert=(self.list_verts[-1] if self.list_verts else None),
    
                        ignore_obj=self.obj,
                        increment=self.incremental
    
                )
                if self.snap_to_grid and self.type == 'OUT':
    
                    self.location = Vector((round(loc.x),
                                            round(loc.y),
    
    
                if self.keyf8 and self.list_verts_co:
                    lloc = self.list_verts_co[-1]
                    orig, view_vec = region_2d_to_orig_and_view_vector(self.region, self.rv3d, mval)
    
                    location = intersect_point_line(lloc, orig, (orig + view_vec))
    
                    ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z)
    
                    vec.x = ax > ay > az or ax > az > ay
                    vec.y = ay > ax > az or ay > az > ax
                    vec.z = az > ay > ax or az > ax > ay
                    if vec == Vector():
                        self.vector_constrain = None
                    else:
    
                        try:
                            if vc != self.vector_constrain[1]:
                                type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
                                self.vector_constrain = [lloc, vc, type]
                        except:
                            type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
                            self.vector_constrain = [lloc, vc, type]
    
            if event.value == 'PRESS':
                if self.list_verts_co and (event.ascii in CharMap.ascii or event.type in CharMap.type):
                    CharMap.modal(self, context, event)
    
                elif event.type in self.constrain_keys:
                    self.bool_update = True
                    if self.vector_constrain and self.vector_constrain[2] == event.type:
                        self.vector_constrain = ()
    
                    else:
                        if event.shift:
                            if isinstance(self.geom, bmesh.types.BMEdge):
                                if self.list_verts:
                                    loc = self.list_verts_co[-1]
    
                                    self.vector_constrain = (loc, loc + self.geom.verts[1].co -
                                                             self.geom.verts[0].co, event.type)
    
                                    self.vector_constrain = [self.obj_matrix * v.co for
                                                             v in self.geom.verts] + [event.type]
    
                        else:
                            if self.list_verts:
                                loc = self.list_verts_co[-1]
                            else:
                                loc = self.location
    
                            self.vector_constrain = [loc, loc + self.constrain_keys[event.type]] + [event.type]
    
                    point = self.obj_matinv * self.location
                    # with constraint the intersection can be in a different element of the selected one
                    if self.vector_constrain and self.geom:
                        geom2 = get_closest_edge(self.bm, point, .001)
    
                    self.list_verts_co = draw_line(self, self.obj, self.bm, geom2, point)
    
                    bpy.ops.ed.undo_push(message="Undo draw line*")
    
                elif event.type == 'TAB':
    
                    self.keytab = self.keytab is False
    
                    if self.keytab:
                        context.tool_settings.mesh_select_mode = (False, False, True)
                    else:
                        context.tool_settings.mesh_select_mode = (True, True, True)
    
                elif event.type == 'F8':
                    self.vector_constrain = None
    
                    self.keyf8 = self.keyf8 is False
    
    
            elif event.value == 'RELEASE':
                if event.type in {'RET', 'NUMPAD_ENTER'}:
                    if self.length_entered != "" and self.list_verts_co:
                        try:
                            text_value = bpy.utils.units.to_value(self.unit_system, 'LENGTH', self.length_entered)
    
                            vector = (self.location - self.list_verts_co[-1]).normalized()
                            location = (self.list_verts_co[-1] + (vector * text_value))
    
                            self.list_verts_co = draw_line(self, self.obj, self.bm, self.geom, G_location)
                            self.length_entered = ""
                            self.vector_constrain = None
    
    
                            self.report({'INFO'}, "Operation not supported yet")
    
                elif event.type in {'RIGHTMOUSE', 'ESC'}:
                    if self.list_verts_co == [] or event.type == 'ESC':
                        bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
                        context.tool_settings.mesh_select_mode = self.select_mode
                        context.area.header_text_set()
                        context.user_preferences.view.use_rotate_around_active = self.use_rotate_around_active
                        if not self.is_editmode:
                            bpy.ops.object.editmode_toggle()
                        return {'FINISHED'}
                    else:
                        self.vector_constrain = None
                        self.list_verts = []
                        self.list_verts_co = []
                        self.list_faces = []
    
            a = ""
            if self.list_verts_co:
                if self.length_entered:
                    pos = self.line_pos
    
                    a = 'length: ' + self.length_entered[:pos] + '|' + self.length_entered[pos:]
    
                else:
                    length = self.len
                    length = convert_distance(length, self.uinfo)
    
                    a = 'length: ' + length
            context.area.header_text_set(
                            "hit: %.3f %.3f %.3f %s" % (self.location[0],
                            self.location[1], self.location[2], a)
                            )
    
    
            return {'RUNNING_MODAL'}
    
        def invoke(self, context, event):
            if context.space_data.type == 'VIEW_3D':
    
                # print('name', __name__, __package__)
    
                preferences = context.user_preferences.addons[__name__].preferences
                create_new_obj = preferences.create_new_obj
    
                if context.mode == 'OBJECT' and \
                  (create_new_obj or context.object is None or context.object.type != 'MESH'):
    
    
                    mesh = bpy.data.meshes.new("")
                    obj = bpy.data.objects.new("", mesh)
                    context.scene.objects.link(obj)
                    context.scene.objects.active = obj
    
    
                # bgl.glEnable(bgl.GL_POINT_SMOOTH)
    
                self.is_editmode = bpy.context.object.data.is_editmode
                bpy.ops.object.mode_set(mode='EDIT')
                context.space_data.use_occlude_geometry = True
    
                self.scale = context.scene.unit_settings.scale_length
                self.unit_system = context.scene.unit_settings.system
                self.separate_units = context.scene.unit_settings.use_separate
                self.uinfo = get_units_info(self.scale, self.unit_system, self.separate_units)
    
    
                grid = context.scene.unit_settings.scale_length / context.space_data.grid_scale
    
                relative_scale = preferences.relative_scale
    
                self.scale = grid / relative_scale
                self.rd = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(1 / self.scale))
    
    
                incremental = preferences.incremental
                self.incremental = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(incremental))
    
                self.use_rotate_around_active = context.user_preferences.view.use_rotate_around_active
                context.user_preferences.view.use_rotate_around_active = True
    
                self.select_mode = context.tool_settings.mesh_select_mode[:]
                context.tool_settings.mesh_select_mode = (True, True, True)
    
                self.region = context.region
                self.rv3d = context.region_data
                self.rotMat = self.rv3d.view_matrix.copy()
                self.obj = bpy.context.active_object
                self.obj_matrix = self.obj.matrix_world.copy()
    
                self.obj_matinv = self.obj_matrix.inverted()
                # self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed())
    
                self.bm = bmesh.from_edit_mesh(self.obj.data)
                self.cache = SnapCache()
    
                self.location = Vector()
                self.list_verts = []
                self.list_verts_co = []
                self.bool_update = False
                self.vector_constrain = ()
    
                self.navigation_keys = NavigationKeys(context)
    
                self.keytab = False
                self.keyf8 = False
                self.type = 'OUT'
                self.len = 0
                self.length_entered = ""
                self.line_pos = 0
    
                self.out_color = preferences.out_color
                self.face_color = preferences.face_color
                self.edge_color = preferences.edge_color
                self.vert_color = preferences.vert_color
                self.center_color = preferences.center_color
                self.perpendicular_color = preferences.perpendicular_color
                self.constrain_shift_color = preferences.constrain_shift_color
    
                self.axis_x_color = tuple(context.user_preferences.themes[0].user_interface.axis_x)
                self.axis_y_color = tuple(context.user_preferences.themes[0].user_interface.axis_y)
                self.axis_z_color = tuple(context.user_preferences.themes[0].user_interface.axis_z)
    
                self.intersect = preferences.intersect
                self.create_face = preferences.create_face
                self.outer_verts = preferences.outer_verts
                self.snap_to_grid = preferences.increments_grid
    
    
                self._handle = bpy.types.SpaceView3D.draw_handler_add(
                                                        self.draw_callback_px,
                                                        (context,),
                                                        'WINDOW', 'POST_VIEW'
                                                        )
    
                context.window_manager.modal_handler_add(self)
                return {'RUNNING_MODAL'}
            else:
                self.report({'WARNING'}, "Active space must be a View3d")
                return {'CANCELLED'}
    
    
        bl_space_type = "VIEW_3D"
        bl_region_type = "TOOLS"
        bl_category = "Snap Utilities"
        bl_label = "Snap Utilities"
    
        @classmethod
        def poll(cls, context):
            preferences = context.user_preferences.addons[__name__].preferences
            return (context.mode in {'EDIT_MESH', 'OBJECT'} and
                    preferences.create_new_obj or
                    (context.object is not None and
                    context.object.type == 'MESH'))
    
        def draw(self, context):
            layout = self.layout
    
            TheCol = layout.column(align=True)
            TheCol.operator("mesh.snap_utilities_line", text="Line", icon="GREASEPENCIL")
    
    
            addon_prefs = context.user_preferences.addons[__name__].preferences
            expand = addon_prefs.expand_snap_settings
            icon = "TRIA_DOWN" if expand else "TRIA_RIGHT"
    
            box = layout.box()
            box.prop(addon_prefs, "expand_snap_settings", icon=icon,
                text="Settings:", emboss=False)
            if expand:
                box.prop(addon_prefs, "outer_verts")
                box.prop(addon_prefs, "incremental")
                box.prop(addon_prefs, "increments_grid")
                if addon_prefs.increments_grid:
                    box.prop(addon_prefs, "relative_scale")
                box.label(text="Line Tool:")
                box.prop(addon_prefs, "intersect")
                box.prop(addon_prefs, "create_face")
                box.prop(addon_prefs, "create_new_obj")